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Diablo IV - Page 125

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Harris1st
Profile Blog Joined May 2010
Germany7324 Posts
May 08 2024 09:02 GMT
#2481
The upcoming itemization and crafting changes almost made me reinstall the game...
Reviews of the PTR seem promising. Damn. Guess I'll give it a shot after all
Go Serral! GG EZ for Ence. Flashbang dance FTW
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2024-05-09 20:55:19
May 09 2024 20:42 GMT
#2482
Yup. It took 4 seasons but you can finally mount dash in town. You know you want to.
Harris1st
Profile Blog Joined May 2010
Germany7324 Posts
May 15 2024 09:59 GMT
#2483
On May 10 2024 05:42 andrewlt wrote:
Yup. It took 4 seasons but you can finally mount dash in town. You know you want to.


This is soooooo good! There is so much less tiresome walking now IMO
Go Serral! GG EZ for Ence. Flashbang dance FTW
Latham
Profile Blog Joined May 2007
9588 Posts
Last Edited: 2024-05-18 19:39:50
May 18 2024 19:04 GMT
#2484
First season I got a character to 100. All previous seasons I stopped around 85-90.
I think they made a lot of great decisions and the game is better than ever, however there still are some shortcomings, which I hope will be addressed in future seasons.

The good:
1) They removed the majority of useless affixes. No more extra damage when it's raining on Tuesdays.
2) The codex of power now automatically upgrades powers when you disassemble legendary items.
3) Necro has viable minion builds
4) Paragon Glyph XP got increased by about 25%, which helps get you those 7-8 runes your build needs to 21 relatively quickly
5) Tempering and Masterworking is a huge hit & improvement over how we crafted before.
6) Horsie can now gallop inside the hubs, like someone stated above.
7) Better mob density in most places.

The bad:
1) Yellows are now trash. They have only 2 affixes tops, while legendaries always have 3.
2) Everything is expensive to upgrade so you WILL run out of gold, eventually.
3) Balance is bonkers... WT3 and WT4 don't mean anything anymore. I've seen people get to WT3 @ level 27 and WT4 @ level 35...
4) I can't help but feel like getting to 100 in less than 24 hours feels... cheap. I guess it really is the ultimate casual ARPG on the market. For husbands that have 3 wives, 8 kids and 5 jobs.
5) Helltides still get boring after 3 seasons and 100s of helltides...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
andrewlt
Profile Joined August 2009
United States7702 Posts
May 20 2024 16:04 GMT
#2485
It took me 30ish hours to get to level 100. I don't mind as long as there are still fun activities to do. It still needs a bit of work though.

Random thoughts:
1. They removed the majority of useless affixes but there are still quite a few and they show up way too often (*cough* life per second *cough*). Getting certain affixes (crit chance, cdr) still feels as difficult as ever, maybe even more so. I wasted so much gold enchanting for certain affixes. Even +armor on chest and pants is stupidly rare. I didn't get a halfway decent amulet until I was almost 100.
2. Gold is out of whack. You are too dependent on getting them from whispers caches. Other sources of gold (drops, selling items, dungeon completion rewards) are just terrible. I don't want to farm useless, non-nm dungeons just to have gold for masterworking but it's currently the best way to get whispers rewards.
3. Helltides can be fun, for a while. But it needs competition as a source of drops and materials. NM dungeons and the pit need to be more than just places for leveling glyphs and masterworking.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 24 2024 06:43 GMT
#2486
Made it to endgame on my necro (pit/masterworking).

Got to the third tier of masterworking/pit, and I think I'm just about finished. Not particularly fun pushing through trash, and then playing bullet hell for a couple minutes to kill a boss. Half the time I don't even see what killed me on the darker tilesets.

The enchanting weights definitely feel completely out of whack. I've tried enchanting for +skills on like 5 different pieces now, spent up to about 20M on each before giving up without finding it. Just seems impossible to roll, which makes sense given that I also don't see it drop either.

I just look for +skill or greater affix gear now, and everything else gets trashed.
Porouscloud - NA LoL
Harris1st
Profile Blog Joined May 2010
Germany7324 Posts
May 28 2024 09:21 GMT
#2487
I tried it. Really did. Played for about 4-5 hours but this is just so incredible dull and boring... though a lot better than at release. Maybe it's just me though, maybe ARPGs aren't just for me anymore
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17799 Posts
May 28 2024 12:06 GMT
#2488
On May 28 2024 18:21 Harris1st wrote:
I tried it. Really did. Played for about 4-5 hours but this is just so incredible dull and boring... though a lot better than at release. Maybe it's just me though, maybe ARPGs aren't just for me anymore


I think that's because the trend now is to focus on the "end game", which mostly boils down to just repeating the same thing over and over in an endless grind. And they're adding a gazillion different and unnecessary mechanics, seasons etc.

For some reason I can play D1 and D2 any time, from scratch, doing the campaign over and over just for fun. D3 and D4 do not give me this fun. Campaign in them is just an afterthought, most zones and enemies aren't very interesting, they're simply there just so you can blow them up in a millisecond.

In D1 and D2 you really get the sense of progression as each zone is vastly different with different enemies. I can hardly remember any enemies from D3 and D4, they are all bland and you pretty much find the same enemies everywhere so it's just one big blur.

Somehow, by trying to do more they actually gave us less. That's why game design is not easy and firing people who really know how to do it is not a good idea.
Time is precious. Waste it wisely.
True_Spike
Profile Joined July 2004
Poland3434 Posts
May 28 2024 17:29 GMT
#2489
I could not agree more.
gdfsgdfasde
Profile Joined May 2024
2 Posts
May 28 2024 19:08 GMT
#2490
--- Nuked ---
Fleetfeet
Profile Blog Joined May 2014
Canada2797 Posts
May 28 2024 20:13 GMT
#2491
On May 29 2024 04:08 gdfsgdfasde wrote:
Show nested quote +
On May 28 2024 21:06 Manit0u wrote:
On May 28 2024 18:21 Harris1st wrote:
I tried it. Really did. Played for about 4-5 hours but this is just so incredible dull and boring... though a lot better than at release. Maybe it's just me though, maybe ARPGs aren't just for me anymore


I think that's because the trend now is to focus on the "end game", which mostly boils down to just repeating the same thing over and over in an endless grind. And they're adding a gazillion different and unnecessary mechanics, seasons etc.

For some reason I can play D1 and D2 any time, from scratch, doing the campaign over and over just for fun. D3 and D4 do not give me this fun. Campaign in them is just an afterthought, most zones and enemies aren't very interesting, they're simply there just so you can blow them up in a millisecond.

In D1 and D2 you really get the sense of progression as each zone is vastly different with different enemies. I can hardly remember any enemies from D3 and D4, they are all bland and you pretty much find the same enemies everywhere so it's just one big blur.

Somehow, by trying to do more they actually gave us less. That's why game design is not easy and firing people who really know how to do it is not a good idea.

This is so wrong, but Nostalgia fucks every mind eventually


Iunno, basically every enemy in Diablo 1 both attacks and does something 'unique'. They feel distinct. Goatmen are fast and randomly stop to consider their lives, imps run away when an ally dies, succubus kite you etc etc. They all feel like they have identity, and certainly part of that is the pacing of the game (modern ARPGs all lean towards speed clear) but it does feel like an element of Diablo that just disappeared.

Seems like fair criticism to me.
Manit0u
Profile Blog Joined August 2004
Poland17799 Posts
Last Edited: 2024-05-28 21:17:40
May 28 2024 21:06 GMT
#2492
In D1 it is in fact that every enemy is more distinct than the ones in later titles. The game is also slower paced and more tactical. You can use the doors to funnel large number of enemies in Cathedral but some enemies in Catacombs know how to open the door (it can come as a big surprise and lead to your death). You can't just blindly rush at things because you will be overwhelmed and killed so your exploration has to be slow and methodical. Every zone also has its own "terrain quirks" that you need to take into account. Cathedral is your typical dungeon, Catacombs are much darker so you don't see enemies until they're almost upon you, it's also full of tight corridors which can be a blessing but also a curse. Caves are well lit and full of open spaces but also full of ranged enemies or ones that can close the gap quickly. Hell is rather open but also very dark with large numbers of enemies that can be very hard to deal with so it's easy to get overwhelmed.
D2 also had kinda unique zones and enemies which gave you the sense of wonder and progression. I still kinda prefer the simpler and more straightforward gameplay of D1. Would love to have something like D1 but with character progression similar to D2 with skill trees and what not (would keep the stat limits from D1 though, those were cool where you couldn't get your magic high on the warrior or strength/con on a mage).

D4 looks kinda nice but it's at the same time extremely bland. Vast open spaces full of nothing, the same few enemies repeating over and over again everywhere... D1 had 21 different enemies within 18 different types (that's without even counting subtypes, Black Death still counts as 1 and 1 within the zombie category here). I don't know if D4 has 20 different enemies within 12 different types (and most differences will be just in skeleton and fallen variety). Considering the scale of both games D4 has pretty much no enemy variety at all.

Edit: I think the biggest difference between D1 (to some extent also D2) and further entries in the series is that different enemies require different approach. Can't just run ahead and blast everything.

Must be the reason why I still have D1 installed and play it from time to time whereas I got bored with D4 really fast, uninstalled and have literally zero desire to come back to it since even after all the updates the core problems are still there IMO which simply make it a bland and uninteresting game. Even D3 had more going for it and is actually an excellent game if you like this type of thing (mindless blasting power fantasy grinder). If they put D3 on Steam like they did with D4 I might even play it from time to time. Not going to touch the Blizzard launcher.
Time is precious. Waste it wisely.
Fleetfeet
Profile Blog Joined May 2014
Canada2797 Posts
May 29 2024 01:21 GMT
#2493
I definitely agree, but I do think it is important to note two things:

One, the direction Diablo has taken as a franchise, away from the moody, slow paced, atmospheric dungeon crawler and toward heavily affix-based loot explosions stems from INTENTIONAL CHOICE. They didn't accidentally make the games more arcadey.

Two, sales figures seem to indicate that wasn't the worst choice. D3 is listed at 20m sales, d2 6m, d1 1.8m.

Personally I think D1 is the best of the diablo franchise, but also that Diablo as a franchise has left behind parts of what made the first great, and they're very unlikely to return to those.
Manit0u
Profile Blog Joined August 2004
Poland17799 Posts
May 29 2024 03:20 GMT
#2494
On May 29 2024 10:21 Fleetfeet wrote:
I definitely agree, but I do think it is important to note two things:

One, the direction Diablo has taken as a franchise, away from the moody, slow paced, atmospheric dungeon crawler and toward heavily affix-based loot explosions stems from INTENTIONAL CHOICE. They didn't accidentally make the games more arcadey.

Two, sales figures seem to indicate that wasn't the worst choice. D3 is listed at 20m sales, d2 6m, d1 1.8m.

Personally I think D1 is the best of the diablo franchise, but also that Diablo as a franchise has left behind parts of what made the first great, and they're very unlikely to return to those.


I don't think there's much to be gleaned from D1 sales. Back then very few people were "gamers."

I strongly believe though that if they released an updated version of D1 (modern graphics, more customization options, skill trees for characters - even just passives) it would be a smash hit. People would probably appreciate a game that you can finish in 1 day with high replay value.
Time is precious. Waste it wisely.
Fleetfeet
Profile Blog Joined May 2014
Canada2797 Posts
May 29 2024 05:03 GMT
#2495
On May 29 2024 12:20 Manit0u wrote:
Show nested quote +
On May 29 2024 10:21 Fleetfeet wrote:
I definitely agree, but I do think it is important to note two things:

One, the direction Diablo has taken as a franchise, away from the moody, slow paced, atmospheric dungeon crawler and toward heavily affix-based loot explosions stems from INTENTIONAL CHOICE. They didn't accidentally make the games more arcadey.

Two, sales figures seem to indicate that wasn't the worst choice. D3 is listed at 20m sales, d2 6m, d1 1.8m.

Personally I think D1 is the best of the diablo franchise, but also that Diablo as a franchise has left behind parts of what made the first great, and they're very unlikely to return to those.


I don't think there's much to be gleaned from D1 sales. Back then very few people were "gamers."

I strongly believe though that if they released an updated version of D1 (modern graphics, more customization options, skill trees for characters - even just passives) it would be a smash hit. People would probably appreciate a game that you can finish in 1 day with high replay value.


If by "They" you mean "Someone other than Blizzard" and by "Smash hit" you mean "Success on the level of Kenshi / Fez / Cuphead" then yeah I'm with you! If you mean "Smash hit" like Diablo 3 / Terraria / Stardew / BG3 then I don't see it happening. Don't get me wrong, I'd LOVE to see it happen, it's just in that awkward space where it isn't worth it for a AAA studio to take a crack at it, and indies are making Hades or Caves of Qud or other interesting unique ideas that don't require the insane level of execution "Better Diablo 1" does.
Harris1st
Profile Blog Joined May 2010
Germany7324 Posts
Last Edited: 2024-05-29 07:39:25
May 29 2024 07:36 GMT
#2496
On May 29 2024 12:20 Manit0u wrote:
Show nested quote +
On May 29 2024 10:21 Fleetfeet wrote:
I definitely agree, but I do think it is important to note two things:

One, the direction Diablo has taken as a franchise, away from the moody, slow paced, atmospheric dungeon crawler and toward heavily affix-based loot explosions stems from INTENTIONAL CHOICE. They didn't accidentally make the games more arcadey.

Two, sales figures seem to indicate that wasn't the worst choice. D3 is listed at 20m sales, d2 6m, d1 1.8m.

Personally I think D1 is the best of the diablo franchise, but also that Diablo as a franchise has left behind parts of what made the first great, and they're very unlikely to return to those.


I don't think there's much to be gleaned from D1 sales. Back then very few people were "gamers."

I strongly believe though that if they released an updated version of D1 (modern graphics, more customization options, skill trees for characters - even just passives) it would be a smash hit. People would probably appreciate a game that you can finish in 1 day with high replay value.


That's only part of the truth though. Copying discs was a thing back then so not only were there less "gamers" those who were didn't often buy but copied. I played D1 I don't know when. I didn't have my own PC and pretty much every game I had was a copy...

These days I would obviously buy a done right Remastered Diablo 1. They should tone down on hit recovery though lol. I remember my warri basically frozen in place with Succubi all around
Go Serral! GG EZ for Ence. Flashbang dance FTW
uummpaa
Profile Joined July 2018
238 Posts
May 29 2024 07:41 GMT
#2497
i also think the pacing is the big thing here

D3 is the roflstomp kind of game (which can be great fun, but not much that sticks with you that way)
D1 and D2 to a lesser extend are slow and are giving the player the time to actually see what enemies are doing and learning it.

for example all enemies in all diablo games have custom sound they do, but if you run into 23 per screen (D3) its near impossible to process that compared to 2-3 at most (D1)
for me D4 is a little bit trapped between the two extrems which sadly makes it the least enjoyable of all of them

as for the uniquness its a little unfair for later entries since the former games did give us a setting that they have to comply with. there are only so many settings you can have (desert, jungle, dungeon, hell) so you cant just add stuff, unless you go to silly things like D6 in spaaaaaaaaace ^^

WombaT
Profile Blog Joined May 2010
Northern Ireland27225 Posts
May 29 2024 07:41 GMT
#2498
On May 29 2024 14:03 Fleetfeet wrote:
Show nested quote +
On May 29 2024 12:20 Manit0u wrote:
On May 29 2024 10:21 Fleetfeet wrote:
I definitely agree, but I do think it is important to note two things:

One, the direction Diablo has taken as a franchise, away from the moody, slow paced, atmospheric dungeon crawler and toward heavily affix-based loot explosions stems from INTENTIONAL CHOICE. They didn't accidentally make the games more arcadey.

Two, sales figures seem to indicate that wasn't the worst choice. D3 is listed at 20m sales, d2 6m, d1 1.8m.

Personally I think D1 is the best of the diablo franchise, but also that Diablo as a franchise has left behind parts of what made the first great, and they're very unlikely to return to those.


I don't think there's much to be gleaned from D1 sales. Back then very few people were "gamers."

I strongly believe though that if they released an updated version of D1 (modern graphics, more customization options, skill trees for characters - even just passives) it would be a smash hit. People would probably appreciate a game that you can finish in 1 day with high replay value.


If by "They" you mean "Someone other than Blizzard" and by "Smash hit" you mean "Success on the level of Kenshi / Fez / Cuphead" then yeah I'm with you! If you mean "Smash hit" like Diablo 3 / Terraria / Stardew / BG3 then I don't see it happening. Don't get me wrong, I'd LOVE to see it happen, it's just in that awkward space where it isn't worth it for a AAA studio to take a crack at it, and indies are making Hades or Caves of Qud or other interesting unique ideas that don't require the insane level of execution "Better Diablo 1" does.

I dunno if I can really be too critical of Blizz here, it feels what folks want from an ARPG has diverged pretty wildly over the years.

I mean it was partly me being like, 7/8 and sucking (even more) at games but Diablo 1 was something of an actual challenge for me then to just beat the main quest line, and subsequently D2 in spots.

I’ve somewhat longed to have that vaguely replicated and modern ones seem rather geared to the endgame loop, optimising and just blasting fools

But then a ton of people like that loop too, so to have a game that caters to both is a tough one to deliver on. It feels D4 hasn’t super satisfied either with some of its design choices
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany7324 Posts
Last Edited: 2024-05-29 09:31:14
May 29 2024 09:26 GMT
#2499
On May 29 2024 16:41 WombaT wrote:
Show nested quote +
On May 29 2024 14:03 Fleetfeet wrote:
On May 29 2024 12:20 Manit0u wrote:
On May 29 2024 10:21 Fleetfeet wrote:
I definitely agree, but I do think it is important to note two things:

One, the direction Diablo has taken as a franchise, away from the moody, slow paced, atmospheric dungeon crawler and toward heavily affix-based loot explosions stems from INTENTIONAL CHOICE. They didn't accidentally make the games more arcadey.

Two, sales figures seem to indicate that wasn't the worst choice. D3 is listed at 20m sales, d2 6m, d1 1.8m.

Personally I think D1 is the best of the diablo franchise, but also that Diablo as a franchise has left behind parts of what made the first great, and they're very unlikely to return to those.


I don't think there's much to be gleaned from D1 sales. Back then very few people were "gamers."

I strongly believe though that if they released an updated version of D1 (modern graphics, more customization options, skill trees for characters - even just passives) it would be a smash hit. People would probably appreciate a game that you can finish in 1 day with high replay value.


If by "They" you mean "Someone other than Blizzard" and by "Smash hit" you mean "Success on the level of Kenshi / Fez / Cuphead" then yeah I'm with you! If you mean "Smash hit" like Diablo 3 / Terraria / Stardew / BG3 then I don't see it happening. Don't get me wrong, I'd LOVE to see it happen, it's just in that awkward space where it isn't worth it for a AAA studio to take a crack at it, and indies are making Hades or Caves of Qud or other interesting unique ideas that don't require the insane level of execution "Better Diablo 1" does.

I dunno if I can really be too critical of Blizz here, it feels what folks want from an ARPG has diverged pretty wildly over the years.

I mean it was partly me being like, 7/8 and sucking (even more) at games but Diablo 1 was something of an actual challenge for me then to just beat the main quest line, and subsequently D2 in spots.

I’ve somewhat longed to have that vaguely replicated and modern ones seem rather geared to the endgame loop, optimising and just blasting fools

But then a ton of people like that loop too, so to have a game that caters to both is a tough one to deliver on. It feels D4 hasn’t super satisfied either with some of its design choices


I second this!
Had high hopes for "No rest for the wicked" (ARPG meets souls) but EA release was a bit of a drama. Just checked out their steam page again and it seems most stuff that made it bad/ unplayable is fixed now so I might check it out after all.
Other than that I'll wait for PoE2 which seemed a lot more challening compared to the arcadiness of D3/D4. At least that was my impression of PoE when I dabbled a bit. The "money and trading" part put me off though. Tried to get into it at least 4-5 times but never played a character for more than ~15 hours
Go Serral! GG EZ for Ence. Flashbang dance FTW
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
Last Edited: 2024-05-29 14:42:50
May 29 2024 14:42 GMT
#2500
the point about pacing is the most important for me, but the pacing decision is the inevitable consequence of the change in the market over the years for sure.
gamers now are just better at games. ever since pro starcraft people have opened their eyes to what players could be capable of on a keyboard and mouse. i think for a while there was definitely a thought that increased speed = increased difficulty and the demand for higher difficulty existed because of sweatlords who wanted games that could test their mechanical limit.

if you really go deep into psychology you could also make the argument that the world we live in now with instant gratification, short attention spans and everything being fast paced ties in to the psyche of the typical gamer now. its just what people want nowadays, not just in games.

we look back at the slower paced d1 and d2 with nostalgia but even i have to admit that although i love to go back to d2 every now and then, i speedrun through all 3 difficulties. i cant help that ive also fallen victim to the impatient world we live in now and i probably couldnt bear to play d2 the way i first did when it came out.
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