• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:54
CEST 18:54
KST 01:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3989 users

[D] iCCup Heartbreak Ridge issues

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2010-11-01 04:07:56
November 01 2010 03:51 GMT
#1
Just wanted to point out some weird flaws on the map:

1) If you mule the bottom minerals at 1 o'clock expansion, the mules get stuck. I got 2 mules stuck there
[image loading]


2) Not sure if it's a map-related issue, but my tanks won't complete when they are suppose to. (Ignore the 200/200 food supply, it happened even before I was maxed)
[image loading]
POGGERS
0neder
Profile Joined July 2009
United States3733 Posts
November 01 2010 03:57 GMT
#2
I loved HBR. Is it an official ICCup November map?
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 01 2010 03:58 GMT
#3
idk i just searched up "Iccup" then selected the one that came up
POGGERS
Shron
Profile Joined March 2010
United States162 Posts
November 01 2010 03:58 GMT
#4
The tanks weren't completed because there was no opening for them to spawn. As far as I know, this map isn't an official iCCup map anyway, so they can't be liable for other issues.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 01 2010 03:58 GMT
#5
2nd one isn't a map issue but thanks for the insight. I'll discuss it with the other guys.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2010-11-01 04:01:15
November 01 2010 04:00 GMT
#6
On November 01 2010 12:58 Shron wrote:
The tanks weren't completed because there was no opening for them to spawn. As far as I know, this map isn't an official iCCup map anyway, so they can't be liable for other issues.

oh wtf, it can't spawn between the factories and tech labs?

:S i'm so chobo lol

and this isn't official iccup map? :o
POGGERS
monitor
Profile Blog Joined June 2010
United States2409 Posts
November 01 2010 04:02 GMT
#7
Thanks for the feedback!

The mule issue will be fixed immediately. I think the tank issue is just because there isn't room for them to come out though.

By the way-- the map is sort of on stand by because tanks can siege almost the entire edge of the main and natural Remaking it to fix this problem will be impossible while being faithful to the original...
https://liquipedia.net/starcraft2/Monitor
G_Wen
Profile Joined September 2009
Canada525 Posts
November 01 2010 04:03 GMT
#8
1) Map issue, we're working on it.
2) Not a map issue. It's a game issue where the game has no place to put your units. Same thing happens if you have too many units surrounding a hatchery when the eggs pop. IIRC the eggs will disappear and the units will show up when the units blocking the hatchery move out of the way.
ESV Mapmaking Team
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 01 2010 04:04 GMT
#9
oh i see lol, thanks about the 2nd point, didnt know tanks were that fat :<
POGGERS
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 01 2010 04:07 GMT
#10
For the record, this iteration is the official version of Heartbreak Ridge. It is planned to be completely overhauled for the reason monitor described above.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 01 2010 04:08 GMT
#11
[image loading]


the mule issue
POGGERS
monitor
Profile Blog Joined June 2010
United States2409 Posts
November 01 2010 04:13 GMT
#12
Okay MULES should be fixed. We will do testing soon.

As I said above, this map has a lot of problems. We will be remaking it soon, as close to the original as possible while fixing the tank issue.
https://liquipedia.net/starcraft2/Monitor
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 01 2010 04:17 GMT
#13
just wondering, is the map using the default sc2 map size, or is it the "bigger" dimensions that i've seen a lot of maps following lately?

default map size as in, scrap station etc etc size.

because if the map size was bigger i think the issue about the siege tanks might be more or less solved, but that might mean remaking whole map (idk about the editor so.. :s)
POGGERS
G_Wen
Profile Joined September 2009
Canada525 Posts
November 01 2010 04:29 GMT
#14
The scale of SC2 maps are different compared to BW maps. This is most noticeable when making ports such as HBR.

As monitor previously said, we'll be remaking it "soon".
ESV Mapmaking Team
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
November 01 2010 08:15 GMT
#15
You're playing sc2 kona? but i thought you hated it
Writer
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 01 2010 08:31 GMT
#16
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
August 18 2011 21:28 GMT
#17
Any word on the 're-remake' of this map? I would love to take it on if anyone hasn't yet. We really need more badlands maps in the tourney map pool right now, TOO MUCH BLUE!!!!
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 18 2011 21:34 GMT
#18
On August 19 2011 06:28 0neder wrote:
Any word on the 're-remake' of this map? I would love to take it on if anyone hasn't yet. We really need more badlands maps in the tourney map pool right now, TOO MUCH BLUE!!!!


We have tried a lot, but unfortunately found no good way to make it balanced enough for the current sc2 metagame. Go for it though!
https://liquipedia.net/starcraft2/Monitor
0neder
Profile Joined July 2009
United States3733 Posts
August 18 2011 21:40 GMT
#19
On August 19 2011 06:34 monitor wrote:
Show nested quote +
On August 19 2011 06:28 0neder wrote:
Any word on the 're-remake' of this map? I would love to take it on if anyone hasn't yet. We really need more badlands maps in the tourney map pool right now, TOO MUCH BLUE!!!!


We have tried a lot, but unfortunately found no good way to make it balanced enough for the current sc2 metagame. Go for it though!

monitor, could you or someone else explain briefly the current balance issues to me? I didn't play it the first time through, but things have changed so much since then...
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2011 22:10 GMT
#20
On August 19 2011 06:40 0neder wrote:
Show nested quote +
On August 19 2011 06:34 monitor wrote:
On August 19 2011 06:28 0neder wrote:
Any word on the 're-remake' of this map? I would love to take it on if anyone hasn't yet. We really need more badlands maps in the tourney map pool right now, TOO MUCH BLUE!!!!


We have tried a lot, but unfortunately found no good way to make it balanced enough for the current sc2 metagame. Go for it though!

monitor, could you or someone else explain briefly the current balance issues to me? I didn't play it the first time through, but things have changed so much since then...

A lot of it has to do with spacing issues. If a Terran sets up a position at the side of Zerg's main, then tanks can shell the entrance and cause all sorts of havoc.
Another thing is that Starcraft 2 is far less position based, and high ground advantage is mitigated to almost zero in most cases. This being the premise of the orignal HBR, the map doesn't actually work well.
0neder
Profile Joined July 2009
United States3733 Posts
August 18 2011 22:22 GMT
#21
Thanks for the response Neobowman - I'm not a BW expert but got into watching Korean BW around the time of HBR. Do units on the high ground get their advantage regardless of if the enemy on the low ground has vision? I don't get why Browder would be opposed to that.

I love the horizontal map layout in spite of the ridges' role being diminished. I am going to try to remake this as a larger version with tweaked spacing, and maybe even some LoS blockers on the ridges. Any more specific tips would be appreciated.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-08-18 23:40:35
August 18 2011 23:24 GMT
#22
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2011 23:38 GMT
#23
On August 19 2011 08:24 Barrin wrote:
For clarity...


In BW:
  • No matter what, if your unit is on low ground and the target is on high ground, you have a 33% chance to "miss" (for splash units like siege tanks, the splash was offset instead of missing completely).
  • If your unit is on low ground and the target is on high ground, you can only attack the target if you can see it. You can see it in one of two ways:
    • Scouting it (with another unit on the high ground, an air unit, or scanner sweep).
    • If the target first attacks you.


In SC2:
  • If you can see the target, you have a 100% chance of hitting on an attack.
  • The ONLY way to see the target is to scout it (with another unit on the high ground, an air unit, or a scanner sweep). You do NOT actually "see" the unit that is attacking you if it is on high ground (in the sense of attacking it back).

50% miss chance actually. That's what testing showed.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 18 2011 23:41 GMT
#24
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
August 18 2011 23:43 GMT
#25
That's what I thought. That and unit spacing are my two main regrets about SC2. If I had to pick one, though, I think it would be high ground - makes maps much more exciting.

Thanks!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 18 2011 23:46 GMT
#26
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
August 19 2011 00:03 GMT
#27
I don't know that one. I wish they would add high-ground and trees back in. People can easily understand those things conceptually, even a little girl who's played capture the flag.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 19 2011 01:44 GMT
#28
I've actually been planning a SC2 remake of this map for a short time now. Not sure when I'll get to it though since I'm usually just starting maps and don't finish them and am working on 2-3 pieces at the same time right now^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
0neder
Profile Joined July 2009
United States3733 Posts
August 19 2011 18:12 GMT
#29
Reaver, if you happen to get some terrain done first, I can make it pretty, I'm a product designer by day. Lemme know.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 19 2011 18:43 GMT
#30
well that sounds good, that's the thing where i usually give up on anyway^^

Got any experience in the editor yet?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
0neder
Profile Joined July 2009
United States3733 Posts
August 19 2011 18:47 GMT
#31
I opened it once and dinked around for 15 minutes. I'm a fast learner though.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-09-01 20:41:54
September 01 2011 20:18 GMT
#32
On August 19 2011 08:24 Barrin wrote:

Oh yeah I forgot to add, and I don't have a source and this might be hear-say: Blizzard said they will probably change the high ground mechanic advantage in HotS.


And me personally, I think the differences in the high ground mechanic from BW to SC2 had a profoundly negative effect.

Agreed. But I hate you for getting my hopes up now, I thought it was a lost cause.

EDIT: Where can I find this on battle.net or the web? I'm on NA server.
EDIT 2: NM I got it.
Normal
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Serral vs LamboLIVE!
Clem vs Reynor
TaKeTV6284
ComeBackTV 1749
TaKeSeN 621
IndyStarCraft 384
3DClanTV 185
Rex173
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 384
Rex 173
BRAT_OK 50
MindelVK 8
StarCraft: Brood War
Britney 27034
Calm 3410
Shuttle 1210
Jaedong 923
Soulkey 635
Mong 321
Rush 292
actioN 190
910 135
ZZZero.O 126
[ Show more ]
Dewaltoss 95
Zeus 92
Hyun 63
Movie 49
Sharp 45
Free 35
soO 32
HiyA 27
Rock 22
ajuk12(nOOB) 18
Sacsri 17
GoRush 15
zelot 14
Dota 2
qojqva4171
Counter-Strike
fl0m0
Heroes of the Storm
Khaldor461
Liquid`Hasu266
Other Games
singsing3741
B2W.Neo885
Grubby725
byalli453
Hui .180
KnowMe178
ArmadaUGS129
QueenE56
Organizations
Other Games
gamesdonequick21179
Dota 2
PGL Dota 2 - Main Stream130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach16
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur269
Upcoming Events
WardiTV Weekly
1d 18h
PiGosaur Cup
2 days
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
[ Show More ]
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.