• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:04
CEST 19:04
KST 02:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) https://www.facebook.com/Audileaf.Official/ 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
How to Watch RedNote Short Dramas in the United St u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger
Brood War
General
ASL22 General Discussion StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2834 users

[MOD] FRB

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 7 8 9 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 06 2012 02:10 GMT
#1
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 06 2012 02:12 GMT
#2
--- Nuked ---
Gfire
Profile Joined March 2011
United States1699 Posts
May 06 2012 02:25 GMT
#3
My main concern here is that the bases will take too long to mine out now, which should just make it play out as a slower deathball game, won't it? The incentive to expand will be very low since you can still get so many workers before losing efficiency, and you mine out way later. Kinda loses a lot of what I thought FRB would do for the game.

And it seems like the single high yield gas still causes problems.

I feel like you're now just trying to copy BW, unlike you originally claimed. It's funny, though, because you are copying inaccurate BW data, are you not?
all's fair in love and melodies
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-05-08 05:48:58
May 06 2012 02:33 GMT
#4
hmm, maybe I'm not doing this right, but I can't find the mod on bnet (I'm on NA server)
typed in FRB, pressed go, no results?

+ Show Spoiler [mod load screen thing] +

[image loading]


I'm connected, and other mods come up if I search for other terms.

maybe you have it published as private or something?


just tried it again, seems to work!
This is it... the alpaca lips.
Natespank
Profile Joined November 2011
Canada449 Posts
May 06 2012 02:34 GMT
#5
Mules and injects are significantly nerfed, but chrono isn't? In the long run I can't see the energy cost of chrono not increasing for balance in this mod- same effect, but usable less often? (easier to mod that way I figure)

I think the high ground concept should enter testing sooner rather than later as well. Anybody disillusioned with 6m will encounter similar problems with this specifically because of a lack of positional advantages.

See MMA vs Alive last night btw? Those were some nice positional games

Gyro_SC2
Profile Joined November 2010
Canada540 Posts
May 06 2012 03:17 GMT
#6
Can you make a custom map ? Iwould like to test it.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
May 06 2012 03:48 GMT
#7
Has anyone tried my suggestion here? I'd love to see how the results stack up against the econ graph here.

I guess I'll have to go back and test it again, but my inital thoughts on the 8lym was that mining was a tad bit too slow in comparison to the costs of things -- I think a lot of these musings are back in the Breadth of Gameplay thread. Anyway, I guess there's more testing/thinking to do about it now.

Are you planning on reintroducing random mischance for high ground into your next version of this "pro mod"?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
MNdakota
Profile Joined March 2012
United States512 Posts
May 06 2012 04:36 GMT
#8
Will be following as always!

<3
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-05-06 06:37:26
May 06 2012 06:33 GMT
#9
On May 06 2012 11:12 Barrin wrote:
I feel like I might be forgetting something.. Hmm.

High Ground will come after FRB GT #2. This 8m with 4pt thing is a lot better than I expected it to be when I wrote the High Ground thread. 8m/4pt goes a long way towards being what I am really after, High Ground can wait.

I read the High Ground thread and I'm interested in what's holding you back on that front. Are you trying to mimic the BW high ground advantage exactly and working on the implementation? Or are you trying to redesign the high ground advantage?

I ask because mimicking the BW miss chance through the data editor would be trivial, but a bit tedious. If it helped you at all in this justified endeavor I could encapsulate it in a mod for you.
Who dat ninja?
MavercK
Profile Joined March 2010
Australia2181 Posts
May 06 2012 07:57 GMT
#10
wish you all the luck with this mod. im a big supporter of this idea. i think it's ingenious.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
OverUsedChewToy
Profile Joined March 2012
New Zealand6 Posts
May 06 2012 08:47 GMT
#11
This looks really cool. The gas kind of confuses me, wouldn't it be better to make it 2 gas, and not have so much gas income with such a small initial investment in minerals and production time? The FRB tourney was odd in that the gas didn't seem quite right, part of the reason I feel might have been that there was only one of them.
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 06 2012 09:37 GMT
#12
Yeah, I like this and i feel that map editor was the next logical step in creating a better sc2 experience. Once you have come to the conclusion that the FRB maps needs the map editor is there a possibility to recreate the bw ramps and remaining third one.
I'm Quotable (IQ)
OldManSenex
Profile Joined June 2011
United States130 Posts
May 06 2012 13:42 GMT
#13
Awesome, really looking forward to experimenting on this. :D Just a couple quick things:

I don't see anything in the 'Breadth of Gameplay' thread redirecting here. I'd almost recommend locking that thread with links at the beginning and end to this one just to encourage the conversation to move here.

Right now it's looking to me like 'FRB GT' is the correct search term for the new edition, and any others (for example, plain 'FRB') lead to outdated 6m1hyg maps. If that's the case it should be clearly marked at the top of the page which search term gets you to the new edition, because I'm hoping new FRB players will hop into the thread, read the core ideas and immediately start looking for a game, so we should point them in the right direction. :D

One last thing I can think of right now. I might just be a derp (it's happened before!) but when I read the 'How do I use this mod on my maps' it looked at first to me like I needed to download something to play FRB, rather than it being a custom game available in the lobby. After a minute figured out that that section is for mapmakers, but it might be nice to put it in spoilers so the mapmakers can look at it if they want but folks like me don't stumble into it and get confused. However, it could be that I'm the only person who'll make that mistake, so take this with a grain of salt.

Other than those nitpicks I'm eager to get started! See you all in game.
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 06 2012 13:52 GMT
#14
I'm against 8m1g and for 6m1g because the worker count to saturate an expand stays the same. It's not only about reducing the income but also reducing the worker count per base so you can gather resources from more bases which are more spread out
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 06 2012 15:26 GMT
#15
Is the MOD published on EU yet and if not do you need somebody to host it?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
moskonia
Profile Joined January 2011
Israel1448 Posts
May 06 2012 16:08 GMT
#16
I fully supported you with the original idea and tried to convince my friends to play also on FRB maps, but this is just stupid, as people pointed, it will just lead to slower deathball games, I played 6m maps and they feel great to play, the only thing they need is 2 gasses that yield 3 points in each collection, and you didn't even do that one here.

I think you should really reconsider this out, cause this wont lead to more interesting games, only longer games. You wont have to expand more then from normal games, and you will see the same amount of deathballs, so this is not only not better from normal games, but much much worse.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-05-06 16:39:09
May 06 2012 16:38 GMT
#17
On May 07 2012 01:08 moskonia wrote:
I fully supported you with the original idea and tried to convince my friends to play also on FRB maps, but this is just stupid, as people pointed, it will just lead to slower deathball games, I played 6m maps and they feel great to play, the only thing they need is 2 gasses that yield 3 points in each collection, and you didn't even do that one here.

I think you should really reconsider this out, cause this wont lead to more interesting games, only longer games. You wont have to expand more then from normal games, and you will see the same amount of deathballs, so this is not only not better from normal games, but much much worse.

I must present this counter-question, because the same sort of thing's been said about HotS, but how do you know it'll be worse?

The end result is the same - less income per base. However, it also takes longer to reach this reduced income, compared to 6m, so if anything there should be fewer deathball action. Also, because there are still 8 mineral patches in a base, having more workers will be required to achieve enough income to even sustain a deathball, where the increased number of workers will make the resulting army a bit smaller - or make it take much longer to get/remax a deathball.

I know it's easy to be skeptical, since it's unproven, but it's usually better to keep an open mind, and give it a chance. Who knows, it could work.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
May 06 2012 17:08 GMT
#18
On May 06 2012 22:52 Superouman wrote:
I'm against 8m1g and for 6m1g because the worker count to saturate an expand stays the same. It's not only about reducing the income but also reducing the worker count per base so you can gather resources from more bases which are more spread out


100% approve !
The players must expand fast because their bases is satured and not because they have slow income.

The next step is to have a better high ground mecanic that encourages the player on the high ground! As I said, units on a ramp shouldn't have the vision on the high ground.
urashimakt
Profile Joined October 2009
United States1591 Posts
May 06 2012 17:16 GMT
#19
On May 07 2012 02:08 Gyro_SC2 wrote:
Show nested quote +
On May 06 2012 22:52 Superouman wrote:
I'm against 8m1g and for 6m1g because the worker count to saturate an expand stays the same. It's not only about reducing the income but also reducing the worker count per base so you can gather resources from more bases which are more spread out


100% approve !
The players must expand fast because their bases is satured and not because they have slow income.

The next step is to have a better high ground mecanic that encourages the player on the high ground! As I said, units on a ramp shouldn't have the vision on the high ground.

That ramp thing would only help a Terran defend his own base, which they can already do really well. The high ground advantage needs to involve something more substantial.
Who dat ninja?
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2012-05-06 17:33:14
May 06 2012 17:32 GMT
#20
@urashimakt

The problem at the moment is: there is no strategic advantage position, not enought control space mechanic. So a lot of games are just big balls fighting. http://www.teamliquid.net/forum/viewmessage.php?topic_id=330085

I think each race benefits of a defensif high ground mechanic!
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft568
mouzHeroMarine 318
ProTech70
UpATreeSC 30
StarCraft: Brood War
Britney 28450
Shuttle 2947
actioN 338
Stork 272
Larva 266
Rush 182
Snow 180
hero 89
Hyuk 67
Noble 30
[ Show more ]
sSak 29
Sexy 20
yabsab 13
scan(afreeca) 12
Dota 2
qojqva4560
Dendi2052
Counter-Strike
fl0m5490
x6flipin819
ceh9340
Heroes of the Storm
XaKoH 120
Other Games
singsing1701
FrodaN904
Beastyqt617
ArmadaUGS150
B2W.Neo128
Livibee86
Rex19
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 54
• mYiSmile119
• Reevou 10
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
StarCraft: Brood War
• blackmanpl 37
• Michael_bg 7
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2392
• TFBlade638
• Shiphtur522
Other Games
• WagamamaTV283
Upcoming Events
OSC
2h 56m
Replay Cast
6h 56m
Escore
16h 56m
PiG Sty Festival
18h 56m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 16h
PiG Sty Festival
1d 18h
herO vs Krystianer
Solar vs Cure
IPSL
1d 22h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
[ Show More ]
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.