• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:53
CEST 22:53
KST 05:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors14[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers23Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3513 users

[G] A Case Study: Using Map Space Well

Forum Index > SC2 Maps & Custom Games
Post a Reply
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-03-23 22:42:13
March 23 2011 18:28 GMT
#1
You love mapping? Me, too. And I'm always looking to get better. So let's take a quick look at the job prodiG did reformulating his cool map Enigma into Neo Enigma, focusing on how awesomely he improved his use of space.


Take a look at this before pic for a moment. Just look at the map, think about the layout and concentrate on what space you think is used well and what space is not.

Before

[image loading]

  1. The first thing that jumps out is this pretty huge empty chasm on each side of the map between mains. Empty space is not necessarily bad, but in this 4 player map it constitutes a lot of space that will only be used for drops and flyer harass.

  2. Next there is a doodad gap between the main and rocked 3rd that serves as a buffer from tanks harassing the small-ish main.

  3. Look at this chasm between the natural and 3rds. The purpose is to create some separation, zoning the 3rds into identifiable bases, and to create a choke to the natural.

  4. The center of the map has a nice lane around the perimeter, and chokes to move into the center where there is a delicious gold base. One problem is the base puts the center
    in a clinch, like Randy "The Natural" Couture.


This map is cool, has a clear concept and looks pretty good. Many mappers would have just stopped there.


But prodiG?

Not a chance. He thought about it, tested it, went down into his mapping furnace and smelted newbies and forum trolls into a new and more awesome version: Neo Enigma!

Let this be a lesson itself: don't be afraid to throw out a map file and rework the concept.

But back to the use of space, let's see what he did in Neo:

After

[image loading]

  1. That empty chasm on each side of the map? GONE! The main, natural and rocked 3rd wedge into the corner and use it up. The formerly empty space is filled with harass cliffs and a hidey-hole, all of which can still be flown over by air units and be off the main ground paths. Awesome.

  2. The doodad gap between the main and rocked 3rd is gone. The main is bigger, you can build your stuff away from that side if you're worried about tanks. A very clean solution here.

  3. There was a chasm making separation between the natural and 3rds which is gone. Instead the non-rocked 3rd has been "flipped" from the outside of the map to the inside, and much smaller harass cliff gives all the bases their shape.

  4. The lane making the perimeter of the center of the map blends into the spawn areas more tightly. The center is still an open battleground but much tighter and cleaner than before. Also the base in the center has been eliminated so there is room to move.


This is just a great case study in how you can dramatically improve a map that is already good. Good job, prodiG!


The use of space goes hand-in-hand with giving the different zones of your map meaningful proportions, which monitor has a great write up for, so check that out, too.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 18:36 GMT
#2
When you asked me if you could have permission to do this I thought to myself "Well, I should probably do it myself since he might not nail all of the things I'd want to point out..."

Was I ever wrong. Nice guide, Dimfish!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 23 2011 18:46 GMT
#3
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 19:01 GMT
#4
On March 24 2011 03:46 iGrok wrote:
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD

I don't think there are many other people who try to push the engine as far as I do
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 23 2011 19:02 GMT
#5
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 23 2011 19:07 GMT
#6
On March 24 2011 04:02 WniO wrote:
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.


Go help prodiG out and put this comment in his map thread.

This thread is about "The space was refined sure." A lot of mappers can improve by looking at this concrete example of how to take a part of a map and improve it.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#49
Classic vs ByuNLIVE!
RotterdaM1097
TKL 434
SteadfastSC288
IndyStarCraft 265
BRAT_OK 128
EnkiAlexander 35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1097
TKL 434
SteadfastSC 288
IndyStarCraft 265
BRAT_OK 128
JuggernautJason63
elazer 25
StarCraft: Brood War
910 22
NaDa 9
Counter-Strike
pashabiceps3136
Super Smash Bros
PPMD70
Mew2King57
Heroes of the Storm
Liquid`Hasu361
Khaldor235
Other Games
summit1g8102
Grubby6462
C9.Mang0268
Sick195
KnowMe163
Pyrionflax125
UpATreeSC71
Trikslyr52
Organizations
Dota 2
PGL Dota 2 - Main Stream324
Other Games
BasetradeTV206
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 232
• Hupsaiya 36
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• mYiSmile10
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Eskiya23 20
• FirePhoenix15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2696
Other Games
• imaqtpie1768
• Scarra654
• Shiphtur264
• tFFMrPink 14
Upcoming Events
Replay Cast
3h 7m
Replay Cast
12h 7m
Afreeca Starleague
13h 7m
Leta vs YSC
GSL
1d 12h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.