Latest Pack: Poizone
First, how can you add the lighting pack into your map?
Fortunately, this is a very simple process. First, make a backup copy of your map. Next, on the command bar, select Window, then Lighting. Then, on the Lighting Window command bar, press File->Import Light, navigate to where you saved the Lighting Pack, and double-click. Congratulations, your map now looks more awesome!
+ Show Spoiler [Poizone] +
I hate Bel'Shir. Hate it. But it is the most developed art style that the editor has, so it is often used. With Poizone, I have transformed Bel'Shir, poisoning it. To do this, I couldn't just change the lighting - I had to change everything. Below is how to apply this style to your own map. Download Poizone Lighting
+ Show Spoiler [art details] +
Start with the Zhakul'Das texture set. We'll replace most of them, but the model effects (rocks, cliffs and such) are what we really want from this pack.
Textures:
Zhakul'Das: Bricks, Mercury Cracks
Bel'Shir: Dirt Dark, Grass Light, Grass Dark
Char: Mud
Shakuras: Stone
Final Texture can be anything you like to add for detail, but I used Ulaan Sand.
Cliffs: Zhakul'Das Organic, Ulaan Manmade
Water:
Bel'Shir, [71,126,182]
Fog: [89,226,255], .19 Density, .32 Falloff, -5 starting height.
Textures:
Zhakul'Das: Bricks, Mercury Cracks
Bel'Shir: Dirt Dark, Grass Light, Grass Dark
Char: Mud
Shakuras: Stone
Final Texture can be anything you like to add for detail, but I used Ulaan Sand.
Cliffs: Zhakul'Das Organic, Ulaan Manmade
Water:
Bel'Shir, [71,126,182]
Fog: [89,226,255], .19 Density, .32 Falloff, -5 starting height.
+ Show Spoiler [Desert Nights] +
I wasn't happy with the effects of any stock lighting sets for a night-time Desert feeling. They were all either too blue or too bright. So I've set up this lighting scheme, which features grey and brown lighting, to give it more of a Dune feel. Download Desert Nights Here!
+ Show Spoiler [Graphic Urban] +
A lot of you remember City of the Damned as having ridiculous, over-the-top lighting. Well, to be honest I could never perfect what I was trying to do, so I started from scratch to make a new Urban light set when NullCurrent asked me to. The result is Graphic Urban. To me, Graphic Urban feels a little like reading an 80s graphic novel. The colors are a little washed out and faded, but the accents are very clean and crisp. This is something new, that isn't overdone like City of the Damned was. For some reason, I can't get the picture quality to be as crisp as I want it, theres some compression issues. But feel free to try this out on any map and play it in-game. Download Graphic Urban Here!