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For a long while, I always wondered why only the XN Tower and Siege[d] Tank only had their ranges visible in the editor. The use of the visibility of these ranges is obvious for proper map layout, but other units and buildings such as photon cannon, missile turret, and spore crawler can also play a role in map design, yet do not have their weapon ranges visible in the editor. I have read many TD-style mapmakers would also like this feature to help design their maps. I've tried to google this info but couldn't find anything ... so I worked out a way to enable this.
- Open Data View
- Select Actors from Data Type
- Search for 'siege' - we are going to use the siege[d] tank entry as a template
- Under Range, CActorRange, Not Doodad, the siege tank entry should be visible
- Copy and Paste this actor, and then modifiy the naming to fit your needs
- In the main Data Window, under the Events tab, we're only going to keep the entries related to the editor. remove the rest.
- In the Weapon tab, select the weapon of your unit/building
- Back in the Events tab, we need to set this to the proper unit. Normally, the Source Name drop down list would allow you to select it for most events. However, its not available here, so we have to modify it manually
- Select Table View, and Select Raw Data view from the bottoms at the top
- Find the CActorBase_On + field and double click to modify it. In my example here, we are using the Spore Crawler,
Note this is a very long string and you need to go through it to replace all the entries
- To verify, you can return to the normal view and the entry should now list your unit
- Finally, you can place your unit, select it, and the range will visible just as the siege tank was!
Disclaimer: I am by no means an advanced map maker. I'm not well versed in custom map creation so in the steps above, things like the naming nomenclature may be require trial and error to get right. Also, there might be something I have overlooked but so far, there's nothing else I've noticed, and this works as intended. Galaxy Editor did crash once while doing this (yet unusually hasn't since in retries), so take caution.
Please use this guide to further explore what can be done both in the editor and in game.
Thanks for reading!
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while it's a nice guide i feel like posting them on teamliquid is a waste people will never see them and no-one comes to TL looking for data editor guides
post it on sc2mapster.com
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Not at all, MavercK, I make maps and mostly hang out at TL, and I've wondered abotu this myself! Thanks a176!
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dito
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Excellent. Helps a bunch, thanks. I'll link it to the other iCCup guys.
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On May 26 2011 05:04 MavercK wrote: while it's a nice guide i feel like posting them on teamliquid is a waste people will never see them and no-one comes to TL looking for data editor guides
post it on sc2mapster.com
true .. but i dont really feel like registering just to post this. i know google will pick it up, but to anyone, feel free to pass it around.
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On May 26 2011 17:16 adso wrote:its nice to be nice plus [G] are the best instant refAlthough your method is nice and clean , thank you for it i think the data editor might have an easier answer to this.. will investigate and report back
? theres no easier way, this is the way blizzard have done it
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the toggle only effects the XNT/siege tank, because the other units dont have the editor actor associated with it.
also, a difference to make note of is the XNT actor is for sight, not combat range, which is why i used the siege tank for this one kudos
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I just used this for a map, very cool thanks
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