• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:55
CEST 11:55
KST 18:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon395.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL22 General Discussion ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9632 users

[G] lovablemikey's Custom Texture Thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2011-11-24 17:18:13
June 02 2011 23:20 GMT
#1
MY COMPUTER IS BROKEN! UNTIL I CAN GET A NEW ONE, THIS THREAD WON'T BE UPDATED

lovablemikey's Custom Texture Thread

If any of you are like me, you're bored stiff of Blizzard's default textures. They're very well done, look great, and get the job done; however, they've run their course. So, what do you do when you're sick of default textures? Make your own! That's what I did and I'm going to share my results with you all, you lucky dogs.

Materials:

NVIDIA .dds plugin for Photoshop
nDo normal map plugin for Photoshop
Photoshop
$1,000,000 for Photoshop

Step 1: Find Textures

You'll need textures to work with, first of all. Get onto Google or grab your digital camera and start collecting textures! Don't take every texture that comes your way. There are some things to take into account when choosing textures:

♥ Make sure the images are at the very least 1024x1024. That is the size that the editor stretches or shrinks all terrain textures to. If your images are smaller than that, the editor will stretch them to be 1024x1024. If your images are larger than that, the editor will shrink them to be 1024x1024. Simple, right? Here is what a stretched texture and a normal texture look like:

+ Show Spoiler [Stretched Texture] +
[image loading]

+ Show Spoiler [Normal Texture] +
[image loading]

♥ To change the dimensions of your images without distorting them, follow these steps:

      ♥ In Photoshop, go to "Image/Image Size."

+ Show Spoiler [Image/Image Size] +
[image loading]

      ♥ In the window that appears, find the width and height and select the smaller one.

+ Show Spoiler [Select Smaller Side] +
[image loading]

      ♥ Change the smaller side to 1024.

+ Show Spoiler [Change Smaller Side] +
[image loading]

      ♥ Go to "Image/Canvas Size."

+ Show Spoiler [Image/Canvas Size] +
[image loading]

      ♥ In the window that appears, find the width and height and select the larger one.

+ Show Spoiler [Select Larger Side] +
[image loading]

      ♥ Change the larger side to 1024.

+ Show Spoiler [Change Larger Side] +
[image loading]

      ♥ A warning will appear explaining that some of the image will be cropped off. Press Proceed.

+ Show Spoiler [Crop Warning] +
[image loading]

      ♥ Is it really that easy?! It is!

♥ In addition to having the proper dimensions, your images should have the proper DPI (dots per inch). 72 DPI is what you want; no more, no less. 72 DPI is the resolution for computer monitors. If your images are below 72 DPI, they will look grainy and of low quality. If they are above 72 DPI, they will increase in file size with every additional dot per inch. Not only that, but you won't see the benefits of higher DPI images. Since a computer monitor only displays at 72 DPI, 300 DPI images will appear as 72 DPI images on-screen while still using the amount of memory necessary for a 300 DPI image, and that's stupid. In Photoshop, you can check for DPI:

      ♥ Go to the menu bar and select "Image/Image Size."

+ Show Spoiler [Image/Image Size] +
[image loading]

      ♥ The "resolution" is the same thing as the DPI.

+ Show Spoiler [DPI] +
[image loading]

♥ Try to avoid images with strong shadows. Here are some examples to give you an idea of what I mean:

+ Show Spoiler [Bad Shadows] +
[image loading]

+ Show Spoiler [Better Shadows] +
[image loading]

+ Show Spoiler [Good Shadows] +
[image loading]

There are several good reasons for avoiding them:

      ♥ Shadows are created in-game. If your textures have shadows that conflict with the in-game shadows, because they are facing different directions for example, the lighting will look confusing.

IMAGE COMING
IMAGE COMING
IMAGE COMING


      ♥ Images with strong shadows will cause the light areas of your textures to pop out and the shadowed areas to stay flat, once the normal maps are applied. This gives textures an unevenness that is unappealing.

IMAGE COMING
IMAGE COMING
IMAGE COMING


♥ Picking textures that lend themselves to effective tiling can save you a lot of headaches. For all the other textures, there are a few problems you can run into. Guess what they are:

      ♥ The more shadowed areas there are, the harder your images will be to tile. Some images with small amounts of shadows can be altered to remove them, but if there is too much shadowed area, you won't have enough unshadowed content to use to cover up the shadowed areas.

IMAGE COMING
IMAGE COMING
IMAGE COMING


      ♥ Landmarks on textures can also give away their tiled nature. If you have a big rock in your image, when it's tiled, that rock will be repeating regularly across the terrain. It can look odd if not dealt with, but it isn't necessarily a bad thing. Keep it under wraps and everything will be OK.

IMAGE COMING
IMAGE COMING
IMAGE COMING


♥ Avoid images that aren't facing perpendicular to the texture. What you want are evenly flat textures, not ones where you can see any perspective. Images with perspective in them are practically impossible to tile. Here are some examples of what you want and what you don't want:

+ Show Spoiler [Bad Perspective] +
[image loading]

+ Show Spoiler [Better Perspective] +
[image loading]

+ Show Spoiler [Good Perspective] +
[image loading]

♥ The amount of zoom is also important. Images that are zoomed in too close end up looking gigantic in-game. Blades of grass can be as big as Marines if zoomed in too much.

+ Show Spoiler [Bad Zoom] +
[image loading]

In-Game:
[image loading]

IMAGE COMING
IMAGE COMING


♥ Blurry images don't make good textures; grainy images don't make good textures either. Make sure your images are in focus from edge to edge.

IMAGE COMING
IMAGE COMING
IMAGE COMING


Keeping all of these things in mind, you'll be on the fast track to selecting top notch textures. Remember, what I'm explaining are not rules that must be followed, aside from the 1024x1024 dimensions and 72 DPI rules. You can make a texture out of anything you want. If you take these points into account though, you'll get believable results.

Step 2: Tiling Textures:

Depending on your images, tiling can be a breeze or the exact opposite. The two most significant factors in speeding things up are how closely your images are to matching the criteria in the "Find Textures" section and what types of textures you're trying to make. I've found that dirt and grass textures take only a few minutes to make, but paved stone and brick textures require significantly more time. Make sure to put the necessary time in though. If you cut corners, it will show.

To start with, lets make a dirt texture. You'll be very happy with how easy it is. Before you know it, your armies will be dying on your very own dirt! So, without further ado:

♥ Select a dirt texture and load it into Photoshop. Once it's loaded, make sure its dimensions are 1024x1024 and its DPI is exaclty 72. If you skipped Step 1, that's where I explain how to do that properly.

♥ Now that we're all set up, you might be asking yourself, "but Mikey, how will I know the edges of my image will transition seamlessly to create a border-less texture?" To that I will answer: Like this!

Go to the menu bar and select "Filter/Other/Offset." What the Offset filter does is shift the seamed outer edges of the image to the center of the image. Having the seamed outer edges moved to the center allows you edit the seam out of the image. What's so special about that? Well, since the seamed outer edges are moved to the center, that means the seamless middle is distributed along the outer edges. So, once you get rid of the seam from the center, after you offset your image, you will have a seamless tileable image. Pretty handy, right?

IMAGE COMING
IMAGE COMING
IMAGE COMING
IMAGE COMING


♥ Knowing how to prepare an image to be tiled is great and everything, but how can the seam be covered up? A very fast way to do this is to use the "Clone Stamp" tool. Using that tool, we can take any section of the image we want and draw over the seam.

I'm still working on the thread. I'll be updating periodically.

Be sure to visit lovablemikey's Map Thread.
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2011-06-03 00:00:15
June 03 2011 00:00 GMT
#2
This is going to be a long tutorial, so I'm reserving this spot.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-06-05 12:28:42
June 03 2011 00:35 GMT
#3
deleted
xenogis
Profile Joined February 2011
United States63 Posts
June 03 2011 00:47 GMT
#4
I'm sure you could use GIMP to make textures that are just as good, you'd have to figure it out yourself though....
lovablemikey
Profile Joined October 2010
264 Posts
June 03 2011 01:53 GMT
#5
On June 03 2011 09:47 xenogis wrote:
I'm sure you could use GIMP to make textures that are just as good, you'd have to figure it out yourself though....

That's true. Gimp would work but the tutorial is based off of what I know and use, which is Photoshop. So, like you said, you would have to figure it out yourself.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2011-06-03 02:54:54
June 03 2011 02:54 GMT
#6
I haven't messed around with custom textures in SC2 much. I would like to. I had a lot of fun making new textures in other RTS games.

This is a great tutorial to have. (: I'm sure it could make things go a little quicker for me, although I'm pretty confident I could figure it out on my own eventually.

How do these custom textures affect filesize and load time for a map?
all's fair in love and melodies
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2011-06-03 05:36:32
June 03 2011 03:04 GMT
#7
On June 03 2011 11:54 Gfire wrote:
I haven't messed around with custom textures in SC2 much. I would like to. I had a lot of fun making new textures in other RTS games.

This is a great tutorial to have. (: I'm sure it could make things go a little quicker for me, although I'm pretty confident I could figure it out on my own eventually.

How do these custom textures affect filesize and load time for a map?

The file size gets pretty big with all of the textures and normal maps. Lovableland has 16 imported texture files in it and it's up to 10MB. Lowering the file size is something I'm trying to figure out. The download speed changes a little bit depending on who's downloading it. I've seen it range from 2 seconds to 30 seconds.
SaltyDog
Profile Joined January 2011
Uganda73 Posts
Last Edited: 2011-06-05 08:33:07
June 05 2011 08:30 GMT
#8
I never knew that this was possible. I'm going to give it a try!

EDIT: HOLY SHIT PHOTOSHOP IS EXPENSIVE


Yes Photoshop is expensive, it's a professional product so Adobe have to jack the price up as not many people buy it compared to something like Microsoft Office.
You can download it like you can download absolutely anything. "But that's illegal!" I hear you say. Well think of it like this, someone who types "HOLY SHIT PHOTOSHOP IS EXPENSIVE" into the TL StarCraft 2 forums isn't ever going to purchase a Photoshop licence and the people who can purchase it (i.e. graphics design businesses) will never download it illegally. This nullifies the idea behind copyright laws in that Adobe is not losing a customer and so it is not losing any money if you download the product because you won't ever buy it (unless you become a graphics designer in which case you will purchase a legit license).

For the record: Downloading software is illegal, don't do it! It's bad! Piracy funds terrorism!

*hides from moderators*


EDIT: LovableMikey, you need to add information on the diffuse, emissive and other layers that make up a working SC2 texture, this is how to make a tiling picture, not a SC2 texture.
I'm unemployed, so I make maps.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 05 2011 08:41 GMT
#9
Don't illegally download PS. Its well worth the money, even if it is expensive as shit. I bought it, and I'm no expert graphic designer. If you want a free program, use GIMP - I've also used that and its also very good, and totally free.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lovablemikey
Profile Joined October 2010
264 Posts
June 05 2011 16:17 GMT
#10
On June 05 2011 17:30 SaltyDog wrote:
EDIT: LovableMikey, you need to add information on the diffuse, emissive and other layers that make up a working SC2 texture, this is how to make a tiling picture, not a SC2 texture.

I'll be getting to those. I'm collecting and creating images as examples. This tutorial is going to take a long time.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech112
SortOf 45
StarCraft: Brood War
Britney 35952
Hyuk 2092
Zeus 1056
Shuttle 639
Jaedong 476
Mini 275
Larva 263
Leta 246
actioN 106
sSak 76
[ Show more ]
soO 54
Light 54
Free 53
ggaemo 53
Killer 47
ToSsGirL 42
Movie 37
910 27
sorry 24
Sharp 24
Noble 23
ZerO 19
NotJumperer 18
Rush 17
Hm[arnc] 17
Bale 15
JulyZerg 12
Terrorterran 11
Dota 2
Gorgc2844
League of Legends
JimRising 545
Counter-Strike
olofmeister1786
Super Smash Bros
Mew2King89
Other Games
ceh9691
RuFF_SC237
singsing9
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick25241
StarCraft: Brood War
UltimateBattle 58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 29
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2105
League of Legends
• Lourlo1971
• Stunt930
Other Games
• WagamamaTV177
Upcoming Events
WardiTV Weekly
1h 5m
PiGosaur Cup
14h 5m
The PondCast
1d
Replay Cast
1d 23h
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.