• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:53
CEST 05:53
KST 12:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)6[BSL22] Non-Korean Championship from 13 to 28 June3Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Douyu Cup 2026: $20,000 Legends Event (June 26-28) Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Dubai Escorts [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser [BSL22] Non-Korean Championship from 13 to 28 June The Korean Terminology Thread Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6208 users

[D] Map features that favor a specific race

Forum Index > SC2 Maps & Custom Games
Post a Reply
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-06-27 23:15:57
June 27 2012 16:17 GMT
#1
Hello guys, lately I have been thinking about something awesome, a data base that would include all the known map features to favor, or disfavor a specific race. This would help alot when thinking of a map layout and trying to see if it would be balanced.

For example, when you are making a new map you could just pick an even number of features that favor each race and use them in your map.

I think if everyone donates their knowledge to this, it can be very helpful to new and experienced map makers alike. I will start with my knowledge as a master Protoss player, but I am sure there are many more features I forgot to mention, if everyone helps out this could become a great resource!

Map features that favor a certain race specific to a matchup:

PvT:
- Large rush distance (warp ins remove reinforcements travel time and its easier defending pushes)

TvP:
- Close air distance (easier drops)
- Lots of air space (drops are easier, and can escape easier when attacked)

TvZ:
- Siegeable bases from different height
- Ledges (for reaper harass and tank dropped there to be safe and provide cover for other units)

ZvP:
- Open areas (to get easier surrounds)
- Empty air / unpathable high ground area near bases (for brood lords placing)

PvZ:
- Natural with small entrance (Easier to block in time for early pool and to defend overall)

General map feature per race:

Protoss favored:
- Chokes (unless going zealot-archon style, which is rare)
- 3rd tucked by main (easier to defend with blink stalkers)
- Excessive change in height (both the colossus and the stalker using blink can pass through different levels of height easily)
- Inbase expo (Terran can build a 2ns CC in his base regardless, and Zerg has the easiest time expanding, so Protoss gains the most out of a safe expansion that is easy to defend)

Terran favored:
- Large main (easier drop off and more space for buildings)
- Main with LOS blockers (easier drop off)
- Short rush distance (Terran has slow units that need to travel to get to the enemy base)
- Island bases (Terran has the easiest time taking an island expansion)
- Expansion path that goes toward the opponent
- Gold bases (Terran normally has less workers then Protoss and Zerg, so gold bases are more beneficial to it)

Zerg favored:
- Many expansions (Zerg is the strongest race lategame - debatable)
- Close by 3rd (not necessarily an easy one, just close since getting creep there is easier)
- Xel'naga towers (Zerg most of the time has map control and so has control over the towers, also Zerg benefits the most from the towers, cause it is a reactionary race)
- Expansion path that goes away from the opponent
- LOS usage (easier to ambush and counterattack)
- Air space behind mains and unpathable high grounds (for easy overlords placement)

If you got a reasonable feature that favors a race say it here and if supported I will include it in the OP, or if you think one of the features I included is wrong in some way, tell me and I will change it.

I hope this will help map makers to make better and more balanced maps gl hf's!
vaderseven
Profile Joined September 2008
United States2556 Posts
June 27 2012 16:23 GMT
#2
It depends alot on the matchup. In TvZ, for example, Terran loves choke points and abuses them. In TvP, Protoss loves choke points and abuses them.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2012 16:32 GMT
#3
On June 28 2012 01:23 vaderseven wrote:
It depends alot on the matchup. In TvZ, for example, Terran loves choke points and abuses them. In TvP, Protoss loves choke points and abuses them.

But I am talking in general, while there are certain matchup specifics, there are also generally favorable features, for example chokes are good for TvZ right? I already included that Zerg likes open areas, and chokes are good for PvT, already said Protoss is good with chokes . From the general favoritism you can conduct the specific favoritism. I can maybe add later on matchup specifics, if the general ones are not enough. but for now I want to get a good data base of the map features that generally favor a certain race.
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 27 2012 16:53 GMT
#4
I think you have to approach this with specific MUs if you want to actually get a good sense of what races like. Here's some of my thoughts on openness and expansions.

PvZ
Protoss - chokes, close thirds, limited airspace
Zerg - open space, open expansions, airspace for BLs, expanding away from the opponent

TvZ
Terran - cliffs/ramps for tank setups, easily dropped expansions (meaning the opponents base is close by air), aggressive expos
Zerg - wide open expansions, few cliffs/siege positions at expansions, expos away from opponent
*chokes are a lot more variable in this match up because sometimes bio terran doesn't like chokes (infestors, banelings)

PvT
Protoss - chokes, aggressive or defensive expanding
Terran - open space, aggressive expanding (most cases)
https://liquipedia.net/starcraft2/Monitor
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 16:53 GMT
#5
Good initiative, but i think its just as important to list all the disbenefits too, not only the race spesific benefits.

Like putting unpathable rocks NEAR main base HQ, and NEAR other expansion HQ placements, disbenefit especially for zerg.

Or like None pathable cliff edges, disbenefits Terran and protoss.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2012 17:36 GMT
#6
monitor: breaking the data into matchups takes more time, so I was going to go away from it, but I see it is the best way so I will turn it into per matchup.

Guardian: what do you mean by rocks near main base? near expo's I guess you mean blocking them?
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 17:51 GMT
#7
The rocks was about building availability, in the way that zerg already has restricted buildspace on creep, one rock in the "right / wrong " spot, could really make it difficult to build buildings, if the rock is in a position where it hits the build grid from multiple angles.
Its not a serious setback, and would be annoying to most races, but still can be used to make slight changes.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 27 2012 20:41 GMT
#8
People have said this since times and used this to theorycraft about map balance before the actual stats were in and seldom did the actual stats coincide with people's perception of map balance. Does anyone remember crossfire? People were screaming left and right that it would be impossible for ZvP, it turned out to be an impossible PvZ map. When Terminus was introduced, everyone was like 'Ohhh, this map is so large, good for ZvT', it turned out to be a TvZ favoured map.

Ultimately, it's far too complicated to judge a map balance by that and I don't even know if those things really factor in and decide map balance.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2012 20:51 GMT
#9
Well, if there was an actual list of every feature, you could compare them all and actually see (in theory) if the map is balanced. Since every feature is included it is supposed to work, only problem is to actually get every feature.

To that matter, who do you think an in-base expo favors?
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 27 2012 20:58 GMT
#10
Don't forget overlord spots, LoS blockers , main size, drop paths, lowground pylon powering mains, reaper backdoors, airspace/mineral line relationship.

I think inbase expos favor Toss, then Terran, then Zerg, because zerg has the easiest time securing expos, then terran, then toss ; so if they are free, this zerg advantage and toss disadvantage is removed.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2012 21:17 GMT
#11
LoS favors Zerg right? main size i already did covered I think, what can I say about lowground pylons exactly? ledges I will add and airspace is mostly good for zerg and terran right?
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #31 / LATAM #7
Liquipedia
PSISTORM Gaming Misc
23:00
FSL s11 TeamLeague: PTB vs POG
Liquipedia
The PiG Daily
21:25
Best Games of SC
Maru vs herO
Reynor vs Classic
Maru vs Classic
Reynor vs Maru
PiGStarcraft614
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft614
RuFF_SC2 175
StarCraft: Brood War
Sea 2299
Leta 165
NaDa 67
Noble 15
Icarus 8
Dota 2
XaKoH 289
NeuroSwarm211
LuMiX1
League of Legends
JimRising 749
Super Smash Bros
Mew2King35
Other Games
summit1g9196
C9.Mang0612
monkeys_forever230
ViBE168
Organizations
Other Games
gamesdonequick1299
BasetradeTV144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt362
Upcoming Events
CranKy Ducklings
6h 8m
uThermal 2v2 Circuit
11h 8m
BSL22 NKC (BSL vs China)
15h 8m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 6h
uThermal 2v2 Circuit
1d 11h
BSL22 NKC (BSL vs China)
1d 15h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.