• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:27
CET 13:27
KST 21:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1208 users

[D] Map features that favor a specific race

Forum Index > SC2 Maps & Custom Games
Post a Reply
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-06-27 23:15:57
June 27 2012 16:17 GMT
#1
Hello guys, lately I have been thinking about something awesome, a data base that would include all the known map features to favor, or disfavor a specific race. This would help alot when thinking of a map layout and trying to see if it would be balanced.

For example, when you are making a new map you could just pick an even number of features that favor each race and use them in your map.

I think if everyone donates their knowledge to this, it can be very helpful to new and experienced map makers alike. I will start with my knowledge as a master Protoss player, but I am sure there are many more features I forgot to mention, if everyone helps out this could become a great resource!

Map features that favor a certain race specific to a matchup:

PvT:
- Large rush distance (warp ins remove reinforcements travel time and its easier defending pushes)

TvP:
- Close air distance (easier drops)
- Lots of air space (drops are easier, and can escape easier when attacked)

TvZ:
- Siegeable bases from different height
- Ledges (for reaper harass and tank dropped there to be safe and provide cover for other units)

ZvP:
- Open areas (to get easier surrounds)
- Empty air / unpathable high ground area near bases (for brood lords placing)

PvZ:
- Natural with small entrance (Easier to block in time for early pool and to defend overall)

General map feature per race:

Protoss favored:
- Chokes (unless going zealot-archon style, which is rare)
- 3rd tucked by main (easier to defend with blink stalkers)
- Excessive change in height (both the colossus and the stalker using blink can pass through different levels of height easily)
- Inbase expo (Terran can build a 2ns CC in his base regardless, and Zerg has the easiest time expanding, so Protoss gains the most out of a safe expansion that is easy to defend)

Terran favored:
- Large main (easier drop off and more space for buildings)
- Main with LOS blockers (easier drop off)
- Short rush distance (Terran has slow units that need to travel to get to the enemy base)
- Island bases (Terran has the easiest time taking an island expansion)
- Expansion path that goes toward the opponent
- Gold bases (Terran normally has less workers then Protoss and Zerg, so gold bases are more beneficial to it)

Zerg favored:
- Many expansions (Zerg is the strongest race lategame - debatable)
- Close by 3rd (not necessarily an easy one, just close since getting creep there is easier)
- Xel'naga towers (Zerg most of the time has map control and so has control over the towers, also Zerg benefits the most from the towers, cause it is a reactionary race)
- Expansion path that goes away from the opponent
- LOS usage (easier to ambush and counterattack)
- Air space behind mains and unpathable high grounds (for easy overlords placement)

If you got a reasonable feature that favors a race say it here and if supported I will include it in the OP, or if you think one of the features I included is wrong in some way, tell me and I will change it.

I hope this will help map makers to make better and more balanced maps gl hf's!
vaderseven
Profile Joined September 2008
United States2556 Posts
June 27 2012 16:23 GMT
#2
It depends alot on the matchup. In TvZ, for example, Terran loves choke points and abuses them. In TvP, Protoss loves choke points and abuses them.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2012 16:32 GMT
#3
On June 28 2012 01:23 vaderseven wrote:
It depends alot on the matchup. In TvZ, for example, Terran loves choke points and abuses them. In TvP, Protoss loves choke points and abuses them.

But I am talking in general, while there are certain matchup specifics, there are also generally favorable features, for example chokes are good for TvZ right? I already included that Zerg likes open areas, and chokes are good for PvT, already said Protoss is good with chokes . From the general favoritism you can conduct the specific favoritism. I can maybe add later on matchup specifics, if the general ones are not enough. but for now I want to get a good data base of the map features that generally favor a certain race.
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 27 2012 16:53 GMT
#4
I think you have to approach this with specific MUs if you want to actually get a good sense of what races like. Here's some of my thoughts on openness and expansions.

PvZ
Protoss - chokes, close thirds, limited airspace
Zerg - open space, open expansions, airspace for BLs, expanding away from the opponent

TvZ
Terran - cliffs/ramps for tank setups, easily dropped expansions (meaning the opponents base is close by air), aggressive expos
Zerg - wide open expansions, few cliffs/siege positions at expansions, expos away from opponent
*chokes are a lot more variable in this match up because sometimes bio terran doesn't like chokes (infestors, banelings)

PvT
Protoss - chokes, aggressive or defensive expanding
Terran - open space, aggressive expanding (most cases)
https://liquipedia.net/starcraft2/Monitor
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 16:53 GMT
#5
Good initiative, but i think its just as important to list all the disbenefits too, not only the race spesific benefits.

Like putting unpathable rocks NEAR main base HQ, and NEAR other expansion HQ placements, disbenefit especially for zerg.

Or like None pathable cliff edges, disbenefits Terran and protoss.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2012 17:36 GMT
#6
monitor: breaking the data into matchups takes more time, so I was going to go away from it, but I see it is the best way so I will turn it into per matchup.

Guardian: what do you mean by rocks near main base? near expo's I guess you mean blocking them?
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 17:51 GMT
#7
The rocks was about building availability, in the way that zerg already has restricted buildspace on creep, one rock in the "right / wrong " spot, could really make it difficult to build buildings, if the rock is in a position where it hits the build grid from multiple angles.
Its not a serious setback, and would be annoying to most races, but still can be used to make slight changes.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 27 2012 20:41 GMT
#8
People have said this since times and used this to theorycraft about map balance before the actual stats were in and seldom did the actual stats coincide with people's perception of map balance. Does anyone remember crossfire? People were screaming left and right that it would be impossible for ZvP, it turned out to be an impossible PvZ map. When Terminus was introduced, everyone was like 'Ohhh, this map is so large, good for ZvT', it turned out to be a TvZ favoured map.

Ultimately, it's far too complicated to judge a map balance by that and I don't even know if those things really factor in and decide map balance.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2012 20:51 GMT
#9
Well, if there was an actual list of every feature, you could compare them all and actually see (in theory) if the map is balanced. Since every feature is included it is supposed to work, only problem is to actually get every feature.

To that matter, who do you think an in-base expo favors?
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 27 2012 20:58 GMT
#10
Don't forget overlord spots, LoS blockers , main size, drop paths, lowground pylon powering mains, reaper backdoors, airspace/mineral line relationship.

I think inbase expos favor Toss, then Terran, then Zerg, because zerg has the easiest time securing expos, then terran, then toss ; so if they are free, this zerg advantage and toss disadvantage is removed.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2012 21:17 GMT
#11
LoS favors Zerg right? main size i already did covered I think, what can I say about lowground pylons exactly? ledges I will add and airspace is mostly good for zerg and terran right?
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV300
OGKoka 185
Rex98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko341
SortOf 190
OGKoka 185
ProTech131
Rex 98
StarCraft: Brood War
Britney 48019
Calm 10567
firebathero 2540
Hyuk 599
Shuttle 451
Stork 328
Light 311
Larva 219
Hyun 159
Snow 145
[ Show more ]
Leta 137
Soulkey 111
Soma 105
ggaemo 95
ZerO 84
JYJ 81
hero 71
ToSsGirL 70
Aegong 66
Killer 60
Sharp 59
JulyZerg 38
sorry 36
Hm[arnc] 36
Shine 30
Backho 28
Nal_rA 27
Free 25
[sc1f]eonzerg 20
yabsab 18
GoRush 17
Yoon 14
910 14
scan(afreeca) 14
Icarus 12
IntoTheRainbow 11
SilentControl 11
Terrorterran 9
Noble 7
Dota 2
Gorgc2682
XcaliburYe189
League of Legends
JimRising 299
KnowMe32
Counter-Strike
olofmeister927
shoxiejesuss767
x6flipin368
Other Games
singsing1693
Liquid`RaSZi986
B2W.Neo880
crisheroes247
XaKoH 190
hiko137
ZerO(Twitch)12
Fuzer 0
Organizations
Dota 2
PGL Dota 2 - Main Stream9654
PGL Dota 2 - Secondary Stream2525
Other Games
gamesdonequick869
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH120
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1793
• TFBlade347
Upcoming Events
PiGosaur Monday
11h 33m
GSL
21h 33m
WardiTV Team League
23h 33m
The PondCast
1d 21h
WardiTV Team League
1d 23h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.