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Galaxy eSports: Western SC2 Map Development

Forum Index > SC2 General
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1 2 Next All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 15 2013 10:51 GMT
#1
[image loading]


Galaxy eSports is proud to announce our entrance into the Western StarCraft II map development and eSports scenes. We have been working hard for the past number of months to bring everything together; creating an exciting map pool for tournaments and events, recruiting talented mapmakers from the Team Liquid community, launching our new website, and forming key partnerships with StarCraft II teams and clans for the purpose of balance and play testing our maps.

[image loading]

[image loading]
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All of our maps are published globally (NA, EU, KR, SEA). You can find them by searching for either "Galaxy" or the map name itself in the Custom Games section of the Battle.net client.

You can always find our up-to-date official map pool at http://www.galaxyesports.com/maps



(Wiki)Gemini Heights

View the TL map thread
+ Show Spoiler [Map Overview] +
[image loading]




(Wiki)Khalani Sanctuary

View the TL map thread
+ Show Spoiler [Map Overview] +
[image loading]




(Wiki)Cuzco

View the TL map thread
+ Show Spoiler [Map Overview] +
[image loading]




(Wiki)Star Breaker

View the TL map thread
+ Show Spoiler [Map Overview] +
[image loading]




(Wiki)Mammoth

View the TL map thread
+ Show Spoiler [Map Overview] +
[image loading]




(Wiki)Veridian

View the TL map thread
+ Show Spoiler [Map Overview] +
[image loading]



[image loading]

iMpulse eSports

Founded in 2010, iMpulse eSports is a professional eSports team and new media organization aimed at constructing a framework which attracts, supports and influences gamers worldwide through production of youtube, streaming, blogging, coaching and other marketable content. They are also hosts of the Indie StarCraft Team League (ISTL), which has featured other prominent eSports teams such as Western Wolves, My Intent, and Team prOperty.

Ed “Marine” Grubb, CEO of iMpulse eSports
I met Travis while we were recruiting a few new management positions. I could instantly see his passion for eSports. He told me about his professional mapmaking team Galaxy eSports, and immediately we began to discuss a partnership. We are very excited to see how we can leverage this partnership to help grow eSports together.

You can find iMpulse eSports on the web at http://www.impulseesports.com



FEVER Clan

FEVER Clan is an online gaming community with members from all around the world. They have a strong presence in multiple gaming titles, including FPS titles such as Call of Duty, Battlefield 3, and Counter Strike:GO, as well as leading MOBA and RTS titles like DOTA, League of Legends, and StarCraft II. They boast a clan roster of over 900 members, over 200 of which play StarCraft II specifically.

You can find FEVER Clan on the web at http://www.feverclan.com

[image loading]

Founded in November 2012, Galaxy eSports is a professional StarCraft II mapmaking team and eSports organization whose goal is to develop key areas in this growing media and entertainment industry, with a focus on StarCraft II mapmaking and the StarCraft II competitive scene in North America.

Follow us on the web:

http://www.galaxyesports.com
Twitter: @galaxyesports
Facebook: galaxyesports
Google+: Galaxy eSports

You can get in touch with us via email at info [at] galaxyesports [dot] com
Twitter: @iamcaustic
Sephinor
Profile Joined August 2011
83 Posts
April 15 2013 11:06 GMT
#2
Veridian looks sweet!

Very nice work.
BiG
Profile Joined June 2010
Germany153 Posts
April 15 2013 11:10 GMT
#3
nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 15 2013 11:15 GMT
#4
On April 15 2013 20:10 BiG wrote:
nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach.


Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.
Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.

These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BiG
Profile Joined June 2010
Germany153 Posts
April 15 2013 11:36 GMT
#5
On April 15 2013 20:15 Qikz wrote:
Show nested quote +
On April 15 2013 20:10 BiG wrote:
nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach.


Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.
Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.

These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3


i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 15 2013 11:41 GMT
#6
On April 15 2013 20:36 BiG wrote:
Show nested quote +
On April 15 2013 20:15 Qikz wrote:
On April 15 2013 20:10 BiG wrote:
nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach.


Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.
Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.

These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3


i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out

You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com.
Twitter: @iamcaustic
Roblin
Profile Joined April 2010
Sweden948 Posts
April 15 2013 11:47 GMT
#7
gemini heights look extremely similar to daybreak IMO, the rest look really interesting. especially the main of mammoth is definitely a new approach.
I'm better today than I was yesterday!
BiG
Profile Joined June 2010
Germany153 Posts
April 15 2013 12:21 GMT
#8
On April 15 2013 20:41 iamcaustic wrote:
Show nested quote +
On April 15 2013 20:36 BiG wrote:
On April 15 2013 20:15 Qikz wrote:
On April 15 2013 20:10 BiG wrote:
nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach.


Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.
Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.

These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3


i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out

You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com.


yep true, but i also dislike the laddermaps vs T with 3rds being so far away
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 15 2013 12:52 GMT
#9
On April 15 2013 21:21 BiG wrote:
Show nested quote +
On April 15 2013 20:41 iamcaustic wrote:
On April 15 2013 20:36 BiG wrote:
On April 15 2013 20:15 Qikz wrote:
On April 15 2013 20:10 BiG wrote:
nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach.


Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.
Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.

These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3


i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out

You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com.


yep true, but i also dislike the laddermaps vs T with 3rds being so far away

Ah, sorry to hear that. Not sure if I can help you; what you're talking about is the current competitive design standard for maps.
Twitter: @iamcaustic
BiG
Profile Joined June 2010
Germany153 Posts
April 15 2013 14:05 GMT
#10
i dont really get why, since in the past it has been the other way around. the 3rd bases got easier to defend and more nearby your mainbase. suddenly with hots its the other way around eventhough we see terran speeddrops being so strong. it is not only hard to defend as a protoss, but asa zerg aswell.
algue
Profile Joined July 2011
France1436 Posts
April 15 2013 14:13 GMT
#11
Many great maps but sadly most of them will never have their moment of glory
Blizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.

There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;;
rly ?
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 15 2013 14:48 GMT
#12
On April 15 2013 23:13 algue wrote:
Many great maps but sadly most of them will never have their moment of glory
Blizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.

There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;;

This sadly the case more often than not. I too, think it's sad that Daybreak is still on the ladder. I do think that continued efforts like this can change things for the better.
SC2 Mapmaker
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 15 2013 14:55 GMT
#13
On April 15 2013 23:13 algue wrote:
Many great maps but sadly most of them will never have their moment of glory
Blizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.

There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;;


Blizzard wants to have their Ladder orientate on their tournaments map pool, so people can easier train for it. This of course makes it harder for maps to move into the tournament scene in return. As everyone will use the super tournament - Kespa.
Also means the Ladder pool will vary some more.

Really nice initiative though and I hope they get more and more support.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 15 2013 14:57 GMT
#14
They are all nice maps, but I really want to see more experimentation from the community.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 15 2013 15:01 GMT
#15
On April 15 2013 23:57 lichter wrote:
They are all nice maps, but I really want to see more experimentation from the community.

You should probably take a longer look at Mammoth. Lots of experimentation there.
SC2 Mapmaker
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 15 2013 16:05 GMT
#16
Looking forward to seeing what potential this team may have in the future!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fatam
Profile Joined June 2012
1986 Posts
April 15 2013 19:12 GMT
#17
On April 15 2013 23:57 lichter wrote:
They are all nice maps, but I really want to see more experimentation from the community.


I think we have a pretty nice mix of standard and experimental maps, similar to how such a ratio should be in an actual tournament map pool. (of course, that is opinion based, and people will always disagree on how many experimental maps should be in a pool)

Here is one I made recently that might or might not become a Galaxy map (just to give you an idea that we definitely experiment):
+ Show Spoiler +

Alligator - http://www.teamliquid.net/forum/viewmessage.php?topic_id=406604
[image loading]


I also know that Lore has a couple pretty interesting ones coming. There's one layout that is soo simple but really brilliant and makes you wonder how no one thought of it before. As for Travis, he has been pretty busy with setting up all this stuff up and making connections, but I wouldn't be shocked if he has something cooking because he is a multitasking beast.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
April 15 2013 19:15 GMT
#18
Dude, Alligator looks sick!
My fake plants died because I did not pretend to water them.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 15 2013 20:15 GMT
#19
On April 15 2013 23:55 FeyFey wrote:
Show nested quote +
On April 15 2013 23:13 algue wrote:
Many great maps but sadly most of them will never have their moment of glory
Blizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.

There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;;


Blizzard wants to have their Ladder orientate on their tournaments map pool, so people can easier train for it. This of course makes it harder for maps to move into the tournament scene in return. As everyone will use the super tournament - Kespa.
Also means the Ladder pool will vary some more.

Really nice initiative though and I hope they get more and more support.

This is an issue on the business side of things, and one we're looking to actively address. While these responses are very understandable from seeing how things have panned out historically, we're in the middle of some great stuff to shake up how tournaments and events view map development in the West.
Twitter: @iamcaustic
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 15 2013 21:08 GMT
#20
Congrats on the new team! It always helps mappers to work in teams.
https://liquipedia.net/starcraft2/Monitor
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