• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:08
CET 18:08
KST 02:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1744 users

[D] melee maps with basic triggers

Forum Index > SC2 Maps & Custom Games
Post a Reply
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 16 2012 07:39 GMT
#1
I'm wondering if people have an interest in maps with minimalistic triggers or effects such that a game on these maps will still feel very much like a normal melee game but have slight interesting touches.

For example I have a map on the back burner that is probably 70% done which is a cave map with lava. There is a cliff ledge providing a short rush distance between mains with destructable rocks above the ledge holding back a lava flow. If the destructable rocks are destroyed then lava is free to flow down over the ledge blocking this path (and killing any units on the ledge at the time.

This results in a fairly normal game of SC2 but provides some interesting possibilities:
If you see your opponent going for a rush strategy you can increase the rush distance on the map.
If you wish to play aggressively then it is in your interest to try and protect the rocks.
The base layout is such that it is akward to take a 3rd base with this path still active so you need to take out the rocks before going for your 3rd.

There are many other simple concepts such as this that do not have a dramatic effect on the gameplay but can make a map have a very unique feel to it and provide for an interesting game some examples are:
A map with a swamp that slows massive units
A city map with a monorail network where if you kill the monorail it will drop some resources (done this one already)
A map with lightning storms along a path by air which deal small amounts of constant damage thus detering light air units (mutas/pheonix) but being less of a deterant to large air units (battlecruisers/etc)

I'm not talking massive changes. Subtlety is the key word to remember here.

Obviously things like this are impossible to balance for tournament play but is there an interest for the sake of fun custom maps for things like this? Because I don't see anyone making these kind of maps.
Killcycle
Profile Joined January 2011
United States170 Posts
January 16 2012 12:25 GMT
#2
For the sake of fun, custom maps? Absolutely. I'd even love to see tournaments and etc. with these kinds of things, but unfortunately as you said it'd be hell trying to get it balanced, or getting people to accept changes of that magnitude (subtle though they are).
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 16 2012 13:33 GMT
#3
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 16 2012 13:44 GMT
#4
I agree that we're not ready but for Brood War, there was always a limit to what you could do with triggers. 0. Any triggers would make it a non-melee map and that was the accepted line between UMS and melee maps. Anything you could do within those bounds was fair game. In SC2 though, even with triggers you can make things melee maps. The editor just has a lot more flexibility than in SC1.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-01-16 15:42:58
January 16 2012 15:40 GMT
#5
hehe currently the fog on some maps is quiet funny as its pretty hard to spot burrowed moving units in these regions. I guess for tournaments it will have to wait till people know how to handle the game good, which should be achieved a few years after the last expansion.
But galaxy editor allows a few nice things, but losing units due to it will probably always be a nono. As C&C already showed, atleast no one ever dared to step on a bridge lol. Well atleast losing units without a warning, fields like in the campaign should be okay.
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
herO vs ClassicLIVE!
WardiTV1581
IndyStarCraft 216
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 216
ProTech129
JuggernautJason83
MindelVK 17
StarCraft: Brood War
Calm 3215
Rain 2395
Shuttle 480
GuemChi 434
ggaemo 292
Snow 215
BeSt 192
firebathero 165
Dewaltoss 136
Soulkey 125
[ Show more ]
Hyuk 121
Zeus 83
Hyun 67
Mind 36
scan(afreeca) 23
Yoon 15
910 13
HiyA 11
Free 9
Dota 2
Gorgc6195
qojqva3064
Dendi595
Counter-Strike
fl0m3983
olofmeister1858
Other Games
gofns8191
Beastyqt640
ceh9402
Mlord336
RotterdaM269
allub217
crisheroes209
KnowMe206
Fuzer 148
DeMusliM128
Harstem127
QueenE124
Mew2King103
ArmadaUGS87
Livibee58
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 28
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2675
• TFBlade1123
Other Games
• WagamamaTV688
• Shiphtur241
Upcoming Events
RongYI Cup
17h 52m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
23h 52m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 17h
SHIN vs Creator
Classic vs Percival
OSC
1d 19h
BSL 21
1d 21h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.