• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:30
CEST 08:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1374 users

[D] melee maps with basic triggers

Forum Index > SC2 Maps & Custom Games
Post a Reply
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 16 2012 07:39 GMT
#1
I'm wondering if people have an interest in maps with minimalistic triggers or effects such that a game on these maps will still feel very much like a normal melee game but have slight interesting touches.

For example I have a map on the back burner that is probably 70% done which is a cave map with lava. There is a cliff ledge providing a short rush distance between mains with destructable rocks above the ledge holding back a lava flow. If the destructable rocks are destroyed then lava is free to flow down over the ledge blocking this path (and killing any units on the ledge at the time.

This results in a fairly normal game of SC2 but provides some interesting possibilities:
If you see your opponent going for a rush strategy you can increase the rush distance on the map.
If you wish to play aggressively then it is in your interest to try and protect the rocks.
The base layout is such that it is akward to take a 3rd base with this path still active so you need to take out the rocks before going for your 3rd.

There are many other simple concepts such as this that do not have a dramatic effect on the gameplay but can make a map have a very unique feel to it and provide for an interesting game some examples are:
A map with a swamp that slows massive units
A city map with a monorail network where if you kill the monorail it will drop some resources (done this one already)
A map with lightning storms along a path by air which deal small amounts of constant damage thus detering light air units (mutas/pheonix) but being less of a deterant to large air units (battlecruisers/etc)

I'm not talking massive changes. Subtlety is the key word to remember here.

Obviously things like this are impossible to balance for tournament play but is there an interest for the sake of fun custom maps for things like this? Because I don't see anyone making these kind of maps.
Killcycle
Profile Joined January 2011
United States170 Posts
January 16 2012 12:25 GMT
#2
For the sake of fun, custom maps? Absolutely. I'd even love to see tournaments and etc. with these kinds of things, but unfortunately as you said it'd be hell trying to get it balanced, or getting people to accept changes of that magnitude (subtle though they are).
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 16 2012 13:33 GMT
#3
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 16 2012 13:44 GMT
#4
I agree that we're not ready but for Brood War, there was always a limit to what you could do with triggers. 0. Any triggers would make it a non-melee map and that was the accepted line between UMS and melee maps. Anything you could do within those bounds was fair game. In SC2 though, even with triggers you can make things melee maps. The editor just has a lot more flexibility than in SC1.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-01-16 15:42:58
January 16 2012 15:40 GMT
#5
hehe currently the fog on some maps is quiet funny as its pretty hard to spot burrowed moving units in these regions. I guess for tournaments it will have to wait till people know how to handle the game good, which should be achieved a few years after the last expansion.
But galaxy editor allows a few nice things, but losing units due to it will probably always be a nono. As C&C already showed, atleast no one ever dared to step on a bridge lol. Well atleast losing units without a warning, fields like in the campaign should be okay.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 171
StarCraft: Brood War
GuemChi 5215
Hyuk 352
BeSt 197
Mind 54
sSak 18
Shinee 14
JulyZerg 14
GoRush 11
Bale 10
Icarus 5
Dota 2
NeuroSwarm192
League of Legends
JimRising 685
Counter-Strike
Stewie2K1152
Super Smash Bros
Mew2King417
Other Games
summit1g11234
C9.Mang0476
ceh9229
monkeys_forever209
Organizations
Other Games
gamesdonequick904
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2143
• Lourlo1024
• Stunt350
Upcoming Events
The PondCast
3h 30m
OSC
3h 30m
Replay Cast
17h 30m
RSL Revival
1d 3h
OSC
1d 6h
Korean StarCraft League
1d 20h
RSL Revival
2 days
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.