• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:52
CET 10:52
KST 18:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5251 users

[D] HotS beta maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-09-07 13:33:13
September 05 2012 17:57 GMT
#1
prefix, i do not have beta.

it seems as though blizzard has a slew of new maps ready for hots. at initial thought they seem to be a fair bit more competent that their attempts in WoL. thirds are still rock'd off in some manner, but general design is a step up.

but then as per this forum, i have to bring up community mapping involvement once again. what are your feelings towards the potential lack of community maps ... once again? blizzard managed to include all of two [non-gsl] maps through 9 'seasons' of wol. do any of you feel hots will be more favorable towards the rest of the community ... or just more of the same?



mod edit:

HQ images courtesy of Timetwister22

Howling Peaks
+ Show Spoiler +
[image loading]


Akilon Wastes
+ Show Spoiler +
[image loading]


Star Station
+ Show Spoiler +
[image loading]


Korhal City
+ Show Spoiler +
[image loading]


Fractured Glacier
+ Show Spoiler +
[image loading]
starleague forever
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 05 2012 18:08 GMT
#2
Honestly I feel the opposite, I feel like these maps are a massive step backwards. The naturals are hard to hold, the thirds on some are almost impossible. There was one (maybe star station?) where the third was shared between long distance spawns. The maps really don't look that great.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
moskonia
Profile Joined January 2011
Israel1448 Posts
September 05 2012 18:10 GMT
#3
Looking through the minimap or through gameplay is not enough for me, can anyone with a beta invite can go to the editor and extract the maps so we can see their overview?
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 05 2012 18:50 GMT
#4
the most played maps in wol are based on the current meta game in wol and maybe the hots maps could be used as a stepping stone in the hots map pool? The same way the horrid wol beta maps was pushed away from the wol map pool.
I'm Quotable (IQ)
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2012-09-05 20:20:01
September 05 2012 20:19 GMT
#5
The 2p map with the backdoor rocks to the third is the best I've seen so far. The 4p rotational map with the inbase natural and the new type of rocks at the third is terrible imo. The Protoss themed one is probably the ugliest of the bunch.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-09-05 20:28:23
September 05 2012 20:28 GMT
#6
All the Rocks are stupid. But, harder to hold Naturals and Thirds I'm okay with. To many maps these day are turtle to 3 base Attack at the 12-15 min mark. I miss all the timing attacks and all-ins people used to do. The game needs a balance between Cheese and Econ Cheese.

Cheese - Early Pressure - Timing Attacks - Safe Standard - FE - Econ Cheese.

Were at a point were maps are so big and Turtley that Econ Cheese is Standard Play. The problem is that people believe any attack before max is cheese or all in.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
September 05 2012 20:32 GMT
#7
I like the new tilesets! I like that they are trying an in-base hatch for a ladder map.

My hope is that the new units allow for more variation in viable, balanced map designs. However, there is bound to be massive imbalances at the outset and it should be fun to see which of the new map mechanics punish each race, and how.
Make more anything.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 05 2012 20:35 GMT
#8
Need pics to judge better - from stream i'm not quite sure what to say so far.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 05 2012 21:27 GMT
#9
Almost every map has stuff on it that I hate. Tons of proportion issues, weird ramps and other oddities. The maps are no better than the first batch of WoL maps.
Administrator~ Spirit will set you free ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 06 2012 00:47 GMT
#10
It seems like they have every intention of supporting UMS maps but no intention of helping melee maps at all. There isn't even a melee or "standard" category in the arcade, not even a real category for maps like monobattles or build order testers. Its like they are actively trying to monopolize melee mapping.
~ ~ <°)))><~ ~ ~
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 06 2012 01:05 GMT
#11
I would like to see the pics of the maps first before jumping to conclusions. Any links will be appreciated.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-09-06 02:07:53
September 06 2012 02:07 GMT
#12
[image loading]
This map is a bit weird, the central bases are a bit weird as well. If the open nat works in hots, I'm not too worried, but it seems like it's not, so I'm not so sure.
3rd design is awk as well, lots of airspace too

[image loading]
Aesthetically, it's actually very beautiful - it seems like they improved on their ulnaar idea but better. It seems like it wont go well with other textures I think, and some of the tiles are off-theme also.
But... 4p mirror map T.T I dun know if all the spawn work.

[image loading]
HOLY AIRSPACE MAN
if they just rotate is 45 degrees, the map would be tight and be ok...
The inbase expo is interesting. The rock at third doesnt block expo, but the opponent can break it to make it so.
The textures are also very boring i think. No new cliffs T.T

[image loading]
Mmm I like the cliffs. I like the choosable third, it's their best map so far. But, airspace.. space efficiency.. they're all gah. The choke to the third is also too small i think. dunno if it'll work.

CONCLUSION:
some textures are good, cliffs are good as well.
Map design: they're trying new things, but not well. HOLY AIRSPACE BATMAN also.
Map pics courtesy to Ragoo
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 06 2012 02:21 GMT
#13
On September 06 2012 06:27 Plexa wrote:
Almost every map has stuff on it that I hate. Tons of proportion issues, weird ramps and other oddities. The maps are no better than the first batch of WoL maps.

I don't think it's fair to draw a connection between maps like Howling Peak, Star Station, and Akilon Wastes, with maps like Incineration Zone, Steppes of War, and Metalopolis. Hell, even Shakuras Plateau was a fluke, since it was originally a 2v2 map(which it's terrible at being). These maps are a large improvement to be sure, whether you like them or not despite that is up to you. My only beef personally is with Korhal City. The. Most. Generic. Fucking. Name. Ever.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 06 2012 09:29 GMT
#14
The korhal one has a double wide ramp and close spawns enabled...
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Sumadin
Profile Joined August 2011
Denmark588 Posts
September 06 2012 09:39 GMT
#15
On September 06 2012 18:29 Yonnua wrote:
The korhal one has a double wide ramp and close spawns enabled...


How was it not going to have that? It is rotational. Blizzard doesn't design 4p maps with cross spawn. At least you can't Pylon block on it.
The basic key to beating a priest is playing a deck that is terrible.
Stow.Wif
Profile Joined April 2011
France67 Posts
September 06 2012 10:32 GMT
#16
I don't know much about map making, but we need to keep in mind that Hots havec a different balance, so "good maps" won't exactly follow the same idea of wol good maps.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 06 2012 11:04 GMT
#17
interesting maps atleast, they tried new stuff but thats normal for Blizzard and luckily they do. Just imagine if we never had gotten shakuras, wonder if someone would have thought about disabling close spawns, so early.
Maps still need the one easy to ramp block and defend out on the map expansion. Basetrades are just happening a bit to often on the tournament used community maps + antiga.

It is obvious though that they wanted to test out the new units, thats why maps have some specifics that help those units alot. I like the protoss map fighting on a ship in transit hell yeah.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
September 06 2012 13:16 GMT
#18
Some better overviews of the maps can be seen towards the bottom of this article http://gosugamers.net/starcraft2/features/3017.

I wouldn't mind if blizzard came out and said "with these maps we are testing out unique terrain layouts and how they work with the new HotS units, they are not intended to be tournament ready". These maps are clearly shitty in terms of almost all criteria that you would normally judge a map on. The fact that blizz hasn't commented on them makes me worried that they may think they are competitive maps, and even more worried that some tournament admin might think they are too.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Aunvilgod
Profile Joined December 2011
2653 Posts
September 06 2012 13:25 GMT
#19
These maps were never made for tournament play.

Blizzard likes to do extreme stuff to make it more entertaining and diverse for casual players. Personally I don´t care, we got more than enough decent community maps.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
September 06 2012 14:11 GMT
#20
well those maps suck 'cept for the tileset (hi star station), but at least they dont follow the 2-player map layout of 99% maps these days
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 1
CranKy Ducklings74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech152
SortOf 115
StarCraft: Brood War
Zeus 1183
Mini 693
actioN 208
EffOrt 196
ggaemo 146
Rush 102
ZerO 93
ToSsGirL 93
Leta 85
Aegong 82
[ Show more ]
Pusan 70
Backho 68
Sharp 56
sorry 30
NotJumperer 24
Bale 21
ajuk12(nOOB) 16
GoRush 16
Sacsri 13
Terrorterran 10
zelot 5
Dota 2
XaKoH 469
BananaSlamJamma247
XcaliburYe12
febbydoto10
Counter-Strike
shoxiejesuss1095
olofmeister941
Other Games
singsing980
ceh9631
Liquid`RaSZi555
Fuzer 137
crisheroes129
Livibee117
Sick63
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick763
Dota 2
PGL Dota 2 - Main Stream49
StarCraft: Brood War
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH260
• LUISG 28
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Afreeca Starleague
9m
hero vs YSC
Larva vs Shine
Kung Fu Cup
1h 9m
Replay Cast
14h 9m
KCM Race Survival
23h 9m
The PondCast
1d
WardiTV Team League
1d 2h
OSC
1d 2h
Replay Cast
1d 14h
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
[ Show More ]
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.