• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:31
CEST 06:31
KST 13:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!29Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)95
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" 3kb/s downloading patch..... are we back to 1998? Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Cara Menghubungi Call Center Scoot Airlines Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5378 users

Map Balance and Gameplay Balance Discussion

Forum Index > SC2 Maps & Custom Games
Post a Reply
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-11-28 05:05:49
November 28 2011 05:00 GMT
#1
Hey guys!

For a while I sometimes will think to myself "How is it that I can make a balanced map but I can't balance anything in the races?" The question might have popped up for some of you at least once or twice, and at first it feels like a contradiction. I mean, if you know how to balance the game of starcraft, then surely you would know how to make a balanced map, right? But it's the complete opposite. I can present a well-tested, properly-balanced map, but I can't tell you how to fix the marine, and yet somehow I'll know how a marine can be used, or how the marine will benefit more or less to every piece of terrain I create in the map editor.

Why is this? For us map-makers, do we just overlook gameplay balance, look at the everyday use of each race, and say "okay, protoss will usually clump their army up and use force fields, so how do I make this piece of terrain work for them but also for zerg and terran?" Sometimes it boggles me and confuses me a little.

We might take other obvious facts into account, like golds are terran-favored, so don't add golds to your map. Or, don't make the map too open, because that favors zerg, or don't make the map too chokey because it favors protoss. When thinking generally about the overall gameplay on everyday basis, it feels like there are so many restrictions, and therefore makes all oncoming maps extremely standard, generic, and often repetitive (that's a mapping discussion which I will not go into).

Moving on....

So what is the difference between the two perspectives regarding map balance and gameplay balance? Do they have any relationship with each other? Do they inter-connect or correlate in any way? Does one benefit over the other? Does being in diamond, masters, or grand masters really make a significant difference in how you create a map? Does playing really matter at all? I mean, there are a handful of exceptionally balanced maps that were created by bronze and silver players.

So I thought i'd bring this topic to the table of mappers and see what the minds of map-makers have to say about it. When you create a map, how is it that you somehow know that what you're making is balanced? Do you think about how the game is played to further your map-making decisions? Do you play regularly and use replays or your own playing abilities to guide you in your map-making? Or, is it just common to believe what high level players say because somewhere in the back of our minds, they must be correct and therefore that's how we should make maps?

This is an open discussion, and i'd be glad to see what both experienced and novice map-makers have to say.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 28 2011 05:57 GMT
#2
I'm not entirely sure I follow what you're saying.

When I make a map, I follow the general outlines in my head of what is good and what is bad, completely seperating that from balance. Coming from both a BW mapping background and playing at a relatively high skill level, I consider myself pretty good at just knowing what will work and what won't. Of course, I don't know everything but I can generally figure out when a map is good or bad.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-11-28 08:02:25
November 28 2011 08:01 GMT
#3
I think of it this way.
1. Know how each race reacts to each map feature.
2. Know how balanced the game is with the maps currently used.
3. If race X is doing bad, do maps that favor race X more than the current maps.

Map balance follows game balance. Map makers job is (among some other things) to follow game balance with as little desync as possible.

When the game was released zerg was under powered at the maps played at that time. That meaned that map makers had to do maps that favor zergs more that the maps at the time. Had Blizzard made zerg a stronger race, kulas ravine and steppes of war could have very well been balanced.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 28 2011 14:50 GMT
#4
When it comes for maps i like the try and error system, to add and test new features. Right now i feel most people just try to do a balanced map with the things they know are balanced (its getting better though, but most innovations come from blizzard maps, oddly enough and the esv map making team yay).
Because if you want balance to much you end up with a 4 player, cross spawn only, 4 base per player map, which might be balanced to play on, but is totally boring. But i like map features you have to look out for, like a sneak path onto a cliff that goes to your natural, but is blocked by 10 0 mineral patches, so a worker needs to poke at that point for quiet some time till its open.

But it is really hard in sc2 to introduce maps, because most players don't adapt. Having a map is totally shut up for air play, mass mutas are still used, even though it should be obvious for anyone that its bad to use those units. Another reason is that any race can go deathball mode or mass units or even mass air units in every matchup. Well pvt is a bit of an exception since the tank nerf. (which makes map terrible hard to balance that way)

Oh and i liked the gold setup on kulas, its pretty nice idea to deny greedy 3rds if you have drop, but its pretty easy to defend if you have air vision, since range 4 units are enough to snipe everything from it. But since lost temple, every high ground seems to be banned near expansions. and if there are high grounds they are blocked with plants.
Well it was bad on lt. But its still something that favors drop play and makes games more exciting (and in the current state make toss stronger against greedy zerg play, since they could prism canon rush the zergs fast 3rd ) Well its something i liked in bw alot, all the high grounds they had behind the naturals, such awesome ideas.

But its slowly getting better ^.^ and maps really start to look good . Though a good example of removing something rather then editing it till it works, are the golds. Terran can lift early game to the golds, zergs can take it against an expanding toss and free win, rocks would solve that sort of problem hehe. But its sadly not the only problem with golds, lategame if someone fell behind the opponent can take a gold and get more ahead by doing nothing really. (as terran i actually move one base to a gold if i feel like i managed to get a contain)
Soooo ... sad to see golds go, but they are comeback killers.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-11-28 16:09:11
November 28 2011 16:08 GMT
#5
maps intrinsically balanced

nearly every mapper follows the guidelines set forth by blizzard maps

there are certain things people shouldn't add to their maps but these are small details in the grand scheme of things

the real problem are the players (read: babies), and tournament organizers to an extent as well
starleague forever
Please log in or register to reply.
Live Events Refresh
Next event in 6h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 206
NeuroSwarm 170
FoxeR 64
StarCraft: Brood War
GuemChi 4394
Larva 136
Leta 76
Mind 75
NaDa 59
sSak 58
ZergMaN 51
JulyZerg 38
GoRush 18
yabsab 9
[ Show more ]
Icarus 6
firebathero 0
Dota 2
LuMiX1
Super Smash Bros
hungrybox607
Other Games
summit1g10410
JimRising 817
WinterStarcraft558
C9.Mang0314
Livibee85
Organizations
Other Games
gamesdonequick1100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• practicex 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota257
League of Legends
• Rush1265
• Lourlo986
• Stunt339
Upcoming Events
WardiTV Weekly
6h 30m
Sparkling Tuna Cup
1d 5h
INu's Battles
1d 6h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 19h
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Escore
4 days
CrankTV Team League
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
5 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.