• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:46
CET 19:46
KST 03:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2552 users

[mod] ELO rating for SC2

Forum Index > SC2 Maps & Custom Games
Post a Reply
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2012-07-24 18:47:15
July 24 2012 07:44 GMT
#1
[image loading]

I'm just in the last stages of creating a mod which can be added to any map and will keep track of the players Elo rating.

For those of you who do not know what an Elo rating is it is the ratings system used in chess and many other competitions (including League of Legends).

This is so that people in clans who practice against eachother in custom games already can have a rating to compare each other with. Simply looking at things like ladder ranking will not be an effective way to compare players. This mod was origionally a request by one of the best clans from SEA but I decided to make it more general purpose so it could be used by many different clans/communities. In fact, many people have been requesting that Blizzards public ladder be an Elo system from the very release of SC2.

How it works is:
# join the game with your opponent.
# you can create a new tournament and provide a password if you wish it to be private
# select which tournaments you would like to be rated in.
# click on "compete" to activate a tournament or "opt out" to deactivate it
# When either player clicks on "ready" the game will begin.
# each players score will be recorded based on win/loss and updated for the next game.

Once it has been set up how you like it the first game simply click on the "ready" button each time you play and you don't even have to think about it other than that. It will just keep tracking your Elo rating across all games and all maps with this mod in it providing a usefull and meaningful comparisson of players in your clan/friends group/community.

I have included some pics to demonstrate the creation/selection of tournaments

at the start of the game:
+ Show Spoiler +
[image loading]


One player inviting the other to a tournament
+ Show Spoiler +
[image loading]


Players click on "compete" to enter the tournament
+ Show Spoiler +
[image loading]


Demonstration of me trying to cheat by editing my bank file to artificially increase my rating in "Global" (notice that it has been erased from my profile) and providing a false password to try and join the "Evil Geniuses" group.
+ Show Spoiler +
[image loading]


Notice that in the "active tournament" list each tournament has the percentage chance for each player to win calculated by their ratings.

NOTE: To demonstrate I just picked some well known names randomly from the EG/TL clans. I don't mean to imply anything about their relative skill levels.

Currently this will not work on screen resolutions < 1280x720. That will be one of the first things I will be fixing.

I am currently looking for people to help test the mod or to just provide general feedback. at the moment there is only 1 map released with this mod which is "ELO Cloud Kingdom". Just search for Elo on NA server and it should be listed. Thanks and I look forward to hearing what you all think.

Thanks for your time.
Turtles.

Elo details:
+ Show Spoiler +
In the near future more customization will be possible but for the moment players start with a rating of 1000. K is set at 15 and there is a minimum limit set on ratings to prevent deflation. I will soon be putting in measures to stop inflation as well as maybe giving the computer AI a fixed Elo rating for each difficulty level to help stabalize scores.


Anti-cheating measures:
+ Show Spoiler +
"a chain is only as strong as it's weakest link". Currently all maps can be cracked and any methods to secure data in a bank file reverse engineered (there is nothing anyone but Blizzard can do about this). Players Elo scores are protected with a one way hash function such that some joe-schmoe can't simply just go and edit them directly. However, I have no doubt that some bright cookie with WWAAAAYYYY too much time on his hands would be able to cheat and give himself a higher rating
+ Show Spoiler +
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-07-24 13:55:44
July 24 2012 13:14 GMT
#2
The UI looks good.

Is Elo the best rating system for a game like Starcraft? Systems like TrueSkill or Glicko are maybe better. The main difference is that they use more than one value, so one can also see the estimated confidence (accuracy) in the rating.

(By the way it is Elo, not ELO.)
You don't choose to play zerg. The zerg choose you.
TaShadan
Profile Joined February 2010
Germany1978 Posts
July 24 2012 17:00 GMT
#3
ELO is atleast better than the actual system. Glicko is ELO with deviation?
Total Annihilation Zero
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 24 2012 18:45 GMT
#4
Is Elo the best rating system for a game like Starcraft? Systems like TrueSkill or Glicko are maybe better.


I'm glad you asked

I will be putting a check box in the "create new tournament" dialog so you can chose Elo or Glicko (maybe other systems such as TrueSkill). I have had this intention from the begining so it will not be hard to do.

The hard bit is getting the dialogs set up so that the two players can interact with the lists of tournaments simultaniously which I think I have mostly bugless by now (or at least only small squishy bugs).

Elo is the most widely known algorithm and what was origionally requested so thats how I started it.

Glicko is ELO with deviation?

In a nut shell, yes.

By the way it is Elo, not ELO.

Thanks. Fixed.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-07-25 11:22:24
July 25 2012 09:50 GMT
#5
About the Elo name: The system was devised by Arpad Elo, "Elo" is no acronym.

I don't know about the details of how you store the points. Maybe a solution could be, to – unless one opts out – calculate the points for any system which is implemented.

I am no rating system expert, so the following should be taken with that in mind. If we want to have a meaning full skill value instead of just a number which somehow is intended to reflect the skill, we should keep in mind that a win or loss streak maybe doesn't mean that much in Starcraft, but most rating systems react quite sensible.

The test of the rating accuracy could be to convert ranking difference in winning probability and check how good the prediction is. To lower the noise factor of course a good number of games has to be considered.

But unless a ranking system (be it Elo or Glicko) does allow predictions, I think the rating would be just a mathimatical play with no application.
You don't choose to play zerg. The zerg choose you.
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 25 2012 20:29 GMT
#6
These are all bridges to be crossed when I get to them :D

I want to make sure that the basic system works well before expanding on it and it still needs a little work.

I would like to eventually accumulate data on how accurate the predictions are. Without getting into the tricky details I can think of ways to do this while preventing duplicates of data. But it would be a tricky task.



Elo assumes that a players performance will be normally distributed which might not be the case for SC2. If I were to gues I would think player performance would have a gradual slope on the low side and a steep slope on the higher side. Meaning that a player will usually play within a certain level of ability. On a good day they can get a slight edge and perform a bit better than normal but if their play is off then they can play really poorly at a much lower level than their normal play.

If I accumulate data that shows a different pattern then the algorithm could be adjusted. However I think people trust systems like Elo and Glicko and would prefer it to some custom ranking scheme I created even if it was more accurate.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 25 2012 20:34 GMT
#7
I fully back the Turtles system.

Honestly, the Turtles system would be the most hilarious system for tracking rank.

"Hey iNcontroL, what's your Turtles rank?"
"OMG, Fantasy just got more Turtles than Flash!"
"You can't really compare SC2 Turtles to BW Turtles, that just doesn't make sense."
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 26 2012 18:59 GMT
#8
Obviously the turtles rank would be percentage of how good you are compared to others ranging from 0% to 99.9% which would be the highest available score.

I would just set it so that I was the only person in the world who was 100% turtles

+ Show Spoiler +

j/k

Pretty sure existing ranking systems are plenty "good enough" for the task. They also have the advantage that a lot of people already know how they work and have been shown to be useful in other fields
stormchaser
Profile Joined January 2011
Canada1009 Posts
July 26 2012 19:54 GMT
#9
Hm I'm intrigued, gonna try this out tonight.
VediVeci
Profile Joined October 2011
United States82 Posts
August 23 2012 00:47 GMT
#10
I'm not 100% comfortable with the higher level theoretical implications of trueskill, but one thing about trueskill is that it was created to deal with games involving multiple teams, each team with one or more players. That is where the main advantage of Trueskill lies for Microsoft, and trueskill isn't necessarily all that much better for head-to-head, 1v1 games. Further, since you don't have a matchmaking system implemented, the trueskill algorithm would be dealing with much larger discrepancies in skill and uncertainty than it is intended to, which I think may cause some wacky results (I'd have to double check this, I haven't looked over the math behind it in a few months).
Please log in or register to reply.
Live Events Refresh
Next event in 16h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason150
ProTech134
MindelVK 37
gerald23 19
UpATreeSC 5
StarCraft: Brood War
Calm 2518
Shuttle 566
GuemChi 465
Dewaltoss 185
ggaemo 176
firebathero 118
Hyuk 89
910 15
HiyA 10
Dota 2
qojqva3333
Counter-Strike
fl0m3509
Super Smash Bros
hungrybox333
Other Games
gofns9608
Grubby2751
Beastyqt852
ceh9409
Mlord342
allub307
Harstem192
ArmadaUGS177
Liquid`Hasu169
KnowMe165
Fuzer 159
DeMusliM134
QueenE113
ToD110
Mew2King90
Livibee54
Organizations
Other Games
WardiTV427
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 75
• Kozan
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix10
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2271
• TFBlade1139
Other Games
• imaqtpie1355
• WagamamaTV442
• Shiphtur316
Upcoming Events
RongYI Cup
16h 14m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
22h 14m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 16h
SHIN vs Creator
Classic vs Percival
OSC
1d 18h
BSL 21
1d 20h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.