• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:59
CET 00:59
KST 08:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book5Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Safe termination pills Johannesburg+27 63 034 8600
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1267 users

[A] Pure CTF

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
GameHeart
Profile Blog Joined February 2012
286 Posts
February 05 2014 01:51 GMT
#1
Pure CTF is a new Blizzard Arcade game created by GameHeart. It is sort of a cross between a bullet hell and a moba. I have kept the design very simple so it is easy to get into. Here is a video demonstrating the type of micro gameplay you can expect to find.




And here is another video going over the game more in-depth.

Gameheart
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 05 2014 02:20 GMT
#2
Well done!
~ ~ <°)))><~ ~ ~
yakitate304
Profile Joined April 2009
United States655 Posts
February 05 2014 02:53 GMT
#3
This game is beyond awesome. I have played about 15 games so far.

The controls are incredibly simple to learn.

-Right click moves your guy
-Left click shoots your rockets. These can collide with other rockets, which negates both. One hit kills you.
-Q is Force Field, which blocks rockets and players alike.
-W is Blink, which you can do every 9 seconds. Use this to cover ground more quickly, dodge enemy fire, or surprise enemies to shoot them from a different angle.
-E is Grenade, which launches an arcing explosive that can go over Force Fields and over walls. The splash radius is not too big, but will also kill you in one hit if you are touched by it.
-R is Drop Flag. When you have the Flag, you move at half speed and can't use any abilities other than moving. Dropping the flag is key if you are being chased, as it becomes incredibly difficult to dodge the constant barrage of rockets they will be shooting at you. Drop the flag, dispose of your enemy, and then grab it again and make for your base.


It's simple to pick up and play, but there is a ton of control involved. I have had some pretty interesting duels with people, although not quite as good as the one in the OP.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Aircooled
Profile Joined July 2012
United States79 Posts
February 05 2014 03:00 GMT
#4
The teleporter locations instantly reminded me of Blood Gulch. Might have to fire up SC again for this.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2014-02-05 03:12:12
February 05 2014 03:03 GMT
#5
i like the looks and all but to be honest the gameplay feels a bit like a spam fest you just spray and pray and kinda weird didnt enjoy it much :\ but i think it got potential
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
yakitate304
Profile Joined April 2009
United States655 Posts
February 05 2014 05:21 GMT
#6
On February 05 2014 12:03 GizmoPT wrote:
i like the looks and all but to be honest the gameplay feels a bit like a spam fest you just spray and pray and kinda weird didnt enjoy it much :\ but i think it got potential

Spray and pray is pretty easily dealt with with force fields, grenades (since someone spamming rockets can't move) and movement. I find that against good opponents, I am more likely to get kills when I fire less rather than firing more.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
GameHeart
Profile Blog Joined February 2012
286 Posts
February 05 2014 06:10 GMT
#7
Yeah against good players the combat usually becomes much more close range. Trying to get the jump on each other with a well placed blink.
Gameheart
Skyblueone
Profile Joined June 2012
Belgium155 Posts
Last Edited: 2014-02-05 14:31:56
February 05 2014 14:31 GMT
#8
I have an azerty keyboard so the keys for the casts are spread out, is there a way to fix it? I'm on windows 8.
Agh
Profile Blog Joined July 2010
United States1035 Posts
February 05 2014 16:27 GMT
#9
Things to change:
1. Camera zoomed too far out
2. Shots travel too far (Shorten their length)
2. Make Grenades more visible
3. Map Length shortened slightly.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
itsJames
Profile Joined December 2013
France23 Posts
Last Edited: 2014-02-05 22:36:26
February 05 2014 18:42 GMT
#10
On February 05 2014 23:31 Skyblueone wrote:
I have an azerty keyboard so the keys for the casts are spread out, is there a way to fix it? I'm on windows 8.


You can switch from azerty to qwerty with Alt + Maj..

This game is really good, fun to play, easy to learn. Exactly what Starcraft needed.
GameHeart
Profile Blog Joined February 2012
286 Posts
February 06 2014 00:31 GMT
#11
Small update: I have given you a 4 second invulnerability after you spawn to help deal with the spawn camping and griefing issues. I have also removed the kill notifications because they seemed to result in an increase in hostility and retaliation over friendly fire.
Gameheart
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
February 06 2014 02:25 GMT
#12
If you could some how include other maps in this that would be awesome.

Did you ever play elimination tourney in Wc3? I think you should play a couple games of that, it had some pretty cool ideas (It did go overboard with customization thou)
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
yakitate304
Profile Joined April 2009
United States655 Posts
February 06 2014 05:16 GMT
#13
ChanmanV was playing this with ViBE, TempO, Sheth and LiviBee on Wednesday Night Sprites earlier. ViBE is really good. :x
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Xapti
Profile Joined April 2010
Canada2473 Posts
February 06 2014 07:06 GMT
#14
Does the control scheme require you to select a target (click) for abilities (aside from rocket launch)? That's one of the the more/most annoying issue I've had with making games in SC2 editor.

The only way I'm aware of to do it without using click/target selection would be to use mouse tracking which as far as I know is just extremely laggy under SC2's engine.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
GameHeart
Profile Blog Joined February 2012
286 Posts
February 06 2014 10:49 GMT
#15
Yes it requires you to click. I haven't actually found it to be an encumbrance though to be honest. I would think it would feel more unnatural to try to place a blink or a force field without clicking.
Gameheart
moskonia
Profile Joined January 2011
Israel1448 Posts
February 06 2014 16:58 GMT
#16
This game is really good, loving it in the 2 games I've played, but when someone leaves they still count, so it can be uneven teams in case some leaves, which is no fun, you should make it recognize when someone leaves so that it is like originally it was 2v3, 3v4, etc.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 06 2014 17:05 GMT
#17
On February 06 2014 16:06 Xapti wrote:
Does the control scheme require you to select a target (click) for abilities (aside from rocket launch)? That's one of the the more/most annoying issue I've had with making games in SC2 editor.

The only way I'm aware of to do it without using click/target selection would be to use mouse tracking which as far as I know is just extremely laggy under SC2's engine.


You *could* use a trigger that gets the unit's facing angle, problem is the forcefield or whatever would always be created at a set distance from the casting unit.
~ ~ <°)))><~ ~ ~
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
February 06 2014 18:40 GMT
#18
Played about 5 games last night with a group of 4, quite an awesome game =)

I don't know if it's a problem for 2v2 specifically or just having even skill level, but we had a lot of ties->sudden death (really embarrassing when you kill your teammate in SD with friendly fire btw ^^;; ).

But yeah, hella fun with blink+nades+ff! Also really like that the map is kinda big - felt weird at first but it was really nice that you needed to either have a solid plan or repeatedly outperform the other team to get to their flag, since one death wasn't enough to get you to their flag... Thanks for the awesome game =D
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
GameHeart
Profile Blog Joined February 2012
286 Posts
February 06 2014 19:14 GMT
#19
On February 07 2014 01:58 moskonia wrote:
This game is really good, loving it in the 2 games I've played, but when someone leaves they still count, so it can be uneven teams in case some leaves, which is no fun, you should make it recognize when someone leaves so that it is like originally it was 2v3, 3v4, etc.


I am working on this. This and an AFK detection system are top priority for Pure CTF at the moment.
Gameheart
hvylobster
Profile Joined November 2010
United States23 Posts
February 06 2014 20:21 GMT
#20
This looks extremely fun, can't wait to try it out. I am of the opinion that much game balance and design should hinge on the individual maps on which the game is played. Since you're using symmetrical balance for units and so far the map, I wonder how this game could be expanded to add non-mirrored maps that allow one team to overcome their theoretically slightly disadvantageous position while still retaining the quick Get In Get Out gameplay.
teh
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft572
Nathanias 113
UpATreeSC 68
StarCraft: Brood War
Shuttle 48
ggaemo 31
NaDa 14
Dota 2
LuMiX1
League of Legends
JimRising 498
Counter-Strike
minikerr8
Super Smash Bros
hungrybox575
Mew2King142
Heroes of the Storm
Khaldor282
Other Games
tarik_tv17035
gofns12965
summit1g7672
Grubby4385
FrodaN3822
KnowMe217
ToD134
Maynarde82
ViBE62
Organizations
Other Games
gamesdonequick2023
BasetradeTV265
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 89
• RyuSc2 57
• musti20045 40
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• RayReign 49
• Azhi_Dahaki36
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5054
• Scarra965
Other Games
• tFFMrPink 16
Upcoming Events
Replay Cast
1m
CranKy Ducklings6
uThermal 2v2 Circuit
12h 1m
WardiTV Winter Champion…
15h 1m
OSC
1d
Replay Cast
1d 9h
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
[ Show More ]
LiuLi Cup
3 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
5 days
LiuLi Cup
5 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.