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Dragoon in SC2

Forum Index > SC2 General
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1 2 3 4 5 6 7 Next All
Vision_
Profile Joined September 2018
875 Posts
August 17 2024 11:36 GMT
#1
Hello,

Protoss representation in tourney have been a hot topic since the last years, do you think that dragoon could help Protoss in being more competitive at top level ?
kAra
Profile Joined September 2004
Germany1405 Posts
August 17 2024 11:59 GMT
#2
???

User was warned for this post
mada mada dane
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2024-09-02 13:09:12
August 17 2024 12:28 GMT
#3
Dragoons are shit in Starcraft 2. We have proof that they are because we have the Starcraft evo mod where Dragoons get shat on by Roaches, Marauders and Immortals.
aka: KTVindicare the Geeky Bartender
Balnazza
Profile Joined January 2018
Germany1276 Posts
August 17 2024 13:25 GMT
#4
We all know that Dragoons are shite. They were only viable in SC1 because they were so absurdly hard to control and therefore any opponent was immediately intimidated by the Protoss show of skill, nerve and resolve, which made the enemy play worse.
Since they would be super-smooth to control in SC2, that factor is gone.

Source: Dude trust me.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Vision_
Profile Joined September 2018
875 Posts
August 17 2024 13:36 GMT
#5
Between adept and dragoons, i would certainly avoid to buy an adept
kAra
Profile Joined September 2004
Germany1405 Posts
August 18 2024 07:30 GMT
#6
Dragoon in Brood War

Role:
The Dragoon is a versatile ranged unit effective against both air and ground targets. It is commonly used in various strategies, providing strong mid-game support and flexibility in engagements.

Strengths: Dragoons have good range and can kite well against slower units. They are strong against early Terran mech units (like Vultures and Tanks) and are decent against Zerg’s Hydralisks and Mutalisks when microed well.

Implications in StarCraft II:

Comparison to Stalker: In StarCraft II, the Dragoon's role was somewhat replaced by the Stalker. Stalkers are more mobile due to the Blink ability, which allows them to teleport short distances, giving them higher micro potential and allowing them to be used for harassment and tactical engagements.

Potential Impact: If the Dragoon were to be introduced into StarCraft II, it would offer a more durable but less mobile alternative to the Stalker. Dragoons could potentially help Protoss in specific matchups, especially if they were balanced to fill a unique role that current units don't cover. For example, they could be designed to be stronger in straight-up engagements against Terran bio or Zerg ground armies, providing a sturdier mid-game unit than Stalkers or Immortals.

Competitiveness at the Top Level:

Balance Considerations: Introducing the Dragoon into StarCraft II would require significant balance adjustments. The current unit compositions and dynamics are finely tuned, so any new unit would need to be carefully integrated to avoid disrupting the balance.

Meta Impact: If Dragoons were balanced correctly, they could make Protoss more competitive by offering different strategic options. For example, they might provide a more reliable backbone in certain compositions, particularly against Zerg mid-game aggression or Terran mech.

In conclusion, while Dragoons were a key unit for Protoss in Brood War, their introduction into StarCraft II would require thoughtful design to enhance Protoss competitiveness at the top level. It could be a valuable addition if it offers unique benefits that align with current game dynamics.
mada mada dane
Radioteddy
Profile Joined December 2022
13 Posts
August 18 2024 07:53 GMT
#7
On August 18 2024 16:30 kAra wrote:
Dragoon in Brood War

Role:
The Dragoon is a versatile ranged unit effective against both air and ground targets. It is commonly used in various strategies, providing strong mid-game support and flexibility in engagements.

Strengths: Dragoons have good range and can kite well against slower units. They are strong against early Terran mech units (like Vultures and Tanks) and are decent against Zerg’s Hydralisks and Mutalisks when microed well.

Implications in StarCraft II:

Comparison to Stalker: In StarCraft II, the Dragoon's role was somewhat replaced by the Stalker. Stalkers are more mobile due to the Blink ability, which allows them to teleport short distances, giving them higher micro potential and allowing them to be used for harassment and tactical engagements.

Potential Impact: If the Dragoon were to be introduced into StarCraft II, it would offer a more durable but less mobile alternative to the Stalker. Dragoons could potentially help Protoss in specific matchups, especially if they were balanced to fill a unique role that current units don't cover. For example, they could be designed to be stronger in straight-up engagements against Terran bio or Zerg ground armies, providing a sturdier mid-game unit than Stalkers or Immortals.

Competitiveness at the Top Level:

Balance Considerations: Introducing the Dragoon into StarCraft II would require significant balance adjustments. The current unit compositions and dynamics are finely tuned, so any new unit would need to be carefully integrated to avoid disrupting the balance.

Meta Impact: If Dragoons were balanced correctly, they could make Protoss more competitive by offering different strategic options. For example, they might provide a more reliable backbone in certain compositions, particularly against Zerg mid-game aggression or Terran mech.

In conclusion, while Dragoons were a key unit for Protoss in Brood War, their introduction into StarCraft II would require thoughtful design to enhance Protoss competitiveness at the top level. It could be a valuable addition if it offers unique benefits that align with current game dynamics.


Thanks chatGPT -_-
the saddest Maru fan
kAra
Profile Joined September 2004
Germany1405 Posts
August 18 2024 07:55 GMT
#8
its not wrong though.

a quality topic deserves a quality answer
mada mada dane
jodljodl
Profile Joined October 2016
177 Posts
August 18 2024 08:11 GMT
#9
On August 18 2024 16:55 kAra wrote:
its not wrong though.

a quality topic deserves a quality answer


thank you for making me chuckle <3
Kim Doh Woo
ejozl
Profile Joined October 2010
Denmark3486 Posts
August 18 2024 09:50 GMT
#10
That would make herO the Serral of Protoss, so the cabal obviously won't allow it.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2024-08-18 13:12:37
August 18 2024 12:49 GMT
#11
In any case, starcraft 2 has to be patched because of Protoss imbalance at pro level
Balnazza
Profile Joined January 2018
Germany1276 Posts
August 18 2024 13:25 GMT
#12
On August 18 2024 21:49 Vision_ wrote:
In any case, starcraft 2 has to be patched because of Protoss imbalance at pro level


Are you familiar with Marcus Porcius Cato?
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
MJG
Profile Joined May 2018
United Kingdom1444 Posts
Last Edited: 2024-08-18 15:00:51
August 18 2024 14:59 GMT
#13
It's hard to judge balance in the current patch when this is perhaps the most imbalanced map-pool we've ever had outside of early Wings of Liberty.

If we get some normal maps then it might become clearer what could or should be changed.

A map-pool of only Overgrowth (and clones therefore) would do it!



In all seriousness, the answer to Protoss woes isn't making Protoss even more immobile by adding a unit like the Dragoon.
puking up frothing vitriolic sarcastic spittle
WombaT
Profile Blog Joined May 2010
Northern Ireland26489 Posts
August 18 2024 15:23 GMT
#14
Dragoons would just add another unit that has similar characteristics to their existing roster, with the commensurate weaknesses.

Beefy, relatively low DPS units melt to more fragile, but high DPS units as things scale up.

You’ll just end up with a unit that is slightly better at A-moving than stalkers, but has none of the advantages blink gives you. Be it poking and blinking back while retaining them, or aggressively blinking to snipe priority targets.

We’ve known since WoL that outside of wonky scenarios, Protoss is incredibly reliant on AoE to offset that their core units melt late game. Adding another core gateway unit may have some early game utility but it won’t change that fundamental aspect of the matchups, especially TvP

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
875 Posts
August 18 2024 15:58 GMT
#15
On August 18 2024 18:50 ejozl wrote:
That would make herO the Serral of Protoss, so the cabal obviously won't allow it.


4-0 in final, it looks like a humiliation
Slydie
Profile Joined August 2013
1935 Posts
August 18 2024 17:13 GMT
#16
Dragoons are in the game, and I have a lot of fun with them in the campaign.

But what should they bring which protoss does not already have? You would need to make them absurdly OP to make them viable, one-shotting roaches and the HP of Ultras. I don't think anyone wants that.

The core issue with Protoss is Warpgate. As long as it exists, gateway units can't be too strong, as it would break the game. The choice was made, but finding a good place to be at the top level for the race has been tricky. Afaik, their succeses have mostly come of the back of very strong timing attacks.
Buff the siegetank
Maksim2010
Profile Joined July 2019
41 Posts
August 18 2024 17:57 GMT
#17
Maxpax the best protoss is winning online cups he is the only protoss compared to serral,reynor,clem age wise. All other toss are old.
WGT-Baal
Profile Blog Joined June 2008
France3464 Posts
August 18 2024 18:31 GMT
#18
On August 19 2024 00:23 WombaT wrote:
Dragoons would just add another unit that has similar characteristics to their existing roster, with the commensurate weaknesses.

Beefy, relatively low DPS units melt to more fragile, but high DPS units as things scale up.

You’ll just end up with a unit that is slightly better at A-moving than stalkers, but has none of the advantages blink gives you. Be it poking and blinking back while retaining them, or aggressively blinking to snipe priority targets.

We’ve known since WoL that outside of wonky scenarios, Protoss is incredibly reliant on AoE to offset that their core units melt late game. Adding another core gateway unit may have some early game utility but it won’t change that fundamental aspect of the matchups, especially TvP



The wargate mechanics prevents decent all around solid gateway units anyway
Horang2 fan
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2024-08-18 19:26:41
August 18 2024 18:35 GMT
#19
I also think that ultralisk attack radius is too small ( i never thought i would say that...), need a slightly bigger radius with an inner radius for 66% damage for units which are too close from the beast (ultralisk could also get an upgrade for frenzy).

Then with 2 kind of Queens, one sister for injection and the other mutation for tumors, you could add a spell to enhance each zerg units on his best, which could for example, allow mutalisks stronger regeneration, ultralisks could gain a bonus against building, broodlings last longer, etc... This idea could improve Zerg specialized units and ask to players the best use of each units in different scenaris

Then server patch isn t used indeed ? If pros protoss can win tourney with slower fight, then necessarily it shows that stalkers are too much on the edge of the balance and need to be tweaked.
WombaT
Profile Blog Joined May 2010
Northern Ireland26489 Posts
August 18 2024 19:38 GMT
#20
On August 19 2024 03:31 WGT-Baal wrote:
Show nested quote +
On August 19 2024 00:23 WombaT wrote:
Dragoons would just add another unit that has similar characteristics to their existing roster, with the commensurate weaknesses.

Beefy, relatively low DPS units melt to more fragile, but high DPS units as things scale up.

You’ll just end up with a unit that is slightly better at A-moving than stalkers, but has none of the advantages blink gives you. Be it poking and blinking back while retaining them, or aggressively blinking to snipe priority targets.

We’ve known since WoL that outside of wonky scenarios, Protoss is incredibly reliant on AoE to offset that their core units melt late game. Adding another core gateway unit may have some early game utility but it won’t change that fundamental aspect of the matchups, especially TvP



The wargate mechanics prevents decent all around solid gateway units anyway

Yeah this is absolutely at the core of it!

I do genuinely think SC2 is miraculously well balanced considering warpgate exists. I think it’s a poor fundamental design decision absolutely, but within that giant constraint the balance is remarkable, albeit imperfect.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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