• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:39
CET 07:39
KST 15:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1547 users

Dragoon in SC2

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Vision_
Profile Joined September 2018
870 Posts
August 17 2024 11:36 GMT
#1
Hello,

Protoss representation in tourney have been a hot topic since the last years, do you think that dragoon could help Protoss in being more competitive at top level ?
kAra
Profile Joined September 2004
Germany1391 Posts
August 17 2024 11:59 GMT
#2
???

User was warned for this post
mada mada dane
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
Last Edited: 2024-09-02 13:09:12
August 17 2024 12:28 GMT
#3
Dragoons are shit in Starcraft 2. We have proof that they are because we have the Starcraft evo mod where Dragoons get shat on by Roaches, Marauders and Immortals.
aka: KTVindicare the Geeky Bartender
Balnazza
Profile Joined January 2018
Germany1247 Posts
August 17 2024 13:25 GMT
#4
We all know that Dragoons are shite. They were only viable in SC1 because they were so absurdly hard to control and therefore any opponent was immediately intimidated by the Protoss show of skill, nerve and resolve, which made the enemy play worse.
Since they would be super-smooth to control in SC2, that factor is gone.

Source: Dude trust me.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Vision_
Profile Joined September 2018
870 Posts
August 17 2024 13:36 GMT
#5
Between adept and dragoons, i would certainly avoid to buy an adept
kAra
Profile Joined September 2004
Germany1391 Posts
August 18 2024 07:30 GMT
#6
Dragoon in Brood War

Role:
The Dragoon is a versatile ranged unit effective against both air and ground targets. It is commonly used in various strategies, providing strong mid-game support and flexibility in engagements.

Strengths: Dragoons have good range and can kite well against slower units. They are strong against early Terran mech units (like Vultures and Tanks) and are decent against Zerg’s Hydralisks and Mutalisks when microed well.

Implications in StarCraft II:

Comparison to Stalker: In StarCraft II, the Dragoon's role was somewhat replaced by the Stalker. Stalkers are more mobile due to the Blink ability, which allows them to teleport short distances, giving them higher micro potential and allowing them to be used for harassment and tactical engagements.

Potential Impact: If the Dragoon were to be introduced into StarCraft II, it would offer a more durable but less mobile alternative to the Stalker. Dragoons could potentially help Protoss in specific matchups, especially if they were balanced to fill a unique role that current units don't cover. For example, they could be designed to be stronger in straight-up engagements against Terran bio or Zerg ground armies, providing a sturdier mid-game unit than Stalkers or Immortals.

Competitiveness at the Top Level:

Balance Considerations: Introducing the Dragoon into StarCraft II would require significant balance adjustments. The current unit compositions and dynamics are finely tuned, so any new unit would need to be carefully integrated to avoid disrupting the balance.

Meta Impact: If Dragoons were balanced correctly, they could make Protoss more competitive by offering different strategic options. For example, they might provide a more reliable backbone in certain compositions, particularly against Zerg mid-game aggression or Terran mech.

In conclusion, while Dragoons were a key unit for Protoss in Brood War, their introduction into StarCraft II would require thoughtful design to enhance Protoss competitiveness at the top level. It could be a valuable addition if it offers unique benefits that align with current game dynamics.
mada mada dane
Radioteddy
Profile Joined December 2022
13 Posts
August 18 2024 07:53 GMT
#7
On August 18 2024 16:30 kAra wrote:
Dragoon in Brood War

Role:
The Dragoon is a versatile ranged unit effective against both air and ground targets. It is commonly used in various strategies, providing strong mid-game support and flexibility in engagements.

Strengths: Dragoons have good range and can kite well against slower units. They are strong against early Terran mech units (like Vultures and Tanks) and are decent against Zerg’s Hydralisks and Mutalisks when microed well.

Implications in StarCraft II:

Comparison to Stalker: In StarCraft II, the Dragoon's role was somewhat replaced by the Stalker. Stalkers are more mobile due to the Blink ability, which allows them to teleport short distances, giving them higher micro potential and allowing them to be used for harassment and tactical engagements.

Potential Impact: If the Dragoon were to be introduced into StarCraft II, it would offer a more durable but less mobile alternative to the Stalker. Dragoons could potentially help Protoss in specific matchups, especially if they were balanced to fill a unique role that current units don't cover. For example, they could be designed to be stronger in straight-up engagements against Terran bio or Zerg ground armies, providing a sturdier mid-game unit than Stalkers or Immortals.

Competitiveness at the Top Level:

Balance Considerations: Introducing the Dragoon into StarCraft II would require significant balance adjustments. The current unit compositions and dynamics are finely tuned, so any new unit would need to be carefully integrated to avoid disrupting the balance.

Meta Impact: If Dragoons were balanced correctly, they could make Protoss more competitive by offering different strategic options. For example, they might provide a more reliable backbone in certain compositions, particularly against Zerg mid-game aggression or Terran mech.

In conclusion, while Dragoons were a key unit for Protoss in Brood War, their introduction into StarCraft II would require thoughtful design to enhance Protoss competitiveness at the top level. It could be a valuable addition if it offers unique benefits that align with current game dynamics.


Thanks chatGPT -_-
the saddest Maru fan
kAra
Profile Joined September 2004
Germany1391 Posts
August 18 2024 07:55 GMT
#8
its not wrong though.

a quality topic deserves a quality answer
mada mada dane
jodljodl
Profile Joined October 2016
175 Posts
August 18 2024 08:11 GMT
#9
On August 18 2024 16:55 kAra wrote:
its not wrong though.

a quality topic deserves a quality answer


thank you for making me chuckle <3
Kim Doh Woo
ejozl
Profile Joined October 2010
Denmark3463 Posts
August 18 2024 09:50 GMT
#10
That would make herO the Serral of Protoss, so the cabal obviously won't allow it.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-08-18 13:12:37
August 18 2024 12:49 GMT
#11
In any case, starcraft 2 has to be patched because of Protoss imbalance at pro level
Balnazza
Profile Joined January 2018
Germany1247 Posts
August 18 2024 13:25 GMT
#12
On August 18 2024 21:49 Vision_ wrote:
In any case, starcraft 2 has to be patched because of Protoss imbalance at pro level


Are you familiar with Marcus Porcius Cato?
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
MJG
Profile Joined May 2018
United Kingdom1373 Posts
Last Edited: 2024-08-18 15:00:51
August 18 2024 14:59 GMT
#13
It's hard to judge balance in the current patch when this is perhaps the most imbalanced map-pool we've ever had outside of early Wings of Liberty.

If we get some normal maps then it might become clearer what could or should be changed.

A map-pool of only Overgrowth (and clones therefore) would do it!



In all seriousness, the answer to Protoss woes isn't making Protoss even more immobile by adding a unit like the Dragoon.
puking up frothing vitriolic sarcastic spittle
WombaT
Profile Blog Joined May 2010
Northern Ireland26223 Posts
August 18 2024 15:23 GMT
#14
Dragoons would just add another unit that has similar characteristics to their existing roster, with the commensurate weaknesses.

Beefy, relatively low DPS units melt to more fragile, but high DPS units as things scale up.

You’ll just end up with a unit that is slightly better at A-moving than stalkers, but has none of the advantages blink gives you. Be it poking and blinking back while retaining them, or aggressively blinking to snipe priority targets.

We’ve known since WoL that outside of wonky scenarios, Protoss is incredibly reliant on AoE to offset that their core units melt late game. Adding another core gateway unit may have some early game utility but it won’t change that fundamental aspect of the matchups, especially TvP

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
870 Posts
August 18 2024 15:58 GMT
#15
On August 18 2024 18:50 ejozl wrote:
That would make herO the Serral of Protoss, so the cabal obviously won't allow it.


4-0 in final, it looks like a humiliation
Slydie
Profile Joined August 2013
1927 Posts
August 18 2024 17:13 GMT
#16
Dragoons are in the game, and I have a lot of fun with them in the campaign.

But what should they bring which protoss does not already have? You would need to make them absurdly OP to make them viable, one-shotting roaches and the HP of Ultras. I don't think anyone wants that.

The core issue with Protoss is Warpgate. As long as it exists, gateway units can't be too strong, as it would break the game. The choice was made, but finding a good place to be at the top level for the race has been tricky. Afaik, their succeses have mostly come of the back of very strong timing attacks.
Buff the siegetank
Maksim2010
Profile Joined July 2019
40 Posts
August 18 2024 17:57 GMT
#17
Maxpax the best protoss is winning online cups he is the only protoss compared to serral,reynor,clem age wise. All other toss are old.
WGT-Baal
Profile Blog Joined June 2008
France3422 Posts
August 18 2024 18:31 GMT
#18
On August 19 2024 00:23 WombaT wrote:
Dragoons would just add another unit that has similar characteristics to their existing roster, with the commensurate weaknesses.

Beefy, relatively low DPS units melt to more fragile, but high DPS units as things scale up.

You’ll just end up with a unit that is slightly better at A-moving than stalkers, but has none of the advantages blink gives you. Be it poking and blinking back while retaining them, or aggressively blinking to snipe priority targets.

We’ve known since WoL that outside of wonky scenarios, Protoss is incredibly reliant on AoE to offset that their core units melt late game. Adding another core gateway unit may have some early game utility but it won’t change that fundamental aspect of the matchups, especially TvP



The wargate mechanics prevents decent all around solid gateway units anyway
Horang2 fan
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-08-18 19:26:41
August 18 2024 18:35 GMT
#19
I also think that ultralisk attack radius is too small ( i never thought i would say that...), need a slightly bigger radius with an inner radius for 66% damage for units which are too close from the beast (ultralisk could also get an upgrade for frenzy).

Then with 2 kind of Queens, one sister for injection and the other mutation for tumors, you could add a spell to enhance each zerg units on his best, which could for example, allow mutalisks stronger regeneration, ultralisks could gain a bonus against building, broodlings last longer, etc... This idea could improve Zerg specialized units and ask to players the best use of each units in different scenaris

Then server patch isn t used indeed ? If pros protoss can win tourney with slower fight, then necessarily it shows that stalkers are too much on the edge of the balance and need to be tweaked.
WombaT
Profile Blog Joined May 2010
Northern Ireland26223 Posts
August 18 2024 19:38 GMT
#20
On August 19 2024 03:31 WGT-Baal wrote:
Show nested quote +
On August 19 2024 00:23 WombaT wrote:
Dragoons would just add another unit that has similar characteristics to their existing roster, with the commensurate weaknesses.

Beefy, relatively low DPS units melt to more fragile, but high DPS units as things scale up.

You’ll just end up with a unit that is slightly better at A-moving than stalkers, but has none of the advantages blink gives you. Be it poking and blinking back while retaining them, or aggressively blinking to snipe priority targets.

We’ve known since WoL that outside of wonky scenarios, Protoss is incredibly reliant on AoE to offset that their core units melt late game. Adding another core gateway unit may have some early game utility but it won’t change that fundamental aspect of the matchups, especially TvP



The wargate mechanics prevents decent all around solid gateway units anyway

Yeah this is absolutely at the core of it!

I do genuinely think SC2 is miraculously well balanced considering warpgate exists. I think it’s a poor fundamental design decision absolutely, but within that giant constraint the balance is remarkable, albeit imperfect.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft673
Nina 127
StarCraft: Brood War
Shuttle 514
Leta 214
Mong 40
Noble 23
JulyZerg 11
Sea 0
Dota 2
NeuroSwarm79
LuMiX1
League of Legends
JimRising 616
Heroes of the Storm
Khaldor143
Other Games
summit1g10417
Mew2King91
RuFF_SC291
Models4
Organizations
Other Games
gamesdonequick800
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH252
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1703
Upcoming Events
Sparkling Tuna Cup
3h 21m
Ladder Legends
10h 21m
BSL 21
13h 21m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 2h
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.