And here is another video going over the game more in-depth.
[A] Pure CTF
Forum Index > SC2 Maps & Custom Games |
GameHeart
286 Posts
And here is another video going over the game more in-depth. | ||
TheFish7
United States2824 Posts
| ||
yakitate304
United States655 Posts
The controls are incredibly simple to learn. -Right click moves your guy -Left click shoots your rockets. These can collide with other rockets, which negates both. One hit kills you. -Q is Force Field, which blocks rockets and players alike. -W is Blink, which you can do every 9 seconds. Use this to cover ground more quickly, dodge enemy fire, or surprise enemies to shoot them from a different angle. -E is Grenade, which launches an arcing explosive that can go over Force Fields and over walls. The splash radius is not too big, but will also kill you in one hit if you are touched by it. -R is Drop Flag. When you have the Flag, you move at half speed and can't use any abilities other than moving. Dropping the flag is key if you are being chased, as it becomes incredibly difficult to dodge the constant barrage of rockets they will be shooting at you. Drop the flag, dispose of your enemy, and then grab it again and make for your base. It's simple to pick up and play, but there is a ton of control involved. I have had some pretty interesting duels with people, although not quite as good as the one in the OP. | ||
Aircooled
United States79 Posts
| ||
GizmoPT
Portugal3040 Posts
| ||
yakitate304
United States655 Posts
On February 05 2014 12:03 GizmoPT wrote: i like the looks and all but to be honest the gameplay feels a bit like a spam fest you just spray and pray and kinda weird didnt enjoy it much :\ but i think it got potential Spray and pray is pretty easily dealt with with force fields, grenades (since someone spamming rockets can't move) and movement. I find that against good opponents, I am more likely to get kills when I fire less rather than firing more. | ||
GameHeart
286 Posts
| ||
Skyblueone
Belgium155 Posts
| ||
Agh
United States891 Posts
1. Camera zoomed too far out 2. Shots travel too far (Shorten their length) 2. Make Grenades more visible 3. Map Length shortened slightly. | ||
itsJames
France23 Posts
On February 05 2014 23:31 Skyblueone wrote: I have an azerty keyboard so the keys for the casts are spread out, is there a way to fix it? I'm on windows 8. You can switch from azerty to qwerty with Alt + Maj.. This game is really good, fun to play, easy to learn. Exactly what Starcraft needed. | ||
GameHeart
286 Posts
| ||
Bswhunter
Australia954 Posts
Did you ever play elimination tourney in Wc3? I think you should play a couple games of that, it had some pretty cool ideas (It did go overboard with customization thou) | ||
yakitate304
United States655 Posts
| ||
Xapti
Canada2473 Posts
The only way I'm aware of to do it without using click/target selection would be to use mouse tracking which as far as I know is just extremely laggy under SC2's engine. | ||
GameHeart
286 Posts
| ||
moskonia
Israel1448 Posts
| ||
TheFish7
United States2824 Posts
On February 06 2014 16:06 Xapti wrote: Does the control scheme require you to select a target (click) for abilities (aside from rocket launch)? That's one of the the more/most annoying issue I've had with making games in SC2 editor. The only way I'm aware of to do it without using click/target selection would be to use mouse tracking which as far as I know is just extremely laggy under SC2's engine. You *could* use a trigger that gets the unit's facing angle, problem is the forcefield or whatever would always be created at a set distance from the casting unit. | ||
GTPGlitch
5061 Posts
I don't know if it's a problem for 2v2 specifically or just having even skill level, but we had a lot of ties->sudden death (really embarrassing when you kill your teammate in SD with friendly fire btw ^^;; ). But yeah, hella fun with blink+nades+ff! Also really like that the map is kinda big - felt weird at first but it was really nice that you needed to either have a solid plan or repeatedly outperform the other team to get to their flag, since one death wasn't enough to get you to their flag... Thanks for the awesome game =D | ||
GameHeart
286 Posts
On February 07 2014 01:58 moskonia wrote: This game is really good, loving it in the 2 games I've played, but when someone leaves they still count, so it can be uneven teams in case some leaves, which is no fun, you should make it recognize when someone leaves so that it is like originally it was 2v3, 3v4, etc. I am working on this. This and an AFK detection system are top priority for Pure CTF at the moment. | ||
hvylobster
United States23 Posts
| ||
| ||