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Firing at building before dark swarm - damage bug?

Forum Index > Brood War Strategy
Post a Reply
Artas1984
Profile Joined August 2018
140 Posts
Last Edited: 2024-09-27 19:45:31
September 27 2024 19:42 GMT
#1
I've noticed this many times, but never figured out how is this working or why is this working, so i always thought this to be another bug.

I was watching SSL1, Ro16, Hero vs.Barracks. There was a moment when Barracks got a group of marines on the high ground and started shooting Hero's Evolution Chamber (picture below). Hero reacted by casting a dark swarm on that building covering it fully, yet that did not help as the ranged damage continued to apply until the Evolution Chamber was destroyed. SC has many bugs, some of which actually make the game more balanced in my opinion, but this definitely ain't one of them. Why is this happening? Is this really the case of ''shoot first'' and don't worry about ''dark swarm''? I have only noticed this phenomena on buildings, not units, but i might be wrong - correct me if. If zerg knows about this bug, why even bother casting a dark swarm on a structure that is doomed to splash and instead cast a spell elsewhere?

Can someone extrapolate on this matter?

[image loading]
Li_Xin
Profile Joined January 2018
51 Posts
September 28 2024 04:19 GMT
#2
Dark Swarm doesn't work on buildings.
qet
Profile Joined May 2007
Australia245 Posts
September 28 2024 09:32 GMT
#3
(Wiki)Dark Swarm
"Swarm will only protect units. Buildings in the cloud remain vulnerable to attacks by ranged weapons."

http://classic.battle.net/scc/zerg/units/defiler.shtml
"Dark Swarm is created from a countless number of smaller creatures that typically cover the Defiler. The Defiler has the natural ability to launch these creatures to a projected position, creating a thick cloud of living insects that prevent any units outside from accurately targeting any units within the cloud. "

"One thing to note is that Dark Swarm does not affect buildings in any way or form. Should they be covered in a Dark Swarm, they will NOT be protected from ranged attack either from units inside or outside the cloud, they will take damage as normal. "
Artas1984
Profile Joined August 2018
140 Posts
Last Edited: 2024-09-28 12:11:25
September 28 2024 12:07 GMT
#4
On September 28 2024 18:32 qet wrote:
"One thing to note is that Dark Swarm does not affect buildings in any way or form.


And yet i've seen zerg countless times casting it on buildings - where there would be no units to cast on. I guess no one will bother to explain this behavior.

On a side note, i am TOTALLY STUNNED to find out about this BASIC dark swarm feature having constantly watched all the ASL's, KSLs, many of KCMs and Ultimate Battles since the beginning, always thinking that this was a dark swarm bug, not a dark swarm property. Sure, i have not played the game myself for like 15 years now, but that had to be the biggest WTF i have read...
Navane
Profile Blog Joined February 2007
Netherlands2751 Posts
September 28 2024 20:57 GMT
#5
In this particular game I believe he puts (or tries to put) a lurker under that swarm.
WGT-Baal
Profile Blog Joined June 2008
France3474 Posts
September 30 2024 00:20 GMT
#6
On September 28 2024 21:07 Artas1984 wrote:
Show nested quote +
On September 28 2024 18:32 qet wrote:
"One thing to note is that Dark Swarm does not affect buildings in any way or form.


And yet i've seen zerg countless times casting it on buildings - where there would be no units to cast on. I guess no one will bother to explain this behavior.

On a side note, i am TOTALLY STUNNED to find out about this BASIC dark swarm feature having constantly watched all the ASL's, KSLs, many of KCMs and Ultimate Battles since the beginning, always thinking that this was a dark swarm bug, not a dark swarm property. Sure, i have not played the game myself for like 15 years now, but that had to be the biggest WTF i have read...


Most ASL DS on buildings (hatcheries mostly) is to save the drones or protect a defiler about to pop, or a lurk. Alternatively it s in the main where the bio being droppes is/will be to set up a fight a bit before Z units come in. I don't think i ve ever seen a DS on a building with nothing else nearby.

It s pretty common knowledge that DS only works on units. It would be beyond OP otherwise
Horang2 fan
Piste
Profile Blog Joined July 2006
6183 Posts
October 01 2024 05:10 GMT
#7
Imagine trying to bust sunkens if dark swam worked on buildings :D
Nirli
Profile Joined February 2023
Bulgaria381 Posts
October 03 2024 05:43 GMT
#8
Zesagi, I'm telling you.
Also, this thread aged like the goop in a spawning pool.
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