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Micro map for testing

Forum Index > BW General
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1 2 3 Next All
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
Last Edited: 2021-11-08 17:59:30
September 25 2021 18:18 GMT
#1
Hi gyus,

NEWS!!!

Please visit this post: https://tl.net/forum/brood-war/578538-micro-map-for-testing?page=3#51

NEWS!!!

i made micro 1 player map (it's vs PC controlled scripted situations), which needs to be tested. It's fully playable and i welcome any hints to change some parts, ballance tips and/or tips for new trials to be added into this map.

You can see changelog and download last version of this map here:

https://docs.google.com/document/d/1YzduUP5yg7YLCpvt7PLpOTznilqwFRgZVv474Xhyqu0/edit?usp=sharing

Enjoy and every feedback is welcome
All creatures from my hell are going for You!
sas.Sziky
Profile Joined October 2011
Hungary328 Posts
September 25 2021 20:06 GMT
#2
hio i test for zerg and i like it. Only problem few level hehe :D But great works thank you man have u discord ?
kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2021-09-25 20:41:33
September 25 2021 20:13 GMT
#3
Thanks for the map, I just tested and enjoyed it. Overall it was way too easy for me, hence I would increase the difficulty of most levels.

Terran levels were mostly too basic / obvious. Some suggestions:

- rather than 1 marine vs zealot do 3 marine vs 2-3 zealots and add a setup depot - barrack - depot (in vertical)
- valkirie vs muta / scourge would be nice for valkirie micro
- marine medic attacking up the ramp vs lurker would be nice (2 lurker vs 8 marine 2 medic or sth like this)
- goliath / tank vs sunkens / lurkers -> remove lurkers and add more units on the wave, mb some muta ling or so, also way more realistic
- for tank vs tank & turrets give scan not dropship -> its much harder to do with scan as you have to measure the distance by heart rather than constant vision, also with limited scans and timer
- more "big attack" levels with more spells and less time to setup, add vessle with EMP / matrix etc.
- vulture vs zealot -> make vulture die on 1 hit, mb also make vs zergling (vs zealot it is super easy)

For zerg:

- add more cannons in hydra vs canon (+1 cannon at least)
- mb some swarm levels, these are always nice
- +1 zealot in hydra vs zealot for sure
- more SCVs need to be killed with muta or make "kill whole base" incl turrets, some marines, vessel with irradiate (for splitting) etc. Killing SCVs is very easy
- cloning of queens would be nice, but would be better if more time pressure or smaller distance to tanks, so you have to clone queens on keyboard (as now distance is big so you can clone by shift)

For protoss:

- reaver vs goon - more goons I guess?
- goon vs zealot - no need for battery and make goons die on 1 hit?
- shuttle vs tank super easy - just take all dropship and drop, should be more tricky
- photo cannon vs probe is nice - would be great for similar for zerg, also use more tricky mineral lines and less space to move drone through mineral
- goon vs tank / marine / vult is really nice
- goon vs bunker

Overall 9/10 micro map, I really liked it.
https://www.twitch.tv/kogetbw
Optimate
Profile Joined August 2020
249 Posts
September 25 2021 21:43 GMT
#4
I also really enjoyed the map. It has a lot of potential. Keep making more rounds please.
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
September 26 2021 06:31 GMT
#5
Hello guys. THANKS FOR RESPONSES! Alot!

I will try to go thru every response and answer any questions and comment hints.

So:

Sziky: Sadly map engine (i mean limited amount - 256 - of usable locations during map creation) do not allow me to do much more trials. Some trials do not need much of them, but some of them do. Only solution would be to make separate map for each race but i think it's better this way - all races on one map...?

Discord: aP-Evilbringer#2969 (i am not here on daily basis, so be patient please )

-----

KogeT: I made this map for humans, not for you (joking :D ) MAYBE there can be solution for "too easy" map in creating another switch, where you can choose difficulty...? It will make my life of map creator extremely hard, but it's not bad idea i think...? Another issue on this is testing - me, as not so good player, can see some levels almost impossible if i make them harder, but for you they will be still easy. But i will think about that.

Your ideas on new/change tasks are good - will go thru them as well. Only undoable tasks are with lurkers... Sadly - pc is not able to keep lurkers burrowed. Immediatelly when you leave range of lurkers, they unburrow. It's the same with HOLD POSITION issue. I can setup hold position in map editor, but they will not attack at all, even on melee range (tried to make 1 hold position zealot behind minerals and you have 2-3 lings to kill im without loosing ling, but when zealot had not hold position, he was running all over the place, and when he had hold, he was just watching, how he get killed - dumb AI).

Rest of ideas can be used via difficulty change, as i said earlier. I would like to keep this map playable even for lower ranked players. Well... it will take some time now, because it's not only about difficulty changer, but about rewrite all tasks in game one by one, but i think it can improve this map, so thank you for idea

-------

Optimate: You are 100% welcome, but as i said earlier - adding more rounds is very problematic due limited usable locations in map editor. 256 is sacred number here in staredit / BW.
All creatures from my hell are going for You!
kogeT
Profile Joined September 2013
Poland2041 Posts
September 26 2021 11:13 GMT
#6
Cant you reuse same locations for spawning units in different rounds?
https://www.twitch.tv/kogetbw
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
Last Edited: 2021-09-26 11:35:46
September 26 2021 11:33 GMT
#7
KogeT: It's little bit more complicated. I can use them, but then i must use same location for this trial too. And there are not so many location usable for different tasks (i am using for some different zerg trials same location if i am not mistaken). Sadly - it is not only about locations, but about triggers too - again - just 256 of them. Triggers are conditions, when something should happen. In very early versions of the map, there was much easier to restart round, choose race etc... But i needed to reduce triggers count and loc count to make map even possible...

Or i can move location somewhere else during another round ofc, but i must move it to some location again - so its 1:1 - not worth at all - it would just enlarge amount of triggers, but will not make locations count lower - it will make this count higher - paradox.

Bad thing is, i already few times reduced location/triggers count by reworking rounds, because i was out of them in about half of trials before... 256 is really not so big number, sadly. Old game and Blizzard didnt made any change during remaster into this.


edit: Currently working on Normal/Hard switch. It will take some time to make task hard enough for you :D
All creatures from my hell are going for You!
sas.Sziky
Profile Joined October 2011
Hungary328 Posts
September 26 2021 11:46 GMT
#8
im added u on discrod i think make separately Zerg, Terran, Protoss Micro map? so there will be no problem maybe '' 256''? and i hope can u add more wave level(here are some ideas, and i can test for sure ).
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
September 26 2021 12:17 GMT
#9
Sziky: Thanks alot. Discord accepted. Now working on difficulty enhancement (harder version of the current trials - there will be switch normal/hard). I think it will be maybe last huge change in current map and then i will make different maps for each race. It will save locations and triggers from race switcher (it need surprisingly alot locations and triggers to be functional) for trials itself. But it is future plan. Now i concern on this map to be as good as possible.

Btw. I still can add some trials here. Maybe 3-5 for each race should be in range of limits of the BW. It depends on how complicated these trials would be.
All creatures from my hell are going for You!
Optimate
Profile Joined August 2020
249 Posts
September 27 2021 05:05 GMT
#10
If you ran out of locations maybe the sequel is to make another map.
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
September 28 2021 07:35 GMT
#11
New version of map ready for download. Changelog and download can be found in link in my first post. Let me know about any suggestions, tips or bugs please. Please - keep in mind, that Hard version is in very early stage of progress, so some trials can be too easy or impossible. This is why i need testing if they can be considered as HARD, or if they need some changes.
All creatures from my hell are going for You!
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
Last Edited: 2021-09-28 16:23:40
September 28 2021 16:21 GMT
#12
--- Nuked ---
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
Last Edited: 2021-09-28 17:23:25
September 28 2021 16:36 GMT
#13
Jumperer: Thanks for testing it Just watching your stream - Hard version of Protoss is not yet implemented, that's why it didnt started - it's in changelog I think i will make some message in game that T and P is not in Hard ver yet. So it wasnt bug at all. Now continuing to see how you did

Edit: When you tried map second time and tried zerg, youa ccidentally switched to HARD version, that's why it was so hard :D And good point was, that i should write message about ling in corner to stack mutas.

Edit 2: And i am not sure, if you have last version of map - this bug with round 4 restarting bug was fixed in newest version (changelog)
All creatures from my hell are going for You!
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
September 29 2021 05:06 GMT
#14
--- Nuked ---
Dada_
Profile Joined November 2009
Netherlands26 Posts
September 30 2021 15:30 GMT
#15
Really nice work! I'm a new player so it's still pretty hard for me, I keep getting busted by that last wave of Scourge.

By the way, the text in the map intro says it's version 1.0.0 but in the document it says it should be 1.1.0 already?
Zeeeeeeeeeeeeeeeeeeeeerglings
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
September 30 2021 15:35 GMT
#16
Dada_: Good point I will try not to forget about changing this version text in game too - i just forget about that one this time

Happy to hear you like the map!
All creatures from my hell are going for You!
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
October 01 2021 12:47 GMT
#17
the map is great! Outstanding work
Horang2 fan
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
October 01 2021 13:32 GMT
#18
On October 01 2021 21:47 WGT-Baal wrote:
the map is great! Outstanding work


You don't know, how much this possitive feedback (as well as any feedback ofc) encourages me to continue in develepment of this map Thank you!
All creatures from my hell are going for You!
Optimate
Profile Joined August 2020
249 Posts
October 01 2021 22:30 GMT
#19
Are you going to add more rounds?
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
Last Edited: 2021-10-02 11:06:39
October 02 2021 11:02 GMT
#20
Optimate: Yes. Working on new rounds. Soon will be released next version with some new Protoss hard trials.

Edit: As far as i am using same locations and almost same triggers (there is paradox - almost all hard trials combined cost me only 1 trigger more than i had before hard switch) i can add hard version, or even some extreme in future etc... or some extreme easy. Well - triggers will be very messy then, but it will not be impossible. Adding whole new location for trial, whole new triggers etc cost me the most sources.
All creatures from my hell are going for You!
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