• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:25
CEST 19:25
KST 02:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1487 users

Micro map for testing - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 All
kogeT
Profile Joined September 2013
Poland2042 Posts
October 12 2021 08:28 GMT
#41
On October 11 2021 23:03 Evilbringer wrote:
Btw. kogeT - i wasnt able to finish mutas vs mutas+scourges in hard mode too. Waiting, if someone will be able to and if not, i will make it slightly easier. And yes - i made AI units slightly more inteligent (to not be able to drag them out of combat by just one unit), so maybe it can be this...


I've won it 3 / 5 times yesterday for a warm up, its fine.
https://www.twitch.tv/kogetbw
kogeT
Profile Joined September 2013
Poland2042 Posts
October 17 2021 18:59 GMT
#42
I've recorded zerg hard for reference.

https://www.twitch.tv/kogetbw
Bonyth
Profile Joined August 2010
Poland598 Posts
October 17 2021 21:56 GMT
#43
On October 12 2021 02:30 Evilbringer wrote:
New version ready to download and test. Whole Protoss Hard mode is done, so it is ready to try.

Btw - trial 6 in hard mode for Z will be reworked in future - have few ideas what change it for.

Enjoy and please see changelog what is new here in this version to test.

Thanks!


Finished the protoss part. Had to struggle with the guardian level a bit as goons are not exactly as obedient as goliaths. Pleasent experiance overall.
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
October 18 2021 12:02 GMT
#44
kogeT - Thank you alot! I will watch video later and i believe it will help me. Exactly this can help me improve map the most.

Bonyth: I thought, that trial with 2 goons vs Guardian is impossible, but i see, that everything is impossible only until someone make it So i think, i can keep this trial in map as real challenge.
All creatures from my hell are going for You!
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
October 18 2021 12:24 GMT
#45
kogeT - i have been watching video right now. I have seen few things.

1st: Struggling with drones vs Zealot+Probe... Hm. Strange to me. I made this trial myself and i succeed in maybe 50-60%....

2nd: Most difficult trial (from my point of view - 1 mutalisk vs 2 scourges - you made so flawlessly. Great job man!

3rd: Hydras vs Cannons - you are first i have seen who made this one - great job again!

4th: Ling + Lurkers attack to bunkers - this really need to be reworked. Its... not good trial at all.

5th: Last trial - dont know what happened during first try (maybe it was because you killed tanks exactly when countdown hit zero - it was considered as not failed but as not succeeded as well). But you next tries on this trial were failed because you run out of time. There is very short time limit for this trial. Sadly, i cannot move countdown timer into some more visible position on screen, or change it into more visible collor in editor. More players have issues to see timer is running in some trials and then reporting bug about failed attempt and they don't know why. Only thing i can do is write about running timer in trial description, which i did.
All creatures from my hell are going for You!
jovoktom
Profile Joined January 2006
Hungary13 Posts
October 18 2021 13:35 GMT
#46
@Evilbringer
Can you give me some explanation please? First terran mission, it seems like i have bigger range and sight for my tanks than the enemy siege tanks. I just put my tanks to siege mode when I see them, and they cant shoot back. I dont get any damage through the mission. Is it some bug or a starcraft feature I dont know about ?
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
October 18 2021 14:14 GMT
#47
On October 18 2021 22:35 jovoktom wrote:
@Evilbringer
Can you give me some explanation please? First terran mission, it seems like i have bigger range and sight for my tanks than the enemy siege tanks. I just put my tanks to siege mode when I see them, and they cant shoot back. I dont get any damage through the mission. Is it some bug or a starcraft feature I dont know about ?



Good perception man! I cannot give you explanation, but i experienced same thing on this map - just didnt said anything to not make this trial too easy for everyone reading this thread Never seen this in real game and do not really know why is that. I always thought, that when tank fire, he shows himself and can be targeted by enemy tanks. It seems, that it's not always a rule.
All creatures from my hell are going for You!
kogeT
Profile Joined September 2013
Poland2042 Posts
October 18 2021 17:44 GMT
#48
Attacking from top left position tanks see more than from bottom right, welcome to starcraft.

As for drone vs zealot/probe I could also just attack move all and pull back as I would do in the "normal version", but maybe I tried too hard. ;-)

Muta vs 2 scourge I win 90% of time now after some practice. o_O
https://www.twitch.tv/kogetbw
jovoktom
Profile Joined January 2006
Hungary13 Posts
Last Edited: 2021-10-18 18:09:00
October 18 2021 18:05 GMT
#49
On October 19 2021 02:44 kogeT wrote:
Attacking from top left position tanks see more than from bottom right, welcome to starcraft.

Wow, ty for the information. Does it have effect on range as well?
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
October 18 2021 19:17 GMT
#50
On October 19 2021 03:05 jovoktom wrote:
Show nested quote +
On October 19 2021 02:44 kogeT wrote:
Attacking from top left position tanks see more than from bottom right, welcome to starcraft.

Wow, ty for the information. Does it have effect on range as well?



You know = it is all about one thing = SC:BW is old game. Back in release date in 1998, there was very difficult to make well shaped circle (for range, vision etc). It's the reason, why for example green circle, which shows, which unit you have selected, is not circle, but alot small squares side by side in some circle-like shape. And same thing is there in case of range. Everyone experienced situation, where you have unit with higher range than target, but you simply cannot attack that target without get damaged too (ehm - Dragoons, but in their case it is about poor AI of Goons too). Thats why sometime for example cannons attack in insane range (hello Hydras) and other time you cannot believe, that this cannon is still not shooting. Even large circles (like attack range) are not circle shaped, but more like circle/square/oval shaped.
All creatures from my hell are going for You!
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
Last Edited: 2021-11-08 18:35:27
November 08 2021 17:51 GMT
#51
For those, who are still interested about this map - there are some big news:

1: At first - bad news - I stopped any progress on this current map - every, even smallest change in any trial became too difficult to make. It is because at first i didnt even thought it will be so huge code and so big amount of triggers etc in this map. So i wasn't prepared at the begining and it became very problematic when map became more and more complex according to your tips.

2: Good news now - i start working on very new map (or set of maps), where i will be better prepared to make future changes from begining.

3: I started to make map for Terrans. Yes - every map will be for different race - it will give me much more options to make more trials and more complex ones.

4: You can try very very very early demo version of new map by downloading it here: https://cdn.discordapp.com/attachments/755697356221055019/907337460294500382/Terran_multimicromaster_-_solo.scm

5: You can see, if you will try this demo, that i have a plan to add mode for 2 players - don't know if it will be even possible, but i will try. Still working mainly on solo game, so 2 players mode is not yet implemented at all. But you can try first two trials on both easy and hard mode and you can switch between these 2 trials as you wish.

6: You cannot change difficulty after you choose it - don't know if i will implement this feature in future - don't think it was used anyway in previous versions at all. Better players selected hard mode and never selected normal mode, weaker ones selected normal mode and that was it. But if you think it will be good idea to let player choose difficulty during playing, let me know.

7: Enjoy - and feel free to add some tips for trials here!
All creatures from my hell are going for You!
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2021-11-09 09:50:08
November 09 2021 09:50 GMT
#52
Cool, look forward to further development. :-)
https://www.twitch.tv/kogetbw
pood
Profile Joined July 2020
7 Posts
November 09 2021 10:51 GMT
#53
@Evilbringer, have you considered using LangUMS or SCUMSLang for triggers?
It seems like it could really simplify the development of complex triggers especially if you have a little bit of programming background.
Evilbringer
Profile Joined April 2010
Czech Republic84 Posts
December 01 2021 18:15 GMT
#54
Hello all!

There is pre-release version with just 3 trials (easy and hard mode). Developement is going VERY slowly, because when i try to make more complex trials, i always engage limits of SC:BW

For example - there is big (bigger than you think) difference between commands ATTACK and PATROL when used by map trigger for CPU controlled units. I was playing with these in previous version of micro mastery map and it was reason, why you experienced sometimes quite good micro from CPU controlled units. BUT - some units have no patrol as commands (for example every worker have this disadvantage). It doesn't sounds like big issue, but it really is Because of these limits i must keep remaking some trials again and again and i must keep changing ideas, how trial should work. For example - trial 3 in this prerelease version was reworked more than 15 times and it is not even nearly simmilar to first thoughts how it should look.

Anyway - there is playable version of map and you can try it yourself and feel free to tell me your ideas, thoughts and call for repair bugs etc.

Downloadable here: https://cdn.discordapp.com/attachments/755697356221055019/915664839035224084/Terran_multimicromaster.scm

Enjoy,
All creatures from my hell are going for You!
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
October 30 2024 19:21 GMT
#55
where i can get this available again?
How may help u?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#113
PiG vs DeMusliM
Reynor vs Bunny
RotterdaM703
IndyStarCraft 124
Liquipedia
RSL Revival
17:00
Season 5 Europe Qualifier
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 703
IndyStarCraft 136
UpATreeSC 92
StarCraft: Brood War
Britney 7638
EffOrt 1854
Soma 700
Stork 385
Snow 377
ggaemo 369
firebathero 174
Hyun 114
JYJ 55
Barracks 54
[ Show more ]
sSak 52
BRAT_OK 39
soO 38
Free 25
Rock 18
Terrorterran 17
Shine 15
scan(afreeca) 13
Sacsri 5
Dota 2
Gorgc5956
qojqva1539
Counter-Strike
byalli477
Super Smash Bros
Mew2King52
Other Games
Grubby1575
singsing1523
B2W.Neo1118
FrodaN995
ArmadaUGS150
QueenE138
Liquid`VortiX112
Fuzer 92
KnowMe68
Dewaltoss53
Trikslyr53
Liquid`LucifroN50
C9.Mang038
Organizations
Dota 2
PGL Dota 2 - Main Stream13362
StarCraft 2
ComeBackTV 481
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 13
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV358
League of Legends
• Jankos1585
Counter-Strike
• Nemesis1238
Other Games
• imaqtpie501
• Shiphtur143
Upcoming Events
Replay Cast
6h 35m
WardiTV Map Contest Tou…
17h 35m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
21h 35m
uThermal 2v2 Circuit
21h 35m
BSL
1d 1h
Sparkling Tuna Cup
1d 16h
WardiTV Map Contest Tou…
1d 17h
Ladder Legends
1d 21h
BSL
2 days
CranKy Ducklings
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-23
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.