On October 11 2021 23:03 Evilbringer wrote: Btw. kogeT - i wasnt able to finish mutas vs mutas+scourges in hard mode too. Waiting, if someone will be able to and if not, i will make it slightly easier. And yes - i made AI units slightly more inteligent (to not be able to drag them out of combat by just one unit), so maybe it can be this...
I've won it 3 / 5 times yesterday for a warm up, its fine.
On October 12 2021 02:30 Evilbringer wrote: New version ready to download and test. Whole Protoss Hard mode is done, so it is ready to try.
Btw - trial 6 in hard mode for Z will be reworked in future - have few ideas what change it for.
Enjoy and please see changelog what is new here in this version to test.
Thanks!
Finished the protoss part. Had to struggle with the guardian level a bit as goons are not exactly as obedient as goliaths. Pleasent experiance overall.
kogeT - Thank you alot! I will watch video later and i believe it will help me. Exactly this can help me improve map the most.
Bonyth: I thought, that trial with 2 goons vs Guardian is impossible, but i see, that everything is impossible only until someone make it So i think, i can keep this trial in map as real challenge.
kogeT - i have been watching video right now. I have seen few things.
1st: Struggling with drones vs Zealot+Probe... Hm. Strange to me. I made this trial myself and i succeed in maybe 50-60%....
2nd: Most difficult trial (from my point of view - 1 mutalisk vs 2 scourges - you made so flawlessly. Great job man!
3rd: Hydras vs Cannons - you are first i have seen who made this one - great job again!
4th: Ling + Lurkers attack to bunkers - this really need to be reworked. Its... not good trial at all.
5th: Last trial - dont know what happened during first try (maybe it was because you killed tanks exactly when countdown hit zero - it was considered as not failed but as not succeeded as well). But you next tries on this trial were failed because you run out of time. There is very short time limit for this trial. Sadly, i cannot move countdown timer into some more visible position on screen, or change it into more visible collor in editor. More players have issues to see timer is running in some trials and then reporting bug about failed attempt and they don't know why. Only thing i can do is write about running timer in trial description, which i did.
@Evilbringer Can you give me some explanation please? First terran mission, it seems like i have bigger range and sight for my tanks than the enemy siege tanks. I just put my tanks to siege mode when I see them, and they cant shoot back. I dont get any damage through the mission. Is it some bug or a starcraft feature I dont know about ?
On October 18 2021 22:35 jovoktom wrote: @Evilbringer Can you give me some explanation please? First terran mission, it seems like i have bigger range and sight for my tanks than the enemy siege tanks. I just put my tanks to siege mode when I see them, and they cant shoot back. I dont get any damage through the mission. Is it some bug or a starcraft feature I dont know about ?
Good perception man! I cannot give you explanation, but i experienced same thing on this map - just didnt said anything to not make this trial too easy for everyone reading this thread Never seen this in real game and do not really know why is that. I always thought, that when tank fire, he shows himself and can be targeted by enemy tanks. It seems, that it's not always a rule.
On October 19 2021 02:44 kogeT wrote: Attacking from top left position tanks see more than from bottom right, welcome to starcraft.
Wow, ty for the information. Does it have effect on range as well?
You know = it is all about one thing = SC:BW is old game. Back in release date in 1998, there was very difficult to make well shaped circle (for range, vision etc). It's the reason, why for example green circle, which shows, which unit you have selected, is not circle, but alot small squares side by side in some circle-like shape. And same thing is there in case of range. Everyone experienced situation, where you have unit with higher range than target, but you simply cannot attack that target without get damaged too (ehm - Dragoons, but in their case it is about poor AI of Goons too). Thats why sometime for example cannons attack in insane range (hello Hydras) and other time you cannot believe, that this cannon is still not shooting. Even large circles (like attack range) are not circle shaped, but more like circle/square/oval shaped.
For those, who are still interested about this map - there are some big news:
1: At first - bad news - I stopped any progress on this current map - every, even smallest change in any trial became too difficult to make. It is because at first i didnt even thought it will be so huge code and so big amount of triggers etc in this map. So i wasn't prepared at the begining and it became very problematic when map became more and more complex according to your tips.
2: Good news now - i start working on very new map (or set of maps), where i will be better prepared to make future changes from begining.
3: I started to make map for Terrans. Yes - every map will be for different race - it will give me much more options to make more trials and more complex ones.
5: You can see, if you will try this demo, that i have a plan to add mode for 2 players - don't know if it will be even possible, but i will try. Still working mainly on solo game, so 2 players mode is not yet implemented at all. But you can try first two trials on both easy and hard mode and you can switch between these 2 trials as you wish.
6: You cannot change difficulty after you choose it - don't know if i will implement this feature in future - don't think it was used anyway in previous versions at all. Better players selected hard mode and never selected normal mode, weaker ones selected normal mode and that was it. But if you think it will be good idea to let player choose difficulty during playing, let me know.
7: Enjoy - and feel free to add some tips for trials here!
@Evilbringer, have you considered using LangUMS or SCUMSLang for triggers? It seems like it could really simplify the development of complex triggers especially if you have a little bit of programming background.
There is pre-release version with just 3 trials (easy and hard mode). Developement is going VERY slowly, because when i try to make more complex trials, i always engage limits of SC:BW
For example - there is big (bigger than you think) difference between commands ATTACK and PATROL when used by map trigger for CPU controlled units. I was playing with these in previous version of micro mastery map and it was reason, why you experienced sometimes quite good micro from CPU controlled units. BUT - some units have no patrol as commands (for example every worker have this disadvantage). It doesn't sounds like big issue, but it really is Because of these limits i must keep remaking some trials again and again and i must keep changing ideas, how trial should work. For example - trial 3 in this prerelease version was reworked more than 15 times and it is not even nearly simmilar to first thoughts how it should look.
Anyway - there is playable version of map and you can try it yourself and feel free to tell me your ideas, thoughts and call for repair bugs etc.