• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:57
CET 15:57
KST 23:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 282HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview Clem wins HomeStory Cup 28 Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread EVE Corporation Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1423 users

Tell me someone about the MMR system in LoL

Forum Index > LoL General
Post a Reply
haroonkhan
Profile Joined July 2024
1 Post
July 06 2024 18:32 GMT
#1
As per my knowledge; The Matchmaking Rating (MMR) system in League of Legends is a hidden rating that also most of the players check through the website https://lolmmr.com/ which is used to ensure fair matches by pairing players of similar skill levels. It is separate from your visible rank (like Silver or Gold) and works behind the scenes to influence your matchmaking experience.

MMR changes based on your wins and losses. Winning increases your MMR, which can lead to tougher opponents while losing decreases it, potentially matching you with lower-skilled players. A higher MMR means you're performing better than the average for your current rank, possibly leading to faster rank progression.

Interestingly, the MMR system also considers the MMR of your teammates and opponents, adjusting more significantly for wins against higher-ranked players. It's essential to note that duo queuing can slightly alter your MMR, aiming to balance the combined skill level of your team.

Understanding MMR helps you grasp why some games feel more challenging and can guide your improvement journey in League of Legends.

What do you think? how a person can improve his MMR?
Return
Profile Joined June 2005
Ivory Coast856 Posts
Last Edited: 2024-07-06 19:24:14
July 06 2024 19:21 GMT
#2
On July 07 2024 03:32 haroonkhan wrote:
how a person can improve his MMR?


by winning games and not losing games

edit: Honestly I think over fixating on stuff like mmr/lp is just detrimental to the improvement journey. Either youre on a new account/smurfing or you're facing people around your percieved level. Play as well as you can and either you win and will face better people or you lose and can try extract what you could have done better to potentially have gotten out a better result in the game. Theres really not much more to it than that
Diiiscoo-oh, thats where the happy people go!
Fleetfeet
Profile Blog Joined May 2014
Canada2629 Posts
July 07 2024 21:27 GMT
#3
If you care about getting good, focus on getting good. MMR and elo are indicators of your relative skill, but far too general to actually help you improve. They're just there so you can 'see' your progress in a tangible sense. Your rank is just your rank, and your 'hidden mmr' is about as meaningful.

Better to focus on consistent metrics directly relative to your skill. Especially in LoL where you can isolate a lot of variables pretty easily (I.E. I only play mid Ahri), putting time in to getting your cs/m up to 8-9 every game, then pushing for higher kp% while maintaining CS, or tracking enemy jungler while maintaining cs etc. You know, stuff that's actually skill based.

If you care about getting diamond/chall then great, put time into learning how MMR works and how you can express skillful use of that system. If you care about being good at the actual game, MMR is a limited tool.

FWIW as far as I know duos in ranked have a significant statistical advantage over solos, if that matters to you. Duo with someone at your skill level to boost your wr.
CrazyJim
Profile Joined February 2008
United States44 Posts
July 15 2024 06:50 GMT
#4
RIOT has a patent to rig matchmaking for political reasons.

patent number: PCT/US2013/050554 (You can google it and confirm it exists on any patent office)

It's known as Behavioral Based Matchmaking, also known as CCP Social Credit queue, aka LOSER queue.

It's a real thing, you can google the patent yourself: PCT/US2013/050554

Or read about the implications of what the patent means: https://crystalfighter.com/lol/loserq/proof2/

Watch a passive video on what the patent means:


Or read a (un)censored post on reddit of users discussing it: https://www.crystalfighter.com/x.html

Reddit almost always bans discussion of loser q for reddit is owned by Tencent, same owner of RIOT, owned by CCP / Emperor Xi.

CCP cheats in video games for the same reason 1960s Soviets cheated in the olympics. If CCP does well in Esports, they don't get revolutions. Also, ever notice how Shaq and Joe Namath have lots of commercial deals? When people get good at video games, they get great stream views... So if RIOT's chat filters detect you're anti Tyranny of CCP, you get tossed into loserq so your pro freedom stream views are 0 instead of streaming to thousands. It's propaganda at its finest.

You have:

#1 A patent proving it exists: https://patentscope.wipo.int/search/en/detail.jsf?docId=WO2014014840

#2 Motive why Chinese Social Credit Score would be applied to the world.

#3 Proof of execution by large sample sizes proving the patent is being used.

#4 Proof of cover up by RIOT by banning anyone who passionately discuss loserq on reddit.

#5 I've met more than one Grandmaster support with an account hard stuck bronze.

It is very real, and evil, and why RIOT is getting a reputation worse than Electronic Arts with people protesting by not buying skins.
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
Fleetfeet
Profile Blog Joined May 2014
Canada2629 Posts
July 17 2024 00:41 GMT
#5
Behavior based matchmaking exists in other games not owned by china and the above is obviously some tinfoil hat consiracy theory stuff.

If you wanna be mad at a country, go for it, but that country isn't causing you to be hardstuck bronze in a video game.
Yurie
Profile Blog Joined August 2010
12019 Posts
Last Edited: 2024-08-01 08:43:49
August 01 2024 08:36 GMT
#6
Behavior based matchmaking is a very good tool for games that have matchmaking run by the company running the game. It tries to marginalize poor actors into their own pool of users so as to not make the experience poor for the majority of users.

Take a game as LoL, 10 people in a game stuck together. If 1 player is behaving poorly that impacts the 9 other players. So even at a low ratio of these players you could run into them quite often and then quit the game. If they instead are moved into a pool with each other they still find games and are less likely to make a new account and don't impact the 9 other players.

You can of course do it poorly or well but as long as we cannot ban a specific person, only an account, it is the best tool available. It is also pretty cheap for large titles since it is automated once in place.


----------
As for the topic at hand. Focus on getting better, MMR climbs as you win due to being better. Focus on a few things at once, get good at them and then keep adding more things. You will climb MMR while this is happening, forcing you to play faster and read the game better to keep doing your things well for your new level.

Find how you enjoy playing and get good at that thing, unless you are planing to go pro finding the best thing is the thing you enjoy. If you only want to climb MMR then still find the role you enjoy the most, look at the stats for that role each patch and play whatever is strongest. Focusing on things that align with what you have practiced before (unless something is utterly broken).

Also you are likely playing too much if you want to climb MMR. Each game should be given 100%, if you cannot do that take a break (even a small walk could be enough) and come back refreshed. Review a past game you played or a high level game using your favored role would give more than just grinding out games. (Still want to hit 2 games a day.)
Zan_riz
Profile Joined August 2024
1 Post
August 09 2024 07:24 GMT
#7
--- Nuked ---
IsraelWilliams
Profile Joined August 2024
15 Posts
August 19 2024 21:06 GMT
#8
--- Nuked ---
Fleetfeet
Profile Blog Joined May 2014
Canada2629 Posts
August 25 2024 19:16 GMT
#9
On August 20 2024 06:06 IsraelWilliams wrote:
ranked in L0L is a rollercoaster. One day you're on a win streak, feeling like you're ready to take on the pros, and the next day you're stuck in a losing streak wondering if you even know how to play the game. I'm currently stuck in Silver, and it feels like no matter how well I play, my teammates find a way to throw the game. It's honestly frustrating, but I know it's all part of the grind. Anyone else feel like the matchmaking is a bit off sometimes? Like, you'll get a team of players who just seem to be on a completely different level, and you're left trying to carry. What are your strategies for ranking up? How do you deal with the mental aspect of climbing?


Focus on what you can control, ignore what you can't. Did you win lane? If yes, what did you do with your advantage? Could you or should you have won your lane harder? Did your advantage actually mean anything? Did you overflow your winning lane into taking objectives / winning other lanes?

Your team will always make boneheaded calls and throw. So will the other team. Your job, if you're the most skilled on your team, is to catch the enemy's throws and mitigate your own. Don't be the 6/0/0 tryndamere top that hasn't helped take grubs/rift, hasn't invaded enemy jg, and isn't ready for drake fights.
Jhonleo02
Profile Joined September 2024
1 Post
Last Edited: 2024-09-06 11:34:57
September 04 2024 11:21 GMT
#10
--- Nuked ---
Faris12
Profile Joined September 2024
2 Posts
September 07 2024 08:29 GMT
#11
--- Nuked ---
Faris12
Profile Joined September 2024
2 Posts
September 07 2024 08:30 GMT
#12
--- Nuked ---
MegaGn24r
Profile Joined October 2024
2 Posts
October 13 2024 08:21 GMT
#13
I red that there were a lot of changes to the MMR system this season, that might or might not hold until Season 15 (which would start in January 2025 I'm guessing?)
Riot Games has introduced TrueSkill 2 which is a waaaay more advanced system which takes into account a lot of aspects that the previous system didn't like AFKing, Premades, in-game statistics like KDA, Vision score, CS, XP, and the most important, Batch Inference (which looks at your recent matches and makes a "bet" on if you will win or lose, if the system is wrong, you get a bigger reward i guess).
There are some very detailed guides out there explaining the change to TrueSkill 2 in LoL MMR but Riot should release a bigger guide before they implement it everywhere and at 100%.

Dude, bottom line is, if you're making more than 23 LP on wins and losing less than 23 Lp on losses, your MMR is above your current rank.
If you're losing more than 23 on losses and earning less than 23 on wins, your MMR is below your current rank.
If you're more or less winning and losing 23 LP, then your rank matches your MMR.

If you really boil it down, you just have to perform better and become a better player if you want to rise in the ranks, peopel can come up with as many excuses as they want, but the reality is that to climb, you just have to be better, that's all.
JackRose
Profile Joined November 2024
United States1 Post
November 15 2024 18:15 GMT
#14
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Playoffs
Creator vs CureLIVE!
Classic vs TBD
MaxPax vs TBD
WardiTV1204
IndyStarCraft 274
Rex145
IntoTheiNu 14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 274
Rex 145
trigger 36
StarCraft: Brood War
Britney 45314
Hyuk 2897
Sea 2463
Bisu 2327
BeSt 1889
Rain 1680
Jaedong 924
Larva 676
Shuttle 456
Stork 385
[ Show more ]
Soma 342
firebathero 272
Leta 263
actioN 221
Soulkey 154
Mini 151
Snow 145
Rush 100
Hyun 83
Sea.KH 79
Sharp 70
JulyZerg 69
JYJ 69
Mind 68
Backho 54
[sc1f]eonzerg 48
Aegong 44
sorry 40
PianO 39
sSak 28
ToSsGirL 28
NotJumperer 28
IntoTheRainbow 24
zelot 21
Free 21
NaDa 18
GoRush 12
910 12
Terrorterran 11
SilentControl 11
Purpose 7
HiyA 7
Dota 2
singsing2724
qojqva1808
Dendi507
XcaliburYe110
League of Legends
Reynor54
Counter-Strike
zeus1507
oskar36
Super Smash Bros
Mew2King339
Heroes of the Storm
Khaldor201
Other Games
B2W.Neo1465
hiko877
DeMusliM317
Hui .228
crisheroes212
RotterdaM204
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4745
• TFBlade1686
• Stunt810
Upcoming Events
Replay Cast
9h 3m
RongYI Cup
1d 20h
herO vs Maru
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.