As per my knowledge; The Matchmaking Rating (MMR) system in League of Legends is a hidden rating that also most of the players check through the website https://lolmmr.com/ which is used to ensure fair matches by pairing players of similar skill levels. It is separate from your visible rank (like Silver or Gold) and works behind the scenes to influence your matchmaking experience.
MMR changes based on your wins and losses. Winning increases your MMR, which can lead to tougher opponents while losing decreases it, potentially matching you with lower-skilled players. A higher MMR means you're performing better than the average for your current rank, possibly leading to faster rank progression.
Interestingly, the MMR system also considers the MMR of your teammates and opponents, adjusting more significantly for wins against higher-ranked players. It's essential to note that duo queuing can slightly alter your MMR, aiming to balance the combined skill level of your team.
Understanding MMR helps you grasp why some games feel more challenging and can guide your improvement journey in League of Legends.
What do you think? how a person can improve his MMR?
On July 07 2024 03:32 haroonkhan wrote: how a person can improve his MMR?
by winning games and not losing games
edit: Honestly I think over fixating on stuff like mmr/lp is just detrimental to the improvement journey. Either youre on a new account/smurfing or you're facing people around your percieved level. Play as well as you can and either you win and will face better people or you lose and can try extract what you could have done better to potentially have gotten out a better result in the game. Theres really not much more to it than that
If you care about getting good, focus on getting good. MMR and elo are indicators of your relative skill, but far too general to actually help you improve. They're just there so you can 'see' your progress in a tangible sense. Your rank is just your rank, and your 'hidden mmr' is about as meaningful.
Better to focus on consistent metrics directly relative to your skill. Especially in LoL where you can isolate a lot of variables pretty easily (I.E. I only play mid Ahri), putting time in to getting your cs/m up to 8-9 every game, then pushing for higher kp% while maintaining CS, or tracking enemy jungler while maintaining cs etc. You know, stuff that's actually skill based.
If you care about getting diamond/chall then great, put time into learning how MMR works and how you can express skillful use of that system. If you care about being good at the actual game, MMR is a limited tool.
FWIW as far as I know duos in ranked have a significant statistical advantage over solos, if that matters to you. Duo with someone at your skill level to boost your wr.
Reddit almost always bans discussion of loser q for reddit is owned by Tencent, same owner of RIOT, owned by CCP / Emperor Xi.
CCP cheats in video games for the same reason 1960s Soviets cheated in the olympics. If CCP does well in Esports, they don't get revolutions. Also, ever notice how Shaq and Joe Namath have lots of commercial deals? When people get good at video games, they get great stream views... So if RIOT's chat filters detect you're anti Tyranny of CCP, you get tossed into loserq so your pro freedom stream views are 0 instead of streaming to thousands. It's propaganda at its finest.
Behavior based matchmaking is a very good tool for games that have matchmaking run by the company running the game. It tries to marginalize poor actors into their own pool of users so as to not make the experience poor for the majority of users.
Take a game as LoL, 10 people in a game stuck together. If 1 player is behaving poorly that impacts the 9 other players. So even at a low ratio of these players you could run into them quite often and then quit the game. If they instead are moved into a pool with each other they still find games and are less likely to make a new account and don't impact the 9 other players.
You can of course do it poorly or well but as long as we cannot ban a specific person, only an account, it is the best tool available. It is also pretty cheap for large titles since it is automated once in place.
---------- As for the topic at hand. Focus on getting better, MMR climbs as you win due to being better. Focus on a few things at once, get good at them and then keep adding more things. You will climb MMR while this is happening, forcing you to play faster and read the game better to keep doing your things well for your new level.
Find how you enjoy playing and get good at that thing, unless you are planing to go pro finding the best thing is the thing you enjoy. If you only want to climb MMR then still find the role you enjoy the most, look at the stats for that role each patch and play whatever is strongest. Focusing on things that align with what you have practiced before (unless something is utterly broken).
Also you are likely playing too much if you want to climb MMR. Each game should be given 100%, if you cannot do that take a break (even a small walk could be enough) and come back refreshed. Review a past game you played or a high level game using your favored role would give more than just grinding out games. (Still want to hit 2 games a day.)
On August 20 2024 06:06 IsraelWilliams wrote: ranked in L0L is a rollercoaster. One day you're on a win streak, feeling like you're ready to take on the pros, and the next day you're stuck in a losing streak wondering if you even know how to play the game. I'm currently stuck in Silver, and it feels like no matter how well I play, my teammates find a way to throw the game. It's honestly frustrating, but I know it's all part of the grind. Anyone else feel like the matchmaking is a bit off sometimes? Like, you'll get a team of players who just seem to be on a completely different level, and you're left trying to carry. What are your strategies for ranking up? How do you deal with the mental aspect of climbing?
Focus on what you can control, ignore what you can't. Did you win lane? If yes, what did you do with your advantage? Could you or should you have won your lane harder? Did your advantage actually mean anything? Did you overflow your winning lane into taking objectives / winning other lanes?
Your team will always make boneheaded calls and throw. So will the other team. Your job, if you're the most skilled on your team, is to catch the enemy's throws and mitigate your own. Don't be the 6/0/0 tryndamere top that hasn't helped take grubs/rift, hasn't invaded enemy jg, and isn't ready for drake fights.
I red that there were a lot of changes to the MMR system this season, that might or might not hold until Season 15 (which would start in January 2025 I'm guessing?) Riot Games has introduced TrueSkill 2 which is a waaaay more advanced system which takes into account a lot of aspects that the previous system didn't like AFKing, Premades, in-game statistics like KDA, Vision score, CS, XP, and the most important, Batch Inference (which looks at your recent matches and makes a "bet" on if you will win or lose, if the system is wrong, you get a bigger reward i guess). There are some very detailed guides out there explaining the change to TrueSkill 2 in LoL MMR but Riot should release a bigger guide before they implement it everywhere and at 100%.
Dude, bottom line is, if you're making more than 23 LP on wins and losing less than 23 Lp on losses, your MMR is above your current rank. If you're losing more than 23 on losses and earning less than 23 on wins, your MMR is below your current rank. If you're more or less winning and losing 23 LP, then your rank matches your MMR.
If you really boil it down, you just have to perform better and become a better player if you want to rise in the ranks, peopel can come up with as many excuses as they want, but the reality is that to climb, you just have to be better, that's all.