• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:10
CEST 21:10
KST 04:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris15Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again!
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Maps with Neutral Command Centers Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BW AKA finder tool Victoria gamers
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro24 Group C [ASL20] Ro24 Group A [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Path of Exile General RTS Discussion Thread Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2241 users

SC takeaways from the Blizzard book

Forum Index > SC2 General
Post a Reply
1 2 Next All
ScrappyRabbit
Profile Joined March 2016
200 Posts
November 20 2024 21:33 GMT
#1
I read "Play Nice: The Rise, Fall and Future of Blizzard Entertainment" by Jason Schreier recently. Honestly, if you're just a big Starcraft fan, there's not a ton in there for you.

You get the basics: That Starcraft 1 and Brood War hit Korea at a perfect time as the country was improving its internet and PC Bangs were on the rise, and Starcraft II struggled because of Blizzard's fight with KeSPA.

Past that, it's really just the big takeaway from the book: When World of Warcraft came out and started making unfathomable amounts of money with that nice monthly subscription model, it became a lot harder for other Blizzard games to get attention -- if you've played a sports game in the last decade and seen the Franchise Mode get ignored for the card-trading multiplayer mode, you know the vibe.

The expectations for HoTS and Legacy were "modest," and while the games exceeded them, "many of the company's leaders [were] regretful that they had committed to releasing three games."

I will say it's a very good book overall, at least if you're interested in inside-baseball stuff about how big video game companies used to work vs. how they work today.

I'd say that it's a bit of a bummer how everything shook out -- it would have been great if SC2 was "perfect" at launch, when the marketing push was the biggest, but I'm not sure if that's a realistic goal for a game with designs of being a deep esport like SC2.

As it is, the game peaked in terms of Campaign story with HoTS, which is probably when the game was at its best in terms of competition with KeSPA teams finally coming over, but the fight with KeSPA kept it from being huge in the WoL days, and matchfixing/all the other things that led to the fall of KeSPA really hurt it before Legacy came out and it really got to its best from a competitive standpoint gameplay wise (although I still do miss the drama of an old-school proxy 2-rax).
Balnazza
Profile Joined January 2018
Germany1184 Posts
November 21 2024 03:13 GMT
#2
For those interested how much more viable WoW was to Blizzard:
According to Thor, one of the devs on SC2, the very first mount Blizzard released for WoW that you could buy with money, y'know that stupid, unimaginative 0815 mount for 10 (15?) bucks...that one made more money than WoL.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Crony1
Profile Joined November 2024
6 Posts
November 21 2024 11:02 GMT
#3
--- Nuked ---
Crony1
Profile Joined November 2024
6 Posts
November 21 2024 12:13 GMT
#4
--- Nuked ---
Creager
Profile Joined February 2011
Germany1895 Posts
Last Edited: 2024-11-21 14:02:38
November 21 2024 14:02 GMT
#5
On November 21 2024 12:13 Balnazza wrote:
For those interested how much more viable WoW was to Blizzard:
According to Thor, one of the devs on SC2, the very first mount Blizzard released for WoW that you could buy with money, y'know that stupid, unimaginative 0815 mount for 10 (15?) bucks...that one made more money than WoL.


I hate this fact with every fiber of my being. We as gamers are just the absolute worst - 0 impulse control, 0 rational perception of value. I mean, look at this 80 bucks mount they released for the WarCraft anniversary, I personally know people who were VERY outspoken about how shitty the practice is, but still bought it regardless...
... einmal mit Profis spielen!
Malinor
Profile Joined November 2008
Germany4728 Posts
Last Edited: 2024-11-21 14:51:09
November 21 2024 14:49 GMT
#6
On November 21 2024 12:13 Balnazza wrote:
For those interested how much more viable WoW was to Blizzard:
According to Thor, one of the devs on SC2, the very first mount Blizzard released for WoW that you could buy with money, y'know that stupid, unimaginative 0815 mount for 10 (15?) bucks...that one made more money than WoL.


This is very likely not true though, or a massive oversimplification. At least you have to specify exactly what you mean with "the horse made more money".

For revenue, this is most certainly not true. There is no way they sold 360 Million Dollars worth of that horse.
Profit stil seems unlikely, but if you account for marketing and development costs of SC2 WoL, it could be true.

I will just link 2 reddit threads that I just found for more background.

www.reddit.com
www.reddit.com

One quote from those threads:

Can you clarify what you said? SC2 sold 6 million copies at $60 USD retail price. At its peak WoW had 12 million subscribers and the horse cost $15 USD. My guess is 5%, best case 10% of WoW subscribers bought the horse. I played the game actively and it was a rare sight - no way a large % would have had the horse, so even 5% seems generous to me. Now don't get me wrong, getting 5%*12M= 600k * $15 = $9M USD for a horse skin is still pretty sick but it doesn't even come close to the $360M of SC2. Even if you factor in things like discounts and retail margins and you discount that number by 50%, then $180M is still at least 20x more than the horse skin. So it just seems like you made that up to gain attention and clicks but I am happy for you to clarify what you mean or what part of my calculation is wrong by a factor of 20x


Having played WoW at that time, this Horse was extremely rare. No way 10% of accounts had that horse. I would not even think tha you get to 3%, but this is pure guessing at this point.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Balnazza
Profile Joined January 2018
Germany1184 Posts
November 21 2024 15:28 GMT
#7
On November 21 2024 23:49 Malinor wrote:
Show nested quote +
On November 21 2024 12:13 Balnazza wrote:
For those interested how much more viable WoW was to Blizzard:
According to Thor, one of the devs on SC2, the very first mount Blizzard released for WoW that you could buy with money, y'know that stupid, unimaginative 0815 mount for 10 (15?) bucks...that one made more money than WoL.


This is very likely not true though, or a massive oversimplification. At least you have to specify exactly what you mean with "the horse made more money".

For revenue, this is most certainly not true. There is no way they sold 360 Million Dollars worth of that horse.
Profit stil seems unlikely, but if you account for marketing and development costs of SC2 WoL, it could be true.

I will just link 2 reddit threads that I just found for more background.

www.reddit.com
www.reddit.com

One quote from those threads:

Show nested quote +
Can you clarify what you said? SC2 sold 6 million copies at $60 USD retail price. At its peak WoW had 12 million subscribers and the horse cost $15 USD. My guess is 5%, best case 10% of WoW subscribers bought the horse. I played the game actively and it was a rare sight - no way a large % would have had the horse, so even 5% seems generous to me. Now don't get me wrong, getting 5%*12M= 600k * $15 = $9M USD for a horse skin is still pretty sick but it doesn't even come close to the $360M of SC2. Even if you factor in things like discounts and retail margins and you discount that number by 50%, then $180M is still at least 20x more than the horse skin. So it just seems like you made that up to gain attention and clicks but I am happy for you to clarify what you mean or what part of my calculation is wrong by a factor of 20x


Having played WoW at that time, this Horse was extremely rare. No way 10% of accounts had that horse. I would not even think tha you get to 3%, but this is pure guessing at this point.


I mean...I will just leave the short I used as a source here. If you want to believe one of the devs of WoL or not on that is for you to decide.

I will however say that I'm pretty sure the profit margin for WoL was not 50% of retail prize. Considering how long WoL was in developement (and they apparently worked two years straight overtime on it), the entire profit margin for WoL alone was probably a lot lower than 180 million.
Considering that the horse took like three days and a bottle of whiskey to "develop", you can see why it would be much cheaper.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Garnet
Profile Blog Joined February 2006
Vietnam9022 Posts
November 21 2024 17:04 GMT
#8
SC2 still had several amazing years of esports despite all the drama. That was enough for me.
Volka
Profile Joined December 2010
Argentina410 Posts
November 21 2024 18:17 GMT
#9
Sc2 was (is) a successful game, I don't get all this negativity.
http://www.starsite.com.ar
Dingodile
Profile Joined December 2011
4133 Posts
November 21 2024 19:31 GMT
#10
imagine twitch came out ~7 years earlier. sc1 and wc3 would have much much more viewers.
Grubby | ToD | Moon | Lyn | Sky
WombaT
Profile Blog Joined May 2010
Northern Ireland25503 Posts
Last Edited: 2024-11-21 19:49:20
November 21 2024 19:39 GMT
#11
On November 21 2024 12:13 Balnazza wrote:
For those interested how much more viable WoW was to Blizzard:
According to Thor, one of the devs on SC2, the very first mount Blizzard released for WoW that you could buy with money, y'know that stupid, unimaginative 0815 mount for 10 (15?) bucks...that one made more money than WoL.

It didn’t. It just didn’t

Its return on investment individually, undoubtedly higher. Equally it’s only possible if you’ve put a substantial amount of development and upkeep costs into WoW itself.

This factoid pisses me off.

SC2 wasn’t a niche game, at the time it dropped it was amongst the fastest selling and highest selling PC games of all time.

It’s nonsense, I see this all the time. Utter bollocks.

No a single mount wasn’t more profitable than the biggest RTS ever made outside of its predecessor.

Absolute horseshit.

You need WoW to be a thing to make further monetisation possible, which means you have to factor in WoW’s overall development costs.

Basically any developer who’s developing just for PC would kill for SC2’s numbers. Or indeed many doing it cross platform
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ScrappyRabbit
Profile Joined March 2016
200 Posts
November 21 2024 21:10 GMT
#12
One thing I was interested by, now that I think about it, is that Blizzard put a LOT into the Overwatch League thinking it would be the next big thing -- they attracted tons of big sponsors, were able to sell a bunch of teams for millions, and really thought they might have "A digital NFL" on their hands, with nobody realizing until it was too late that Overwatch...isn't really all that fun to watch, which shouldn't have been that hard to figure out, considering it was a fast, team-based FPS?

I know Counterstrike's e-sports scene has been thriving for a while, and the fact that Overwatch wasn't dominated by Koreans and there was no KeSPA to deal with might have made it look more attractive, but...Starcraft translates really well to being a spectator sport! I can speak from experience on this, I've been watching the pros for 14 years now and have never really played the multiplayer. Might have been interesting to see what would have happened if Blizzard had thrown more of its muscle into the SC2 eSports, although the fact the best players were halfway around the world on established teams always would have been a pretty big obstacle.
Balnazza
Profile Joined January 2018
Germany1184 Posts
November 21 2024 21:23 GMT
#13
On November 22 2024 04:39 WombaT wrote:
Show nested quote +
On November 21 2024 12:13 Balnazza wrote:
For those interested how much more viable WoW was to Blizzard:
According to Thor, one of the devs on SC2, the very first mount Blizzard released for WoW that you could buy with money, y'know that stupid, unimaginative 0815 mount for 10 (15?) bucks...that one made more money than WoL.

It didn’t. It just didn’t

Its return on investment individually, undoubtedly higher. Equally it’s only possible if you’ve put a substantial amount of development and upkeep costs into WoW itself.

This factoid pisses me off.

SC2 wasn’t a niche game, at the time it dropped it was amongst the fastest selling and highest selling PC games of all time.

It’s nonsense, I see this all the time. Utter bollocks.

No a single mount wasn’t more profitable than the biggest RTS ever made outside of its predecessor.

Absolute horseshit.

You need WoW to be a thing to make further monetisation possible, which means you have to factor in WoW’s overall development costs.

Basically any developer who’s developing just for PC would kill for SC2’s numbers. Or indeed many doing it cross platform


I never doubted that SC2 had great numbers. It doubled or tripled the sales of WC3, which if I recall correctly already doubled the sales of BW. Same with D3: Yes, the game was terrible at the start, but it still was the best selling game ever at that time.
But I don't think there is no denying that you can get much higher profits out of microtransactions than you can get through the developement of the game. Though you are ofc correct, you still need a running game for it to make that money.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
WombaT
Profile Blog Joined May 2010
Northern Ireland25503 Posts
November 21 2024 22:14 GMT
#14
On November 22 2024 06:23 Balnazza wrote:
Show nested quote +
On November 22 2024 04:39 WombaT wrote:
On November 21 2024 12:13 Balnazza wrote:
For those interested how much more viable WoW was to Blizzard:
According to Thor, one of the devs on SC2, the very first mount Blizzard released for WoW that you could buy with money, y'know that stupid, unimaginative 0815 mount for 10 (15?) bucks...that one made more money than WoL.

It didn’t. It just didn’t

Its return on investment individually, undoubtedly higher. Equally it’s only possible if you’ve put a substantial amount of development and upkeep costs into WoW itself.

This factoid pisses me off.

SC2 wasn’t a niche game, at the time it dropped it was amongst the fastest selling and highest selling PC games of all time.

It’s nonsense, I see this all the time. Utter bollocks.

No a single mount wasn’t more profitable than the biggest RTS ever made outside of its predecessor.

Absolute horseshit.

You need WoW to be a thing to make further monetisation possible, which means you have to factor in WoW’s overall development costs.

Basically any developer who’s developing just for PC would kill for SC2’s numbers. Or indeed many doing it cross platform


I never doubted that SC2 had great numbers. It doubled or tripled the sales of WC3, which if I recall correctly already doubled the sales of BW. Same with D3: Yes, the game was terrible at the start, but it still was the best selling game ever at that time.
But I don't think there is no denying that you can get much higher profits out of microtransactions than you can get through the developement of the game. Though you are ofc correct, you still need a running game for it to make that money.

Oh sure sure, no arguments here.

A game set up for micro transactions is more potentially lucrative, equally it has to suit them, equally it often requires continual development costs.

In my time playing Fortnite with kiddo we’ve had completely new game modes added, many new maps, new items and mechanics added with frequency etc etc. More than any other game I’ve ever played. It feeds a very lucrative model but often you do have to keep adding content too feed it back
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ScrappyRabbit
Profile Joined March 2016
200 Posts
November 22 2024 00:06 GMT
#15
One more thing to add -- when the Activision merger happened and the higher-ups were used to that sweet "pump out a Call Of Duty every year" money, the understanding for a game like Starcraft went down that much more.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
November 22 2024 03:23 GMT
#16
On November 22 2024 06:10 ScrappyRabbit wrote:
One thing I was interested by, now that I think about it, is that Blizzard put a LOT into the Overwatch League thinking it would be the next big thing -- they attracted tons of big sponsors, were able to sell a bunch of teams for millions, and really thought they might have "A digital NFL" on their hands, with nobody realizing until it was too late that Overwatch...isn't really all that fun to watch, which shouldn't have been that hard to figure out, considering it was a fast, team-based FPS?

I know Counterstrike's e-sports scene has been thriving for a while, and the fact that Overwatch wasn't dominated by Koreans and there was no KeSPA to deal with might have made it look more attractive, but...Starcraft translates really well to being a spectator sport! I can speak from experience on this, I've been watching the pros for 14 years now and have never really played the multiplayer. Might have been interesting to see what would have happened if Blizzard had thrown more of its muscle into the SC2 eSports, although the fact the best players were halfway around the world on established teams always would have been a pretty big obstacle.



I'm not sure it would of mattered in Korea. By the time Overwatch came out in May 2016, SC2 Proleague was on it's last legs. Plus I don't reasonably think any Esport was going to de-throne League of Legends by that point.

What we do know is that Blizzard had been in the planning stages for Overwatch League before the game itself even launched. And that probably contributed to Blizzard's lowered interest in SC2 Esports to some extent.


Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Crony1
Profile Joined November 2024
6 Posts
December 13 2024 05:44 GMT
#17
--- Nuked ---
Crony1
Profile Joined November 2024
6 Posts
December 13 2024 05:44 GMT
#18
--- Nuked ---
Crony1
Profile Joined November 2024
6 Posts
December 13 2024 05:45 GMT
#19
--- Nuked ---
Blitzball04
Profile Joined June 2024
191 Posts
December 13 2024 18:50 GMT
#20
On November 21 2024 23:02 Creager wrote:
Show nested quote +
On November 21 2024 12:13 Balnazza wrote:
For those interested how much more viable WoW was to Blizzard:
According to Thor, one of the devs on SC2, the very first mount Blizzard released for WoW that you could buy with money, y'know that stupid, unimaginative 0815 mount for 10 (15?) bucks...that one made more money than WoL.


I hate this fact with every fiber of my being. We as gamers are just the absolute worst - 0 impulse control, 0 rational perception of value. I mean, look at this 80 bucks mount they released for the WarCraft anniversary, I personally know people who were VERY outspoken about how shitty the practice is, but still bought it regardless...


True, I completely blame the gamers for the micro transaction era we live in.

1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Round 4
Team Hawk vs Team Dewalt
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 105
ProTech39
MindelVK 38
EmSc Tv 17
StarCraft: Brood War
Britney 29940
Bisu 1168
EffOrt 765
ggaemo 390
hero 182
Dewaltoss 142
TY 74
Bonyth 54
soO 34
sas.Sziky 19
Dota 2
capcasts59
Counter-Strike
olofmeister1357
Stewie2K269
flusha99
Other Games
FrodaN1798
Grubby1379
ZombieGrub202
KnowMe165
mouzStarbuck161
C9.Mang0126
QueenE72
Trikslyr60
PPMD18
fpsfer 1
Organizations
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 74
• davetesta8
• IndyKCrew
• LUISG 0
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3352
• WagamamaTV1057
• masondota2863
• Noizen40
Counter-Strike
• Shiphtur201
Other Games
• imaqtpie1214
Upcoming Events
Korean StarCraft League
7h 51m
CranKy Ducklings
14h 51m
SC Evo League
16h 51m
WardiTV Summer Champion…
17h 51m
Classic vs Percival
Spirit vs NightMare
CSO Cup
20h 51m
[BSL 2025] Weekly
22h 51m
Sparkling Tuna Cup
1d 14h
SC Evo League
1d 16h
BSL Team Wars
1d 23h
Team Bonyth vs Team Sziky
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
4 days
herO vs TBD
Royal vs Barracks
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Cosmonarchy
6 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
6 days
Team Hawk vs Team Bonyth
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

Acropolis #4 - TS1
CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.