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If SC2 came out today would it still catch on?

Forum Index > SC2 General
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1 2 Next All
CicadaSC
Profile Joined January 2018
United States1836 Posts
August 31 2024 23:05 GMT
#1
This is the question. We see lots of new RTS coming out like AoM, Stormgate, BAR, and many others still in development. If SC2 came out today, how would it handle against it's modern day competitors?
Remember that we all come from a place of passion!!
Waxangel
Profile Blog Joined September 2002
United States33494 Posts
Last Edited: 2024-09-01 00:56:42
September 01 2024 00:48 GMT
#2
Assuming everything else somehow stays the same (twitch/esports takes off a bit later with LoL as the firestarter instead of SC2, Blizz goes through all its turmoil and ends up with MS as the owner)...

1) I think the game does similarly well in terms of overall sales. Blizz has a good track record hyping and releasing new titles (D3, D4, OW), and there will be a decent amount of nostalgia + hype around a franchise being brought back after 20+ years.

2) I think the esports doesn't take off at all. The esports industry is in the midst of a big downturn, and Blizz is one of the publishers that has very notably lost interest in esports (it's killed all its own esports programs and farmed out Hearthstone, SC2, and Overwatch to third parties). There won't be any major support from Blizz or 3rd party orgs in the west—Korea will try a couple of tourneys out of obligation, but it will fizzle out after being the flavor of the month for the same reasons it failed in 2010 (most people just like BW a lot more).
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
kajtarp
Profile Joined April 2011
Hungary485 Posts
September 01 2024 02:10 GMT
#3
Since the campaign is still great, it would have done absolutely well.
Why so serious?
Husyelt
Profile Blog Joined May 2020
United States837 Posts
September 01 2024 03:13 GMT
#4
Yeah it woulda been a smashing success tbh, especially if the MOBA's and Shooters had waning numbers. But this would involve keeping the same great team that made StarCraft 2, without Blizz/ActiFashies current slop time
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
September 01 2024 07:31 GMT
#5
If it started with the current LotV version, with more spread out gameplay and less deathballs and 1 base builds and all-ins... then possibly it would still get a lot of hype and BW players trying it out

But probably they would still prefer BW eventually and after some years the hype would fade similar to how it did
Without Kespa and the pro team houses and stuff though, ig we wouldn't have that 2013-2016 Kespa boom that we did

There's also way more esports on the scene now, so there may not be much attention. Back then SC2 only had Dota 1, League (yes it released before SC2) to compete with when it came to big names (and some FPS like CS), Dota 2 was not out yet.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Dingodile
Profile Joined December 2011
4137 Posts
Last Edited: 2024-09-01 08:27:36
September 01 2024 08:23 GMT
#6
This would make Sc1 and wc3 much greater from 2010 onwards, thanks to twitch started in 2010 (as a pure gaming platform). It was a nightmare to find a channel/site to watch sc1/wc3 games. twitch makes this as simple as possible to watch.

In my opinion, we needed a simple streaming service like twitch much much earlier than 2010.

sc2 destroyed sc1 and wc3 playerbases.
diablo4 destroyed d3 and d2:r playerbases.

I actually prefer that d4 and sc2 were never released.
Grubby | ToD | Moon | Lyn | Sky
M3t4PhYzX
Profile Joined March 2019
Poland4227 Posts
September 01 2024 09:24 GMT
#7
as a massive e-sport?

Nah, no way.
odi profanum vulgus et arceo
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2024-09-01 10:01:56
September 01 2024 10:01 GMT
#8
I think its worth noting that there still is a pretty large hole when it comes to fast-paced multiunit RTS. There now exist a couple that are somewhat comparable, but those lack the clear polish that SC2 had. I'm sure SC2 would have an audience if it came out today (especially if we still have those super loyal BW fans). But there's no way it would've been what it was as an esport. There's honestly just too many games, and only so much esport dollarinos.
WombaT
Profile Blog Joined May 2010
Northern Ireland26147 Posts
September 01 2024 12:09 GMT
#9
I think it’d do well, but less so, most of why others have laid out well already

I think a neglected element of why SC2 did so well, atypically so in my the genre was it attracted folks from other Blizzard games who didn’t really play RTS games. ‘Hey it’s a new Blizzard game? They never fail to knock it out of the park I’ll give this RTS thing a shot!’

I don’t think Blizz has that bulletproof rep anymore
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
September 01 2024 13:31 GMT
#10
On September 01 2024 08:05 CicadaSC wrote:
This is the question. We see lots of new RTS coming out like AoM, Stormgate, BAR, and many others still in development. If SC2 came out today, how would it handle against it's modern day competitors?


The biggest difference between today and 2010, is the reputation that Blizzard has. In terms of the RTS market, the RTS market is just as weak today as it was back in 2010.

But Blizzard in 2010 was at its absolute zenith. It was one of if not the most popular game developer in the entire PC market.

No. Starcraft 2 wouldn't have performed as well if it was released today. The Blizzard brand is not as strong as it used to be, sales would be lower. And with how many features Wings of Liberty was missing when it launched (not to mention how awful the balance was and how atrocious the map pool was) Blizzard would be much more heavily scrutinized for those things than they were in 2010 because Blizzard doesn't have the reputation of ALWAYS polishing its games up anymore. Not after the Warcraft 3 Reforged debacle.

So yea. That's the biggest difference.
aka: KTVindicare the Geeky Bartender
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
September 01 2024 14:53 GMT
#11
I think the game in itself you find the same success or close to it, in term of sales and player base.

I don't think we would see the same esport scene though, that bubble has kind of burst and viewers don't have the same excitement about new esport game compare to then.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Mizenhauer
Profile Blog Joined February 2015
United States1903 Posts
Last Edited: 2024-09-01 16:43:39
September 01 2024 16:43 GMT
#12
On September 01 2024 09:48 Waxangel wrote:
Assuming everything else somehow stays the same (twitch/esports takes off a bit later with LoL as the firestarter instead of SC2, Blizz goes through all its turmoil and ends up with MS as the owner)...

1) I think the game does similarly well in terms of overall sales. Blizz has a good track record hyping and releasing new titles (D3, D4, OW), and there will be a decent amount of nostalgia + hype around a franchise being brought back after 20+ years.

2) I think the esports doesn't take off at all. The esports industry is in the midst of a big downturn, and Blizz is one of the publishers that has very notably lost interest in esports (it's killed all its own esports programs and farmed out Hearthstone, SC2, and Overwatch to third parties). There won't be any major support from Blizz or 3rd party orgs in the west—Korea will try a couple of tourneys out of obligation, but it will fizzle out after being the flavor of the month for the same reasons it failed in 2010 (most people just like BW a lot more).


Blizzard pays for wow esports (except that one time).
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 02 2024 08:15 GMT
#13
Considering the recent Blizz drama and their success of being disconnected from their fanbase... definitely no. Not even a chance.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Comedy
Profile Joined March 2016
465 Posts
September 02 2024 08:25 GMT
#14
Assuming BW would have continued to be the crowning esport title in South-Korea played on national tv with a proleague and all that... the hype for sc2 would be just as high. And just as big of a disappointment in the end, too.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
September 02 2024 08:55 GMT
#15
Not really, because there are far more gaming options for competitive games (RTS or otherwise) compared to 2010. Especially in the F2P market.

StarCraft II would have a solid niche audience obviously. But relative to League of Legends, Counter-Strike, Valorant & the battle royales it simply wouldn't compare.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Charoisaur
Profile Joined August 2014
Germany16017 Posts
September 02 2024 15:49 GMT
#16
On September 02 2024 17:55 Chris_Havoc wrote:
Not really, because there are far more gaming options for competitive games (RTS or otherwise) compared to 2010. Especially in the F2P market.

StarCraft II would have a solid niche audience obviously. But relative to League of Legends, Counter-Strike, Valorant & the battle royales it simply wouldn't compare.

I don't think that's the measuring stick considering sc2 as it is was never as big as those games.


I think sc2 in terms of sales would probably do similar as it did now but esports would catch on way less.
Sc2 released at the perfect time to shape the esports scene, if it would release now in the current saturated market it would be way harder to generate the required interest to attract sponsors, viewers, tournament organizers etc.
Many of the coolest moments in sc2 happen due to worker harassment
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4363 Posts
September 02 2024 23:32 GMT
#17
Blizzards reputation is so much worse than it was 14 years ago, and the market has changed.It wouldn't do as well.
https://www.youtube.com/watch?v=e7PvoI6gvQs
johnnyh123
Profile Joined February 2023
124 Posts
September 04 2024 06:21 GMT
#18
No, it wouldn't catch on if released today:
1. It's way too tolling on skills and APM. Top games like Dota 2/Pubg, with 100 APM (or maybe EPM) you'd do well. SC2, you will need a good 200 or even 300+ EPM to do well.
2. Barrier to entry is way too high. Those same top games, you can probably start playing after a quick tutorial and contribute. In SC2, a few hours of tutorial will get you to bronze league.
3. Blizzard and their entire game ecosystem is shit now. One of my favorite game of all times, Diablo 2, released their latest version, D4 last year. One of the worst experience I had in gaming... I'm still playing due to nostalgia from 20+ years ago, and it is getting better with S5. But if the name of the game wasn't "Diablo", I would have stopped playing after a week or two.
4. Leader of RTS is dying. Namely Korea's RTS scene, is somewhat dying. There are some great players playing SC1 for sure, but it's nothing compared to before. If you want to marry a Korean woman, you have to beat her dad at Starcraft, this just doesn't happen anymore.
5. Evolution of esports. When SC2 was released, there was a few games that had a esports scene, now, there are like dozens and dozens.
6. Evolution of global gaming market. Back in 2010, it was a battle between PC and Console, and my feeling was PC was on top, better gaming experience for sure for single player. Though Console was better for party. Nowadays, most games are played on mobile and there is NO WAY SC2 should (or can) be played on mobile. Then comes console, and the least used device is PC, and PC is THE ONLY real way to play SC2.
7. Tech/graphics expectations: people expect good graphics and features, SC2 has none of those.
8. Freemium model: Assuming SC2 was launched the same way, people expect more and more free games and pay for a "battle pass" or equivalent if they are interested. I don't see how SC2 can easily adapt to freemium model.
9. Time from prequel. So it would have been 26 years since SC1, those that played SC1 (think 12~20 years old) would be too old to lead the trends for gaming (38~46 dads/moms).

So yeah, I'm glad SC2 came out way way before 2024. As it wouldn't have anywhere near the success it had.
KingzTig
Profile Joined February 2024
155 Posts
September 04 2024 06:57 GMT
#19
Won't be as big but it won't be small neither.

The campaign is fantastic, it's not like there's much competition still.
And the RTS scene is still fairly alive, look at all the new AOE series doing pretty well.

The only question is if Blizzard today can still make a game with quality like SC2.
WombaT
Profile Blog Joined May 2010
Northern Ireland26147 Posts
September 04 2024 07:06 GMT
#20
On September 04 2024 15:21 johnnyh123 wrote:
No, it wouldn't catch on if released today:
1. It's way too tolling on skills and APM. Top games like Dota 2/Pubg, with 100 APM (or maybe EPM) you'd do well. SC2, you will need a good 200 or even 300+ EPM to do well.
2. Barrier to entry is way too high. Those same top games, you can probably start playing after a quick tutorial and contribute. In SC2, a few hours of tutorial will get you to bronze league.
3. Blizzard and their entire game ecosystem is shit now. One of my favorite game of all times, Diablo 2, released their latest version, D4 last year. One of the worst experience I had in gaming... I'm still playing due to nostalgia from 20+ years ago, and it is getting better with S5. But if the name of the game wasn't "Diablo", I would have stopped playing after a week or two.
4. Leader of RTS is dying. Namely Korea's RTS scene, is somewhat dying. There are some great players playing SC1 for sure, but it's nothing compared to before. If you want to marry a Korean woman, you have to beat her dad at Starcraft, this just doesn't happen anymore.
5. Evolution of esports. When SC2 was released, there was a few games that had a esports scene, now, there are like dozens and dozens.
6. Evolution of global gaming market. Back in 2010, it was a battle between PC and Console, and my feeling was PC was on top, better gaming experience for sure for single player. Though Console was better for party. Nowadays, most games are played on mobile and there is NO WAY SC2 should (or can) be played on mobile. Then comes console, and the least used device is PC, and PC is THE ONLY real way to play SC2.
7. Tech/graphics expectations: people expect good graphics and features, SC2 has none of those.
8. Freemium model: Assuming SC2 was launched the same way, people expect more and more free games and pay for a "battle pass" or equivalent if they are interested. I don't see how SC2 can easily adapt to freemium model.
9. Time from prequel. So it would have been 26 years since SC1, those that played SC1 (think 12~20 years old) would be too old to lead the trends for gaming (38~46 dads/moms).

So yeah, I'm glad SC2 came out way way before 2024. As it wouldn't have anywhere near the success it had.

1. You really don’t. If you want to be a pro player perhaps. I know multiple GMs who play considerably slower than that

2. This is true, but also true of many other games. I’d argue that StarCraft is mechanically tricky, but in terms of stuff to learn it’s not too bad. If you come in blind to a big MOBA, easier to play mechanically but there’s an absolute crapload of stuff to familiarise yourself with.

4. Korea isn’t really a world leader in RTS. StarCraft yeah, absolutely gigantic but even the sequel to that game didn’t really capture the Korean imagination. This isn’t to diminish Korea’s role in launching the eSports boat by any means. But it’s not like Koreans are a dominant force in other games, or the region that buys more RTS games than anyone else.

I do broadly agree to be fair but quibble these
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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