• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:08
CEST 20:08
KST 03:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1677 users

TL Team Map Contest #4 - Voting!

Forum Index > SC2 General
1 CommentPost a Reply

TL Team Map Contest #4 - Voting!

Text byTL.net ESPORTS
August 23rd, 2024 19:50 GMT
TTLMC4
With the WardiTV TLMC Test Tournament concluded, it's time to start the official voting for TL.net Team Map Contest #4. Of course, thanks to Monster Energy for supporting TLMC and StarCraft II's teamplay community.

Public voting will determine the final rankings in TLTMC #4. All fifteen finalists will receive $220 per winning entry. The top five entrants, as determined by public vote, will be awarded additional winnings as follows:

First - $100 (per category)
Second - $50 (per category)

While public voting will be taken into consideration during the selection process, maps that place high in TLTMC #4 are not guaranteed to be added to the competitive ladder. ESL and Blizzard will reference the finalists, as well as other highly rated runner-up maps, and choose which maps to add at their discretion (a Google account/login is required to vote).

Voting has closed.

Time remaining:


Once again, here are our list of finalists, alongside detailed maps and commentary from the mapmakers.

2v2 Maps

Rohana

By: themusic246
Start the map with separate nearby bases and expand to a shared partially rocked-off natural. A variety of expansion patterns allow you and your teammate to expand together or separately. Take down the large central rocks to open up more direct paths.

Did you know, Rohana does not mean family?


Yellowjacket

By: themusic246
Start out with two small entrances into the natural, each of which can be easily walled off. Work together with clustered expansions to defend common choke points. Take down the large rocks to open up a larger attack path into the highground.


Hinterland

By: monitor
Hinterland is a fortress-style 2v2 map where players share defensive choke points. After securing their natural expansions, teams can choose to expand together to standard blue bases, or take the riskier backdoor gold base or forward high yield gas base. Traverse the center carefully to apply pressure or catch the enemy off guard!

Key Features
  • Players can mine out a backdoor path from the natural to access the gold base. The backdoor is blocked by three rows of single-trip gold minerals (7 each).
  • A destructible rock at the natural choke point can be broken by attackers, or by defenders for a faster rotation to the third bases.
  • Teams can expand together, or split up for rewarding but vulnerable high yield expansions.


Crimson Research Lab

By: CharactR
Welcome to the Crimson Forest! A place that's rumored by legends of horrible eldritch beings and tales of madness caused by the corrupted soil, but also a prime location for some scientific exploration! Surely all those rumors are just fairy tales. Right?

Key Features
  • A backdoor pocket base that are shielded by Xel'Naga blockades (fancy rocks)
  • 2 gold bases close to the center of the map along the rush path.


Undercurrent

By: CharactR
A large macro 2v2 map with plenty of safe expansions, but has a relatively short rush distance

Deco courtesy of Marras.

Key Features
  • 6-7 bases per player
  • A pocket natural for one player
  • An area small enough for a 3 gateway walloff at the forward natural
  • Forward golds with high grounds tucked around them



3v3 Maps


Voracity

By: Meavis
Teams are split into fortresses with some easy expansions, the remainder of the map contains contested resources that could determine which side wins

Key Features
  • In-base expansions
  • Xel'Naga Watchtowers
  • Island bases
  • Rocks on ramps


Prodigy

By: volumin
Prodigy is a 3v3 map with 24 bases total. The main is shared and has two entrances, one small ramp for one player and a larger one for the other two. The natural has one large ramp leading to it, partially blocked by rocks. There's also a second entrance to the natural blocked by a mineral wall (two rows 10 each node).


White Chamber

By: depressed1
White Chamber is a semi-fortress rush category map, and at first glance this map can seem unusual due to the additional base in each natural area. But this is done on purpose—you can choose which base you may take. It depends on the combination of races you are playing.

As an example, Terran can take a closer base to an opponent for all-ins. Or Zerg can take it to promote an aggressive creep spread for Queen-Roach all-ins.

So the map should be aggressive. On the other hand, the center of the map has a very narrow space. The high grounds on the left and right from the center with Xel’Naga towers should become the cornerstone of the game. This should be the general place for movement and maneuvering.


Lost July

By: depressed1
My goal was to create an equal game for everyone. This is the hardest part in multi-spawn map design. Because there is always an issue with randomness. So regardless of pattern and race the natural expansion bases were designed so that it is possible to play as a Zerg. Therefore, there is an additional base that is located a little away from the main ramp. And three normal ones, one of which faces the enemy. So you can take three bases and have a decent way to spread the creep left and right. Another thing, you can wall-off as a Zerg at natural expansions that are close to ramps like in 1v1 maps. So it must be more stable in my eyes.

I also tried to сreate a map with a small rush distance but with high ground in the middle of the map. So you can’t play turtle style. But at the same time the key to your progress lies by controlling the center of the map.

There are locked (Zerg debris) rich Vespene bases in the corners of the map. And it is close to both sides. So it should be a cornerstone in late game. Zerg debris prevents players from taking it early like a ninja base.

I thought it would be right to increase the number of bases from the standard. This is necessary to ensure the possibility of equivalent development for all three players within this specific layout.


Megastructure

By: depressed1
Megastructure is a semi-fortress map that promotes pretty standard design for modern days. All work was aimed at creating a pretty standard layout about objectively equal to everyone. This should guarantee that no one takes your space. The map promotes more regular openings with less rushes.

I decided to add a pocket base only because I wanted to achieve stability if you will play Zerg. So that players can choose directions and safely make a transition from natural to third expansion. Natural expansions can be walled-off like on competitive 1v1 ladder maps (Zerg included). All necessary conditions are provided. To a large extent, this map collects the requirements for normal functioning like any modern LOTV map.

The gold base is facing the enemy. It can be taken after the third one, but it is very unsafe.


4v4 Maps


Tunguska

By: depressed1
Tunguska is a semi-fortress 4v4 map that promotes and conveys all the necessary attributes of modern standards of 1v1 ladder maps. The only unusual feature of the map is the gold bases with rich Vespene geysers.

The corners of the map have been cut a bit, but this is not such a disadvantage, as it allows to avoid unnecessary bases and the dominance of long games.


Slowdive

By: depressed1
Slowdive is a 4v4 semi-fortress map. The layout is pretty straightforward. The map is quite open, so it should not feel too cramped nor too favorable for turtling play. It can be expected that players will not sit back and should be more active and play around the center in order to protect their bases on the low ground.

While the number of total expansions is on the high side, the layout of the map should prevent it from being a problem. The design emphasis is on allowing players to move comfortably in pairs.


Riptide

By: themusic246
A backdoor mineral wall in the natural provides access to a gold base. Work with your teammate to secure expansions along the sides of the map.


Ashen Cradle

By: KillerSmile
On this large 4v4 map allies spawn on the same high ground, but have their own ramps. Rocks help secure those ramps as well as the 3rd bases out in front. To find 4th bases the teams have to expand horizontally.


Unlimited Alchemist

By: KillerSmile
On this 4v4 map allies spawn on a large high ground on which they find their natural expansion. The area below contains four, third bases and a path to a watchtower. From here you decide which side of the map you explore together. The lowground in front has rich gas bases. The side high ground holds 2 more watchtowers for corner control.


Facebook Twitter Reddit
TL+ Member
Kantuva
Profile Joined April 2010
Uruguay210 Posts
August 25 2024 09:04 GMT
#2
Amazing maps, really enjoyed the games 😇😇😇

Thanks to Wardi for the casts
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#46
RotterdaM977
TKL 403
IndyStarCraft 262
SteadfastSC224
BRAT_OK 159
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 977
TKL 403
IndyStarCraft 262
SteadfastSC 224
BRAT_OK 159
Hui .149
elazer 128
UpATreeSC 92
MindelVK 23
StarCraft: Brood War
Calm 3830
ggaemo 266
actioN 259
firebathero 183
Dewaltoss 126
Backho 41
Hyun 38
Shine 27
yabsab 15
GoRush 13
[ Show more ]
Bale 11
910 11
SilentControl 7
Dota 2
BananaSlamJamma294
Counter-Strike
pashabiceps2126
fl0m1604
byalli281
adren_tv32
Heroes of the Storm
Liquid`Hasu61
Other Games
Grubby1432
Beastyqt732
ceh9583
crisheroes242
KnowMe172
ProTech115
QueenE78
C9.Mang078
Trikslyr50
Organizations
Other Games
BasetradeTV226
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 26
• Reevou 6
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3417
• WagamamaTV1334
League of Legends
• Jankos6927
• Nemesis2946
• TFBlade1209
Other Games
• imaqtpie883
• Shiphtur160
Upcoming Events
Replay Cast
5h 53m
Sparkling Tuna Cup
15h 53m
Afreeca Starleague
15h 53m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 5h
Replay Cast
1d 14h
Afreeca Starleague
1d 15h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.