• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:28
CET 02:28
KST 10:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1390 users

TL Team Map Contest #4 - Voting!

Forum Index > SC2 General
1 CommentPost a Reply

TL Team Map Contest #4 - Voting!

Text byTL.net ESPORTS
August 23rd, 2024 19:50 GMT
TTLMC4
With the WardiTV TLMC Test Tournament concluded, it's time to start the official voting for TL.net Team Map Contest #4. Of course, thanks to Monster Energy for supporting TLMC and StarCraft II's teamplay community.

Public voting will determine the final rankings in TLTMC #4. All fifteen finalists will receive $220 per winning entry. The top five entrants, as determined by public vote, will be awarded additional winnings as follows:

First - $100 (per category)
Second - $50 (per category)

While public voting will be taken into consideration during the selection process, maps that place high in TLTMC #4 are not guaranteed to be added to the competitive ladder. ESL and Blizzard will reference the finalists, as well as other highly rated runner-up maps, and choose which maps to add at their discretion (a Google account/login is required to vote).

Voting has closed.

Time remaining:


Once again, here are our list of finalists, alongside detailed maps and commentary from the mapmakers.

2v2 Maps

Rohana

By: themusic246
Start the map with separate nearby bases and expand to a shared partially rocked-off natural. A variety of expansion patterns allow you and your teammate to expand together or separately. Take down the large central rocks to open up more direct paths.

Did you know, Rohana does not mean family?


Yellowjacket

By: themusic246
Start out with two small entrances into the natural, each of which can be easily walled off. Work together with clustered expansions to defend common choke points. Take down the large rocks to open up a larger attack path into the highground.


Hinterland

By: monitor
Hinterland is a fortress-style 2v2 map where players share defensive choke points. After securing their natural expansions, teams can choose to expand together to standard blue bases, or take the riskier backdoor gold base or forward high yield gas base. Traverse the center carefully to apply pressure or catch the enemy off guard!

Key Features
  • Players can mine out a backdoor path from the natural to access the gold base. The backdoor is blocked by three rows of single-trip gold minerals (7 each).
  • A destructible rock at the natural choke point can be broken by attackers, or by defenders for a faster rotation to the third bases.
  • Teams can expand together, or split up for rewarding but vulnerable high yield expansions.


Crimson Research Lab

By: CharactR
Welcome to the Crimson Forest! A place that's rumored by legends of horrible eldritch beings and tales of madness caused by the corrupted soil, but also a prime location for some scientific exploration! Surely all those rumors are just fairy tales. Right?

Key Features
  • A backdoor pocket base that are shielded by Xel'Naga blockades (fancy rocks)
  • 2 gold bases close to the center of the map along the rush path.


Undercurrent

By: CharactR
A large macro 2v2 map with plenty of safe expansions, but has a relatively short rush distance

Deco courtesy of Marras.

Key Features
  • 6-7 bases per player
  • A pocket natural for one player
  • An area small enough for a 3 gateway walloff at the forward natural
  • Forward golds with high grounds tucked around them



3v3 Maps


Voracity

By: Meavis
Teams are split into fortresses with some easy expansions, the remainder of the map contains contested resources that could determine which side wins

Key Features
  • In-base expansions
  • Xel'Naga Watchtowers
  • Island bases
  • Rocks on ramps


Prodigy

By: volumin
Prodigy is a 3v3 map with 24 bases total. The main is shared and has two entrances, one small ramp for one player and a larger one for the other two. The natural has one large ramp leading to it, partially blocked by rocks. There's also a second entrance to the natural blocked by a mineral wall (two rows 10 each node).


White Chamber

By: depressed1
White Chamber is a semi-fortress rush category map, and at first glance this map can seem unusual due to the additional base in each natural area. But this is done on purpose—you can choose which base you may take. It depends on the combination of races you are playing.

As an example, Terran can take a closer base to an opponent for all-ins. Or Zerg can take it to promote an aggressive creep spread for Queen-Roach all-ins.

So the map should be aggressive. On the other hand, the center of the map has a very narrow space. The high grounds on the left and right from the center with Xel’Naga towers should become the cornerstone of the game. This should be the general place for movement and maneuvering.


Lost July

By: depressed1
My goal was to create an equal game for everyone. This is the hardest part in multi-spawn map design. Because there is always an issue with randomness. So regardless of pattern and race the natural expansion bases were designed so that it is possible to play as a Zerg. Therefore, there is an additional base that is located a little away from the main ramp. And three normal ones, one of which faces the enemy. So you can take three bases and have a decent way to spread the creep left and right. Another thing, you can wall-off as a Zerg at natural expansions that are close to ramps like in 1v1 maps. So it must be more stable in my eyes.

I also tried to сreate a map with a small rush distance but with high ground in the middle of the map. So you can’t play turtle style. But at the same time the key to your progress lies by controlling the center of the map.

There are locked (Zerg debris) rich Vespene bases in the corners of the map. And it is close to both sides. So it should be a cornerstone in late game. Zerg debris prevents players from taking it early like a ninja base.

I thought it would be right to increase the number of bases from the standard. This is necessary to ensure the possibility of equivalent development for all three players within this specific layout.


Megastructure

By: depressed1
Megastructure is a semi-fortress map that promotes pretty standard design for modern days. All work was aimed at creating a pretty standard layout about objectively equal to everyone. This should guarantee that no one takes your space. The map promotes more regular openings with less rushes.

I decided to add a pocket base only because I wanted to achieve stability if you will play Zerg. So that players can choose directions and safely make a transition from natural to third expansion. Natural expansions can be walled-off like on competitive 1v1 ladder maps (Zerg included). All necessary conditions are provided. To a large extent, this map collects the requirements for normal functioning like any modern LOTV map.

The gold base is facing the enemy. It can be taken after the third one, but it is very unsafe.


4v4 Maps


Tunguska

By: depressed1
Tunguska is a semi-fortress 4v4 map that promotes and conveys all the necessary attributes of modern standards of 1v1 ladder maps. The only unusual feature of the map is the gold bases with rich Vespene geysers.

The corners of the map have been cut a bit, but this is not such a disadvantage, as it allows to avoid unnecessary bases and the dominance of long games.


Slowdive

By: depressed1
Slowdive is a 4v4 semi-fortress map. The layout is pretty straightforward. The map is quite open, so it should not feel too cramped nor too favorable for turtling play. It can be expected that players will not sit back and should be more active and play around the center in order to protect their bases on the low ground.

While the number of total expansions is on the high side, the layout of the map should prevent it from being a problem. The design emphasis is on allowing players to move comfortably in pairs.


Riptide

By: themusic246
A backdoor mineral wall in the natural provides access to a gold base. Work with your teammate to secure expansions along the sides of the map.


Ashen Cradle

By: KillerSmile
On this large 4v4 map allies spawn on the same high ground, but have their own ramps. Rocks help secure those ramps as well as the 3rd bases out in front. To find 4th bases the teams have to expand horizontally.


Unlimited Alchemist

By: KillerSmile
On this 4v4 map allies spawn on a large high ground on which they find their natural expansion. The area below contains four, third bases and a path to a watchtower. From here you decide which side of the map you explore together. The lowground in front has rich gas bases. The side high ground holds 2 more watchtowers for corner control.


Facebook Twitter Reddit
TL+ Member
Kantuva
Profile Joined April 2010
Uruguay209 Posts
August 25 2024 09:04 GMT
#2
Amazing maps, really enjoyed the games 😇😇😇

Thanks to Wardi for the casts
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech127
Nathanias 90
CosmosSc2 49
trigger 17
StarCraft: Brood War
Britney 17011
Artosis 664
Counter-Strike
fl0m988
taco 649
Super Smash Bros
hungrybox1416
AZ_Axe162
C9.Mang0129
Other Games
summit1g11919
Day[9].tv586
shahzam388
ViBE160
Maynarde137
fpsfer 1
Organizations
Other Games
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 90
• davetesta13
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 35
• Azhi_Dahaki8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21304
Other Games
• Scarra2069
• Day9tv586
Upcoming Events
Replay Cast
7h 32m
OSC
10h 2m
Kung Fu Cup
10h 32m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
21h 32m
The PondCast
1d 8h
RSL Revival
1d 8h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 10h
WardiTV Korean Royale
1d 10h
PiGosaur Monday
1d 23h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.