Off-topic dicsussion should go in the Off-topic Dicsussion Thread.
Certain topics are blacklisted from LoL General Discussion and they include:
- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
- "What is a tank" (and other vague monikers)
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
The newest champion will be Vel’Koz, the Eye of the Void, when he is enabled.
Patch 4.3: Live on Feb. 27th, 2014
+ Show Spoiler [Patch Notes] +
Champions
Vel’Koz
Vel’Koz, the Eye of the Void is somewhere in this patch but will be turned on at a later date.
Corki
Corki players can now see Phosphorus Bomb’s area of effect indicator and Phosphorus Bomb now scales with bonus AD.
“Way back, we added more gameplay to Phosphorous Bomb in the form of a travel time, thereby increasing the difficulty of the skill but not the reward. We’ve added some extra gunpowder to the bomb this patch to rebalance the ability.”
Q - Phosphorus Bomb
newbonus attack damage ratio +0.5 Bonus Attack Damage Ratio
newclarity Now shows area-of-effect indicator for Corki (previously displayed only for enemies)
Gragas
We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.
“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”
E - Body Slam
total attack damage ratio 0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7
R - Explosive Cask
ability power ratio 1.0 ⇒ 0.9
old mana cost 100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)
Kassadin
We reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.
“We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.”
Q - Null Sphere
damage 80/115/150/185/220 ⇒ 80/110/140/170/200
silence 1.5/1.75/2/2.25/2.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
E - Force Pulse
damage 80/130/180/230/280 ⇒ 80/120/160/200/240
Kha’Zix
“Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.”
Q - Evolved Enlarged Claws
missing health damage 8% ⇒ 6%
maximum damage vs. monsters 200 ⇒ 100
E - Leap
bonus attack damage ratio 0.8 ⇒ 0.2
R - Void Assault
newutility Kha’Zix ignores unit collision while in stealth
R - Evolved Active Camouflage
newutility Void Assault Duration +1 seconds (total 2 seconds)
Ryze
We’ve buffed Ryze’s base health and increased Overload’s range.
“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”
General
base health 446 ⇒ 500
Q - Overload
range 600 ⇒ 625
Skarner
We lowered Crystal Slash’s mana cost and increased Fracture’s slow.
“We’re giving Skarner some help in the early game with a focus on his crowd control capabilities.”
Q - Crystal Slash
mana cost 20/22/24/26/28 ⇒ 16/18/20/22/24
E - Fracture
slow 30/35/40/45/50% ⇒ 45/50/55/60/65%
Teemo
Teemo’s shrooms are now slightly less annoying.
“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”
R - Noxious Trap
ability power ratio 0.8 ⇒ 0.5
Yasuo
We’ve reduced Way of the Wanderer’s shield duration as well as its value at higher levels.
“We want to further emphasize Yasuo’s defensive weaknesses, like triggering his shield with a basic attack and then waiting out the duration, or making him more vulnerable to lots of things hitting him at the same time.”
Passive - Way of the Wanderer
shield duration 2 seconds ⇒ 1.5 seconds
shield (rough values) 60~690 ⇒ 60~470
shield (real values) 60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690 ⇒ 60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470
Terrify(ing) Changes
“The randomness of Terrify made it unreliable in most cases, both in coordinating with teammates and for opponents, so we’re making it more predictable.”
Fiddlesticks
In addition to the Terrify changes, we’ve increased Drain’s cast range.
Q - Terrify
utility Affected units run around in fear ⇒ Affected units now run away from Fiddlesticks with impaired movement
W - Drain
cast range 475 ⇒ 575 (tether range remains at 750)
Nocturne
E - Unspeakable Horror
utility Affected units run around in fear ⇒ Affected units now run away from Nocturne with impaired movement speed
Shaco
W - Jack In The Box
utility Affected units run around in fear ⇒ Affected units now run away from the Jack in the Box with impaired movement speed
Minor Changes & Bug Fixes
Sejuani
W - Flail of the Northern Winds
bugfix Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation
Volibear
W - Frenzy
bugfix Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation
Zac
We increased the interaction radius of Zac’s blobs.
Passive - Cell Division
chunk pickup / stomp radius 25 ⇒ 50
Items
Tear of the Goddess
“Not enough tears on the Rift.”
newpassive Additionally grants +1 maximum mana per 8 seconds (+1 maximum mana per 6 seconds on Crystal Scar)
mana regen 7 ⇒ 6
Doran’s Shield
“We want Doran’s Shield to be a strong pick for countering ranged attack harassment, but its high defensive stats were making it a must-buy early item for some champions. We’re clarifying its strengths while toning down some of the power.”
health 100 ⇒ 80
health regen 10 ⇒ 6
Spirit Stone Items
(Spirit Stone, Spirit of the Elder Lizard, Spirit of the Ancient Golem, Spirit of the Spectral Wraith)
“We like the changes we made to the Spirit Stone line in patch 4.1, so these are just some general tweaks to promote a wider variety of junglers.”
butcher passive health restore 8% damage dealt ⇒ 6% damage dealt
butcher passive mana restore 4% damage dealt ⇒ 3% damage dealt
butcher passive utility Health / Mana restore no longer halved for area-effect spells
Boots of Mobility
“As the premiere set up boots for getting into - and initiating - fights, we’re introducing a strategic tradeoff. There has been some discussion that this change will hurt some junglers, so we’ll keep an eye on this change.”
movement speed 45 in combat / 105 out of combat ⇒ 25 in combat / 105 out of combat
total cost 1000 gold ⇒ 800 gold
Ruby Crystal
“We don’t expect Ruby Crystal to suddenly be a great starting item, but we want to lower its barrier of purchase. Same’s true of the Sightstone items.”
health 180 ⇒ 150
total cost 475 gold ⇒ 400 gold
Gold Generating Items
All stats will be displayed per item while changes will be noted.
We’re doing a polish of the mini-games associated with gold generating items.
Spellthief’s Edge Line
Buying a Spellthief’s Edge is a commitment to harassing your opponents from afar. It’ll be the highest risk and reward item in terms of gold generation.
Spellthief’s Edge
newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
ability power 10 ⇒ 5
mana regen 3 ⇒ 2
gold per 10 2 gold per 10 seconds
Frostfang
newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
total cost 850 gold ⇒ 865 gold
ability power 20 ⇒ 10
mana regen 7 ⇒ 5
gold per 10 4 gold per 10 seconds
Frost Queen’s Claim
newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive.
newunique active Old Unique Active ⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).
recipe Frostfang + Amplifying Tome ⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)
newcooldown reduction +10% Cooldown reduction
ability power 50 ⇒ 40
gold per 10 4 gold per 10 seconds
mana regen 10 mana regeneration
Relic Shield Line
We’re reinforcing the Relic Shield line as “all-in” tanky support items for those who want to scrap in lane all day. This is the moderate risk, moderate reward item.
Relic Shield
newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.
newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
health 50 ⇒ 75
health regen 6 ⇒ 0
Targon’s Brace
newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.
newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
total cost 850 gold ⇒ 865 gold
health regen 12 ⇒ 8
health +175 health
Face of the Mountain
newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. Recharges every 30 seconds. Max 4 charges.
newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
newunique active Old Unique Active ⇒ Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).
health 375 health
health regen 25 health regeneration
cooldown reduction 10% cooldown reduction
Ancient Coin Line
We’re giving the Ancient Coin line a reduction in combat-related stats so that we can focus on its hold-out pattern of staying alive in lane. This is definitely the lowest risk line of them all, but it also provides the lowest overall rewards.
Ancient Coin
newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.
health regen 5 ⇒ 0
mana regen +3 mana regeneration
Nomad’s Medallion
newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.
health regen 8 ⇒ 5
mana regen 11 ⇒ 7
total cost 850 gold ⇒ 865 gold
gold per 10 +2 gold per 10 seconds
+ Show Spoiler [Previous GD Threads & Patch Notes] +
Season 4 General Discussion
Yasuo General Discussion
PreSeason 4 General Discussion
Heimer Rework General Discussion
Jinx General Discussion
Worlds Championship General Discussion
Worlds Balance General Discussion
Yimake General Discussion
Spirit Udyr General Discussion
Aatrox General Discussion
Lissandra General Discussion
Nerf Everything Not Nami General Discussion
Balance Update General Discussion
General General Discussion
Karma Remake General Discussion
Zac General Discussion
Quinn General Discussion
Patch 3.02 General Discussion
Season 3 General Discussion
Preseason Balance Update 2
Preseason Balance Update 1
Preseason 1 General Discussion
End of Season 2 General Discussion
Shadow Isles General Discussion
Twisted Fate Update General Discussion
Kha'Zix General Discussion
Syndra General Discussion
Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion