also, good first step into deleting yasuo, looking forward to more nerfs.
[Patch 4.3] Vel'Koz General Discussion - Page 2
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LaNague
Germany9118 Posts
also, good first step into deleting yasuo, looking forward to more nerfs. | ||
wei2coolman
United States60033 Posts
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Sufficiency
Canada23833 Posts
You used to get 6HP/5sec, but now you don't have that anymore and instead you get healed for 40HP per charge spent. Since you get one charge per 60 seconds, that's 40/12 = 3.3HP/5sec. This, in combination that one of Relic Shield's strongest point is the early push to level 2 (when you are probably at full health), makes it a lot worse of a starting item than before. | ||
killerdog
Denmark6522 Posts
As it is right now it's just kind of a shitty stun, except worse in most situations. | ||
Sufficiency
Canada23833 Posts
On February 27 2014 09:55 wei2coolman wrote: They should just change the Face of the Mountain active with Ohmwrecker, and remove Ohmwrecker as an item. I think instead of FotM's active's damage component, make it slow surrounding unit until the shield breaks. | ||
killerdog
Denmark6522 Posts
On February 27 2014 09:59 Sufficiency wrote: I think instead of FotM's active's damage component, make it slow surrounding unit until the shield breaks. Or make the break a small knockback effect rather then damage. All enemies nearby get knocked back a few hundred units. | ||
IMoperator
4476 Posts
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wei2coolman
United States60033 Posts
On February 27 2014 10:11 IMoperator wrote: ok how do you carry as adc in solo queue? it seems like the game 100% depends on if your mid/top/jung wins or not, and you have no control over anything unless you get stupidly fed. how do people like wildturtle and them all rank up fast? do they just duo? Go back 2 years when ADC's could actually carry. huehue. Just gotta play smart, don't expect to kill everyone, just force the enemy divers to dive you so deep that even if they kill you, your team cleans up. ADC's pretty much exist to get towers now. | ||
GolemMadness
Canada11044 Posts
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Ketara
United States15065 Posts
Because I'm incredibly, incredibly lazy, it would facilitate that laziness if, when you closed a GD thread, you put a link in the post to the new one. | ||
IMoperator
4476 Posts
On February 27 2014 10:17 wei2coolman wrote: Go back 2 years when ADC's could actually carry. huehue. Just gotta play smart, don't expect to kill everyone, just force the enemy divers to dive you so deep that even if they kill you, your team cleans up. ADC's pretty much exist to get towers now. it really sucks because it's my favorite role, because i like how mechanics focused it is. but it feels like i have no impact at all besides getting towers, like you said. | ||
wei2coolman
United States60033 Posts
On February 27 2014 10:20 GolemMadness wrote: I can see spellthief being beastly on Sona. That poke is gonna be crazy. support AP Ez, the dream is real. | ||
VayneAuthority
United States8983 Posts
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nafta
Bulgaria18893 Posts
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Eppa!
Sweden4641 Posts
As i play most lanes I find that if your good at your champ or whatever power goes Mid>Support>Adc>Top. My win loss in those roles are Support=Top>Adc>Mid 92 win rate on Sivir. She is insanely strong right now. | ||
zulu_nation8
China26351 Posts
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Ketara
United States15065 Posts
On February 27 2014 09:58 Sufficiency wrote: Some serious math needs to be done, but some quick calculation shows that Relic Shield is nerfed. You used to get 6HP/5sec, but now you don't have that anymore and instead you get healed for 40HP per charge spent. Since you get one charge per 60 seconds, that's 40/12 = 3.3HP/5sec. This, in combination that one of Relic Shield's strongest point is the early push to level 2 (when you are probably at full health), makes it a lot worse of a starting item than before. Basically this is correct. It's less regen now. It's a little bit more than 3.3HP/5, because you can assume that it's building up charges when you're backing and returning to lane when you would normally be "wasting" normal HP regen, but it's less than 6 surely. It is however more healing for your lane partner, 25 more HP on the item, as well as more up front healing for yourself (assuming you take damage before using the charges). Long term it's less regen, but short term it's more regen. Personally I think it's a secret buff to double bruiser comps, although I doubt it's enough to make them anything other than a random cheese pick. Targons and Face of the Mountain however both had their regen buffed, and Face's active is just worlds better than the old one. Way more useful now. For the people talking about Spellthief vs. Coin on Sona, I'm still a little skeptic on the Spellthief line still. If used to 100% efficiency, Spellthief gives you 15 damage, 12 mana and 15 gold per 30 secs. Coin gives 31.5 HP, 15 mana and 12,6 gold per 30 secs. 5 AP is probably better than the added regen on some champs (skeptic about Sona), but even if Spellthief ends up being a little better for laning, Talisman's raw stats are probably still better for teamfights. Where I can see Spellthief being good is on champions who can reliably cause damage without taking damage in lane, so damage caused will be more important than HP regenned. I'm looking more at like Zyra, Annie and Lux support than Sona for the item. | ||
Velocirapture
United States983 Posts
On February 27 2014 10:43 Ketara wrote: Basically this is correct. It's less regen now. It's a little bit more than 3.3HP/5, because you can assume that it's building up charges when you're backing and returning to lane when you would normally be "wasting" normal HP regen, but it's less than 6 surely. It is however more healing for your lane partner, 25 more HP on the item, as well as more up front healing for yourself (assuming you take damage before using the charges). Long term it's less regen, but short term it's more regen. Personally I think it's a secret buff to double bruiser comps, although I doubt it's enough to make them anything other than a random cheese pick. Targons and Face of the Mountain however both had their regen buffed, and Face's active is just worlds better than the old one. Way more useful now. For the people talking about Spellthief vs. Coin on Sona, I'm still a little skeptic on the Spellthief line still. If used to 100% efficiency, Spellthief gives you 15 damage, 12 mana and 15 gold per 30 secs. Coin gives 31.5 HP, 15 mana and 12,6 gold per 30 secs. 5 AP is probably better than the added regen on some champs (skeptic about Sona), but even if Spellthief ends up being a little better for laning, Talisman's raw stats are probably still better for teamfights. Where I can see Spellthief being good is on champions who can reliably cause damage without taking damage in lane, so damage caused will be more important than HP regenned. I'm looking more at like Zyra, Annie and Lux support than Sona for the item. I am curious about how spellthief will play out mostly because of how it disables. My main support is Karma who you would think it is perfect for but empowered q randomly kills minions often enough that I dont want to have to worry about it. I foresee this same problem with sona power chord harass. Maybe the whole 3 charges thing will mitigate it, we will see. | ||
Slusher
United States19143 Posts
On February 27 2014 10:51 Velocirapture wrote: I am curious about how spellthief will play out mostly because of how it disables. My main support is Karma who you would think it is perfect for but empowered q randomly kills minions often enough that I dont want to have to worry about it. I foresee this same problem with sona power chord harass. Maybe the whole 3 charges thing will mitigate it, we will see. power cord harass almost always trades, which is why Sona will probly still get more "harass" out of Dshield | ||
TeeTS
Germany2762 Posts
Kassadin nerfs are a joke. Nerf his CD and range on ult and you have a chance to find the right place for him. With a 3second CD Doubleflash (since it has way bigger range) he will never be in the spot were he is viable but not OP. Doran´s Shield: Good for the botlane, now you might be able to start with a support item and not lose every trade. I will try out frostfang for sure! BUT bad for top/mid. Because it simply creates new imbalances there now. Champs with build in sustain like Renekton or Nasus will take this hit way easier than champs without that like Riven or Shyvana. It´s a terrible mistake to let this through without any compensation. Also midlane melee assassins like Katarina and Akali are just fucked by this. Gragas "nerf": lol what a joke. "Hey guys look, we nerfed Gragas, he is fine now! really! We promise!" So this low CD ult AoE burst with the strong relocation effect and silly AP ratio got toned down by 10%? (only AP ratio though) How do you justify, that an Orianna Ult, which is way harder to land, has a 0.7 AP ratio and this still goes with 0.9 even after the nerfs? And the Shockwave even has a weaker relocation that the cask. Ryze: this will definately help him. For Ryze fans, this might be enough to be able to play him again. I still see a lot of other midlane picks above him though - he won´t be FotM after this. For toplane I don´t see any chance for him. Yasuo´s Shield got Rivened. Well it´s a start and allows more counterplay I guess. Terrify: bad just simply a really bad change. You can`t balance a game only after the fluff. Yes it´s more realistic that you run away from the one that feared you. But jeez this makes the ability just absolutely shitty. | ||
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