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[Patch 1.0.0.132: Sejuani] General Discussion

Forum Index > LoL General
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Public Service Announcement
Use the Champion threads whenever appropriate.
Don't use General Discussion simply out of ease.
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If you want to whine about server lag, use the QQ thread. We all suffer alike when Riot servers kaput. No need to make a post about it in GD.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-01-17 03:22:37
January 17 2012 03:21 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Sejuani, the Winter's Wrath.

Patch 1.0.0.132: Live on Jan 17th, 2012
+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.132
PVP.net v1.52

Ranked Teams
Ranked Team roster size has been increased to a maximum of 9
Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting
Made it easier to invite members of your Ranked Team to a group chat
Team Tags will now show up in more parts of the PVP.net and in game UI
Team Game invites will now play a different sound to differentiate from normal invites
Team Member status will now show up in the Team Profile screen so you can see who is online and available to play
Cleaned up the Ranked Team creation process to be more clear
Tweaked the Ranked Team matchmaking algorithm to be more accurate
Spectator
Fixed a bug where Spectators would sometimes get stuck at the loading screen
Fixed a bug where the last few minutes of a spectated game get sped up
General
Summoner's Rift (Winter) has been removed from matchmaking
Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list
The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
Text input focus stealing on new incoming IMs has been removed
Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position

League of Legends v1.0.0.132
Sejuani, the Winter's Wrath

Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.

Ahri

Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60

Dr. Mundo

General
Base attack speed increased to .625 from 0.595
Attack speed per level increased to 2.8 from 2.5
Magic resist per level increased to 1.25 from .75
Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40
Sadism ultimate cooldown reduced to 65 from 75

Fizz

Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch:
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool

Graves

Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Collateral Damage
Initial damage reduced to 250/350/450 from 250/375/500
Explosion damage reduced to 140/250/360 from 140/275/400
Cooldown increased to 100/90/80 from 80/70/60

Jarvan IV

Mana per level increased to 40 from 30
Golden Aegis mana cost reduced to 65 from 75
Demacian Standard mana cost reduced to 55 from 60

Jax (remake)

General
Base health increased to 551 from 506
Health per level increased to 88 from 83
Armor per level increased to 3.5 from 3.2
Added an animation to Jax's Joke
Relentless Assault - Passive (Remade)
Every time Jax attacks an enemy he gains 4-10% increased attack speed (stacks up to 6 times)
Leap Strike
Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5
Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power)
Empower
Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5
Damage changed to 40/85/130/175/220 from 60/95/130/165/200
Ability power ratio increased to 0.6 from 0.4
Mana cost increased to 30 from 20
Counter Strike (Remade)
Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
Grandmaster's Might (Remade)
Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.

Nunu

Base attack speed increased to .625 from .613
Attack speed per level increased to 2.25 from 1.08

Rammus

Powerball duration reduced to 7 seconds from 8
Powerball initial speed increased to 30% from 25%
Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60

Riven

Base movement speed reduced to 320 from 325
Base health regen reduced to 10.4 per 5 seconds from 12
Health regen per level reduced to 0.9 per 5 seconds from 1
Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110
Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210

Shaco

Jack in the Box duration lowered to 60 seconds from 90
Jack in the Boxes now show their remaining duration (in seconds) in their mana bar

Skarner

Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
Impale cooldown increased to 130/120/110 from 110/100/90

Tryndamere

Base attack damage lowered to 56 from 59.2
Base health regen per 5 seconds reduced to 7.9 from 10.9
Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100
Fury decay now begins after 5 seconds, as opposed to 8 second previously

Vayne

Base movement speed reduced to 300 from 305
Night Hunter movement speed reduced to 30 from 40
Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
Final Hour Tumble stealth duration reduced to 1 second from 1.5

Veigar

Fixed a bug where killing a unit with Baleful Strike would not create the particle effect

Vladimir

Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
Hemoplague no longer costs 15% of your current health and is now no cost to cast
Tides of blood health cost ramp up reduced to 25% from 50%

Volibear

Base armor increased to 20 from 17.5
Rolling Thunder
Damage increased to 30/60/90/120/150 from 25/50/75/100/125
Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
Frenzy bonus health to damage ratio reduced to 15% from 18%
Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
Chosen of the Storm (Passive) cooldown no longer resets on death

Warwick

Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18

Xerath

Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5

Items

Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline
Nashor's Tooth
Total cost reduced to 2735 from 2885
Ability Power increased to 65 from 55
Ninja Tabi
Dodge has been removed
New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%
Stinger total cost reduced to 1090 from 1140
Sword of the Divine has been removed

Summoner Spells

Surge cooldown reduced to 180 seconds from 220

General

Colorblind Mode
New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
Blessing of the Lizard Elder no longer triggers on spell damage
Updated several Champions recommended items

Art

Champions
Guqin Sona model scale normalized to better match her other skins
Splash and Loading Screen Updates
Classic Alistar
Classic Fiddlesticks
Classic Galio
Classic Janna (minor artifact fixes)
Classic Malzahar
Unchained Alistar (minor artifact fixes)
Bird of Prey Anivia
Team Spirit Anivia
Corporate Mundo
Bandito Fiddlesticks
Piltover Customs Heimerdinger
PAX Jax
Angler Jax
Shadow Prince Malzahar
Vizier Malzahar
Assassin Master Yi
Yellow Jacket Shen
Silent Night Sona
White Mage Veigar


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
January 17 2012 03:22 GMT
#2
Has anyone in PBE tried the tabis? They look interestingg
BW -> League -> CSGO
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 17 2012 03:24 GMT
#3
FINALLY they put skarner back how he was before the retarded ass buffs.

Shaco change is interesting. I think it means 1 less box, will be interesting to see if wolves-blue is still possible or the only option is boxstack red wraithsmite.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
January 17 2012 03:24 GMT
#4
surprised to see spark didn't get buffed when they moved it over, current version is pretty garbage
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
January 17 2012 03:24 GMT
#5
when implement drop-in spectate ~.~
Remember, no matter where you go, there you are.
Craton
Profile Blog Joined December 2009
United States17236 Posts
January 17 2012 03:25 GMT
#6
Skarner ruined, nerfed the completely wrong things

So annoyed
twitch.tv/cratonz
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2012-01-17 03:27:07
January 17 2012 03:26 GMT
#7
It takes alot of effort not to make a "Legendary" Joke here.

Jarvan buffs look solid and I'll probly give Nunu another shot in the jungle but the problem with Nunu jungle in solo que has always been you can't carry as hard as you could with say Noct or Lee or even Rammus. You kinda slow, buff and hope people follow up. It's the amumu problem as well. They are not bad champions they just rely on others to not be stupid which is hard to do most games.

Jax jungle now that I look forward to.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
warscythes
Profile Joined December 2011
365 Posts
Last Edited: 2012-01-17 03:28:22
January 17 2012 03:27 GMT
#8
Prediction

Jax perma ban
Vayne/Ahri/Skarner never seen played again despite still be viable
Mundo back to pubstomp
Riven/Graves still ok
No idea about vlad
Jarman goes up the ladder and be "good" good instead of just good.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
January 17 2012 03:28 GMT
#9
I can't believe they're buffing Vlad LOL

Abuse the OP while it lasts friends ^.^
TranslatorBaa!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 17 2012 03:28 GMT
#10
wtf Jax... holy crap...
barbsq
Profile Joined November 2009
United States5348 Posts
January 17 2012 03:28 GMT
#11
i wonder if any1 actually caught that they fucked up the fizz patch. I sure didnt
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2012-01-17 03:34:54
January 17 2012 03:28 GMT
#12
The Trynd fury decay nerf is really harsh.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 17 2012 03:29 GMT
#13
On January 17 2012 12:25 Craton wrote:
Skarner ruined, nerfed the completely wrong things

So annoyed

Lol wut?

He already is top 3 for best jungle clear in the game, all this does is make is so that he is a bit LESS retarded at that (it doesnt affect first clear, just subsequent, which is perfect). At the same time it hits a bit of the retarded q spam slow that locks down 1v1 situations.

And they hit the ult exactly where it needed to be hit. It was already stupid powerful, but the fact it was always up in like 40 seconds was ridiculous.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
warscythes
Profile Joined December 2011
365 Posts
January 17 2012 03:30 GMT
#14
On January 17 2012 12:28 koreasilver wrote:
The Trynd fury decay ban is really harsh.


True, it pretty much forces him to push really hard to keep up with sustain/damage.

He has pretty strong escape capabilities though, we shall see.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
January 17 2012 03:30 GMT
#15
On January 17 2012 12:27 warscythes wrote:
Prediction

Jax perma ban
Vayne/Ahri/Skarner never seen played again despite still be viable
Mundo back to pubstomp
Riven/Graves still ok
No idea about vlad
Jarman goes up the ladder and be "good" good instead of just good.


Skarner's going to have funny viability because you're going to have to set him up with the right APs.

If you can keep blue buff on Skarner you can keep most of his strength, but most teams aren't going to fit that so he won't see significant play...but since Vlad just got buffed and there's Kennen and such...
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 17 2012 03:31 GMT
#16
On January 17 2012 12:25 Craton wrote:
Skarner ruined, nerfed the completely wrong things

So annoyed


wat?
1) Do you think Skarner needed a nerf?
2) If yes, where does he need a nerf, if not Crystal Slash?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
barbsq
Profile Joined November 2009
United States5348 Posts
January 17 2012 03:34 GMT
#17
holy shit, that vlad buff. 25% ramp up as opposed to 50% on tides is going to be nuts.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 17 2012 03:36 GMT
#18
Also, I was really skeptical about the Jax changes because I thought they were nerfing his lategame while not doing anything to help his really weak early-mid game, but I think his early game is going to be a lot stronger now.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-01-17 03:39:27
January 17 2012 03:37 GMT
#19
On January 17 2012 12:28 Carnivorous Sheep wrote:
I can't believe they're buffing Vlad LOL

Abuse the OP while it lasts friends ^.^


Those Vlad buffs are absolutely huge. I dunno if he's OP now but he's 100% viable if he wasn't already. Gonna be playing him so much when the patch hits.

TheYango
Profile Joined September 2008
United States47024 Posts
January 17 2012 03:37 GMT
#20
I'm confused why Riot has this weird attitude about Crystal Slash.

Why are the only choices between low and flat mana cost, and high and scaling? Why couldn't they have just made the mana cost 22 flat at all ranks, instead of having scaling mana cost?
Moderator
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