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[Patch 1.0.0.131: Viktor] General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-12-29 17:14:05
December 29 2011 17:00 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Viktor, the Machine Herald.

Patch 1.0.0.131: Live on December 14th, 2011
+ Show Spoiler [Viktor's Abilities] +
Passive: Evolving Technology Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
Power Transfer - Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
Ability Augment: Increases Viktor's Movement Speed by 30% for 3 seconds
Gravity Field - Viktor conjures a heavy gravitational field, slowing all enemies and stacking a debuff every 0.5 seconds. At 3 stacks enemies inside are stunned for 1.5 seconds.
Ability Augment: Gravity Field has an additional 30% cast range.
Death Ray - Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
Ability Augment: Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.
Chaos Storm (Ultimate) - Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.


+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.131

New Skins in the Store
Midnight Ahri
Dynasty Ahri
Festive Maokai
Toy Soldier Gangplank
Snowmerdinger
Mistletoe Leblanc

Link to New Skins Artwork

Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14.



Link to Ahri Abilities and Stats

Ahri, the Nine-Tailed Fox
Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp.


Fizz
Base health regen per 5 reduced to 7 from 9

Chum the Waters
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool

Urchin Strike ability power ratio reduced to .6 from .7
Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50


Kassadin
Riftwalk cooldown increased to 7/6/5 from 6/5/4


Lux
Prismatic Barrier
Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
Missile speed increased to 1400 from 1200

Lucent Singularity cooldown reduced to 9 seconds from 11


Miss Fortune
Bullet Time base damage increased to 65/95/125 from 60/85/110


Mordekaiser
Iron Man (Passive) shield amount increased to 35% from 30%
Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225


Pantheon
Aegis of Zeonia mana cost reduced to 55 from 70
Grand Skyfall mana cost reduced to 125 from 150


Sivir
Boomerang Blade
Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
Now scales with ability power at a 0.5 ratio

Ricochet
Damage falloff per bounce reduced to 20% from 25%
Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
Updated recommended items

Sona
No longer automatically acquires attack targets when idle while Power Chord is active

Trundle
As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds

Tryndamere
Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65

Twisted Fate
Auto-attack range increased to 525 from 510
Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target

Udyr
Monkey's Agility no longer grants Dodge

Veigar
Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140

Baleful Strike
Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
Total ability power accumulated from Baleful Strike is now displayed in the tooltip
Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140


Volibear
Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
Frenzy bonus health scaling reduced to 18% from 20%

Xin'Zhao
Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11

Masteries
Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
Summoner's Resolve - Improved Heal reduced to 10% from 15%
Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana

Summoner Spells
Garrison now correctly applies assists to the caster

Items
Ionic Spark (Dominion)
Increased attack speed to 50% from 45%
Increased proc damage to 110 from 100

Warmog's Armor
Passive health gain cap reduced to 350 from 450
Passive health regeneration per 5 reduced to 10 from 15
Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15

General
The Winter Map has returned as a Field of Justice!
On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 29 2011 17:02 GMT
#2
While I understand that this isn't a completely new patch, chances are that Viktor is released today as part of Riot's regular 2 weeks per champion cycle, so there may or may not be new patch changes when we hit 2012.

For the sake of keeping GD simple and clean, I've started a new thread.

Hope all of you have a happy new year's in 2 days~
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
daemir
Profile Joined September 2010
Finland8662 Posts
December 29 2011 17:07 GMT
#3
Happy new year all, Viktor looks mechanically gifted huehue.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
December 29 2011 17:15 GMT
#4
I've played against 2 shitty Viktors, and with 1 shitty Viktor, and watched Phreak's Viktor spotlight... I'm not impressed -.-

idk is he actually good
Remember, no matter where you go, there you are.
rwrzr
Profile Joined February 2010
United States1980 Posts
December 29 2011 17:31 GMT
#5
lazers pewpew
FADC
Comprissent
Profile Joined September 2010
United States314 Posts
December 29 2011 17:32 GMT
#6
Looks like another potentially high skill ceiling on this guy. His upgradable 'item' is going to be neat to customize depending on your opponent's team comp. Let's grab this update and see what's he's like in games (First page post what? Never happens for me >.<)
He's French-Canadian, so he's gonna do fast expand into stupid zealot timing into something else gay
Sabin010
Profile Joined September 2010
United States1892 Posts
December 29 2011 17:46 GMT
#7
I'm worried about how the augment factors into the super-ultra-very-very-late game when everybody has 6 end game items and start triple poting.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 29 2011 18:07 GMT
#8
No actual balance changes this patch?
liftlift > tsm
Kyhron
Profile Blog Joined October 2011
United States945 Posts
December 29 2011 18:08 GMT
#9
the augment is pretty strong once its upgraded. +3 ap pre level normally then 200 health/6hp5 200mana/5mp5 or just 45 ap bonus. his spells are pretty cheap and have pretty short cds so i can see archangels being good but i found a morellos to be plenty enough mana regen in the few games ive played. hes interesting thats for sure
Reggiegigas
Profile Joined August 2010
234 Posts
Last Edited: 2011-12-29 18:11:47
December 29 2011 18:10 GMT
#10
Yeah, no balance changes? I disappoint.
Correct, there are no patch notes or other changes, just the new Champion.

We wanted to continue to have some content come out over the holidays, while giving our teams a much needed rest/vacation.

-Udyr



Four wins in a row now as Poppy with 0 deaths and 27 kills in total. Poppy rockin'

NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 29 2011 18:11 GMT
#11
On December 30 2011 03:07 wei2coolman wrote:
No actual balance changes this patch?


I'm actually not sure and I'm not at a place where I have LoL installed to check.

I assume we're still on Patch 1.0.0.131. Viktor has been in the Profile => Champion menu since last week. Riot enabled the public to buy him today. But officially, there's no balance changes that came with the release of Viktor thus far.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 29 2011 18:11 GMT
#12
On December 30 2011 03:10 Reggiegigas wrote:
Yeah, no balance changes? I disappoint.

Four wins in a row now as Poppy with 0 deaths and 27 kills in total. Poppy rockin'


I hate how poppy is useless in lane, and only gets good the second triforce is done.
liftlift > tsm
Reggiegigas
Profile Joined August 2010
234 Posts
December 29 2011 18:13 GMT
#13
On December 30 2011 03:11 wei2coolman wrote:
Show nested quote +
On December 30 2011 03:10 Reggiegigas wrote:
Yeah, no balance changes? I disappoint.

Four wins in a row now as Poppy with 0 deaths and 27 kills in total. Poppy rockin'


I hate how poppy is useless in lane, and only gets good the second triforce is done.

I love being useless I guess.
Shiv.
Profile Joined January 2011
3534 Posts
December 29 2011 18:17 GMT
#14
On December 30 2011 03:08 Kyhron wrote:
the augment is pretty strong once its upgraded. +3 ap pre level normally then 200 health/6hp5 200mana/5mp5 or just 45 ap bonus. his spells are pretty cheap and have pretty short cds so i can see archangels being good but i found a morellos to be plenty enough mana regen in the few games ive played. hes interesting thats for sure

a) How are his spells cheap? If you want to be aggressive in lane, he runs out OOM a lot faster than other APs do, at least from what I have been able to observe.
b) Morello's for mana regen? What about blue buff? I'd rather get a straight DC after 2 Doran's than Morello's.
currently rooting for myself.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
December 29 2011 18:18 GMT
#15
On December 30 2011 03:11 wei2coolman wrote:
Show nested quote +
On December 30 2011 03:10 Reggiegigas wrote:
Yeah, no balance changes? I disappoint.

Four wins in a row now as Poppy with 0 deaths and 27 kills in total. Poppy rockin'


I hate how poppy is useless in lane, and only gets good the second triforce is done.

It's funny because AP poppy is ridiculously strong even though you don't buy triforce on her. But i agree - her farm problems are painful T.T Gotta try jungling with her
Shiv.
Profile Joined January 2011
3534 Posts
Last Edited: 2011-12-29 18:24:54
December 29 2011 18:24 GMT
#16
On December 30 2011 03:18 Kaniol wrote:
Show nested quote +
On December 30 2011 03:11 wei2coolman wrote:
On December 30 2011 03:10 Reggiegigas wrote:
Yeah, no balance changes? I disappoint.

Four wins in a row now as Poppy with 0 deaths and 27 kills in total. Poppy rockin'


I hate how poppy is useless in lane, and only gets good the second triforce is done.

It's funny because AP poppy is ridiculously strong even though you don't buy triforce on her. But i agree - her farm problems are painful T.T Gotta try jungling with her

Pretty slow (I might have done it wrong) and it takes you even longer to get your core. I still like duo lane poppy with a Soraka or Sona best.
currently rooting for myself.
Lokrium
Profile Joined March 2011
United States131 Posts
December 29 2011 18:25 GMT
#17
Does anyone know what happened with the Sandstorm Katarina skin? I was excited for it. :/
Alaric
Profile Joined November 2009
France45622 Posts
December 29 2011 18:28 GMT
#18
Regarding Viktor:

I theorycrafting really good kiting with rylai, but after I tried to rush it it doesn't really seem good. More a 2nd/3rd big item for him.
He needs mana regen badly: his numbers are amongst the weakest for AP casters, in mana pool and mp5. This actually makes Augment:Gravity more interesting than it seems, combined with the fact that his W is quite tricky to land for chasing purposes because of its lack of range. The augment makes it a lot better in that sense.
Augmentower gives him even more chasing power, along with some tankyness... but I'm sold to cdr and I'll probably start RoA unless something better is found, if only for the early catalyst.

And as theorycrafted, the speed at which he gets oom and his inability to trade with bursty mages (he can poke with E, but that's a poke, not a trade) really make me think his kit fares far better against melee -> send that dude solotop, he still makes me think of Swain or Ryze, with less sustained damage and more mana problems.

I like the fact that his ult automatically follows the first target too. I didn't know it until I read that post, and trying to land everything while kiting in teamfights was pretty micro intensive.
Cant take LMS hipsters serious.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2011-12-29 18:39:11
December 29 2011 18:38 GMT
#19
On December 30 2011 02:46 Sabin010 wrote:
I'm worried about how the augment factors into the super-ultra-very-very-late game when everybody has 6 end game items and start triple poting.

That's only a problem in pro games and high level ranked games where people play passive early on because they think the enemy isn't stupid enough for them to take advantage of it. For me, most of the time, my team or the enemy team is just waiting to surrender 20.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
December 29 2011 18:42 GMT
#20
On December 30 2011 03:17 Shiv. wrote:
Show nested quote +
On December 30 2011 03:08 Kyhron wrote:
the augment is pretty strong once its upgraded. +3 ap pre level normally then 200 health/6hp5 200mana/5mp5 or just 45 ap bonus. his spells are pretty cheap and have pretty short cds so i can see archangels being good but i found a morellos to be plenty enough mana regen in the few games ive played. hes interesting thats for sure

a) How are his spells cheap? If you want to be aggressive in lane, he runs out OOM a lot faster than other APs do, at least from what I have been able to observe.
b) Morello's for mana regen? What about blue buff? I'd rather get a straight DC after 2 Doran's than Morello's.

A) cost wise is spells are cheap mana wise and i dont see why youd want to be aggressive in lane when quite frankly his early game sucks and his mana pool feels rather shallow.
B) i never said rush the morello's which i think you seemed to have taken it. Blue is nice and all but you arent gonna have it 24/7 just cuz of buff time vs respawn timer. And id say do dring fiendish over 2 drings just for the early cdr too which will help harass more.
Maybe were just looking at 2 different ways to play him currently as of how new he is, but is teamfight and mid to end game feel way more stronger then his laning.
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