[Patch 1.0.0.131: Viktor] General Discussion - Page 234
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United States3803 Posts
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Alaric
France45622 Posts
Also, Volibear trying to open regrowth on pot. Didn't go well. Rammus was surprised when I ulted to get him. Next ult I counter-gank mid for the double kill. \o/ | ||
zer0das
United States8519 Posts
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LoCicero
1100 Posts
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starfries
Canada3508 Posts
On January 17 2012 10:23 LoCicero wrote: My elo drop so low. loooool. ultimate losing spree even AP Nasus can't carry hard enough | ||
Kenpachi
United States9908 Posts
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ControlMonkey
Australia3109 Posts
Turret diving people at level 3 and turning a gank into a double kill is so much fun. I enjoy playing him far too much. | ||
Alaric
France45622 Posts
Well he lost the game, finally. And to think that the one right before that he semi-raged because people play bad. Now he kinda carried but then he singlehandedly lost it by getting caught 4 times in front of the inhib 1v4. | ||
Alzadar
Canada5005 Posts
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turdburgler
England6749 Posts
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wussleeQ
United States3130 Posts
PATCHNOTESSS + Show Spoiler + New Skins in the Store Sabretusk Sejuani Darkrider Sejuani PVP.net v1.52 Ranked Teams Ranked Team roster size has been increased to a maximum of 9 Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting Made it easier to invite members of your Ranked Team to a group chat Team Tags will now show up in more parts of the PVP.net and in game UI Team Game invites will now play a different sound to differentiate from normal invites Team Member status will now show up in the Team Profile screen so you can see who is online and available to play Cleaned up the Ranked Team creation process to be more clear Tweaked the Ranked Team matchmaking algorithm to be more accurate Spectator Fixed a bug where Spectators would sometimes get stuck at the loading screen Fixed a bug where the last few minutes of a spectated game get sped up General Summoner's Rift (Winter) has been removed from matchmaking Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit. Text input focus stealing on new incoming IMs has been removed Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position League of Legends v1.0.0.132 Sejuani, the Winter's Wrath Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds. Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion. Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost. Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically. Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost. Ahri Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80 Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60 Dr. Mundo General Base attack speed increased to .625 from 0.595 Attack speed per level increased to 2.8 from 2.5 Magic resist per level increased to 1.25 from .75 Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40 Sadism ultimate cooldown reduced to 65 from 75 Fizz Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch: Fixed a bug where Chum the Waters stopped working if Fizz died Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately Added a 3-2-1 timer like Time Bomb No longer hits nontargetable units like Vladimir in Sanguine Pool Graves Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80 Collateral Damage Initial damage reduced to 250/350/450 from 250/375/500 Explosion damage reduced to 140/250/360 from 140/275/400 Cooldown increased to 100/90/80 from 80/70/60 Jarvan IV Mana per level increased to 40 from 30 Golden Aegis mana cost reduced to 65 from 75 Demacian Standard mana cost reduced to 55 from 60 Jax (remake) General Base health increased to 551 from 506 Health per level increased to 88 from 83 Armor per level increased to 3.5 from 3.2 Added an animation to Jax's Joke Relentless Assault - Passive (Remade) Every time Jax attacks an enemy he gains 4-10% increased attack speed (stacks up to 6 times) Leap Strike Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5 Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power) Empower Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5 Damage changed to 40/85/130/175/220 from 60/95/130/165/200 Ability power ratio increased to 0.6 from 0.4 Mana cost increased to 30 from 20 Counter Strike (Remade) Jax dodges all incoming attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged. Grandmaster's Might (Remade) Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage. Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds. Nunu Base attack speed increased to .625 from .613 Attack speed per level increased to 2.25 from 1.08 Rammus Powerball duration reduced to 7 seconds from 8 Powerball initial speed increased to 30% from 25% Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60 Riven Base movement speed reduced to 320 from 325 Base health regen reduced to 10.4 per 5 seconds from 12 Health regen per level reduced to 0.9 per 5 seconds from 1 Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110 Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210 Shaco Jack in the Box duration lowered to 60 seconds from 90 Jack in the Boxes now show their remaining duration (in seconds) in their mana bar Skarner Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45% Impale cooldown increased to 130/120/110 from 110/100/90 Tryndamere Base attack damage lowered to 56 from 59.2 Base health regen per 5 seconds reduced to 7.9 from 10.9 Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100 Fury decay now begins after 5 seconds, as opposed to 8 second previously Vayne Base movement speed reduced to 300 from 305 Night Hunter movement speed reduced to 30 from 40 Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60% Final Hour Tumble stealth duration reduced to 1 second from 1.5 Veigar Fixed a bug where killing a unit with Baleful Strike would not create the particle effect Vladimir Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4 Crimson Pact ability power to health conversion reduced to 1.4 from 1.8 Hemoplague no longer costs 15% of your current health and is now no cost to cast Tides of blood health cost ramp up reduced to 25% from 50% Volibear Base armor increased to 20 from 17.5 Rolling Thunder Damage increased to 30/60/90/120/150 from 25/50/75/100/125 Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions. Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets Frenzy bonus health to damage ratio reduced to 15% from 18% Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200 Chosen of the Storm (Passive) cooldown no longer resets on death Warwick Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18 Xerath Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5 Items Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline Nashor's Tooth Total cost reduced to 2735 from 2885 Ability Power increased to 65 from 55 Ninja Tabi Dodge has been removed New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10% Stinger total cost reduced to 1090 from 1140 Sword of the Divine has been removed Summoner Spells Surge cooldown reduced to 180 seconds from 220 General Colorblind Mode New mode which improves visualization of health bars and various graphical effects and animations for colorblind players. Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox) Blessing of the Lizard Elder no longer triggers on spell damage Updated several Champions recommended items Art Champions Guqin Sona model scale normalized to better match her other skins Splash and Loading Screen Updates Classic Alistar Classic Fiddlesticks Classic Galio Classic Janna (minor artifact fixes) Classic Malzahar Unchained Alistar (minor artifact fixes) Bird of Prey Anivia Team Spirit Anivia Corporate Mundo Bandito Fiddlesticks Piltover Customs Heimerdinger PAX Jax Angler Jax Shadow Prince Malzahar Vizier Malzahar Assassin Master Yi Yellow Jacket Shen Silent Night Sona White Mage Veigar also. found what i think is the biggest part of the notes... Blessing of the Lizard Elder no longer triggers on spell damage | ||
Shiv.
3534 Posts
On January 17 2012 11:25 turdburgler wrote: vayne and rammus on free week, 2 of my favorite heroes. both gonna be insta ban more than ever Rammus is banned approximately 100% of the time anyway, and who actually bans Vayne? Honestly asking because I don't think I recall ever seeing her being banned. | ||
turdburgler
England6749 Posts
suprised they didnt just blame irelia On January 17 2012 11:39 Shiv. wrote: Rammus is banned approximately 100% of the time anyway, and who actually bans Vayne? Honestly asking because I don't think I recall ever seeing her being banned. ban vayne and/or sivir first pick graves | ||
Cloud9157
United States2968 Posts
On January 17 2012 11:39 Shiv. wrote: Rammus is banned approximately 100% of the time anyway, and who actually bans Vayne? Honestly asking because I don't think I recall ever seeing her being banned. If there weren't so many retarded champs, I would ban Vayne in a heartbeat. Can name 6 I would ban over her: Kass Morg Trynd Rammus Shaco Skarner edit: lololol no nerfs to my champions. Nerfs to all the fucking retarded champs that everyone whores out. Loving this patch so far. Playing the lesser played champs is finally paying off. | ||
Xevious
United States2086 Posts
are u fucking real corki are u fucking serious corki | ||
Alzadar
Canada5005 Posts
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LoCicero
1100 Posts
On January 17 2012 11:48 Alzadar wrote: Lots of buffs to weaker champs and nerfs to the strongest, seems like a solid patch. I wonder if it will be enough to make Mundo a strong pick. He has a very strong kit with the right numbers. Tbh imo they need to be careful with Mundo. He has potential to become a beast. We'll see. | ||
Shiv.
3534 Posts
On January 17 2012 11:45 Cloud9157 wrote: If there weren't so many retarded champs, I would ban Vayne in a heartbeat. Can name 6 I would ban over her: Kass Morg Trynd Rammus Shaco Skarner Pre-This-Patch: Riven, Sion, Akali, Sona, Lee, Rumble, Kennen... IDK. There's plenty of champs I'd rather ban, either because I can't rely on my teammates not feeding them, them having a stronger laning phase/early game/easier time snowballing or flat out because they are too useful during teamfights/too good in their respective roles. But yeah, I like this patch. Surprised there's no WotA nerf. | ||
57 Corvette
Canada5941 Posts
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warscythes
365 Posts
On January 17 2012 11:52 57 Corvette wrote: WHERE THE HELL ARE THE SHEN BUFFS PBE testing wasn't enough, they are trying something else. To be honest the Shen buff on PBE was ridiculous and he would be perma banned if that is released. | ||
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