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[Patch 1.0.0.131: Viktor] General Discussion - Page 234

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triangle
Profile Blog Joined October 2007
United States3803 Posts
January 17 2012 01:06 GMT
#4661
Omg watching streams with this craziness is hysterical.
Also known as waterfall / w4terfall
Alaric
Profile Joined November 2009
France45622 Posts
January 17 2012 01:22 GMT
#4662
Saw a GP and Corki get farmed from good cs-ing alone. That did hurt (I outfarmed and killed TF with Viktor that game tho, was satisfying to see how he can succeed, just can't carry when you eat 300 damage per hit through your armor, then there's shred and IEs, Viktor's really tough only when he can avoid/withstand the initial burst).

Also, Volibear trying to open regrowth on pot. Didn't go well. Rammus was surprised when I ulted to get him. Next ult I counter-gank mid for the double kill. \o/
Cant take LMS hipsters serious.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
January 17 2012 01:23 GMT
#4663
It probably just blew up because I had a full farm Nasus, and my team still managed to throw the game away. Error, does not compute.
LoCicero
Profile Joined August 2010
1100 Posts
Last Edited: 2012-01-17 01:23:53
January 17 2012 01:23 GMT
#4664
My elo drop so low. loooool. ultimate losing spree
starfries
Profile Blog Joined July 2009
Canada3508 Posts
January 17 2012 01:37 GMT
#4665
On January 17 2012 10:23 LoCicero wrote:
My elo drop so low. loooool. ultimate losing spree

even AP Nasus can't carry hard enough
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 17 2012 01:38 GMT
#4666
how does Locicero play Lux?
Nada's body is South Korea's greatest weapon.
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
January 17 2012 01:51 GMT
#4667
Played a few games as pantheon recently while he is free.

Turret diving people at level 3 and turning a gank into a double kill is so much fun.

I enjoy playing him far too much.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-01-17 02:28:04
January 17 2012 02:23 GMT
#4668
Dyrus derping so hard with Talon, getting caught everytime.

Well he lost the game, finally. And to think that the one right before that he semi-raged because people play bad. Now he kinda carried but then he singlehandedly lost it by getting caught 4 times in front of the inhib 1v4.
Cant take LMS hipsters serious.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 17 2012 02:24 GMT
#4669
Has anyone tried much Kayle mid? She outlanes a lot of strong picks from what I've seen. She beats all AP carries in level 1 fights, so you can bully them right from the start. She can push very hard for very little mana making her strong against people like Ryze and Swain who have trouble pushing back pre-6. Her slow + speed boost makes her really good at both assisting ganks and surviving them, not to mention her ultimate is amazing at both things. If given blue buff she has infinite sustain and can stay in lane forever. She doesn't do burst but her sustained damage is monstrous and she has huge teamfight utility.
I am the Town Medic.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 17 2012 02:25 GMT
#4670
vayne and rammus on free week, 2 of my favorite heroes. both gonna be insta ban more than ever

wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2012-01-17 03:21:53
January 17 2012 02:38 GMT
#4671
nerfs... nerfs everywhere.
PATCHNOTESSS
+ Show Spoiler +
New Skins in the Store

Sabretusk Sejuani
Darkrider Sejuani
PVP.net v1.52

Ranked Teams
Ranked Team roster size has been increased to a maximum of 9
Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting
Made it easier to invite members of your Ranked Team to a group chat
Team Tags will now show up in more parts of the PVP.net and in game UI
Team Game invites will now play a different sound to differentiate from normal invites
Team Member status will now show up in the Team Profile screen so you can see who is online and available to play
Cleaned up the Ranked Team creation process to be more clear
Tweaked the Ranked Team matchmaking algorithm to be more accurate

Spectator
Fixed a bug where Spectators would sometimes get stuck at the loading screen
Fixed a bug where the last few minutes of a spectated game get sped up

General
Summoner's Rift (Winter) has been removed from matchmaking
Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list
The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
Text input focus stealing on new incoming IMs has been removed
Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position

League of Legends v1.0.0.132

Sejuani, the Winter's Wrath

Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.

Ahri

Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60

Dr. Mundo

General
Base attack speed increased to .625 from 0.595
Attack speed per level increased to 2.8 from 2.5
Magic resist per level increased to 1.25 from .75
Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40
Sadism ultimate cooldown reduced to 65 from 75

Fizz

Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch:
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool

Graves

Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Collateral Damage
Initial damage reduced to 250/350/450 from 250/375/500
Explosion damage reduced to 140/250/360 from 140/275/400
Cooldown increased to 100/90/80 from 80/70/60

Jarvan IV

Mana per level increased to 40 from 30
Golden Aegis mana cost reduced to 65 from 75
Demacian Standard mana cost reduced to 55 from 60

Jax (remake)

General
Base health increased to 551 from 506
Health per level increased to 88 from 83
Armor per level increased to 3.5 from 3.2
Added an animation to Jax's Joke
Relentless Assault - Passive (Remade)
Every time Jax attacks an enemy he gains 4-10% increased attack speed (stacks up to 6 times)
Leap Strike
Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5
Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power)
Empower
Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5
Damage changed to 40/85/130/175/220 from 60/95/130/165/200
Ability power ratio increased to 0.6 from 0.4
Mana cost increased to 30 from 20
Counter Strike (Remade)
Jax dodges all incoming attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
Grandmaster's Might (Remade)
Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.

Nunu

Base attack speed increased to .625 from .613
Attack speed per level increased to 2.25 from 1.08

Rammus

Powerball duration reduced to 7 seconds from 8
Powerball initial speed increased to 30% from 25%
Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60

Riven

Base movement speed reduced to 320 from 325
Base health regen reduced to 10.4 per 5 seconds from 12
Health regen per level reduced to 0.9 per 5 seconds from 1
Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110
Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210

Shaco

Jack in the Box duration lowered to 60 seconds from 90
Jack in the Boxes now show their remaining duration (in seconds) in their mana bar

Skarner

Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
Impale cooldown increased to 130/120/110 from 110/100/90

Tryndamere

Base attack damage lowered to 56 from 59.2
Base health regen per 5 seconds reduced to 7.9 from 10.9
Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100
Fury decay now begins after 5 seconds, as opposed to 8 second previously

Vayne

Base movement speed reduced to 300 from 305
Night Hunter movement speed reduced to 30 from 40
Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
Final Hour Tumble stealth duration reduced to 1 second from 1.5

Veigar

Fixed a bug where killing a unit with Baleful Strike would not create the particle effect

Vladimir

Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
Hemoplague no longer costs 15% of your current health and is now no cost to cast
Tides of blood health cost ramp up reduced to 25% from 50%

Volibear

Base armor increased to 20 from 17.5
Rolling Thunder
Damage increased to 30/60/90/120/150 from 25/50/75/100/125
Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
Frenzy bonus health to damage ratio reduced to 15% from 18%
Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
Chosen of the Storm (Passive) cooldown no longer resets on death

Warwick

Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18

Xerath

Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5

Items

Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline
Nashor's Tooth
Total cost reduced to 2735 from 2885
Ability Power increased to 65 from 55
Ninja Tabi
Dodge has been removed
New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%
Stinger total cost reduced to 1090 from 1140
Sword of the Divine has been removed
Summoner Spells

Surge cooldown reduced to 180 seconds from 220
General

Colorblind Mode
New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
Blessing of the Lizard Elder no longer triggers on spell damage
Updated several Champions recommended items
Art

Champions
Guqin Sona model scale normalized to better match her other skins
Splash and Loading Screen Updates
Classic Alistar
Classic Fiddlesticks
Classic Galio
Classic Janna (minor artifact fixes)
Classic Malzahar
Unchained Alistar (minor artifact fixes)
Bird of Prey Anivia
Team Spirit Anivia
Corporate Mundo
Bandito Fiddlesticks
Piltover Customs Heimerdinger
PAX Jax
Angler Jax
Shadow Prince Malzahar
Vizier Malzahar
Assassin Master Yi
Yellow Jacket Shen
Silent Night Sona
White Mage Veigar

also. found what i think is the biggest part of the notes... Blessing of the Lizard Elder no longer triggers on spell damage
BW -> League -> CSGO
Shiv.
Profile Joined January 2011
3534 Posts
January 17 2012 02:39 GMT
#4672
On January 17 2012 11:25 turdburgler wrote:
vayne and rammus on free week, 2 of my favorite heroes. both gonna be insta ban more than ever


Rammus is banned approximately 100% of the time anyway, and who actually bans Vayne? Honestly asking because I don't think I recall ever seeing her being banned.
currently rooting for myself.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-01-17 02:44:15
January 17 2012 02:43 GMT
#4673
nerf graves and vayne, dont touch sona and soraka.

suprised they didnt just blame irelia

On January 17 2012 11:39 Shiv. wrote:
Show nested quote +
On January 17 2012 11:25 turdburgler wrote:
vayne and rammus on free week, 2 of my favorite heroes. both gonna be insta ban more than ever


Rammus is banned approximately 100% of the time anyway, and who actually bans Vayne? Honestly asking because I don't think I recall ever seeing her being banned.


ban vayne and/or sivir first pick graves
Cloud9157
Profile Joined December 2010
United States2968 Posts
Last Edited: 2012-01-17 02:51:14
January 17 2012 02:45 GMT
#4674
On January 17 2012 11:39 Shiv. wrote:
Show nested quote +
On January 17 2012 11:25 turdburgler wrote:
vayne and rammus on free week, 2 of my favorite heroes. both gonna be insta ban more than ever


Rammus is banned approximately 100% of the time anyway, and who actually bans Vayne? Honestly asking because I don't think I recall ever seeing her being banned.


If there weren't so many retarded champs, I would ban Vayne in a heartbeat. Can name 6 I would ban over her:

Kass
Morg
Trynd
Rammus
Shaco
Skarner

edit: lololol no nerfs to my champions. Nerfs to all the fucking retarded champs that everyone whores out. Loving this patch so far.

Playing the lesser played champs is finally paying off.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Xevious
Profile Joined February 2011
United States2086 Posts
January 17 2012 02:48 GMT
#4675
corki
are u fucking real
corki are u fucking serious
corki
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-01-17 02:49:10
January 17 2012 02:48 GMT
#4676
Lots of buffs to weaker champs and nerfs to the strongest, seems like a solid patch. I wonder if it will be enough to make Mundo a strong pick. He has a very strong kit with the right numbers.
I am the Town Medic.
LoCicero
Profile Joined August 2010
1100 Posts
January 17 2012 02:50 GMT
#4677
On January 17 2012 11:48 Alzadar wrote:
Lots of buffs to weaker champs and nerfs to the strongest, seems like a solid patch. I wonder if it will be enough to make Mundo a strong pick. He has a very strong kit with the right numbers.


Tbh imo they need to be careful with Mundo. He has potential to become a beast. We'll see.
Shiv.
Profile Joined January 2011
3534 Posts
Last Edited: 2012-01-17 02:52:49
January 17 2012 02:51 GMT
#4678
On January 17 2012 11:45 Cloud9157 wrote:
Show nested quote +
On January 17 2012 11:39 Shiv. wrote:
On January 17 2012 11:25 turdburgler wrote:
vayne and rammus on free week, 2 of my favorite heroes. both gonna be insta ban more than ever


Rammus is banned approximately 100% of the time anyway, and who actually bans Vayne? Honestly asking because I don't think I recall ever seeing her being banned.


If there weren't so many retarded champs, I would ban Vayne in a heartbeat. Can name 6 I would ban over her:

Kass
Morg
Trynd
Rammus
Shaco
Skarner

Pre-This-Patch:

Riven, Sion, Akali, Sona, Lee, Rumble, Kennen... IDK. There's plenty of champs I'd rather ban, either because I can't rely on my teammates not feeding them, them having a stronger laning phase/early game/easier time snowballing or flat out because they are too useful during teamfights/too good in their respective roles.

But yeah, I like this patch. Surprised there's no WotA nerf.
currently rooting for myself.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
January 17 2012 02:52 GMT
#4679
WHERE THE HELL ARE THE SHEN BUFFS
Survival is winning, everything else is bullshit.
warscythes
Profile Joined December 2011
365 Posts
January 17 2012 02:55 GMT
#4680
On January 17 2012 11:52 57 Corvette wrote:
WHERE THE HELL ARE THE SHEN BUFFS


PBE testing wasn't enough, they are trying something else.

To be honest the Shen buff on PBE was ridiculous and he would be perma banned if that is released.
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