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[Patch 1.0.0.130: Volibear] General Discussion

Forum Index > LoL General
Post a Reply
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-11-29 06:45:22
November 29 2011 03:31 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerate.

The newest champion for this patch is Volibear, the Thunder’s Roar.

Patch 1.0.0.130: Live on Nov 29th, 2011
+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.130
Volibear, the Thunder’s Roar
Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

Fizz
Urchin Strike's targeting updating to hit targets slightly earlier
Urchin Strike's attack component can no longer be dodged

Jarvan IV
Martial Cadence (Passive)
Damage changed to physical from magic
Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
No longer procs spell effects such as Rylai's or Spell Vamp
Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

Karthus
Wall of Pain
Wall duration reduced to 5 seconds from 7
Now only affects a target once (instead of reapplying every pass through)
Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Kassadin
Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

Katarina
Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

Kog'maw
Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

Riven
Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

Sivir (Remake)
General
Attack range increased to 500 from 425
Attack missile speed increased to 1400 from 1200
Updated her attack frames to be more responsive
Base attack speed reduced to .658 from .679
Base attack damage reduced to 49 from 52.11
Updated recommended items
Fleet of Foot (Passive) – Remake
Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
Boomerang Blade
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Damage changed to physical from magic
Bonus attack damage ratio increased to 1.1 from 1.0
No longer has an ability power ratio
Ricochet - Remake
Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
On The Hunt
Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
Attack speed bonus changed to 30/45/60% from 30/60/90%
Allied attack speed gain increased to half of Sivir’s bonus from a third
Cooldown adjusted to 100/90/80 seconds from 90

Taric
Shatter ability power ratio increased to 0.6 from 0.4
Radiance ability power ratio increased to 0.7 from 0.6

Vayne
Fixed a couple small bugs introduced to Condemn with Fizz patch

Yorick
Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

Items
Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
Madred's Razor
Proc chance increased to 20% from 15%
Proc damage reduced to 300 from 500
Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
Wriggle's Lantern proc damage reduced to 425 from 500

General
Chat window location will be now saved between games
Improved the targeting algorithms; it should now be much easier to select units that are obscured
Damage from lane minions to champions reduced by about 15%
Jungle Adjustments
Small camps now respawn faster, but have reduced rewards
Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
Ancient Golem camp experience increased slightly and gold reduced slightly
Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
Lizard Elder camp experience increased and gold reduced slightly
Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
Baron Nashor will now push wards away if you try to place one too close
Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro

+ Show Spoiler [Previous GD Threads & Patch Notes] +

Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-11-29 03:34:56
November 29 2011 03:33 GMT
#2
AP Taric more attractive than ever.

Edit: I think I worded that wrong...
Survival is winning, everything else is bullshit.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-11-29 03:39:07
November 29 2011 03:34 GMT
#3
damn you I just finished formatting.

On November 29 2011 12:16 BlackMagister wrote:
Looks like TSM should scrim CLG more than MIG. I find myself agreeing with what SV says about the TSM vs MIG scrim.


MiG comes back no problem.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 29 2011 03:34 GMT
#4
Carry over response:

On November 29 2011 12:04 tobi9999 wrote:
Show nested quote +
On November 29 2011 12:02 Blitzkrieg0 wrote:
Too bad Morgana hard counters Kassadin ^_^


morgana doesn't counter kassadin at all.

if kassadin can last hit well at tower at least


What can a Kassadin do against a Morgana with quick reaction time? Null Sphere is slow enough to shield it in the air, unless it's point blank range in which case you shield as soon as he jumps. Without the silence I don't see how he's any match for Morgana.
I am the Town Medic.
Treadmill
Profile Joined July 2010
Canada2833 Posts
November 29 2011 03:37 GMT
#5
I wonder if they planned the health potion change back when they nerfed sustain but held off on it until the jungle rework. That would make sense to me.

Also, hell yeah wall of pain nerf. Karthus gonna be a little less annoying now.
Craton
Profile Blog Joined December 2009
United States17274 Posts
November 29 2011 03:37 GMT
#6
Watch sivir be super OP.
twitch.tv/cratonz
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
Last Edited: 2011-11-29 03:38:16
November 29 2011 03:37 GMT
#7
Lol, sivir's ricochet looks so bad now.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 29 2011 03:37 GMT
#8
On November 29 2011 12:37 Treadmill wrote:
I wonder if they planned the health potion change back when they nerfed sustain but held off on it until the jungle rework. That would make sense to me.

Also, hell yeah wall of pain nerf. Karthus gonna be a little less annoying now.


Just means you have to place it better. 5 seconds is plenty of time for it to destroy everything. The baron/dragon change is significant though since Karthus can no longer shred baron in five seconds.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-11-29 03:41:43
November 29 2011 03:39 GMT
#9
On November 29 2011 12:37 Craton wrote:
Watch sivir be super OP.

Still no CC and her steroid on herself is no longer Trist-level. Viable maybe but I don't think OP.
On November 29 2011 12:37 Blitzkrieg0 wrote:
Show nested quote +
On November 29 2011 12:37 Treadmill wrote:
I wonder if they planned the health potion change back when they nerfed sustain but held off on it until the jungle rework. That would make sense to me.

Also, hell yeah wall of pain nerf. Karthus gonna be a little less annoying now.


Just means you have to place it better. 5 seconds is plenty of time for it to destroy everything. The baron/dragon change is significant though since Karthus can no longer shred baron in five seconds.

Except now you can actually past the wall and get away without dieing to zombie Karthus. I think the duration nerf is less important than the no repeats thing

*Actually just looked at the stats, his slow lasts for 5 secs anyways so that actually doesn't matter at all.
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2011-11-29 03:41:03
November 29 2011 03:39 GMT
#10
On November 29 2011 12:37 Goshawk. wrote:
Lol, sivir's ricochet looks so bad now.

Graphically it looks kinda dumb, but it's definitely stronger for teamfights now.

Kassadin
Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

lol

5 years later
twitch.tv/cratonz
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 29 2011 03:40 GMT
#11
Rofl @ loco's play that game.
HeroHenry
Profile Joined November 2010
United States1723 Posts
November 29 2011 03:40 GMT
#12
So lucky I didn't buy karthus today.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
November 29 2011 03:40 GMT
#13
On November 29 2011 12:39 Craton wrote:
Show nested quote +
On November 29 2011 12:37 Goshawk. wrote:
Lol, sivir's ricochet looks so bad now.

Graphically it looks kinda dumb, but it's definitely stronger for teamfights now.


You can cast it once every three seconds and you have to do it manually how is that better? >_<
Craton
Profile Blog Joined December 2009
United States17274 Posts
November 29 2011 03:42 GMT
#14
On November 29 2011 12:40 Goshawk. wrote:
Show nested quote +
On November 29 2011 12:39 Craton wrote:
On November 29 2011 12:37 Goshawk. wrote:
Lol, sivir's ricochet looks so bad now.

Graphically it looks kinda dumb, but it's definitely stronger for teamfights now.


You can cast it once every three seconds and you have to do it manually how is that better? >_<

'cause you auto attack > w for a double attack
twitch.tv/cratonz
starfries
Profile Blog Joined July 2009
Canada3508 Posts
November 29 2011 03:43 GMT
#15
I kind of expected a Fizz nerf tbh
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-11-29 03:43:43
November 29 2011 03:43 GMT
#16
On November 29 2011 12:40 Goshawk. wrote:
Show nested quote +
On November 29 2011 12:39 Craton wrote:
On November 29 2011 12:37 Goshawk. wrote:
Lol, sivir's ricochet looks so bad now.

Graphically it looks kinda dumb, but it's definitely stronger for teamfights now.


You can cast it once every three seconds and you have to do it manually how is that better? >_<

Autoattack reset. Especially since, from the preview, the animation looks pretty smooth (not like say Leona Q which is so slow of an animation to basically not be an autoattack reset.)
Craton
Profile Blog Joined December 2009
United States17274 Posts
November 29 2011 03:45 GMT
#17
Balance is going to be so fucked this patch. Minion damage nerf, jungle gutted, potions nerfed
twitch.tv/cratonz
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 29 2011 03:46 GMT
#18
very happy to see all those. finally free to rape your lane all day
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 29 2011 03:47 GMT
#19
meh, potions not THAT big a deal imo. In a boots 3 opening its just 150 health. Thats like 2.5 autoattacks. Especially when you consider that you arent going to be eating as much minion damage.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2011-11-29 03:50:10
November 29 2011 03:49 GMT
#20
It's VERY huge, especially combined. In many matchups the only thing that prevented one side from getting ahead early was that the other guy could spam potions and they had to be wary of minion damage when trading. This will completely shift the balance of power.

It's also a buff to sustain laners.
twitch.tv/cratonz
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