The newest champion for this patch is Xerath, the Magus Ascendant.
Patch 1.0.0.126: Live on Oct 5th, 2011
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League of Legends v1.0.0.126
Xerath, the Magus Ascendant
Karthus
LeBlanc
Lee Sin
Malphite
Malzahar
Mordekaiser
Miss Fortune
Morgana
Rammus
Singed
Taric
Tryndamere
Warwick
The Crystal Scar
General
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Xerath, the Magus Ascendant
-   Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
 -   Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
 -   Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
 -  Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
 - Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.
 
Karthus
- Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied
 
LeBlanc
- Fixed a bug where Ethereal Chains would not root Master Yi
 
Lee Sin
-     Sonic Wave: Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
 -     Sonic Wave: Attack damage ratio reduced to .9 from 1
 - Safe Guard range reduced to 700 from 750
 
Malphite
-     Brutal Strikes: Modified the shape and range of Brutal Strike's passive cleave component.
 - Brutal Strikes: Added a visual indicator on targets hit by Brutal Strikes
 
Malzahar
-     Fixed a bug where Call of the Void would not finish casting if Malzahar died.
 - Nether Grasp: Fixed a bug where Nether Grasp couldn't break with distance
 - Nether Grasp will now stop channeling if the target becomes a zombie
 
Mordekaiser
- Creeping Death now properly gives assists
 
Miss Fortune
- Bullet Time now scales with attack damage and ability power
 
Morgana
-     Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
 - Black Shield ability power ratio reduced to .7 from .8
 
Rammus
- Fixed a bug where recommended items would not display for Rammus
 
Singed
-     Poison Trail linger time reduced to 3.25 from 3.5
 - Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%
 
Taric
- Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80
 
Tryndamere
- Mocking Shout now properly gives assists if the slow is not applied
 
Warwick
-     Infinite Duress: Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
 - Infinite Duress will now stop channeling if the target becomes a zombie
 
The Crystal Scar
-     Ambient gold gain reduced by 7%
 - Reduced the time range of the respawns to help early winning teams finish games
 
General
-     Revised all item tooltips to have standardized vocabulary and formatting
 - Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
 - Creep camp minimap icons now update properly with all forms of vision
 - Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
 - Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
 - Fixed a bug in which the ignite particles would persist forever in some circumstances.
 
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P.S. MoonBear is a bully, i mean ty.
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