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[Patch 1.0.0.130: Volibear] General Discussion - Page 204

Forum Index > LoL General
Post a Reply
Prev 1 202 203 204 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
December 13 2011 03:39 GMT
#4061
Out of curiosity, is phreak just trolling the community with these spotlights now? Because I don't even play Gp that often and half of that spotlight just seemed like trying to get new Gp players to kill themselves. I..I'am so confused by his spotlight.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
TofuFox
Profile Joined November 2010
374 Posts
December 13 2011 03:40 GMT
#4062
On December 13 2011 12:31 TieN.nS) wrote:
I sure hope you can throw out a Q and then repeatedly blink around an opponent to hit them 5x~


So you're hoping the Q orb has a travel time and tracks you, so you can blink in front of and behind an enemy to drag the true damage return through them repeatedly?
Because that would be kind of awesome, although possibly problematic in a blow-people-up-at-level-6 way.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
Last Edited: 2011-12-13 03:41:41
December 13 2011 03:41 GMT
#4063
Does a supposedly "bursty AP caster assassin" really need a taunt? That might just be stupidly OP in 1v1. Like imagine a talon/leblanc that doesn't just silence you, but renders you helpless for however long. Immmmmbaaa
I admire your commitment to being *very* oily
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 13 2011 03:44 GMT
#4064
On December 13 2011 12:39 Parnage wrote:
Out of curiosity, is phreak just trolling the community with these spotlights now? Because I don't even play Gp that often and half of that spotlight just seemed like trying to get new Gp players to kill themselves. I..I'am so confused by his spotlight.

The best part is he never takes flash in some sort of stupid attempt to prove you can play without it.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 13 2011 03:44 GMT
#4065
On December 13 2011 12:40 TofuFox wrote:
Show nested quote +
On December 13 2011 12:31 TieN.nS) wrote:
I sure hope you can throw out a Q and then repeatedly blink around an opponent to hit them 5x~


So you're hoping the Q orb has a travel time and tracks you, so you can blink in front of and behind an enemy to drag the true damage return through them repeatedly?
Because that would be kind of awesome, although possibly problematic in a blow-people-up-at-level-6 way.


PROBABLY won't work because it looks like Ahri's hitbox actually moves really quickly instead of instantly teleporting during her blink, but I hope it does because that would be hilarious and stupid and great. Dunno why phyvo says it doesn't work on Sivir when it does, lol.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 13 2011 03:47 GMT
#4066
On December 13 2011 12:01 BlackPaladin wrote:
It's phreak, just forget it lol.

I do that with nasus. 50 mana q with a 3 second cd makes you go OOM after only one or two waves of minions.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-12-13 03:49:13
December 13 2011 03:48 GMT
#4067
edit: just realized how you'd get it to work if it did.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 13 2011 03:53 GMT
#4068
Chauster playing top lane, Hotshot on support now. 2 many switches make head spin~~ But since they're not going to Kiev they have a lot of time to get adjusted and I'm pretty happy to see Chauster + Jiji in the solos again. :o
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-12-13 03:55:56
December 13 2011 03:55 GMT
#4069
http://na.leagueoflegends.com/board/showthread.php?t=1589690 patch notes

+ Show Spoiler +
New Skins in the Store

Midnight Ahri
Dynasty Ahri
Festive Maokai
Toy Soldier Gangplank
Snowmerdinger
Mistletoe Leblanc


Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14.

PVP.net v1.50

Added the ability to search skins by Champion name in the Store
Fixed several bugs that resulted in some cases of the "Session Closed" error


League of Legends v1.0.0.130
Ahri, the 9 Tails Fox

Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp.


Fizz

Base health regen per 5 reduced to 7 from 9
Chum the Waters
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool
Urchin Strike ability power ratio reduced to .6 from .7
Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50


Kassadin

Riftwalk cooldown increased to 7/6/5 from 6/5/4


Lux

Prismatic Barrier
Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
Missile speed increased to 1400 from 1200
Lucent Singularity cooldown reduced to 9 seconds from 11


Miss Fortune

Bullet Time base damage increased to 65/95/125 from 60/85/110


Mordekaiser

Iron Man (Passive) shield amount increased to 35% from 30%
Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225


Pantheon

Aegis of Zeonia mana cost reduced to 55 from 70
Grand Skyfall mana cost reduced to 125 from 150


Sivir

Boomerang Blade
Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
Now scales with ability power at a 0.5 ratio
Ricochet
Damage falloff per bounce reduced to 20% from 25%
Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
Updated recommended items


Sona

No longer automatically acquires attack targets when idle while Power Chord is active


Trundle

As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds


Tryndamere

Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65


Twisted Fate

Auto-attack range increased to 525 from 510
Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target


Udyr

Monkey's Agility no longer grants Dodge


Veigar

Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
Baleful Strike
Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
Total ability power accumulated from Baleful Strike is now displayed in the tooltip
Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140


Volibear

Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
Frenzy bonus health scaling reduced to 18% from 20%


Xin'Zhao

Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11


Masteries

Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
Summoner's Resolve - Improved Heal reduced to 10% from 15%
Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana


Summoner Spells

Garrison now correctly applies assists to the caster


Items

Ionic Spark (Dominion)
Increased attack speed to 50% from 45%
Increased proc damage to 110 from 100
Warmog's Armor
Passive health gain cap reduced to 350 from 450
Passive health regeneration per 5 reduced to 10 from 15
Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15


General

The Winter Map has returned as a Field of Justice!
On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 13 2011 03:57 GMT
#4070
jesus they really destroyed warmogs
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
tobi9999
Profile Joined April 2009
United States1966 Posts
December 13 2011 03:58 GMT
#4071
On December 13 2011 12:53 TieN.nS) wrote:
Chauster playing top lane, Hotshot on support now. 2 many switches make head spin~~ But since they're not going to Kiev they have a lot of time to get adjusted and I'm pretty happy to see Chauster + Jiji in the solos again. :o


inb4 hotshot is benched like elementz
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 13 2011 03:59 GMT
#4072
Wait, they just straight up removed the dodge from Udyr's passive without adding anything.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 13 2011 04:00 GMT
#4073
On December 13 2011 12:58 tobi9999 wrote:
Show nested quote +
On December 13 2011 12:53 TieN.nS) wrote:
Chauster playing top lane, Hotshot on support now. 2 many switches make head spin~~ But since they're not going to Kiev they have a lot of time to get adjusted and I'm pretty happy to see Chauster + Jiji in the solos again. :o


inb4 hotshot is benched like elementz


Not only is Hotshot a good support, he owns CLG so...
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 13 2011 04:03 GMT
#4074
Not gonna use warmogs no more. Frozen Mallet it is!
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
December 13 2011 04:03 GMT
#4075
Damn. The new champion looks pretty cool. There go all the IP I was saving up for talon.
Dunk first. Ask questions while dunking.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 13 2011 04:05 GMT
#4076
On December 13 2011 12:57 UniversalSnip wrote:
jesus they really destroyed warmogs

Not really. Warmog now gives 1270hp instead of 1370 fully stacked and 40 hp5 instead of 45. It really was one of the best items in the game and way too gold efficient. It's also one of the most annoying items in the game when combined with atma's.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2011-12-13 04:28:08
December 13 2011 04:16 GMT
#4077
15 range increase on TF?? Is riot doing the blizzard thing? Making it appear that they buff champions just to make people play them?

Also what do people think about the warmogs change? Specifically, Would you pick mallet+atma more after the change instead of warmogs?

Edit: also since anivia is free this week, gonna try her out. Is spell vamp on anivia legit?
Dunk first. Ask questions while dunking.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
December 13 2011 04:23 GMT
#4078
Wait so when is the drop-in obs going to go in o.o
Remember, no matter where you go, there you are.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 13 2011 04:26 GMT
#4079
On December 13 2011 13:16 anmolsinghmzn2009 wrote:
15 range increase on TF?? Is riot doing the blizzard thing? Making it appear that they buff champions just to make people play them?

Also what do people think about the warmogs change? Specifically, Would you pick mallet+atma more after the change instead of warmogs?


We'll it's enough of a buff to make it so that TF can exchange with 650 range spells, maybe 675. But yeah that's a pretty small range increase, it's should have been more like "Brought TF's range into parity with our obsession with increments of 25".
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 13 2011 04:34 GMT
#4080
The trynd nerf is fake. Its just designed to see if they can get away with nerfing something meaningless before they ACTUALLY nerf shit (ie absurd crit chance at low levels).
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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