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[Patch 1.0.0.127: Graves] General Discussion

Forum Index > LoL General
Post a Reply
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 18 2011 23:51 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerate.

The newest champion for this patch is Graves, the Outlaw.

Patch 1.0.0.127: Live on Oct 19th, 2011
+ Show Spoiler +
League of Legends v1.0.0.127

Graves, the Outlaw

Buckshot: Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage.
Smokescreen: Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.
Quickdraw: Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill.
Collateral Damage (Ultimate): Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.
True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat.

Corki

Gatling Gun
Now has a base damage of 20/32/44/56/68 per second
Duration has been adjusted to 4 seconds at all levels
Scales with 0.4 bonus Attack Damage ratio per second, from 0.4 total Attack Damage ratio every second

Gangplank

Raise Morale
Active movement speed reduced to 8/11/14/17/20 from 10/14/18/22/26
Active attack damage reduced to 12/19/26/33/40 from 14/22/30/38/46

Kog'Maw

Bio-Arcane Barrage duration reduced to 8 seconds from 10

Orianna

Basic attack range increased to 525 from 500

Riven

Broken Wings
Now counts as an attack command when you use it to lock-onto a target.
Slightly extended duration of collision ignoring with minions after using this ability

Shaco

Health per level increased to 84 from 80
Base Health increased to 525 from 501
Base Mana increased to 270 from 250

Skarner

Attack Speed per level increased to 2.1% from 1.44%
Energize will no longer activate when attacking Towers.
Crystal Slash Mana cost decreased to 15 at all ranks from 22/24/26/28/30
Fracture will now heal Skarner if Fracture kills its target.
Impale duration increased to 1.75 from 1.5 seconds

Talon

Base health regeneration reduced to 7.25 per 5 seconds from 9.5
Base mana regeneration reduced to 6.75 per 5 seconds from 10

Dominion

Ambient experience gain has been lowered by 10%
Lowered the point where Nexus Health will only be affected by holding capture points (and not by Champion Kills or Neutralizes) to 100 Nexus Health from 125 Nexus Health
Health Pack pickups will now grant 20% more Mana
Personal Scoring has been adjusted to more evenly reward defensive play:
Minion Kill reward increased to 2 points from 1
Channel Interrupt reward increased to 5 from 2
Martyr (dying on point) now gives an additional 10 points over its previous bonus
Point defense bonus is granted more regularly
There is now a score bonus associated with getting a Champion kill or assist while being on or near a point.

Items

Tear of the Goddess, Archangel's Staff, and Manamune now display their current bonus mana again
Hextech Gunblade
Attack Damage reduced to 40 from 60
Ability Power reduced to 70 from 75
Life Steal reduced to 15% from 20%
Spell Vamp reduced to 20% from 25% and is now UNIQUE

+ Show Spoiler [Previous GD Threads & Patch Notes] +

Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion


ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
October 18 2011 23:52 GMT
#2
first!
jk.
gonna buy shaco soon. buff after buffs -_-
Nada's body is South Korea's greatest weapon.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 18 2011 23:55 GMT
#3
Is the Corki change a buff or nerf?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-10-19 00:02:48
October 18 2011 23:57 GMT
#4
Btw what does it mean when it says that Gunblade's spell vamp is unique? Does it mean that its spell vamp doesn't stack with any other sources of spell vamp (e.g. Akali passive) or does it mean that the spell vamps of multiple Gunblades won't be stacked?


Stacking gunblades will no longer give additional spell vamp.

Having to buy philo stone is a pretty big deal for someone whose gameplan is revolved around building up as much burst as possilble.

The fact that he could buy nothing but AD and still spam his shit in lane forever was the most retarded part about him. His insane burst after snowballing is a trickle-down effect from that, imo.


That would matter if he had to get ahead to still be useful. I don't believe this is the case for Talon. Delaying your core by 800 gold to get a Philo Stone isn't the end of the world for Talon. It just means his godmode starts 800 gold later (assuming you don't just have to be better at using your skills or run mana runes). Maybe it's amumu syndrome where once people get better at playing against him he'll fall off, but I think his ratios are broken in the first place.
I'll always be your shadow and veil your eyes from states of ain soph aur.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-10-19 00:02:02
October 18 2011 23:59 GMT
#5
Do abilities that hit on next autoattack and scale with ad scale with the bonus ad from sheen or does it scale of your normal ad and just add the bonus ad from sheen on top of it? Like Morde Q for example(might be a bad example tho since his Q doesn't scale off of base ad).
On October 19 2011 08:55 zulu_nation8 wrote:
Is the Corki change a buff or nerf?

It's a buff, his E will always do 68 damage @ rank5 and lvl18 corki without bonus ad will do 40damage with E. Buff is quite big @ lvl9, less @ lvl18 but still a buff.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
October 19 2011 00:00 GMT
#6
On October 19 2011 08:52 Kenpachi wrote:
first!
jk.
gonna buy shaco soon. buff after buffs -_-

still shitty at teamfight...

lv3 gank will be 2stronk though
Skithiryx
Profile Joined August 2010
Australia648 Posts
October 19 2011 00:02 GMT
#7
I think the GP nerf was needed personally, he was already a pretty bad jungler so it's relegated him more to a solo top role, I think it was mostly aimed at teamfights however, i remember watching some of the IEMNY games where they were 3v4'ing purely because GP active gave them that much power.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
October 19 2011 00:02 GMT
#8
Saint needs to stop jungling with rammus. Other people will start doing it and I won't be able to play him anymore.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
October 19 2011 00:03 GMT
#9
This patch is really weird, to say the least.
Nerf gunblade - akali still gonna be strong, but killed jax.
Lee sin - not touched! :D [Gonna keep abusing his op-ness]
Talon - His burst is OP, nerf his regen
Randomly nerf GP

Seems like a stupid patch, to be honest.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-10-19 00:04:13
October 19 2011 00:03 GMT
#10
It's ok just jungle skarner next patch you'll actually be able to use spells inside the jungle.
Akali is still gonna be strong but she's also strong without gunblade, jax isn't really killed and the talon nerf is aimed @ his ridic laning that lets him spam W till you die.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Phrost
Profile Blog Joined May 2010
United States4008 Posts
October 19 2011 00:04 GMT
#11
On October 19 2011 09:03 JackDino wrote:
It's ok just jungle skarner next patch you'll actually be able to use spells inside the jungle.
Akali is still gonna be strong but she's also strong without gunblade, jax isn't really killed and the talon nerf is aimed @ his ridic laning that lets him spam W till you die.


And you wont have to wait 20 minutes between auto attacks! It's going to be great!
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
October 19 2011 00:05 GMT
#12
On October 19 2011 09:03 JackDino wrote:
It's ok just jungle skarner next patch you'll actually be able to use spells inside the jungle.
Akali is still gonna be strong but she's also strong without gunblade, jax isn't really killed and the talon nerf is aimed @ his ridic laning that lets him spam W till you die.


But can't they just adjust Talon's CD on W instead of randomly nerfing his regen? ._.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-10-19 00:13:33
October 19 2011 00:06 GMT
#13
Nerfing his regen is the easiest way without touching any other parts of the game, just his laning.
Besides, if it isn't enough they can still hit him harder:p. Better to nerf him slowly than overnerf him.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
October 19 2011 00:13 GMT
#14
MY POOR KOGMAW

nah the 10 seconds was absurd, Id often use it and teamfight and kill someone and then someone else then run, and see its still on for another 3 seconds and i would be like wut lol... its still active more often then not I think
Together but separate, like oatmeal
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
October 19 2011 00:13 GMT
#15
Let's get something straight, I looked at like 20 champions and none of them had a higher mana regen than 7. Talon having 10 base mana regen is straight up weird and I'm not surprised that they nerfed it.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
October 19 2011 00:19 GMT
#16
Could someone explain to me what does this mean exactly?

Riven

Broken Wings
Now counts as an attack command when you use it to lock-onto a target.
BlueLaguna on West, msg for game.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
October 19 2011 00:20 GMT
#17
On October 19 2011 09:13 Juicyfruit wrote:
Let's get something straight, I looked at like 20 champions and none of them had a higher mana regen than 7. Talon having 10 base mana regen is straight up weird and I'm not surprised that they nerfed it.



It's like instead of giving him energy he just gets infinite mana in lane I don't understand it really.
aka Teutonica
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
October 19 2011 00:23 GMT
#18
On October 19 2011 09:19 Cloud wrote:
Could someone explain to me what does this mean exactly?

Riven

Broken Wings
Now counts as an attack command when you use it to lock-onto a target.


creep agro ?
And all is illuminated.
JBright
Profile Joined September 2010
Vancouver14381 Posts
October 19 2011 00:24 GMT
#19
On October 19 2011 09:19 Cloud wrote:
Could someone explain to me what does this mean exactly?

Riven

Broken Wings
Now counts as an attack command when you use it to lock-onto a target.


Maybe it's like the shunpo or leap attack change where Riven will now try to get an attack in after she lands from 1 combo of broken wings.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 19 2011 00:28 GMT
#20
People are looking a the gunblade nerf the wrong way - it's definitely not hurting jax as much as it's hurting akali

Akali gets more use out of the AD because of her passive which grants more spellvamp aka more sustain from more ad. Bugger ad nerf really kills her sustain without crushing her damage

In the other hand jax makes way more use of the ap which was hit much less. The high ratios on q and w make it so ap is desireable on him. So the ad nerf is far less significant - but the overall subtraction of both WILL hurt his tankiness
i play ... hearthstone =\^.^/= Winterfox
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