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Attack move tells your character to move to a location and attack the nearest enemy. Attack moving to a target will move into range of the target and then try to attack them, so presumably it will jump toward them and try and attack the target automatically.
On October 19 2011 08:55 zulu_nation8 wrote: Is the Corki change a buff or nerf? Think it's generally a buff. They said it was to level out the ability so it's less shitty when you're behind and less op when you're ahead.
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On October 19 2011 09:24 JBright wrote:Show nested quote +On October 19 2011 09:19 Cloud wrote: Could someone explain to me what does this mean exactly?
Riven
Broken Wings Now counts as an attack command when you use it to lock-onto a target. Maybe it's like the shunpo or leap attack change where Riven will now try to get an attack in after she lands from 1 combo of broken wings.
All right, so one can determine the direction Riven uses Broken Wings by hovering their cursor over their intended target, correct? I believe that this change means that if Riven is directed in this manner, she will act as if you have right-clicked that target after the Broken Wings animation is finished.
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On October 19 2011 09:31 Node wrote:Show nested quote +On October 19 2011 09:24 JBright wrote:On October 19 2011 09:19 Cloud wrote: Could someone explain to me what does this mean exactly?
Riven
Broken Wings Now counts as an attack command when you use it to lock-onto a target. Maybe it's like the shunpo or leap attack change where Riven will now try to get an attack in after she lands from 1 combo of broken wings. All right, so one can determine the direction Riven uses Broken Wings by hovering their cursor over their intended target, correct? I believe that this change means that if Riven is directed in this manner, she will act as if you have right-clicked that target after the Broken Wings animation is finished.
hm. so this should make riven easier to move with her skills right. cause before it was weird. she would sometimes move in a direction that i did not want her to.
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Theoretically the Corki change should do nothing. It's supposed to be exactly the same as the old form except they changed the way it scales so it wouldn't become broken as Craton stated. In the video where they featured the change Phreak mentioned that the scaling should line up with the old version.
Whether or not Riot actually hit this mark and if they end up fixing it if they were wrong is completely unknown until we play test it I think.
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On October 19 2011 09:02 Skithiryx wrote: I think the GP nerf was needed personally, he was already a pretty bad jungler so it's relegated him more to a solo top role, I think it was mostly aimed at teamfights however, i remember watching some of the IEMNY games where they were 3v4'ing purely because GP active gave them that much power. If you're calling GP a bad jungler, you're probably doing it wrong. I get to level 5 by 5:30 (pre-nerfs) which is pretty fast; not Rammus-level, but still pretty good.
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I thought your supposed to make these new threads after the patch is done
Eh, I get WOTA on my Akali now, still have huge LS
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On October 19 2011 09:31 Node wrote:Show nested quote +On October 19 2011 09:24 JBright wrote:On October 19 2011 09:19 Cloud wrote: Could someone explain to me what does this mean exactly?
Riven
Broken Wings Now counts as an attack command when you use it to lock-onto a target. Maybe it's like the shunpo or leap attack change where Riven will now try to get an attack in after she lands from 1 combo of broken wings. All right, so one can determine the direction Riven uses Broken Wings by hovering their cursor over their intended target, correct? I believe that this change means that if Riven is directed in this manner, she will act as if you have right-clicked that target after the Broken Wings animation is finished. I interpreted that change as basically saying Q now gives minion aggro.
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On October 19 2011 09:35 RogerX wrote:I thought your supposed to make these new threads after the patch is done Eh, I get WOTA on my Akali now, still have huge LS You trade that for less damage + not having a slow for a long time.
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Why riot, why did you need to nerf bio arcane barrage? That spell IS kogmaw. Even though it seems small that is a pretty significant nerf.
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I think I'm ready to call Gunblade a trash item now.
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On October 19 2011 09:42 Reuental wrote: Why riot, why did you need to nerf bio arcane barrage? That spell IS kogmaw. Even though it seems small that is a pretty significant nerf. cuz hes br0ken her0
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On October 19 2011 09:42 Zato-1 wrote: I think I'm ready to call Gunblade a trash item now. you'd be wrong
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On October 19 2011 09:42 Reuental wrote: Why riot, why did you need to nerf bio arcane barrage? That spell IS kogmaw. Even though it seems small that is a pretty significant nerf. Kog was borderline to blatantly OP. Longest range+highest damage output is pretty damn strong. Altho this nerf kinda undos the previous buff.
Pre-patch 1.0.0.121: W lasted 6 seconds, cooldown 15 seconds (9 second downtime)
Patch 1.0.0.121: W lasts 10 seconds, cooldown 17 seconds (7 second downtime)
Post-Graves patch: W lasts 8 seconds, cooldown 17 seconds (9 second downtime)
In terms of uptime this patch basically reverted the last Kog buff.
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On October 19 2011 09:46 Ryuu314 wrote:Show nested quote +On October 19 2011 09:42 Reuental wrote: Why riot, why did you need to nerf bio arcane barrage? That spell IS kogmaw. Even though it seems small that is a pretty significant nerf. Kog was borderline to blatantly OP. Longest range+highest damage output is pretty damn strong. Altho this nerf kinda undos the previous buff. Pre-patch 1.0.0.121: W lasted 6 seconds, cooldown 15 seconds (9 second downtime) Patch 1.0.0.121: W lasts 10 seconds, cooldown 17 seconds (7 second downtime) Post-Graves patch: W lasts 8 seconds, cooldown 17 seconds (9 second downtime) In terms of uptime this patch basically reverted the last Kog buff.
9 seconds down in a total of 17 is better than 9 of 15, longer duration is also better, so its still better overall than pre 1.0.0.121
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On October 19 2011 08:55 zulu_nation8 wrote: Is the Corki change a buff or nerf?
A buff, unless you end up with over 280 AD lategame*, in which case it's a small nerf in that lategame but a buff at earlier points.
Duration normalized to 4 seconds from 3/3.5/4/4.5/5, which nerfs lategame, but the new damage outweighs the duration loss at higher levels unless you have mass AD.
Old version was 0.4 per attack damage, new version 20 / 32 / 44 / 56 / 68 (+0.4 per bonus attack damage). So 0.4 per base attack damage was replaced with 20 / 32 / 44 / 56 / 68.
Since Corki's base AD is 48.2 + 3/lvl, the old equivalent to the new base damage is 19.3 at level 1, 39.68 at level 18 (I don't know how they round).
* The increase in base damage at level 5 gives an extra 112 damage, the old version needs 280 AD to do that in the one second lost.
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You don't shred as much armor with high ranks of Gatling Gun any more either.
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I never really had any problem with broken wings. If this is about handling the direction 'better' I think it was unnecessary.
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inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling.
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