[Patch 1.0.0.127: Graves] General Discussion - Page 5
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Cixah
United States11285 Posts
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Two_DoWn
United States13684 Posts
Teemo avoids this by being fast to avoid a lot of opportunities for punishment, and his shrooms and blind make it easy to get back to distance. | ||
zodde
Sweden1908 Posts
"Okay guys I got him, just one last [insert random damage], nvm can't see him anymore..." | ||
STS17
United States1817 Posts
Phreak moused over the tooltip in the video and I think I saw 4 armor / MRes per stack for 7 stacks, I guess those numbers are fairly reasonable. | ||
Craton
United States17232 Posts
Thanks, Riot. | ||
overt
United States9006 Posts
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STS17
United States1817 Posts
On October 19 2011 13:00 overt wrote: Just from the spotlight video I feel like doing anything but standard AD on him would be pretty dumb. I'm sure people will try and play him as a bruiser but unless his base stats are super good I feel like it'll be pointless to play him over an actual bruiser. Except Graves is ranged so he doesn't have to be right next to someone, and he has a skill that force their ranged AD carry to either run away from the fight or closer towards it, but no matter what will force the carry to spend a couple seconds moving (smoke) instead of shooting which is effectively a CC that is not effected by tenacity | ||
red_
United States8474 Posts
On October 19 2011 12:53 STS17 wrote: Just watched Graves spotlight. He can probably be a decent jungler with the innate armor gain from his passive and Buckshot will probably clear camps pretty quickly. Phreak moused over the tooltip in the video and I think I saw 4 armor / MRes per stack for 7 stacks, I guess those numbers are fairly reasonable. 4 armor/mr per stack, stacks up to 10 times. He was lvl 17 when he moused over it, wonder how the scaling works(2/3/4 per stack, stacks 10 times?) | ||
TofuFox
374 Posts
On October 19 2011 12:53 STS17 wrote: Phreak moused over the tooltip in the video and I think I saw 4 armor / MRes per stack for 7 stacks, I guess those numbers are fairly reasonable. I saw same numbers, but 10 stacks. Maybe he moused over multiple times and stacks are level based, guess we'll find out tomorrow. Paraphrase of passive - Passive: True Grit: Gains 4 armor and MR each second in combat, max 10 stacks. In combat if dealt or taken damage in last 5 seconds. Didn't see numbers for anything else. | ||
gtrsrs
United States9109 Posts
riot needs to stop making 1-point wonder skills like i can see that graves' smokescreen gets the full blindness from 1 point in it. what's the point of leveling it up then? a 3% bigger slow or something? you should be forced to make a choice when leveling up skills, much like champs like amumu have to make a choice. if amumu got the full damage reduction from tantrum with 1 point, he would just take 1 point of it and call it a day for jungling, AND THAT WOULD BE RETARDED. why does riot keep insisting on making these skills that you are essentially SUPPOSED to only take 1 point in? doesn't that water down options on how to play him? that being said, i think he looks like a ton of fun to play AS (just not to play AGAINST) and he will be a day1 buy for me probably. 6300 IP hooooooooooo!!~~~ | ||
taLbuk
Madagascar1879 Posts
On October 19 2011 13:19 gtrsrs wrote: man riot needs to stop making 1-point wonder skills like i can see that graves' smokescreen gets the full blindness from 1 point in it. what's the point of leveling it up then? a 3% bigger slow or something? you should be forced to make a choice when leveling up skills, much like champs like amumu have to make a choice. if amumu got the full damage reduction from tantrum with 1 point, he would just take 1 point of it and call it a day for jungling, AND THAT WOULD BE RETARDED. why does riot keep insisting on making these skills that you are essentially SUPPOSED to only take 1 point in? doesn't that water down options on how to play him? that being said, i think he looks like a ton of fun to play AS (just not to play AGAINST) and he will be a day1 buy for me probably. 6300 IP hooooooooooo!!~~~ o m g its so true like wukong W they DIDNT EVEN NERF HIM so lame no wukong nerf NO riot point money from me. | ||
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NeoIllusions
United States37500 Posts
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Two_DoWn
United States13684 Posts
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UniversalSnip
9871 Posts
On October 19 2011 13:27 Two_DoWn wrote: To be fair, I do actually think wukong could be sleeper decent ATM. best ult in the game man... | ||
Thereisnosaurus
Australia1822 Posts
"I gawt yer darrrkness" I wish they'd add a lot more little interactions like that throughout the characters to encourage rivalries like swain and jarvan, warwick and soraka etc. | ||
r.Evo
Germany14079 Posts
Personally I'm not yet sold on him, his kit seems so awefully similar to Miss Fortune. Judging from the pure additional utility he has in form of his Q having more AoE damage and his W having that blind effect... his numbers SHOULD be lower than hers overall. If his skills do similar damage as MFs, he's an instabuy imo. Q = MF Q (moar AoE, hopefully less damage) W = MF E (AoE slow)+blind E = MF W (AS steroid)+dash-healing reduction | ||
Cloud9157
United States2968 Posts
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WaveofShadow
Canada31494 Posts
On October 19 2011 13:27 Two_DoWn wrote: To be fair, I do actually think wukong could be sleeper decent ATM. He is, but Talbuk is only in this forum to troll and incessantly talk about Wukong. Does anyone else really love the idea of 'special interactions' like using smokescreen on Noc? Like what if they started adding different ones (Jarv v. Swain for example)? Would be so much fun.... EDit: Ninja'd by thereisnosaurus. Any relation to guitar? | ||
RogerX
New Zealand3180 Posts
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BlackPaladin
United States9316 Posts
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