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On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling.
He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm.
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I agree, these Skarner buffs were ridiculous, but then again, we'll have to see how the meta works out eh?
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Skarner was meant to be a jungle then riot fucked him over right before release. Im assuming these are closer to the numbers that existed internally for him.
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On October 19 2011 10:10 overt wrote:Show nested quote +On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling. He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm. Well Skarner was a bit underpowered IMO, but the problem is that they gave him a huge buff. He's pretty much an AP udyr with a suppression ult now. Leona can do with a bit of a buff too though. She feels so clunky and slow despite her gap closer and her ult is pretty meh.
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He still doesn't have a real place in the current meta. His jungle will be good, clear speed on par with or better than a lot of junglers, but he still has really bad pre-6 ganks as compared to most other champions. He's not super good top either, though maybe I just haven't seen him enough to make that call.
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On October 19 2011 10:28 tyCe wrote:Show nested quote +On October 19 2011 10:10 overt wrote:On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling. He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm. Well Skarner was a bit underpowered IMO, but the problem is that they gave him a huge buff. He's pretty much an AP udyr with a suppression ult now. Leona can do with a bit of a buff too though. She feels so clunky and slow despite her gap closer and her ult is pretty meh.
I'd prefer option C. Riot quits making new champs/only releases a new champ every month and a half or so.
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On October 19 2011 10:24 RogerX wrote: I agree, these Skarner buffs were ridiculous, but then again, we'll have to see how the meta works out eh? ???
There is no shift coming in the meta.
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On October 19 2011 10:28 tyCe wrote:Show nested quote +On October 19 2011 10:10 overt wrote:On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling. He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm. Well Skarner was a bit underpowered IMO, but the problem is that they gave him a huge buff. He's pretty much an AP udyr with a suppression ult now. Leona can do with a bit of a buff too though. She feels so clunky and slow despite her gap closer and her ult is pretty meh.
Leona needs a slight buff to make her not so reliant on items to be an uber tank, a complete re-work of her ulti wouldn't be a bad thing either, very plain as it is now, would be cool if they made a semi/global version where she calls down a violent Sunburst to purify allies(heal+defensive stats) and enemies(damage+slow)
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On October 19 2011 10:34 overt wrote:Show nested quote +On October 19 2011 10:28 tyCe wrote:On October 19 2011 10:10 overt wrote:On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling. He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm. Well Skarner was a bit underpowered IMO, but the problem is that they gave him a huge buff. He's pretty much an AP udyr with a suppression ult now. Leona can do with a bit of a buff too though. She feels so clunky and slow despite her gap closer and her ult is pretty meh. I'd prefer option C. Riot quits making new champs/only releases a new champ every month and a half or so.
That would be nice, however Riot does in fact make money by keeping this release-champ-every-2-weeksish business model.
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Go back to the 3 week period at the very least. They're doing a very terrible job balancing new champs right now.
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+ Show Spoiler +Map: Summoner's Rift Team Size: 5x5 Game Mode: Classic Pick Type: Draft Mode Game Type: Ranked Game
** Morgana has been Banned. ** ** Singed has been Banned. ** Homeboro: try to fp akali or talon ** Akali has been Banned. ** ** Lee Sin has been Banned. ** Homeboro: get talon? VinDieseled: i will talon VinDieseled: if you want Lunacyy nyaa: NO Lunacyy nyaa: I PLAY MOD VinDieseled: what Lunacyy nyaa: MOD STRONGEST.. Lunacyy nyaa: ALWASY Lunacyy nyaa: W8 ME 6 Lunacyy nyaa: ULTI Lunacyy nyaa: WIN ** Lunacyy nyaa has chosen Talon. ** Homeboro: lol'd so hard trolo queue ranked
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On October 19 2011 10:29 Requizen wrote: He still doesn't have a real place in the current meta. His jungle will be good, clear speed on par with or better than a lot of junglers, but he still has really bad pre-6 ganks as compared to most other champions. He's not super good top either, though maybe I just haven't seen him enough to make that call. His ganks won't be amazingly good even post-6 considering the range on his ult. What it comes down to essentially with his uber-spammable Q is, once you get within Q range, the enemy champion is dead. Perma-slow + speed boost OP for chasing/sticking to enemy champ. The only issue will be getting to said enemy champ.
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On October 19 2011 10:50 duBstar wrote:Show nested quote +On October 19 2011 10:34 overt wrote:On October 19 2011 10:28 tyCe wrote:On October 19 2011 10:10 overt wrote:On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling. He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm. Well Skarner was a bit underpowered IMO, but the problem is that they gave him a huge buff. He's pretty much an AP udyr with a suppression ult now. Leona can do with a bit of a buff too though. She feels so clunky and slow despite her gap closer and her ult is pretty meh. I'd prefer option C. Riot quits making new champs/only releases a new champ every month and a half or so. That would be nice, however Riot does in fact make money by keeping this release-champ-every-2-weeksish business model.
If they need more money they should just make more skins. There are so many champs with only two skins and they're only increasing that number by adding two new champs every month. If the problem is "we aren't making enough money" then I think new skins would be a lot better than new champs. The balance team doesn't have to balance skins and then they can focus on what champions exist right now instead of having to focus on current champs in combination with champs that are going to exist in two weeks.
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On October 19 2011 10:29 Requizen wrote: He still doesn't have a real place in the current meta. His jungle will be good, clear speed on par with or better than a lot of junglers, but he still has really bad pre-6 ganks as compared to most other champions. He's not super good top either, though maybe I just haven't seen him enough to make that call. He has the single best peeling anti-assassin kit in the game. What he doesn't have is any way of being relevant mid to endgame because he jungled like a hungry diabetic trying to cut his way through a candycane forest and he limps more than swain does in lane.
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Gunblade nerf will hurt anyone who gets gunblade. But honestly I only use gunblade to slow and do that small bit of damage to add on to my burst. Still will still be strong as long as she has the sustain from revolver. She will still burst you down at lvl 6 and late game still rape your carry like a assassin should be doing.
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On October 19 2011 09:28 gtrsrs wrote: People are looking a the gunblade nerf the wrong way - it's definitely not hurting jax as much as it's hurting akali
Akali gets more use out of the AD because of her passive which grants more spellvamp aka more sustain from more ad. Bugger ad nerf really kills her sustain without crushing her damage
In the other hand jax makes way more use of the ap which was hit much less. The high ratios on q and w make it so ap is desireable on him. So the ad nerf is far less significant - but the overall subtraction of both WILL hurt his tankiness Completely disagree. Jax Q has a 1.0 AD ratio but only .7 AP, it's basically a 23.5 damage nerf to his leap strikes. Akali Q is .4, or .8 total if consumed, net loss of only 4 damage.
Jax W has the same AD and AP ratio of .4, net loss of 10 damage on every empower, and 3 AoE damage on every E. Akali loses 13 AoE damage on her E. Empower's low cost means it is used at first opportunity (either with Q or after AA), while crescent slash is energy-draining and takes second seat to Q.
Both champions use autoattacks as a delivery method for spell damage (Akali Q+ passive, Jax W and R), however Jax's dps is much more dependent on them (he has greater attack speed and dishes out many more AA's per fight), and is hit much harder by the loss of 20 damage on every attack.
Akali's total spellvamp is down to 36% from 45% with GB and no other AD, while Jax's is down to 20% from 25%. This is proportionally the same decrease, except Akali can gain more spellvamp through AD as well as items, while Jax is limited to items. While Akali deals more spell damage and loses more healing from the spellvamp nerf, Jax, an AA champion, is hurt more by the 5% lifesteal nerf, compounded with the greater hit to his source of lifesteal, the 1.0 ratio AA (auto-attack).
I'm not sure why you'd say Jax makes "way more use of the AP," and that Akali gets more use from the AD.
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On October 19 2011 10:50 duBstar wrote:Show nested quote +On October 19 2011 10:34 overt wrote:On October 19 2011 10:28 tyCe wrote:On October 19 2011 10:10 overt wrote:On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling. He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm. Well Skarner was a bit underpowered IMO, but the problem is that they gave him a huge buff. He's pretty much an AP udyr with a suppression ult now. Leona can do with a bit of a buff too though. She feels so clunky and slow despite her gap closer and her ult is pretty meh. I'd prefer option C. Riot quits making new champs/only releases a new champ every month and a half or so. That would be nice, however Riot does in fact make money by keeping this release-champ-every-2-weeksish business model.
i dont get why ppl whine about this all the time. they have said a number of times they have a set # of champions they want to release, then they're going to stop. somehow ppl get the impression that they will keep releasing champs forever, thereby making the game impossible to balance. tbh, i think they're doing a pretty decent job as it is, esp if you compare it to a lot of other multiplayer games
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Xerath and Frozen Nocturne look the same lol. I didn't know they said they were going to release a set # of champs then stop lol, I feel like the game will take a downward turn for me then X_x
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On October 19 2011 11:22 barbsq wrote:Show nested quote +On October 19 2011 10:50 duBstar wrote:On October 19 2011 10:34 overt wrote:On October 19 2011 10:28 tyCe wrote:On October 19 2011 10:10 overt wrote:On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling. He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm. Well Skarner was a bit underpowered IMO, but the problem is that they gave him a huge buff. He's pretty much an AP udyr with a suppression ult now. Leona can do with a bit of a buff too though. She feels so clunky and slow despite her gap closer and her ult is pretty meh. I'd prefer option C. Riot quits making new champs/only releases a new champ every month and a half or so. That would be nice, however Riot does in fact make money by keeping this release-champ-every-2-weeksish business model. i dont get why ppl whine about this all the time. they have said a number of times they have a set # of champions they want to release, then they're going to stop. somehow ppl get the impression that they will keep releasing champs forever, thereby making the game impossible to balance. tbh, i think they're doing a pretty decent job as it is, esp if you compare it to a lot of other multiplayer games
I think that point is actually worse for them. Knowing where they want to end up they probably should stop at set points and reach some real balance, then go back to an aggressive release schedule. Racing to 105 champs because you want 105 is stupid when you could've had 60 really well balanced, which actually helps keep new champs balanced as well(because there is less imbalance to trickle around the whole champ pool).
I find the DotA method far superior.... release like 4-5 champs in one patch(how IceFrog did it for quite some time) and iron shit out for awhile with nothing but balance patches, then drop new champs in and stir the pot.
Note that this would also have an alleviating effect on the 'catchup' factor for new players. There would be a period of time where effective 'price' isn't just constantly inflating.
I must sound like a broken record bashing on essentially everything they do as far as 'business' goes, but they make it so easy, especially with the knowledge that they are doing exceptionally well financially(I used to have some level of forgiveness thinking they were a struggling startup trying to cope with unequal population:financial growth... but it turns out they make boatloads of money).
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On October 19 2011 11:22 barbsq wrote:Show nested quote +On October 19 2011 10:50 duBstar wrote:On October 19 2011 10:34 overt wrote:On October 19 2011 10:28 tyCe wrote:On October 19 2011 10:10 overt wrote:On October 19 2011 10:08 KaoReal wrote: inb4 Skarner is silly-OP I'm for sure going to give him a thorough revisit after this. The changes probably don't mean much on Dominion, but these changes are huge for jungling. He wasn't like, horrible prior to this huge buff. There were just better choices than him. I dunno why they wanted to give him such a huge buff as opposed to like, Leona or one of the other recent champs that isn't op fotm. Well Skarner was a bit underpowered IMO, but the problem is that they gave him a huge buff. He's pretty much an AP udyr with a suppression ult now. Leona can do with a bit of a buff too though. She feels so clunky and slow despite her gap closer and her ult is pretty meh. I'd prefer option C. Riot quits making new champs/only releases a new champ every month and a half or so. That would be nice, however Riot does in fact make money by keeping this release-champ-every-2-weeksish business model. i dont get why ppl whine about this all the time. they have said a number of times they have a set # of champions they want to release, then they're going to stop. somehow ppl get the impression that they will keep releasing champs forever, thereby making the game impossible to balance. tbh, i think they're doing a pretty decent job as it is, esp if you compare it to a lot of other multiplayer games
Imo, there are already too many champions. More over, if they really do have a set number of champions they want to release, that's cool. Just spread them out more than two weeks.
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