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[Patch 1.0.0.131: Ahri] General Discussion

Forum Index > LoL General
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If your [Stream] thread was moved to the general TL Stream subforum (aka SC stream land), find your thread and PM it to me and I'll move it back to LoL territory. I can argue with staff that moving a non-SC thread into a SC subforum is just asking for that thread to get buried.

- Neo, Dec. 15 2011, 6:33 KST

I have admin approval. I'll be moving LoL streams back to the subforum. Stream name will be based on Summoner name.

- Neo 7:07 KST
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2011-12-27 08:07:19
December 13 2011 04:04 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Ahri, the Nine-Tailed Fox.

Patch 1.0.0.131: Live on December 14th, 2011
+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.131

New Skins in the Store
Midnight Ahri
Dynasty Ahri
Festive Maokai
Toy Soldier Gangplank
Snowmerdinger
Mistletoe Leblanc

Link to New Skins Artwork

Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14.



Link to Ahri Abilities and Stats

Ahri, the Nine-Tailed Fox
Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp.


Fizz
Base health regen per 5 reduced to 7 from 9

Chum the Waters
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool

Urchin Strike ability power ratio reduced to .6 from .7
Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50


Kassadin
Riftwalk cooldown increased to 7/6/5 from 6/5/4


Lux
Prismatic Barrier
Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
Missile speed increased to 1400 from 1200

Lucent Singularity cooldown reduced to 9 seconds from 11


Miss Fortune
Bullet Time base damage increased to 65/95/125 from 60/85/110


Mordekaiser
Iron Man (Passive) shield amount increased to 35% from 30%
Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225


Pantheon
Aegis of Zeonia mana cost reduced to 55 from 70
Grand Skyfall mana cost reduced to 125 from 150


Sivir
Boomerang Blade
Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
Now scales with ability power at a 0.5 ratio

Ricochet
Damage falloff per bounce reduced to 20% from 25%
Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
Updated recommended items

Sona
No longer automatically acquires attack targets when idle while Power Chord is active

Trundle
As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds

Tryndamere
Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65

Twisted Fate
Auto-attack range increased to 525 from 510
Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target

Udyr
Monkey's Agility no longer grants Dodge

Veigar
Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140

Baleful Strike
Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
Total ability power accumulated from Baleful Strike is now displayed in the tooltip
Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140


Volibear
Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
Frenzy bonus health scaling reduced to 18% from 20%

Xin'Zhao
Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11

Masteries
Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
Summoner's Resolve - Improved Heal reduced to 10% from 15%
Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana

Summoner Spells
Garrison now correctly applies assists to the caster

Items
Ionic Spark (Dominion)
Increased attack speed to 50% from 45%
Increased proc damage to 110 from 100

Warmog's Armor
Passive health gain cap reduced to 350 from 450
Passive health regeneration per 5 reduced to 10 from 15
Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15

General
The Winter Map has returned as a Field of Justice!
On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins


+ Show Spoiler [New Runes] +
Quintessences
2% Life Steal (2050 IP per)
2% Spell Vamp (2050 IP per)
1.5% Health (2050 IP per)
2.0 APen + 1.13 MPen (2050 IP per)

Marks
1 APen + 0.57 MPen (820 IP per)

Seals
0.5% Health (820 IP per)
0.25 gp10 (410 IP per)

+ Show Spoiler [SmashGizmo's Rune Analysis] +
Hybrid Pen is as expected. Roughly 60% the ArPen of equivalent ArPen runes, and 60% the MPen of equivalent MPen runes, so if you're really using both stats quite a bit, you have an approximate 20% gain in efficiency. Not sure if this is really worth it on any characters to be honest.

HP % runes are weird. Comparing the seals, you're looking at % HP Seals out performing HP/level Seals when you have more than 216 HP/level. This is obviously true at level 1. But by level 18, you'd need 3888 for the %HP to outperform HP/level. If you're comparing them to flat HP seals, they don't catch up until you have 1070 HP. So basically they fall somewhere in between the early game of flat HP seals and the late game of scaling HP seals. Essentially I can't envision a scenario where these are actually a good idea. On Quints, the comparison is even worse compared to flat HP Quints, where the % HP Quints don't catch up until 1733 HP. Scaling HP Quints have a worse comparison, where the % HP Quints break even at 180 HP/level, but that's still a 3240 HP break even point at level 18. Summary: Flat HP is better if you want early game HP, Scaling HP is typically better in late game scenarios, leaving % HP runes mostly useless until you hit a midgame warmog's, where it will be slightly higher. This would beg the question of why the **** are you speccing HP on your runes if you're rushing warmog's though, just get resistances and you're better off in that scenario.

Gold/10 Seals aren't as efficient as Gold/10 Quints. They're 1/4 the value, while the oppurtunity cost of stats with their primary in seals (regen, armor, hp) compared to quints is roughly 1/3. If you're investing heavily in Gold/10 anyway, I guess they're probably still worth it, but they'll take 31 minutes of work to catch up to the value of flat armor seals, so if you need armor anyway, they're very tough to justify.

Lifesteal Quints are technically worth a bit less than Flat AD/AS Quints, but they're still worth a lot. For reference, Flat AD = 92.25, Flat AS = 95.2, Lifesteal = 75. Considering that lifesteal is kinda a pain in the *** to spec for though, I think it's pretty hard to argue with 12% lifesteal off of a dblade start, especially if you're laning with a support without a heal. Definitely worth consideration because of the build paths they open up.

Spell vamp on the other hand is a lot harder to quantify. I'd say they're probably not worth it unless you're doing something cheesy where you go into lane with 9% spell vamp off of runes and masteries, but hell, that sounds gay as balls on Kennen, so yea...



+ Show Spoiler [Snowdown Showdown Content] +

Runes (same values as third tier quints, discounted 25%)

Greater Quintessence of the Deadly Wreath (+3.33 armor penetration, 775 IP)
Greater Quintessence of Frosty Fortitude (+26 health, 1550 IP)
Greater Quintessence of the Piercing Present (+1.89 magic penetration, 775 IP)
Greater Quintessence of Sugar Rush (+1.5% movement speed, 1550 IP)


Skins (all 975 RP)

+ Show Spoiler [Festive Maokai] +
[image loading]

+ Show Spoiler [Snowmerdinger] +
[image loading]

+ Show Spoiler [Mistletoe LeBlanc] +
[image loading]

+ Show Spoiler [Toy Soldier Gangplank] +
[image loading]



+ Show Spoiler [Previous GD Threads & Patch Notes] +
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
December 13 2011 04:05 GMT
#2
this patch sucks
HeroHenry
Profile Joined November 2010
United States1723 Posts
December 13 2011 04:07 GMT
#3
So how is udyr now? is he still a good purchase, since i was originally going to buy him.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2011-12-13 04:09:23
December 13 2011 04:08 GMT
#4
On December 13 2011 13:07 HeroHenry wrote:
So how is udyr now? is he still a good purchase, since i was originally going to buy him.

He still aoe clears like a boss, but all the bullshit dodge things in lane are really the big nerf bat.

edit: dodge boots aren't out until they fully remove all dodge which comes next patch I think, but after that udyr's going to be much weaker in lane.
HeroHenry
Profile Joined November 2010
United States1723 Posts
December 13 2011 04:09 GMT
#5
On December 13 2011 13:08 SnK-Arcbound wrote:
Show nested quote +
On December 13 2011 13:07 HeroHenry wrote:
So how is udyr now? is he still a good purchase, since i was originally going to buy him.

He still aoe clears like a boss, but all the bullshit dodge things in lane are really the big nerf bat.

edit: dodge boots aren't out until they fully remove all dodge which comes next patch I think, but after that udyr's going to be much weaker in lane.

Oh I was planning to lane him, I am a pretty bad jungler.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
December 13 2011 04:14 GMT
#6
VEIGARRRRRRRRRRRRRRRR

START BOOTS WITHOUT NEEDING MANA REGEN RUNES NOW MWAHAHAHAHA
TranslatorBaa!
warscythes
Profile Joined December 2011
365 Posts
December 13 2011 04:14 GMT
#7
I am just kind of surprised they still didn't nerf Riven's innate hp regen when they nerfed fizz's regen.
Cloud9157
Profile Joined December 2010
United States2968 Posts
December 13 2011 04:15 GMT
#8
I don't suppose I can get a refund even though I combined all the runes before knowing they were to be refunded?
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Nehsb
Profile Joined May 2009
United States380 Posts
December 13 2011 04:15 GMT
#9
And Riot continues to nerf kassadin.

And undoubtedly, until riot nerfs him enough so that every high elo player is completely convinced that kassadin is dead, people at 1500 elo will continue to ban him even though every game I've seen where kassadin hasn't been banned he does terrible.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2011-12-13 04:19:20
December 13 2011 04:18 GMT
#10
On December 13 2011 13:09 HeroHenry wrote:
Show nested quote +
On December 13 2011 13:08 SnK-Arcbound wrote:
On December 13 2011 13:07 HeroHenry wrote:
So how is udyr now? is he still a good purchase, since i was originally going to buy him.

He still aoe clears like a boss, but all the bullshit dodge things in lane are really the big nerf bat.

edit: dodge boots aren't out until they fully remove all dodge which comes next patch I think, but after that udyr's going to be much weaker in lane.

Oh I was planning to lane him, I am a pretty bad jungler.

Udyr's laning strength came from his innate ability to regain hp and mana with w, and to get tons of dodges when you tank waves/pressure the lane. He's still going to have lots of tiger damage which is hard to deal with, but he's going to be a lot squishier than he is right now.

edit: also seeing Chaox playing on his smurf with jarvan leona bot lane made me realize about 3 weeks ago I had a game with them on my team where they did just that
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 13 2011 04:18 GMT
#11
I don't like veigar. No one champ should have all that power.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
December 13 2011 04:19 GMT
#12
I like how they take the dodge% out of Udyr's passive and then replace it with NOTHING. Great rework, Riot. Also they still haven't done anything about Jax's dodge abilities, have they?

And I don't get why they keep nerfing Kass...
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
STS17
Profile Joined April 2010
United States1817 Posts
December 13 2011 04:20 GMT
#13
Interesting...
Platinum Level Terran - Take my advice from that perspective
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 13 2011 04:21 GMT
#14
Twisted Fate
Auto-attack range increased to 525 from 510


TF real terror now.
Deltablazy
Profile Joined November 2010
Canada580 Posts
December 13 2011 04:22 GMT
#15
Where to find new skin artwork?
Takkara
Profile Blog Joined April 2010
United States2503 Posts
December 13 2011 04:24 GMT
#16
On December 13 2011 13:19 Ferrose wrote:
I like how they take the dodge% out of Udyr's passive and then replace it with NOTHING. Great rework, Riot. Also they still haven't done anything about Jax's dodge abilities, have they?

And I don't get why they keep nerfing Kass...


Kass is like perma-ban at most elos? Udyr was definitely not weak. Not in lane or in jungle. Perhaps this overnerfs him, but I think he had some power buffer to survive it.
Gee gee gee gee baby baby baby
beefhamburger
Profile Joined December 2007
United States3962 Posts
December 13 2011 04:24 GMT
#17
Yessss Veigarrr!!! Finally able to start playing him again <3

And yay for winter map! I haven't been able to play on it ever since I started playing so late.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
December 13 2011 04:25 GMT
#18
On December 13 2011 13:15 Nehsb wrote:
And Riot continues to nerf kassadin.

And undoubtedly, until riot nerfs him enough so that every high elo player is completely convinced that kassadin is dead, people at 1500 elo will continue to ban him even though every game I've seen where kassadin hasn't been banned he does terrible.

yeah, he's never really scared me much. I only ban him because if I don't everyone on my team cries about it :|
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
Last Edited: 2011-12-13 04:26:04
December 13 2011 04:25 GMT
#19
On December 13 2011 13:24 Takkara wrote:
Show nested quote +
On December 13 2011 13:19 Ferrose wrote:
I like how they take the dodge% out of Udyr's passive and then replace it with NOTHING. Great rework, Riot. Also they still haven't done anything about Jax's dodge abilities, have they?

And I don't get why they keep nerfing Kass...


Kass is like perma-ban at most elos? Udyr was definitely not weak. Not in lane or in jungle. Perhaps this overnerfs him, but I think he had some power buffer to survive it.


Sent your ranged AD to mid, and mage to bot. Switch lanes as necessary.

Congrats, you have now countered Kassadin.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 13 2011 04:25 GMT
#20
On December 13 2011 13:18 obesechicken13 wrote:
I don't like veigar. No one champ should have all that power.


At least maybe making his mana a little less awful at early levels opens him would open him up to be OP then nerfed back to reasonable levels...
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