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Active: 1713 users

[Patch 1.0.0.134: Nautilus] General Discussion

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 14 2012 04:43 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Nautilus, the Titan of the Depths.

Patch 1.0.0.133: Live on Feb 14th, 2012
+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.134
League of Legends v1.0.0.134
Nautilus, the Titan of the Depths

Staggering Blow (Passive) – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
Dredge Line - Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
Titan’s Wrath- Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
Riptide- Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
Depth Charge(Ultimate) – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.


Ahri

Spirit Rush
The allied ultimate HUD indicator will now remain green until all 3 spell casts are used
Cooldown between casts increased to 1 second from 0.75
Cooldown increased to 110/95/80 seconds from 90/80/70


Alistar

Pulverize mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Headbutt mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130
Triumphant Roar mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60


Cassiopeia

Fixed a bug where Miasma's slow was not stacking with many other slows in the game
Noxious Blast ability power ratio reduced to 0.8 from 0.9
Twin Fang damage reduced to 50/85/120/155/190 from 60/95/130/165/200


Gangplank

Parrley mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Raise Morale range reduced to 1200 from 1500


Heimerdinger

Fixed a bug where H28G Evolution Turrets could survive when Heimerdinger died if they were being teleported to


Irelia

Transcendent Blades' allied ultimate HUD indicator will now remain green until all 4 spell casts are used


Kennen

Thundering Shuriken cooldown increased to 8/7/6/5/4 from 7/6/5/4/3


Maokai

Vengeful Maelstrom's allied ultimate HUD indicator will now turn grey as soon as it is cast


Nunu

Fixed a bug where Absolute Zero's slow did not grant assists


Rammus

Defensive Ball Curl armor and magic resist values reduced to 40/60/80/100/120 from 50/75/100/125/150


Riven

Blade of the Exile's allied ultimate HUD indicator will now remain green until the shockwave cast is used


Ryze

Overload mana ratio reduced to 7.5% from 8%


Shen

Ki Strike
Damage increased to 10-112 (+10% bonus Health) from 10-95 (+8% bonus Health)
Cooldown is now reduced by 1.5 seconds whenever Shen attacks instead of 2 seconds when being attacked
Now grants Shen 10/20/30 energy when he Ki Strikes
Damage now scale correctly with all sources of bonus Health (% health runes, Juggernaut mastery)
Added a buff timer for Ki Strike's cooldown (like Ziggs' Short Fuse)
Vorpal Blade
Energy cost adjusted to 60 from 70/65/60/55/50
Damage adjusted to 60/105/150/195/240 (+0.6 ability power) from 70/105/140/175/210 (+0.75 ability power)
Heal effect changed to 6/10/14/18/22 (+2% of Shen's maximum Health) from 18/26/34/42/50
If Vorpal Blade deals the killing blow, it will now trigger 33% of the heal effect for Shen
Allied damaging spells can now trigger the heal effect, in addition to attacks (Vorpal Blade cannot trigger itself)
Feint
Feint duration increased to 3 seconds from 2.5
Energy cost reduced to 40 from 45
Shield amount adjusted to 70/120/170/220/270 (+0.6 ability power) from 50/100/150/200/250 (+0.75 ability power)
While Feint is active, Ki Strike’s cooldown reduction on hit is increased to 3 seconds from 1.5
Shadow Dash
Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10
Energy cost increased to 120 from 120/115/110/105/100
Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one)
Now deals 50/85/120/155/190 damage (+0.5 ability power) to Champions
Taunt duration adjusted to 1.5 seconds from 1/1.25/1.5/1.75/2
Shadow Dash now grants Shen 50% physical damage reduction from taunted targets
Stand United
Channel time increased to 3 seconds from 2.5
Shield duration reduced to 5 seconds from 7.5
Shield amount increased to 250/550/850 from 200/475/750


Shyvana

Fixed a bug where Flame Breath could shred the armor of shred-immune units (Dragon, Baron Nashor)
Dragon's Descent allied ultimate HUD indicator will now go grey immediately after using


Sona

Power Chord damage adjusted to 10 per level from 14 + 9 per level
Hymn of Valor passive attack damage and ability power aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20
Aria of Perseverance passive armor and magic resist aura reduced at earlier ranks to 3/6/9/12/15 from 7/9/11/13/15
Song of Celerity passive movement speed aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20


Soraka

Improved Soraka's basic attack to be more responsive
Starcall mana cost adjusted to 20/30/40/50/60 from 35/40/45/50/55
Astral Blessing mana cost adjusted to 80/110/140/170/200 from 90/110/130/150/170
Infuse
No longer affects Soraka when cast on allies and cannot be cast on self
Ally mana restore increased to 40/80/120/160/200 Mana from 25/50/75/100/125


Talon

Shadow Assault's allied ultimate HUD indicator will now go grey immediately after casting


Vladimir

Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery)
Hemoplague damage amplification reduced to 12% from 14%
Tides of Blood healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks


Volibear

Fixed a bug where Majestic Roar could reduce minion movement speed to 0


Warwick

Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health
Infinite Duress damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage)
Base attack speed increased to 0.679 from 0.644


Wukong

Cyclone's allied ultimate HUD indicator will now go grey immediately after using
Fixed a bug where Crushing Blow could reduce the armor of shred-immune units (Dragon, Baron Nashor)


Xerath

Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used


Zilean

Fixed a bug where Chronoshift could prevent a clone from expiring, allowing them to survive indefinitely until killed


Items

Sight Wards and Vision Wards now have a 0.5 second cooldown
Hextech Revolver spell vamp reduced to 12% from 15%


General

The disconnect notification will now only be shown to enemy players if a player disconnects and remains disconnected for 5 minutes. The message will continue to be shown without a delay for allied players.
Heal and Clarity summoner spells will now restore health/mana to the caster even if they are untargetable when the summoner spell is cast (Fizz's Playful/Trickster, Vladimir's Sanguine Pool, Zhonya's Hourglass)
Baron Nashor can no longer critically strike, but his base damage has been increased 10% to compensate
Updated Baron Nashor's character stats so that his attack damage reflects how much damage he actually deals
Kill messages in chat now have team colors and display who was slain
Added Colorblind colors for Morgana’s spell shield and Spectator pings
Fixed a bug where some particles would flicker unintentionally
Fixed a bug where kill indicators were missing golden borders

Co-Op Versus AI

Improved Ashe's use of Enchanted Crystal Arrow on long range targets
Sivir will no longer get Sanguine Blade on Summoner's Rift
Changed the disconnect adjustment to remove the Fighter instead of the Tank on Summoner's Rift


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-22 04:09:24
February 14 2012 04:44 GMT
#2
Poll: Will Shen Get Hotfixed?

Yarp (109)
 
82%

Narp (24)
 
18%

133 total votes

Your vote: Will Shen Get Hotfixed?

(Vote): Yarp
(Vote): Narp


Congratulations to 81% of you!
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
February 14 2012 04:44 GMT
#3
Might as well just cal this the Shen patchnotes. Shen gonna be op. Rush dem Wits End and Warmogs.
Remember Violet.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 14 2012 04:45 GMT
#4
All they need to do is take damage off Shadow Dash and Shen will be strong but fine.
Hey! How you doin'?
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
February 14 2012 04:45 GMT
#5
Might need a Shen hotfix lol.
God Bless
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2012-02-14 04:46:29
February 14 2012 04:46 GMT
#6
Seriously it's an aoe taunt that reduces incoming damage 50% and does damage IT'S GALIO ULT ON A DASH
Remember Violet.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
February 14 2012 04:47 GMT
#7
My only regret is I won't be able to abuse this because I'm on vacation.

On the other hand, Shen vs Shen top in normals is probably not too much fun...
arnath
Profile Joined May 2010
United States1317 Posts
February 14 2012 04:48 GMT
#8
Need some advice on next jungler to pick up. I tend to play a style that's similar to Saintvicious (farm a lot, gank when I see solid opportunities). I'm debating between Shyvana and Lee Sin. Any suggestions to influence me either way?
Dgiese
Profile Joined July 2010
United States2687 Posts
February 14 2012 04:48 GMT
#9
Yeah... Shen, wow. WW looking nice as well. And nautilus's kit sounds like a jungler's wet dream.
Prospero
Profile Joined September 2011
United States183 Posts
February 14 2012 04:50 GMT
#10
On February 14 2012 13:46 TwoToneTerran wrote:
Seriously it's an aoe taunt that reduces incoming damage 50% and does damage IT'S GALIO ULT ON A DASH


Reminds me how disappointed I was when I realized Sivir's ult is GP's Raise Morale.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-02-14 04:56:53
February 14 2012 04:51 GMT
#11
Digging the WW changes. The damage on WW's ult is about the same as it was before, but the passive change and Attack Speed buff should help that clear time a fair amount.

EchelonTee
Profile Joined February 2011
United States5256 Posts
February 14 2012 04:52 GMT
#12
On February 14 2012 13:50 Prospero wrote:
Show nested quote +
On February 14 2012 13:46 TwoToneTerran wrote:
Seriously it's an aoe taunt that reduces incoming damage 50% and does damage IT'S GALIO ULT ON A DASH


Reminds me how disappointed I was when I realized Sivir's ult is GP's Raise Morale.


sivir was out first, and her ulti used to be better. GP just has a nuts skillset
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
warscythes
Profile Joined December 2011
365 Posts
February 14 2012 04:53 GMT
#13
Ok after a few minutes I calmed down a bit and thought about the Shen changes a bit more.

It is not as overpowered as I thought at first, but is still bloody overpowered as cabbage. They just added way too much damage.
NovaTheFeared
Profile Blog Joined October 2004
United States7230 Posts
February 14 2012 04:53 GMT
#14
Those Shen buffs O_o Did anyone at Riot think that was going to be balanced?
日本語が分かりますか
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 14 2012 04:55 GMT
#15
On February 14 2012 13:53 warscythes wrote:
Ok after a few minutes I calmed down a bit and thought about the Shen changes a bit more.

It is not as overpowered as I thought at first, but is still bloody overpowered as cabbage. They just added way too much damage.

IMO any change to shen that buffed him without nerfing the damage that his q did was going to make him brokenly op in top lane.



Instead they buff everything about him, INCLUDING q.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Navi
Profile Joined November 2009
5286 Posts
February 14 2012 04:55 GMT
#16
what the fuck
he's already playable lol
what tttttttttttttt
Hey! Listen!
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-02-14 05:00:57
February 14 2012 04:57 GMT
#17
Does the +2% heal scale down with the rest of the Vorpal Blade heal, or is it a constant heal for each hit? If not, carries get 150 health per hit.


Wait a minute, Shen isn't going to be as overpowered as you all think. His taunt is half a second shorter at max rank and costs 20 more energy. And his Vorpal Blade costs 10 more energy at max rank. And he lost .15 AP scaling on his Q and W. And his Ult takes longer to teleport. Checks and balances guys.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 14 2012 04:57 GMT
#18
huge changes for shen...
warscythes
Profile Joined December 2011
365 Posts
February 14 2012 04:58 GMT
#19
On February 14 2012 13:57 ManyCookies wrote:
Does the +2% heal scale down with the rest of the Vorpal Blade heal, or is it a constant heal for each hit?



It should work the same way as it is now, aka the first one.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 14 2012 04:58 GMT
#20
no one past 1500 elo is going to get to play shen anyway so not like it actually needs a hotfix

just a new permban
Brees on in
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