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[Patch 1.0.0.134: Nautilus] General Discussion - Page 5

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Tooplark
Profile Joined October 2008
United States3977 Posts
February 14 2012 07:16 GMT
#81
just gonna mention that ww buff, that is seriously huge. I think that's the biggest buff this patch. Faster jungle + base attackspeed boost (which means hunter's call also gives more attackspeed) = godlike.
Also, pretty big Kennen nerf, buff to mejai's nunu huehue, and I think Shen buffs are gonna be huge because of the energy return on Ki Strike. Feint might actually be worth leveling now that shadow dash energy cost doesn't go down.
Also wtf why does shadow dash do damage?

p.s. for those that lived through the days of shen imba, it wasn't because sunfires or randuins, it was because feint didn't absorb damage - it reduced it by a flat amount. At level 5, it was something like -150 damage. For 1.5 seconds, on a 5 second cooldown. That was, I think, the least balanced skill in LoL ever.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
warscythes
Profile Joined December 2011
365 Posts
Last Edited: 2012-02-14 07:18:40
February 14 2012 07:18 GMT
#82
I think they gave damage to shadow dash so he gets to push as a split push champion instead of relaying on funfire.

Except they forgot that it is already pretty difficult to 1v1 a Shen, now is almost impossible to stop him from pushing.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 14 2012 07:24 GMT
#83
Not sure if champion is huge, or preview is zoomed in alot
KCCO!
R04R
Profile Joined March 2009
United States1631 Posts
February 14 2012 07:25 GMT
#84
Shen dash only hurts champions. Obviously the purpose was so you can proc rylai's on the whole team
ô¿ô
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
February 14 2012 07:39 GMT
#85
On February 14 2012 16:24 ihasaKAROT wrote:
Not sure if champion is huge, or preview is zoomed in alot


This is the biggest non-feasted character model in our game. - Morello

http://na.leagueoflegends.com/board/showthread.php?p=20826387#post20826387
Veni, vidi, vici!
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-02-14 08:06:24
February 14 2012 08:03 GMT
#86
Since you all make me google for it:



PS: SUP TIDEHUNTER WHERE IS UR FISH
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 14 2012 08:05 GMT
#87
How are so many people calling Shen imba so easily?

His laning is going to be pretty strong sure, and it already was so. Even so, he's going to have a ton of energy problems later on, and basically needs to hit at least 2 targets with his taunt now. His W is still going to be used almost never, and then he's left with a Q and his passive. The taunt AoE is still tiny and that's his only CC and that lasts only 1.5 seconds on a long cooldown.

His Q is going to be strong sure, and his early laning might become problematic, but he's still going to be poop in the lategame.

Comparing his E to galio ulti is pretty far-fetched though as Galio's has far more range, deals far more damage and lasts far longer, not to mention that the rest of Galio's skillset is far better.

Even though his laning is probably going to become quite strong I still don't think that should be worth a permaban or hotfix, as he's still going to be mediocre past laning. E damage's kind of puzzling though, it might make his laning too strong. Should have next to no effect in the midgame, though.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 14 2012 08:09 GMT
#88
People seem to forget Shen is a ninja and that he is probably behind you as we speak.
KCCO!
iCanada
Profile Joined August 2010
Canada10660 Posts
February 14 2012 08:22 GMT
#89
Nautilus is just...

Awesome.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 14 2012 08:29 GMT
#90
Q energy cost (very significant due to short cooldown)

+10

W energy cost

-5

Taunt cost

+30 (if you hit one champion)

Gets 30 energy for free from passive hits

His energy costs may actually have gone up by a lot...
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 14 2012 08:45 GMT
#91
On February 14 2012 15:50 infinitestory wrote:
Oh god sona nerf bat holy

Power Chord does way way less damage now, so it should be significantly better to use W power chord in early bot lane fights. Sona's harass is also a good amount weaker, although much of it does come from her Q base damage. Though I'd now say that if you need a support with CC, Alistar and Leona are better choices.


The Sona nerfs really aren't that big - the biggest single hit is probably Sona's level 1 W active going from 14 Armor/MR to 6 at low levels, with a difference of between 30-40 for her early level burst being the other large difference. She's still good at everything she was good at before, she's just had a bit of her power shifted from levels 1-5 (where she was too strong) to 11+ (where she was / will continue to be strong).
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
February 14 2012 08:51 GMT
#92
her power cord actual does more damage starting at level 4.... this entire patch is basically just hitting her early levels like they said in the preview
BW -> League -> CSGO
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 14 2012 08:56 GMT
#93
On February 14 2012 17:51 wussleeQ wrote:
her power cord actual does more damage starting at level 4.... this entire patch is basically just hitting her early levels like they said in the preview

wut?

Sona's lvl 4 power chord post patch does 10x4 = 40 damage. Pre-patch it does 14+(9x4) = 50 damage. Sona's power chord doesn't catch up until lvl 14, after which it surpasses her pre-patch power chord.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2012-02-14 08:57:29
February 14 2012 08:56 GMT
#94
my math is horrible ignore me please. >_> my bad. completely messed up there lol
BW -> League -> CSGO
Ziken
Profile Joined August 2010
Ghana1743 Posts
February 14 2012 08:57 GMT
#95
I'm loving the Nautilus design, reckon I'll pick him up on release. HULKING HUGE THINGS OP.!!!
Every misfortune is a blessing in disguise.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 14 2012 09:13 GMT
#96
Dear Riot,

When writing patchnotes about the new champion, please include the numbers / scaling on abilities.

Tnx in advance
KCCO!
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 14 2012 09:30 GMT
#97
omg, dat ww buff :D, so nice!
liftlift > tsm
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 14 2012 09:43 GMT
#98
Fuck this crap. Shen is about the most annoying thing ever. Bye toplane until he's nerfed back, it's worse than both kennen and vlad since it's targeted and super low cooldown on a champion that gives no fucks about counterattacks.
Wetty
Profile Joined November 2010
Australia419 Posts
February 14 2012 09:46 GMT
#99
Nerf bat seems to be going around pretty hard this patch, those are some pretty heavy hits to Ahri/Cass imo, also, I feel that the Soraka nerfs are more than Sona's and yet she was the stronger support. Although I do like the change so that shes no longer an infinite sustain.... the increased mana costs (Even on her Q?) without the ability to restore mana to herself will effect her late game pretty badly imo.

Not really sure I agree with the further change to Ahri's ult, and the cass change seems a little bit high on the numbers.
Most shocking was the rammus change - sure, hes strong, but thats not even the area that he needs hitting on... and its a pretty huge hit. 30 arm/mr at max rank? Pretty intense.

I agree with the sentiment that the Shen buffs seem a little overkill, I had no problems with where he was at anyway, now hes stronk.
Vanka
Profile Blog Joined April 2010
China1336 Posts
February 14 2012 09:53 GMT
#100
On February 14 2012 18:46 Wetty wrote:
Nerf bat seems to be going around pretty hard this patch, those are some pretty heavy hits to Ahri/Cass imo, also, I feel that the Soraka nerfs are more than Sona's and yet she was the stronger support. Although I do like the change so that shes no longer an infinite sustain.... the increased mana costs (Even on her Q?) without the ability to restore mana to herself will effect her late game pretty badly imo.

Not really sure I agree with the further change to Ahri's ult, and the cass change seems a little bit high on the numbers.
Most shocking was the rammus change - sure, hes strong, but thats not even the area that he needs hitting on... and its a pretty huge hit. 30 arm/mr at max rank? Pretty intense.

I agree with the sentiment that the Shen buffs seem a little overkill, I had no problems with where he was at anyway, now hes stronk.


Soraka's mana costs were reduced, not increased. Ironically, the increase in mana to allies may have just negated the mana cost nerfs to graves couple patches ago in the graves soraka lane.
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