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[Patch 1.0.0.133: Ziggs] General Discussion

Forum Index > LoL General
Post a Reply
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Heed these two simple warnings. It will help make our GD a better place.

Consider this fair notice to all users. Warning will be dished out this patch.

Thanks.
Neo, 31.01.12
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-02-01 08:52:58
February 01 2012 03:00 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Ziggs, the Hexplosives Expert.

Patch 1.0.0.133: Live on Feb 1st, 2012
+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.132
League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert

Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.


Alistar

Fixed a bug where Triumphant Roar was not granting assists


Amumu

Fixed a bug where Despair was dealing less damage with Ability Power than intended


Ashe

General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.


Caitlyn

Fixed a bug where Headshot did not trigger while Taunted or Silenced


Cho'Gath

Fixed a bug where Feast would fail to kill shielded targets


Ezreal

Trueshot Barrage now grants vision while in flight.
Fixed a bug where Ezreal would lose his run animation after 390 movement speed


Gragas

Fixed a bug where Barrel Roll immediately detonated when Gragas died


Heimerdinger

Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)


Jarvan IV

Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died


Jax

Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
Dodge duration increased to 2 seconds from 1.5
Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
Now can be activated again after 1 second to end the effect early
Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmaster’s Might duration increased to 8 seconds from 6


Lee Sin

Flurry attack speed bonus reduced to 40% from 50%
Sonic Wave missing health damage reduced to 8% from 10%


Morgana

Soul Shackles ability power ratio reduced to .7 from .8
Fixed a bug where Soul Shackles would sometimes fizzle


Master Yi

Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was


Nunu

Fixed a bug where Absolute Zero's slow did not grant assists


Rammus

Minor tweak to Rammus' dance to actually rotate around his center axis when on his back


Sejuani

Fixed a bug where Glacial Prison did not detonate if Sejuani died


Sivir

Boomerang Blade
Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
Bonus attack damage ratio reduced to 1.0 from 1.1
On The Hunt
Movement speed bonus reduced to 20% from 25%
Duration reduced to 10 from 15


Sona

Fixed a bug where Power Chord did not trigger while Taunted or Silenced


Swain

Fixed a bug where Swain had reduced mana regeneration while in Raven form


Viktor

Power Transfer missile speed increased to 2000 from 1400
Gravity Field activation time reduced to 0.25 seconds from 0.5
Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did


Items

Emblem of Valor (remake)
Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Locket of the Iron Solari (new)
Components:
Emblem of Valor
Heart of Gold
+300 health
+35 armor
Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Stark's Fervor has been changed and renamed to Zeke's Herald
Components:
Dagger
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%


Masteries

Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance


General

Added a new option, "Show Smartcast Ranges"
Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
Heal over time effects now show as health regen per 5 rather than discreet heals
Summoner's Rift (Winter)
Removed holiday decorations
Fixed prop visibility/collision issues in bases
Fixed particle glitching in river areas
Changed lighting and terrain to improve visual clarity


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-02-01 04:43:07
February 01 2012 03:00 GMT
#2
1. Use the Champion threads whenever appropriate. Don't use General Discussion thread out of ease.
Talking about AP mids picks at 1700 elo? No problem.
Talking about how to building and skill Orianna? Use the Orianna champion thread!

2. 9 times out of 10, a recap of your last game does not belong in General Discussion.
Any form of raging, venting, complaining, use the QQ Thread.
Any form of brag or self-congratulation, use the Awsum Thread.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
February 01 2012 03:02 GMT
#3
any word on ziggs ratios yet?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Craton
Profile Blog Joined December 2009
United States17250 Posts
February 01 2012 03:03 GMT
#4
Don't think so
twitch.tv/cratonz
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
February 01 2012 03:03 GMT
#5
think he would be viable to make as a support since we haven't gotten a new one in over a year?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 01 2012 03:04 GMT
#6
Blitzkrieg0 wrote:
I hope this is just a tooltip oversight and Riot isn't stupid enough to make it apply to minions.

what's wrong with it applying to minions? locket seems to be a port of dota's pipe of insight and that one applies to minions without breaking the game.

the big issue with locket is if you can stack locket shields. my guess is multiple uses of locket won't stack the shield, but will refresh the duration. so you can still have 1k+ total shield on your team with 5 lockets but you'll need to be more coordinated about activating 'em.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 01 2012 03:05 GMT
#7
So I've been watching saint and dan dihn and other streamers since the tourney. Cass is in almost every single game. I guess it's good that salce raped in a scrim instead of a tourney game because everyone would be playing orianna too.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
February 01 2012 03:06 GMT
#8
free week cass, I'm all over that shit too
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 01 2012 03:07 GMT
#9
On February 01 2012 12:04 Ryuu314 wrote:
Show nested quote +
Blitzkrieg0 wrote:
I hope this is just a tooltip oversight and Riot isn't stupid enough to make it apply to minions.

what's wrong with it applying to minions? locket seems to be a port of dota's pipe of insight and that one applies to minions without breaking the game.

the big issue with locket is if you can stack locket shields. my guess is multiple uses of locket won't stack the shield, but will refresh the duration. so you can still have 1k+ total shield on your team with 5 lockets but you'll need to be more coordinated about activating 'em.

It's only not breaking the game because you can only have one of them..
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
BaconSoup
Profile Joined January 2012
New Zealand60 Posts
February 01 2012 03:07 GMT
#10
Glad they are removing the crit masteries. No more ARRRR-N-G gangplank parleys.
Win lane, Win game.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 01 2012 03:08 GMT
#11
On February 01 2012 12:04 Ryuu314 wrote:
Show nested quote +
Blitzkrieg0 wrote:
I hope this is just a tooltip oversight and Riot isn't stupid enough to make it apply to minions.

what's wrong with it applying to minions? locket seems to be a port of dota's pipe of insight and that one applies to minions without breaking the game.

the big issue with locket is if you can stack locket shields. my guess is multiple uses of locket won't stack the shield, but will refresh the duration. so you can still have 1k+ total shield on your team with 5 lockets but you'll need to be more coordinated about activating 'em.


Anything working in DotA has no relation to league of legends. They're completely different games. Might as well port over BKB and sheep stick while you're at it.

stacking all those locket shields on minions seems like it'd make pushing impossible to stop. Throw in promote for extra funnies.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 01 2012 03:08 GMT
#12
On February 01 2012 12:07 BaconSoup wrote:
Glad they are removing the crit masteries. No more ARRRR-N-G gangplank parleys.

gangplank should still prolly run the 15% crit page, that seems super strong from what I've seen
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
February 01 2012 03:09 GMT
#13
joy 4% less chance of getting raped top lane
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2012-02-01 03:15:57
February 01 2012 03:11 GMT
#14
On February 01 2012 12:08 Shikyo wrote:
Show nested quote +
On February 01 2012 12:07 BaconSoup wrote:
Glad they are removing the crit masteries. No more ARRRR-N-G gangplank parleys.

gangplank should still prolly run the 15% crit page, that seems super strong from what I've seen


If by super strong you mean you get raped by anyone who builds ad and attacks you, yeah.

Top GP without armor gets crushed so hard.

edit: woops it looks like this is just Reds and Quints. That's still a lot of consistent damage you're missing out on but I guess I can see that working.
Remember Violet.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
February 01 2012 03:13 GMT
#15
Oo, Ashe buffs. Volley one is pretty big... easier to gain momentum and not have to sit and farm for 30 minutes. On the other hand, this probably gives bad Ashes more incentive to try to be a hero and die horribly. >_>

I swear every time I support and the AD plays Ashe, they refuse to sit and farm. It's like, really? You expect do something with a 20 second cooldown on volley?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-01 03:18:06
February 01 2012 03:14 GMT
#16
On February 01 2012 12:07 Shikyo wrote:
Show nested quote +
On February 01 2012 12:04 Ryuu314 wrote:
Blitzkrieg0 wrote:
I hope this is just a tooltip oversight and Riot isn't stupid enough to make it apply to minions.

what's wrong with it applying to minions? locket seems to be a port of dota's pipe of insight and that one applies to minions without breaking the game.

the big issue with locket is if you can stack locket shields. my guess is multiple uses of locket won't stack the shield, but will refresh the duration. so you can still have 1k+ total shield on your team with 5 lockets but you'll need to be more coordinated about activating 'em.

It's only not breaking the game because you can only have one of them..

Pretty much this.

Stacking Pipe/Mek in DotA would be broken as fuck if they didn't apply the "can't receive another one in short duration" debuffs.

In fact, Mek-stacking push strats WERE broken as fuck when Mek didn't have that clause.

I don't think that solo queue teams will have the coordination to use multiple Lockets properly, but I'm sure as hell going to have tons of fun in arranged with Locket stacking teams.
Moderator
Terranasaur
Profile Joined May 2011
United States2085 Posts
February 01 2012 03:18 GMT
#17
Ashe Buffs. Jax Buffs. My two original champs now strong again.

Also that Rammus dance glitch is a long time coming. You could make him spin over the ladder in dominion before it was built all the way.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
BaconSoup
Profile Joined January 2012
New Zealand60 Posts
February 01 2012 03:23 GMT
#18
I've been playing Karthus vs Cass, and I think it's okay.

My reasoning:
Your Q's range allows for passive farming / deterring her from being aggressive.
Your W(wallofpain) can be used both defensively, or offensively (great to punish her for pushing with a gank from your jungler).

I think it's all about communicating with your jungler and making sure that she does not get away with aggressive play.

Win lane, Win game.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-02-01 03:24:57
February 01 2012 03:24 GMT
#19
spotlight is up

http://na.leagueoflegends.com/news/champion-spotlight-ziggs-hexplosives-expert
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
asianskill
Profile Blog Joined August 2009
United States289 Posts
February 01 2012 03:28 GMT
#20
wow that ulti looks... broken

Looks like a long range gragas ult
herrro
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