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Heed these two simple warnings. It will help make our GD a better place. Consider this fair notice to all users. Warning will be dished out this patch. Thanks. Neo, 31.01.12 |
Hate to start this discussion, but does anyone else feel that AD carries simply do way too much damage early game and late game? especially with skills like sivir's boomerang, and grave's buckshot. I just feel that riot has pushed the AD carry role simply too hard. The offense tree is still ridiculously stacked for AD carries, and the strength of all their items just seem ridiculously high, as compared to their defensive counterparts.
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My personal feeling is that sivir is not in any sense more fun to play than any other ad carry and that champs that aren't fun shouldn't be powerful until they get redesigned.
The current redesign actually made her less enjoyable to play, which is pretty depressing
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On February 01 2012 15:06 Eiii wrote:Show nested quote +On February 01 2012 14:40 TwoToneTerran wrote:On February 01 2012 14:26 Eiii wrote:On February 01 2012 13:57 Terranasaur wrote:On February 01 2012 13:42 turdburgler wrote:On February 01 2012 13:07 UniversalSnip wrote:On February 01 2012 13:03 Ryalnos wrote: Ziggs sure looks fun, but we'll have to see how he fares when his numbers aren't based on a 14 minute deathcap... He almost looks like one of the more memorable dota champs to me, I love the flashy, high skill, high impact ult. So many bland stat ults in this game already. if by high skill you mean high rng. trying to predict the movement patterns of idiots is a game of chance at the best of times. i cant see the bomb being useable too often at max ranges. sure there will be endless montage videos on reddit showing how its done but i think the risk wont be worth the reward often, like ashe arrow or ez arrow, fun to take a chance but if you want to win fights you cant be blowing your ult for a 10% chance across the map. On February 01 2012 13:39 Hidden_MotiveS wrote: I don't really see any big changes in the patch notes. As for ziggs, I guess champions have to be overpowered if riot wants them to sell well. Perhaps AoE (ult) damage is the meta. it was yet another spotight where phreak is 3 lvls and 5k gold up on everyone else, then proceeds to chunk the enemy team, it wont be doing that much damage in real games. i also dont see mines being that good. tanks will just pop them while giving 0 fucks, if they do enough damage to hurt a tank then they will be too good dropping them around a squishy who cant avoid 1/2 its cuz phreak pro yo. does is seem to anyone that sivir got hit hard enough / too hard? I'm leaning towards too hard. She only had like a 1 patch day in the sun. She hasn't been a legit pick in forever... I don't think she got hit very hard at all. The ult nerf is more significant than her q nerf, imo. Her w is untouched, her q only got hit by like ~60 damage at most lategame, and you just have to be a bit tighter with when you use her ult and just eat the 5% movespeed nerf. She's still going to be a beast, but maybe this will convince some people to give vanye/ashe/MF a try again. Speaking of MF, why isn't she buffed? I miss her  MF's base stats are retardedly good and if you make her skills on par numbers wise with other champs she'd be too strong. She needs a remake really badly. The game is much faster than when she was relevant. Man, I'm pretty happy with almost all her numbers. Her mana costs and mediocre lategame steroid are what always fuck me up 
Steroids are numbers.
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On February 01 2012 15:09 wei2coolman wrote: Hate to start this discussion, but does anyone else feel that AD carries simply do way too much damage early game and late game? especially with skills like sivir's boomerang, and grave's buckshot. I just feel that riot has pushed the AD carry role simply too hard. The offense tree is still ridiculously stacked for AD carries, and the strength of all their items just seem ridiculously high, as compared to their defensive counterparts.
Nope. As a matter of fact, the game has progressed from multiple ranged ads in separate lanes towards double ap solo lanes and lots of tanky dps. Too many characters wreck ad carry solo lanes, whether it be in lane or from jungle. It's the exact opposite of how you state it.
Let me put it this way, which one are you more likely to see: Two different ranged ADs in the three lanes, two different ap carries in the three lanes, or two different tanky dps/pure tank characters in the three lanes?
Having 1 is a necessity as they're the most efficient AD damage and keep opponents honest. It's why most AD casters who can't really pull off tankiness (pantheon, talon) don't exist in the competitive environment.
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Scarra is such a fucking qt on his stream. Lots of good commentary too.
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On February 01 2012 15:09 wei2coolman wrote: Hate to start this discussion, but does anyone else feel that AD carries simply do way too much damage early game and late game? especially with skills like sivir's boomerang, and grave's buckshot. I just feel that riot has pushed the AD carry role simply too hard. The offense tree is still ridiculously stacked for AD carries, and the strength of all their items just seem ridiculously high, as compared to their defensive counterparts. Its better than the alternative. They had to drop the cost on BF items because ad caries got outscaled to hard too fast. As a result we had the tanky dps meta, the most boring shit in the world. One team (whale) would run 5 tanky dps and just not die to people, took a few games off of TSM and CLG with it.
Its also fine because those skills tend to have longish CDs and high mana costs, making them decent in one offs at level 1 but much more limited after that (well, unless you have soraka).
Not to mention its more fun to play/watch games where you have 4 useful champions instead of 3.
As for your other point, defense is still by far the cheapest and easiest stat to itemize in the entire game. Riot has had to constantly nerf defensive items over and over simply because they are all tremendously cost effective, and they are STILL stronger than offensive items. The thing is, you cant go wrong with BT vs IE vs BC. But you can get fucked hard by building the wrong stats defensively. But if you build smart and farm decently well, it isnt hard to hit unkillable at all.
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On February 01 2012 14:47 TwoToneTerran wrote:Show nested quote +On February 01 2012 14:45 r.Evo wrote:On February 01 2012 14:40 TwoToneTerran wrote:On February 01 2012 14:26 Eiii wrote:On February 01 2012 13:57 Terranasaur wrote:On February 01 2012 13:42 turdburgler wrote:On February 01 2012 13:07 UniversalSnip wrote:On February 01 2012 13:03 Ryalnos wrote: Ziggs sure looks fun, but we'll have to see how he fares when his numbers aren't based on a 14 minute deathcap... He almost looks like one of the more memorable dota champs to me, I love the flashy, high skill, high impact ult. So many bland stat ults in this game already. if by high skill you mean high rng. trying to predict the movement patterns of idiots is a game of chance at the best of times. i cant see the bomb being useable too often at max ranges. sure there will be endless montage videos on reddit showing how its done but i think the risk wont be worth the reward often, like ashe arrow or ez arrow, fun to take a chance but if you want to win fights you cant be blowing your ult for a 10% chance across the map. On February 01 2012 13:39 Hidden_MotiveS wrote: I don't really see any big changes in the patch notes. As for ziggs, I guess champions have to be overpowered if riot wants them to sell well. Perhaps AoE (ult) damage is the meta. it was yet another spotight where phreak is 3 lvls and 5k gold up on everyone else, then proceeds to chunk the enemy team, it wont be doing that much damage in real games. i also dont see mines being that good. tanks will just pop them while giving 0 fucks, if they do enough damage to hurt a tank then they will be too good dropping them around a squishy who cant avoid 1/2 its cuz phreak pro yo. does is seem to anyone that sivir got hit hard enough / too hard? I'm leaning towards too hard. She only had like a 1 patch day in the sun. She hasn't been a legit pick in forever... I don't think she got hit very hard at all. The ult nerf is more significant than her q nerf, imo. Her w is untouched, her q only got hit by like ~60 damage at most lategame, and you just have to be a bit tighter with when you use her ult and just eat the 5% movespeed nerf. She's still going to be a beast, but maybe this will convince some people to give vanye/ashe/MF a try again. Speaking of MF, why isn't she buffed? I miss her  MF's base stats are retardedly good and if you make her skills on par numbers wise with other champs she'd be too strong. She needs a remake really badly. The game is much faster than when she was relevant. I don't think Sivir got overnerfed. The 5s on ult are huge, but it only decreases the amount of "Ima press R so my team engages"-stuff. It's still just as good as before when you press it when it should be pressed. (hint: the same time when a Trist presses Q, a Vayne R etc.) I, uh, didn't say anything about Sivir. Was only talking about MF.
Kinda answered to the guy you answered to but ended up quoting you. All good. <3
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On February 01 2012 15:20 r.Evo wrote:Show nested quote +On February 01 2012 14:47 TwoToneTerran wrote:On February 01 2012 14:45 r.Evo wrote:On February 01 2012 14:40 TwoToneTerran wrote:On February 01 2012 14:26 Eiii wrote:On February 01 2012 13:57 Terranasaur wrote:On February 01 2012 13:42 turdburgler wrote:On February 01 2012 13:07 UniversalSnip wrote:On February 01 2012 13:03 Ryalnos wrote: Ziggs sure looks fun, but we'll have to see how he fares when his numbers aren't based on a 14 minute deathcap... He almost looks like one of the more memorable dota champs to me, I love the flashy, high skill, high impact ult. So many bland stat ults in this game already. if by high skill you mean high rng. trying to predict the movement patterns of idiots is a game of chance at the best of times. i cant see the bomb being useable too often at max ranges. sure there will be endless montage videos on reddit showing how its done but i think the risk wont be worth the reward often, like ashe arrow or ez arrow, fun to take a chance but if you want to win fights you cant be blowing your ult for a 10% chance across the map. On February 01 2012 13:39 Hidden_MotiveS wrote: I don't really see any big changes in the patch notes. As for ziggs, I guess champions have to be overpowered if riot wants them to sell well. Perhaps AoE (ult) damage is the meta. it was yet another spotight where phreak is 3 lvls and 5k gold up on everyone else, then proceeds to chunk the enemy team, it wont be doing that much damage in real games. i also dont see mines being that good. tanks will just pop them while giving 0 fucks, if they do enough damage to hurt a tank then they will be too good dropping them around a squishy who cant avoid 1/2 its cuz phreak pro yo. does is seem to anyone that sivir got hit hard enough / too hard? I'm leaning towards too hard. She only had like a 1 patch day in the sun. She hasn't been a legit pick in forever... I don't think she got hit very hard at all. The ult nerf is more significant than her q nerf, imo. Her w is untouched, her q only got hit by like ~60 damage at most lategame, and you just have to be a bit tighter with when you use her ult and just eat the 5% movespeed nerf. She's still going to be a beast, but maybe this will convince some people to give vanye/ashe/MF a try again. Speaking of MF, why isn't she buffed? I miss her  MF's base stats are retardedly good and if you make her skills on par numbers wise with other champs she'd be too strong. She needs a remake really badly. The game is much faster than when she was relevant. I don't think Sivir got overnerfed. The 5s on ult are huge, but it only decreases the amount of "Ima press R so my team engages"-stuff. It's still just as good as before when you press it when it should be pressed. (hint: the same time when a Trist presses Q, a Vayne R etc.) I, uh, didn't say anything about Sivir. Was only talking about MF. Kinda answered to the guy you answered to but ended up quoting you. All good. <3
The guy you answered was me.
I'm just sick of seeing the same champions in every game. Especially bottom lane. Its graves and vayne every damn game and at my level people are just now catching on to Sivir. One tiny nerf is all it takes to damn her back to Eve hell.
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I really think this is the closest LoL has ever been to having an even board of AD carries. Almost all the time there would be one that stood out. TF, Ashe, Ez, Cait, Vayne, Graves, Sivir, Corki, Kog are the FotM I remember. Now I don't think there's any one AD carry that's clearly the stronger pick and we got a good selection of viable AD carries.
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This might belong in the nidalee thread... but does anyone else think nidalee scurrying around is the funniest thing ever? Like in human form, she moves into a brush, and then comes out a mouse running around with her spear poised XD
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Ooh some Viktor buffs, nice ^^ The gravity field buff will go a long way in protecting him from ganks a bit better. Ziggs looks horribly powerfull, but then that's what spotlights are supposed to do. I'm not a huge fan of too much super-long range heavy damage stuff, and the warning seems pretty short (ie, if you're in the blast zone you might be able to flash out but nothing else). We'll see how it pans out I guess.
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On February 01 2012 15:36 Chairman Ray wrote: I really think this is the closest LoL has ever been to having an even board of AD carries. Almost all the time there would be one that stood out. TF, Ashe, Ez, Cait, Vayne, Graves, Sivir, Corki, Kog are the FotM I remember. Now I don't think there's any one AD carry that's clearly the stronger pick and we got a good selection of viable AD carries. TF fotm wasn't AD carry. it was AP TF that was fotm if I remember correctly. AD TF was never good at least since I started playing and I started playing before MF was introduced.
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Scarra a really entertaining streamer. Gives good commentary. Mellow guy. He is now ranked 2 NA 2400, 1 point above Chaox (2399) because Chaox's ELO decayed while on EU. 2 wins before he can get rank 1. Can't get ranked 1 tonight though because the ranked ladder will be disabled soon. Now he's just talking to Nhat while he queues. Doesn't look like he's going to get a game though because other high elo players had their queues end.
Scarra talking to Jatt now too. One of his talks was how Kiev was so loud they couldn't hear calls because the Counterstrike finals were so loud their headphones didn't cancel out the Counterstrike crowd. Killer from Dig groupie story, the groupie had an actual samurai sword lol, didn't want to take her back to their rooms because she might kill all of Dig members while they sleep.
Oh he got a game http://www.twitch.tv/scarra
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Can't help but think ZigZagoon
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damn getting my hopes up that this patch was out ;x
On February 01 2012 15:55 RogerX wrote: Can't help but think ZigZagoon classic pokemon~
If there is no champ thread can we ask about them here..? I would like to know how to play Sejuani because she seems underused and that always adds to the cool :B
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On February 01 2012 16:06 Vei wrote:damn getting my hopes up that this patch was out ;x classic pokemon~ If there is no champ thread can we ask about them here..? I would like to know how to play Sejuani because she seems underused and that always adds to the cool :B I have a friend on my arranged 5s team that basically only plays Sejuani when he jungles. He does really well too. I think he goes cloth5 and just focuses mostly on ganking. A Sejuani gank, especially once she hits 6 is almost always a guaranteed kill/burned summoner.
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On February 01 2012 15:44 Ryuu314 wrote:Show nested quote +On February 01 2012 15:36 Chairman Ray wrote: I really think this is the closest LoL has ever been to having an even board of AD carries. Almost all the time there would be one that stood out. TF, Ashe, Ez, Cait, Vayne, Graves, Sivir, Corki, Kog are the FotM I remember. Now I don't think there's any one AD carry that's clearly the stronger pick and we got a good selection of viable AD carries. TF fotm wasn't AD carry. it was AP TF that was fotm if I remember correctly. AD TF was never good at least since I started playing and I started playing before MF was introduced. i think ad tf was fotm at once. i remember everyone laughed when the idea of AP tf was thrown around which leads me to believe that AD tf was at one point the popularly accepted option.
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Server goes down at 1am PST
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On February 01 2012 16:18 Ryuu314 wrote:Show nested quote +On February 01 2012 16:06 Vei wrote:damn getting my hopes up that this patch was out ;x On February 01 2012 15:55 RogerX wrote: Can't help but think ZigZagoon classic pokemon~ If there is no champ thread can we ask about them here..? I would like to know how to play Sejuani because she seems underused and that always adds to the cool :B I have a friend on my arranged 5s team that basically only plays Sejuani when he jungles. He does really well too. I think he goes cloth5 and just focuses mostly on ganking. A Sejuani gank, especially once she hits 6 is almost always a guaranteed kill/burned summoner.
Welp. I tried to make her work top. I really did. But, welp. What DOES work great is Sej+a strong damage jungler. Lee/Nocturne, that type of stuff.
For jungling I feel she's soooo slow and needs blue too much. Basicly everything she does (from the jungle) is done better and quicker by Maokai imoimo.
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LOLOLOL Scarra playing Lee Sin with AP runes and masteries didn't swap Morg. Other guy apprently canceled trade to mess with Scarra, but Scara alt tabbed so he didn't realize the guy canceled the trade. Guy wanted to trade, but Scarra didn't realize the first trade didn't work till too late.
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