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[Patch 1.0.0.142: Jayce] General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-07-07 00:32:08
July 07 2012 00:31 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Jayce, the Defender of Tomorrow.

Patch 1.0.0.141: Live on Jul 6th, 2012
+ Show Spoiler [Jayce Spotlight] +
To be Released


+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.142
League of Legends v1.0.0.142
Ahri
Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
Fixed: Spirit Rush's damage now matches the tooltip

Akali
Crescent Slash
Energy cost reduced to 60/55/50/45/40 from 60 at all ranks
Now activates Mark of the Assassin's secondary damage

Alistar
Trample
Damage reduced to 7-24 from 10-27
Triumphant Roar
Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80

Anivia
Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form

Ashe
Fixed: Hawkshot now displays the correct buff icon

Caitlyn
Cast time of 90 Caliber Net has been reduced
Ace in the Hole
Range increased to 2000/2500/3000 from 1900/2050/2200
Channel time reduced to 1 second from 1.25 seconds

Darius
Fixed: Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)

Dr. Mundo
Fixed: Burning Agony can now be turned off at low amounts of health
Fixed: Masochism no longer stops Dr. Mundo from using additional attack animations

Fiora
Blade Waltz
Cooldown reduced to 130/120/110 from 150/130/110

Gragas
Base Health increased to 523 from 493
Armor per level increased to 3.6 from 2.7
Body Slam
Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
Mana cost reduced to 50 at all ranks from 50/55/60/65/70

Janna
Zephyr
Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%
Slow duration reduced to 3 seconds from 4 seconds
Monsoon
Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks

Karthus
Requiem
Cooldown increased to 200/180/160 seconds from 180/150/120 seconds

Kennen
Attack Range reduced to 550 from 575
Attack animations are now more responsive

Kog'Maw
Living Artillery
Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200)

LeBlanc
Sigil of Silence missile speed increased to 2000 from 1400
Distortion
Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12
Casting Mimic: Distortion no longer disables LeBlanc's ability to return to Distortion's origin point and vice versa

Lux
Base Mana Regen per 5 seconds increased to 6.6 from 5.6
Light Binding
Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
Finales Funkeln
Mana cost reduced to 100 at all ranks from 100/150/200
Cast range now displays on the mini-map

Miss Fortune
Double Up
Range increased to better match her attack range
Make It Rain
Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
Mana cost reduced to 80 at all ranks from 80/85/90/95/100

Morgana
Fixed: Tormented Soil continues dealing damage if Morgana dies

Nautilus
Dredge Line
Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240
Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds
Depth Charge
Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450
Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds

Nunu
Visionary
Attacks required to activate reduced to 5 from 7
Consume
Damage increased to 500/600/700/800/900 from 400/525/650/775/900
Damage dealt to Dragon and Baron increased to 100% from 50%
Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds
Absolute Zero
Minimum damage if interrupted increased to 12.5% from 0%
Maximum damage if interrupted increased to 87% from 70%

Orianna
Global spell cooldown reduced to 0.15 seconds from 0.5
Clockwork Windup
Base damage adjusted to 10-50 from 5-30
Damage amplification per stack increased to 20% from 15%
Maximum stacks reduced to 2 from 3
Ability Power ratio reduced to 0.15 from 0.2
Command: Attack
Missile speed reduced to 1200 from 1275
Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds
Damage reduced to 60/90/120/150/180 from 60/100/140/180/220
Ability Power ratio reduced to 0.4 from 0.6
The Ball now responds faster to Dissonance and Shockwave commands
Command: Dissonance Ability Power increased to 0.7 from 0.5
Command: Protect
Cast range increased by 100
Ball leash range is increased by 100 when attached to an allied Champion
The Ball will now respond faster to Dissonance and Shockwave commands
Command: Shockwave
Cast time increased to 0.5 seconds from 0.4
Fixed: Shockwave no longer stuns units for longer than the duration of the movement
If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready

Rammus
Powerball
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Reduced the spell casting and movement delay after collision
Defensive Ball Curl mana cost reduced to 40 from 50

Sejuani
Fixed: Sejuani's run animation now changes according to her movement speed

Shen
Stand United
Cooldown increased to 200/180/160 seconds from 180/150/120 seconds

Singed
Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect

Sona
Hymn of Valor
Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
Champion prioritization range slightly increased to better match her attack range

Soraka
Astral Blessing
Armor buff duration reduced to 3 seconds from 5 seconds
Wish
Cooldown increased to 160/145/130 seconds from 120/110/100

Veigar
Fixed: Veigar no longer gains Baleful Strike's Champion kill bonus when killing Champion clones (e.g. Shaco's Hallucinate)

Xerath
Locus of Power
Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30%
Mage Chains
Missile speed increased to 2100 from 1700
Ability Power ratio increased to 0.8 from 0.7

Ziggs
Bouncing Bomb
Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100

Zilean
Fixed: Chrono Shift now grant assists even if the target does not revive

Items
Hovering over items with auras or actives now shows their effect radius
Athene's Unholy Grail
Ability Power increased to 90 from 80
Magic Resist increased to 40 from 36
Ionic Spark
Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300)
Chain lightning damage increased to 125 from 110
Quicksilver Sash
Combine gold cost increased to 900 from 700
Magic Resist reduced to 48 from 56
Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths

Summoner Spells
Ignite
No longer useable on minions (still useable on jungle monsters)

Co-op vs. AI
Bots are now more likely to use abilities while retreating
Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets
Fixed: Bots no longer forget they are being chased
Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp
Re-enabled Alistar Bot

General
Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns
Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die
Spectators will now hear callouts indicating which team kills Dragon and Baron
Updated tool tips for Caitlyn, Graves, Janna, Kog'maw, Soraka, and Vayne
Champion-only targeting and pet control keys are now bindable
The Proving Grounds
Removed Nexus Turret health regeneration
Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell
Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War
Fixed a bug with Ezreal’s Mystic Shot range at different levels.
Dominion Nexus Crystal now displays over the shrine in Dominion
Fixed a bug where Twisted Fate’s Jack of Hearts name did not display properly during loading.
Fixed a typo in the Air Client for Gangplank’s Raise Morale


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
July 07 2012 00:33 GMT
#2
I'm still afraid that for all of us that used to max Q on Orianna the playing experience we had with her might be really altered. :<
Cant take LMS hipsters serious.
Cloud9157
Profile Joined December 2010
United States2968 Posts
Last Edited: 2012-07-07 00:38:48
July 07 2012 00:36 GMT
#3
I apparently have 0 idea how to play Orianna. Always max'd W myself. Guessing max W first will be the better idea now.

Top Nunu fotm incoming. Make peace with whatever high-power you may worship.

Holy shit, dat ignite mega buff.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 07 2012 00:37 GMT
#4
Yeah it's easier to take an aggressive approach, but for that as well Corki and Graves are better early on. I'm also assuming solo queue with a terrible support, not a premade. Also 300 minions at 30min happened to me like every game at 1100-1200 with Corki and Graves, no one in your team farms so you can just run around killing minions, really easy to win with full inventory at 32min or so, and both have amazing laning so that you don't get denied in lane vs your average 1200 elo players.


About the Jayce patch, is the ETA of that during the maintenance in 20 mins, or is that something different?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Leporello
Profile Joined January 2011
United States2845 Posts
July 07 2012 00:37 GMT
#5
Nunu's going to be such the jungle-thief.
Big water
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 07 2012 00:38 GMT
#6
Standard on Orianna was W max as long as I can remember, afaik some people used to get levels in E first against heavy harassment though.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 07 2012 00:38 GMT
#7
What the fuck is Riot doing.
Didn't they learn anything from the last time they tried a weekend patch??

Why wouldn't they just wait 'till Monday?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Kouda
Profile Blog Joined November 2009
United States2205 Posts
July 07 2012 00:41 GMT
#8
On July 07 2012 09:38 r.Evo wrote:
Standard on Orianna was W max as long as I can remember, afaik some people used to get levels in E first against heavy harassment though.


i thought Q max was best ? o_O Cause like Q is the core of Orianna pretty much.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 07 2012 00:42 GMT
#9
Jayce abilities look really sick, I like champions with 2 sets of abilities like Nidalee and Lee Sin because it makes them much more interesting and fun to play
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 07 2012 00:43 GMT
#10
phreak plays jayce as a jungler why didnt i expect that
Nada's body is South Korea's greatest weapon.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 07 2012 00:44 GMT
#11
Oh my god those Nunu buffs.
Not even touching jungle or top lane or mid or bot lane 'till that shit is fixed.

OHWAIT
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 07 2012 00:44 GMT
#12
Whoa

Leblanc can now actually do a double dash double recall, and gets to dash more, and faster spells...even more a of a nighmare in solo que

Xerath fat buff, mage chains HUGE speed increase, which makes his combo like twice as hard to avoid, 10% more magic pen, some pro team is gonna have to pick him up, especially after APKOG nerf

HUGE Akali buff, can now proc her damage from range and without getting creep agro, thats reallllllly big
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 07 2012 00:47 GMT
#13
xerath buff. good to play?
Parnage
Profile Blog Joined February 2010
United States7414 Posts
July 07 2012 00:47 GMT
#14
Now is the time! The Yeti bot will strike terror into the hearts of his enemies as all they hear before snowball's hitting them is "Ha ha ha ha ha"

I am fairly pleased by these nunu buffs and look forward to trying them out.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 07 2012 00:48 GMT
#15
Xerath fat buff, mage chains HUGE speed increase, which makes his combo like twice as hard to avoid, 10% more magic pen, some pro team is gonna have to pick him up, especially after APKOG nerf

Posting so goddamn much today, was supposed to go to movie but didn't....anyway...

You're kidding right?
If Xerath's ult is still on whatever delay they set it to (which it looks like it is considering it wasn't mentioned in patch notes) he is still absolute garbage compared to what he used to be.
A 0.1 AP buff and 10% extra pen doesn't make up for it WHEN YOU CAN'T HIT YOUR ENEMY WITH A FULL COMBO ANYWAY.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
July 07 2012 00:48 GMT
#16
I personally dont think the cooldown increase on the global ults is going to make a significant difference, esp someone like Karthus (20 second difference at max level).
You can type "StarCraft" with just your left hand.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 07 2012 00:49 GMT
#17
Akali might be too strong on the toplane after that buff, hopefully they've thoroughly tested this. If she destroys her lane(And if she has many favorable matchups), she becomes almost unstoppable and a nightmare to deal with.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
July 07 2012 00:50 GMT
#18
Q max Orianna got pretty much destroyed.

Xerath is still awful after the animation nerf destroyed him.

I guess at least they're trying to kill jungle Alistar?

obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-07-07 00:52:08
July 07 2012 00:51 GMT
#19
On the guy that asked about stacking %spell pen in draven.
40% from void staff will reduce magic resist to 100*(1-.4) = 100*.6 = 60%
Then 10% from the mastery will reduce magic resist from 60*(1-.1=60*.9=54%

So since your enemy is left with 54% of their MR, you reduced their MR by 46%.
This is of course neglecting all other forms of magic pen.

Soraka nerf is dumb. They've got to stop nerfing supports.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 07 2012 00:51 GMT
#20
On July 07 2012 09:48 WaveofShadow wrote:
Show nested quote +
Xerath fat buff, mage chains HUGE speed increase, which makes his combo like twice as hard to avoid, 10% more magic pen, some pro team is gonna have to pick him up, especially after APKOG nerf

Posting so goddamn much today, was supposed to go to movie but didn't....anyway...

You're kidding right?
If Xerath's ult is still on whatever delay they set it to (which it looks like it is considering it wasn't mentioned in patch notes) he is still absolute garbage compared to what he used to be.
A 0.1 AP buff and 10% extra pen doesn't make up for it WHEN YOU CAN'T HIT YOUR ENEMY WITH A FULL COMBO ANYWAY.


hadnt heard about that, they just added more delay to his ult? I just started playing leagues again, been doing D3.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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