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[Patch 1.0.0.140: Darius] General Discussion

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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-05-23 06:02:08
May 23 2012 05:49 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Darius, the Hand of Noxus.

Patch 1.0.0.139: Live on May 23rd, 2012
+ Show Spoiler [Darius Spotlight] +


+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.140

PvP.net v1.60
Normal Draft Mode
Normal draft has changed so that premade groups are not prioritized over solo players
Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team
If a solo player is not team captain, the player will be given a random slot in the pick order
If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain
Ranked Solo/Duo Queue
The Free to Play rotation has been removed from Ranked Solo/Duo Queue
Unlocked Champions that appear on the Free to Play rotation will still be playable
You may now rename your buddy groups by double-clicking the name of the group
Fixed a bug where some buddies would appear to be level 0 with no information
Fixed a bug where the sound at the end of Champion select would play too loudly
Fixed a bug where swap offers in Champion select would persist into your next game

League of Legends v1.0.0.140
Darius, the Hand of Noxus
Hemorrhage (Passive) - Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
Decimate - Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
Crippling Strike - Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
Apprehend - Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Noxian Guillotine (Ultimate) - Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.

Ashe
Ashe's art update
New model for Classic Ashe
Updated and improved models for Woad Ashe, Shewood Ashe, Frelijord Ashe and Queen Ashe
All new animations and updated VFX for base and skins
Updated splash art
Hawkshot now displays total gold retrieved by the skill in the tooltip
Adjusted Frost Shot's projectile speed to match the basic attack projectile speed
Fixed a bug where Frost Shot's attack frame was slower than the basic attack

Caitlyn
Fixed a bug where Caitlyn would appear to attack during Ace in the Hole

Cho'Gath
Rupture
Added red/green rings to indicate which targets will be affected
Launch delay reduced to 0.65 seconds from 0.7 seconds

Dr. Mundo
Sadism now returns 40/50/60% of Mundo's health instead of 40/55/70%

Fiddlesticks
Dark Wind now deals 50% increased damage to minions and monsters

Fizz
Fixed a bug where Playful / Trickster would prevent Fizz from casting spells for longer than intended

Gangplank
Parrrley now displays total gold earned by the skill in the tooltip

Hecarim
Rampage damage to minions and monsters increased to 66% from 50%
Devastating Charge now requires less distance traveled to get the full effect

Lulu
Glitterlance
Damage adjusted to 80/125/170/215/260 from 80/130/180/230/280
Ability power ratio reduced to 0.5 from 0.6

Malphite
Health per level increased to 90 from 82
Increased Malphite's travel speed during Unstoppable Force

Morgana
Soul Siphon Spell Vamp reduced to 10/15/20% from 10/20/30%

Nautilus
Fixed a bug where Riptide would continue to deal full damage on subsequent hits to slow immune targets

Renekton
Cull the Meek's fury-enhanced swipe trail is now properly red

Twisted Fate
Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip

Xin Zhao
Fixed a bug where Three Talon Strike did not take Critical Damage modifiers into account

Items
New item: Athene's Unholy Grail
80 Ability Power
36 Magic Resist
15 mana regeneration per 5 seconds
15% cooldown reduction
Unique Passive: Restores 12% of your max mana on kill/assist and increases your mana regeneration by 1% per 1% mana missing
Phantom Dancer movement speed reduced to 12% from 15%
Zeal movement speed reduced to 6% from 8%

Summoner's Rift Graphics Updated:
New textures across the entirety of Summoner’s Rift
Changes to the color palette to differentiate the upper and lower jungles from one another
A new shopkeeper has arrived to service all your Champion’s item purchases
New animations on many monsters including the Ancient Golem, the Lizard Elder, and Baron Nashor
HUD now displays the number of creeps you have killed
Minimap has improved so that map icons and player icons display more clearly
Significantly improved game performance on low end machines and at lower quality settings
Improved the visual quality of the in-game HUD

Co-op vs. AI
Bots will no longer kill themselves by chasing enemies onto the summoning platform
Fixed a bug where Shen Bot did not learn all of his abilities
Fixed a bug where Ashe Bot would occasionally get stuck toggling Frost Shot repeatedly
Fixed a bug where Bots would use Cleanse on knockup, and knockback abilities

Spectator Mode
Spectators can now view the spectator UI and use Timeshift controls after the game has ended
Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode
The mouse cursor will now hide in spectator mode after a period of inactivity
The spectator HUD will now remember chat visibility settings between games
Significantly reduced CPU usage of the Featured Games module
Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players
Fixed a bug that caused Featured Games to occasionally show completed games
Fixed a bug where fast forwarding up to live could break spectator mode
Fixed a bug that could cause Directed Camera to miss kills in some situations

General
Towers will now alert you with a tone and a particle when you are being targeted
Added a confirmation dialog for the quit button in champion select for Custom Games
All spells attempted to be cast while crowd controlled (stunned, snared, etc) will now cast immediately at the end of the effect
Improved particle scaling on characters like Dragon or Baron Nashor
Fixed a bug where players could not spam emotes to their heart's content
Fixed a bug where units would remain highlighted after death
Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc)


+ Show Spoiler [Previous GD Threads & Patch Notes] +

Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Misder
Profile Joined October 2009
United States1557 Posts
May 23 2012 05:58 GMT
#2
I haven't been able to play LoL decently cause of low FPS due to my computer, so hopefully what they say is true and I can play again :D

Do not like the rings on Rupture :/
Whaaaa?
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 23 2012 05:59 GMT
#3
Darius Spotlight, not Varus Spotlight!
SidianTheBard
Profile Joined October 2010
United States2475 Posts
May 23 2012 06:01 GMT
#4
Pretty sure Darius is going to be the first champion I've ever got on release day. He looks so much fun!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Bambipwnsu
Profile Blog Joined November 2010
Canada698 Posts
May 23 2012 06:03 GMT
#5
To be honest I would have LOVED the old axe from dota to be added to this game rather than darius. It was an awesome hero...

Question about the new champ, is there a way to distinguish whether the normal autoattack from the crippling strike other than the fact that the target is slowed? I can't see the difference in the animation
LoL @ NA: bambipwnsu
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
May 23 2012 06:06 GMT
#6
Doesn't look like it. Kind of like Yorick's q, probably only has a sound queue.
Remember Violet.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 23 2012 06:25 GMT
#7
Any idea how long the servers gonna be down? Might end up buying him and seeing how well he does jungle wise, if not i still got solo top to play him in
Artillery spawned from the forges of Hell
Cloud9157
Profile Joined December 2010
United States2968 Posts
May 23 2012 06:26 GMT
#8
Anyone else excited for the new Swain skin?

Gonna have to play him top so much more now in premades, lol.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Perplex
Profile Joined March 2011
United States1693 Posts
May 23 2012 06:30 GMT
#9
On May 23 2012 15:01 SidianTheBard wrote:
Pretty sure Darius is going to be the first champion I've ever got on release day. He looks so much fun!


Same here.. this is the first champion i've been excited for since Ahri
http://www.lolking.net/summoner/na/24238059
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 23 2012 06:33 GMT
#10
does malz voidling still scale with AD?
c.Deadly
Profile Joined March 2010
United States545 Posts
Last Edited: 2012-05-23 06:39:02
May 23 2012 06:35 GMT
#11
On May 23 2012 15:03 Bambipwnsu wrote:
To be honest I would have LOVED the old axe from dota to be added to this game rather than darius. It was an awesome hero...

Question about the new champ, is there a way to distinguish whether the normal autoattack from the crippling strike other than the fact that the target is slowed? I can't see the difference in the animation


Darius spins around when he uses crippling strike, with his normal auto attack animation he remains facing the target.

On May 23 2012 15:33 nosliw wrote:
does malz voidling still scale with AD?


Malz voidling still scales with AD as of the Varus patch, I've been playing AD jungle Malz and it's a lot of fun. His initial clear is surprisingly fast, and once you get going he can clean out the jungle faster than any other champion.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 23 2012 06:36 GMT
#12
Loving the morgnerf, finally maybe able to outsustain her when im just better mid
KCCO!
S[o]ul
Profile Joined April 2010
United States39 Posts
May 23 2012 06:53 GMT
#13
Holy shit, anyone notice the fiddle buff? Will this make him a viable jungler/laner now?
xiaoW
Profile Joined September 2010
Netherlands284 Posts
May 23 2012 06:58 GMT
#14
He can finally farm decently now. Might see more of him, one of his biggest problem was he inability to clear waves
Alaric
Profile Joined November 2009
France45622 Posts
May 23 2012 07:06 GMT
#15
She probably only lost 5% spellvamp in lane, seeing as the 3rd value is for level 13 onward.
Cant take LMS hipsters serious.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 23 2012 07:22 GMT
#16
Thoughts on the new item people, i kinda like it. Too bad its not realy something for manausing toplaners like yorick
KCCO!
overt
Profile Blog Joined June 2010
United States9006 Posts
May 23 2012 07:34 GMT
#17
On May 23 2012 16:22 ihasaKAROT wrote:
Thoughts on the new item people, i kinda like it. Too bad its not realy something for manausing toplaners like yorick


I could see champs who would normally build a tear consider getting it. And Galio might get it since lots of Galio's get Chalice already. Off the top of my head I could potentially see AP Kog, Anivia, and Swain getting it. I dunno though, I think that Catalyst is probably going to be better for lane phase than Chalice and it might be weird to fit it into a build. Other than those four champs, who might not even all get it, I don't really see many people picking it up.

For most APs it's still probably better to do dring stack or get cata.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 23 2012 07:46 GMT
#18
Orianna aswell, since her passive benefits her to trade outattacks and be in fights more.
KCCO!
Harrow
Profile Joined November 2010
United States245 Posts
May 23 2012 07:55 GMT
#19
On May 23 2012 15:35 c.Deadly wrote:
Show nested quote +
On May 23 2012 15:03 Bambipwnsu wrote:
To be honest I would have LOVED the old axe from dota to be added to this game rather than darius. It was an awesome hero...

Question about the new champ, is there a way to distinguish whether the normal autoattack from the crippling strike other than the fact that the target is slowed? I can't see the difference in the animation


Darius spins around when he uses crippling strike, with his normal auto attack animation he remains facing the target.



There are also particle effects on his hands for the buff. Obviously doesn't last long if he uses it after an auto, but it's noticable.
Lmui
Profile Joined November 2010
Canada6223 Posts
Last Edited: 2012-05-23 08:08:59
May 23 2012 08:02 GMT
#20
On May 23 2012 16:34 overt wrote:
Show nested quote +
On May 23 2012 16:22 ihasaKAROT wrote:
Thoughts on the new item people, i kinda like it. Too bad its not realy something for manausing toplaners like yorick


I could see champs who would normally build a tear consider getting it. And Galio might get it since lots of Galio's get Chalice already. Off the top of my head I could potentially see AP Kog, Anivia, and Swain getting it. I dunno though, I think that Catalyst is probably going to be better for lane phase than Chalice and it might be weird to fit it into a build. Other than those four champs, who might not even all get it, I don't really see many people picking it up.

For most APs it's still probably better to do dring stack or get cata.


It'll be a must buy for galio since most galios build a chalice already. The other characters I see it being good on are:

Swain - Every kill means he can stay in ulti form longer, and in ulti form, he's getting pretty much guaranteed assists.

Anivia - I'm torn on this. Anivia mainly has mana problems sieging towers for extended periods, not teamfighting. The other problem is that catalyst/tear are so good on her as well and fitting a chalice in there delays her damage even further (Might not be a problem since her base values are alright)

AP Kog - What hurts on AP kog is the base values on his ultimate, less so the ap scaling. I'd still go with rylais over a grail but late game, it's something to consider. A chalice would also help his laning if blue's been stolen by a lot.
Edit:: thinking about it, the cdr is really good since it allows him to keep his W up for much more of the time, increasing the damage he deals but a sizable amount. Mana regen is nice but kog needs a mana pool a bit more than regen. A tear is probably a better idea for the regen.

Kassadin - Doesn't fit his kit too particularly well but facilitates higher stacks of riftwalk than would be possible otherwise, especially in conjunction with blue buff. He has enough burst that

Getting it on mages like orianna might be alright of an idea but I feel that DFG is probably a better investment as DFG's cheaper and guarantees a kill for most burst mages.
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