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[Patch 1.0.0.141: Draven] General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-06-27 22:49:34
June 05 2012 03:09 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Draven, the Glorious Executioner.

Patch 1.0.0.141: Live on Jun 5th, 2012
+ Show Spoiler [Draven Spotlight] +


+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.140
League of Legends v1.0.0.141

Draven, the Glorious Executioner
Wicked Blades (Passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Stand Aside - Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.

Ahri
Fox-Fire
Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160
Ability Power ratio increased to 0.4 from 0.375
Spirit Rush
Damage reduced to 85/125/165 from 100/140/180
Ability Power ratio increased to 0.35 from 0.3

Amumu
Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map

Darius
Hemorrhage (Passive) bonus Attack Damage ratio reduced to 0.3 from 0.4
Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
Apprehend pre-pull animation modified to be more readable for enemy Champion
Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects

Ezreal
Essence Flux Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
Trueshot Barrage Mana cost reduced to 100 from 150

Galio
Resolute Smite Ability Power ratio reduced to 0.6 from 0.7

Graves
Buckshot
Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240
Damage per extra bullet increased to 35% from 25%
Smoke Screen duration reduced to 4 seconds from 5 seconds

Jax
Empower damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220

Kog'Maw
Living Artillery damage bonus to Champions reduced to 125% from 150%

Nautilus
Titan's Wrath damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150

Nocturne
Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25

Nunu
Fixed a bug where Absolute Zero was revealing Nunu when cast from brush

Renekton
Slice and Dice Armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25%

Shen
Ki Strike cooldown increased to 9 seconds from 8 seconds

Swain
Basic Attack range increased to 500 from 480
Decrepify
Range increased to 625 from 600
Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32%
Ravenous Flock cooldown reduced to 8 seconds from 10 seconds

Urgot
Terror Capacitor shield health reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320
Hyper-Kinetic Position Reverser Armor and Magic Resist bonus reduced to 60/90/120 from 80/105/130


+ Show Spoiler [Additional 1.0.0.141 Patch Notes] +
PvP.net v1.61

Players can now earn unlimited rewards per day in Co-op vs. AI. After 180 minutes, rewards continue to be earned at 75% the normal rate.
Custom games now have a separate pool of 120 daily reward minutes that is no longer shared with Co-op vs. AI.
Only applies to Summoners level 15+. Lower level Summoners earn unlimited rewards per day.
Updated the IP reward forumula for Co-op vs. AI:
Games of medium to long length will yield larger rewards
Games of short length will yield smaller rewards
On Summoner's Rift, "short" is generally less than 24 minutes
On The Crystal Scar, "short" is generally less than 12 minutes
Players should see an increase in IP reward per game so long as they aren't quickly steamrolling the bots
The Tournament Draft Custom Game mode will now allow Summoners to pause the game
Dodging a Ranked Game will no longer result in loss of Elo but the time before you can join any queue again has greatly increased
Adjusted the way Elo is handled for newly formed ranked teams; many new teams will see their Elo increase as a result.
Normal Draft Mode (Please note that these additions were incorrectly stated in the Darius patch notes)
Normal draft has changed so that premade groups are not prioritized over solo players
Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team
If a solo player is not team captain, the player will be given a random slot in the pick order
If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain
A feedback sound now plays when spending mastery points
League of Legends v1.0.0.141

Annie

Summon: Tibbers
Reactivating 'Summon: Tibbers' while the Bear is active now allows you to control your pet, similar to Alt+Right Clicking
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following
Caitlyn

Yordle Snap Trap now properly ignores unit collision when placed
Corki

Missile Barrage
Missile Barrage's area of effect and particle are now properly centered around the point of impact
Missile Barrage's spell icon is now tinted when 'The Big One' is ready
Mordekaiser

Children of the Grave
Reactivating 'Children of the Grave' while the Ghost is active now allows you to control your pet, similar to Alt+Right Clicking
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following
Nidalee

If Pounce's movement extends past Nidalee's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)
Riven

If Broken Wings' movement extends past Riven's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)
Rumble

Rumble now has a marker at 50 Heat to denote when he has reached the Danger Zone
Flamespitter is now more responsive especially while moving and turning
Electro-Harpoon now has a swirling icon overlay and a slight icon shift to denote the second shot
Shaco

Hallucinate
Reactivating 'Hallucinate' while the Clone is active now allows you to control your pet, similar to Alt+Right Clicking
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following
Soraka

Fixed a bug where Wish would sometimes not grant assists
Tristana

Fixed a bug with Explosive Shot's passive not working correctly with Madred's Razors and Wriggle's Lantern
Warwick

Blood Scent
Warwick will now immediately gain the bonus of Blood Scent if he reduces a target’s health below 50%
Warwick will now immediately gain the bonus of Blood Scent when it is activated
Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it
Viktor

Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
Fixed an issue where Chaos Storm could sometimes be cast twice
Yorick

Omen of Death
Reactivating 'Omen of Death' while the Ghoul is active now allows you to control your pet, similar to Alt+Right Clicking
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following
Items

Mana Potion gold cost reduced to 35 from 40
Co-op vs. AI

Added Alistar Bot and Dr. Mundo Bot
Intermediate bots will now sell their Doran's items to buy an additional item after completing their builds
Beginner bots will no longer purchase elixirs
Updated several bots' item builds
General

Summoner’s Rift (Winter) has been disabled
Updated the Item Shop to display 8 build options for items, increased from 6
Circle portraits are now correctly aligned with team colored outlines during announcements
There is now new messaging to inform players that leaving games can result in temporary bans in League of Legends
Neutral Minion Camps now have new icons on the Minimap
Champions that have died now display an icon on the Minimap
Updated several Champion art assets including splash art and icons for various Akali, Alistar, Amumu, Caitlyn, Mundo, Jax, Renekton, Tristana, Teemo, Twisted Fate, Warwick, Xin Zhao, and Pantheon skins
Fixed several missing particles for various Champions


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
June 05 2012 03:12 GMT
#2
EZREAL BUFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Nada's body is South Korea's greatest weapon.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 05 2012 03:14 GMT
#3
Draven looks like a really cool champion and high skill capped, encouraging players to "scoot n shoot" between attacks
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
dae
Profile Joined June 2010
Canada1600 Posts
June 05 2012 03:19 GMT
#4
Woah... thats a HUGE nerf to AP kog, like 17% less damage from his ult.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
June 05 2012 03:19 GMT
#5
Ofc the biggest nerf was to Amumumumumu~
It's like, "Is the Federation's Mobile Suit some kind of monster?"
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 05 2012 03:23 GMT
#6
Jax got hit pretty hard too, 30% less damage on his W in later ranks
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Jaso
Profile Blog Joined April 2010
United States2147 Posts
Last Edited: 2012-06-05 03:25:53
June 05 2012 03:25 GMT
#7
That's a lot of nerfs lol.

Right after I bought Galio too . Oh well, maxing E now.
derp
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2012-06-05 03:30:07
June 05 2012 03:26 GMT
#8
Bah that drop on nocturnes passive early to increase its later damage by 1

what the hell is the point in that, obviously to nerf jungle sustain but still seems kinda dumb to me
Artillery spawned from the forges of Hell
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2012-06-05 03:32:11
June 05 2012 03:32 GMT
#9
Jungle Noct's sustain was a little too strong early levels, you could sustain yourself forever with just scepter+passive
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
June 05 2012 03:32 GMT
#10
Pretty good nerfs on Darius I was qqing every game I played against him.
Its grack
Owned Noob
Profile Joined April 2010
United States731 Posts
June 05 2012 03:33 GMT
#11
is it just me or has the way lol handles collisions for walls and units been kinda wonky as of late? like people bounce off minions, ryze e glitch, just like bugs involving character interactions and stuff like that? sorry im not clear, but i dunno how else to describe it.
jaedong the man with the huge dong
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 05 2012 03:38 GMT
#12
Ya you're not the only one, I've been playing Jax and whenever I leap strike it occasionally sends me in the air for 4-5 seconds before crashing down, I think it has to do with the patch graphical rework
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 05 2012 03:40 GMT
#13
Since we're talking about bugs.. anyone had a bug where you ult as nocturne, use fear and it wont let you move till after the fears leash is broken? -_-

happens to me atleast 1-2 times a game
Artillery spawned from the forges of Hell
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
June 05 2012 03:41 GMT
#14
Damn it, why hasn't Tristana's jump been fixed yet! Happened again today where I could have had a kill, but instead Trist jumps in place (it showed that I could ever on the other side, mark was there)
CUTE MAKES RIGHT
gaizka
Profile Blog Joined August 2008
United States991 Posts
June 05 2012 03:45 GMT
#15
They should just make all the damage of Jax be physical, fucking hate Jax >.< hes still just as strong.
0123456789
Profile Blog Joined November 2010
United States3216 Posts
June 05 2012 03:49 GMT
#16
Who logged on to Neo's acc to post this. Neo's dead peoplz! Dead!
Sermokala
Profile Blog Joined November 2010
United States13924 Posts
June 05 2012 03:56 GMT
#17
the nerf to jax is small only an 18% drop at the highest rank its still on a low cd and can be proced twice in a full combo from a double tab minon into jump ult proc empower curass slow while dodge is up before getting probably another empower and another proc from the ult.

Hes still going to be the number 1 duelist that can pound down on anyone else in lane after 6-9ish. A very small nerf to darius all things considered. his passive is still going to bully the heck out of people its just gona be scaling a little less. The q is what makes him so crazy good in lane with that easy 150% damage from it plus a passive proc.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Micen
Profile Blog Joined October 2011
United States34 Posts
June 05 2012 04:17 GMT
#18
How do you all feel about the Ahri changes? Will she still be a viable mid after the adjustments?
Go then, There are other worlds then these.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 05 2012 04:21 GMT
#19
On June 05 2012 13:17 Micen wrote:
How do you all feel about the Ahri changes? Will she still be a viable mid after the adjustments?


She'll still be fine. She just can't build tank and still do shit tons of damage. She has to be played like a normal AP now.

Swain, on the other hand...
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2012-06-05 04:37:14
June 05 2012 04:33 GMT
#20
wow wukong is such a fun champion hard to belive hes played so rarely ;/
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