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On June 05 2012 16:31 overt wrote:Show nested quote +On June 05 2012 16:18 Parnage wrote: I think he'll most likely be too strong, but only for people who can keep his axe catching going, which is harder then one would believe by his video. I don't understand this line of logic though. If he gets played as a traditional AD carry he'll probably be shit. Because instead of auto-attacking you'll need to move around like a jackass and catch your axes. So late game when my AD carry is doing like 1.9 or 2.1 attacks per second and you're autoing, then taking a split second to move over an inch to catch your stupid axe, you're going to do a fuck ton less damage than my team's AD carry. Maybe he'll get made into a bruiser. Or maybe him catching axes won't effect his dps output as badly as I'm thinking it will. But honestly the idea of having to move to random locations nearby to catch your axe for maximum dps sounds absolutely terrible from an AD carry perspective. Like, positioning is the single most important thing for an AD carry during team fights and this champion comes along with a mechanic that will fuck up his positioning if he wants to do maximum damage. I dunno, his kit seems way better for a solo lane than a duo lane. His kit seems really weird and awkward for an AD carry imo. edit: He looks interesting and a bit unique. Props to Riot for that. I just don't see why I'd want to ever catch my axes in late game as Draven. If he isn't too reliant on axe catching he'll probably be ok. well AD carries generally spend like 20-30% of their time in teamfights kiting shit anyways. it's not like they're just sitting there autoattacking. the draven axe mechanic just makes it so that your kiting path is more pre-determined.
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Draven's dps will probably suffer in the situations where he would have been able to stand still otherwise (before endgame, when your AS will be significantly higher, 185% damage every attack may compensate for the movements), but when chasing and kiting if you can time your movements well with where you want to go and when you attack it's only going to be bonus damage. I guess it's better for dynamics fights, and less for stand-offs.
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the one nice thing that i like about what i've seen about draven is that his ult, while insane in concept and delivery, doesn't appear to have insane numbers
in 0 cases of pre-patch vids or in the patch preview did i think "WOW HIS ULT IS RIDICULOUS" which is a good thing because usually in those videos phreak has 1123098032 more gold than everyone else and is 1-shotting everyone, so assuming he was equally fed as he normally is, draven's ult doesn't look too OP really cool concept, balanced-looking damage. i'm proud of you riot
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What I like more I think is the effect when the axes stop and come back. Your opponents will probably be able to dodge them even if the first hit got in, but lore-wise I just imagine its targets all "Oh shit it's coming back!" and I think it's awesome. In the actual game, I love the effect with the blades ploughing the ground and leaving furrows.
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On June 05 2012 17:09 gtrsrs wrote: the one nice thing that i like about what i've seen about draven is that his ult, while insane in concept and delivery, doesn't appear to have insane numbers
in 0 cases of pre-patch vids or in the patch preview did i think "WOW HIS ULT IS RIDICULOUS" which is a good thing because usually in those videos phreak has 1123098032 more gold than everyone else and is 1-shotting everyone, so assuming he was equally fed as he normally is, draven's ult doesn't look too OP really cool concept, balanced-looking damage. i'm proud of you riot Phreak was playing the ashe iirc. and you could never see his score or anything, hell he could have had like 3 kills and 40 cs theres no telling
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On June 05 2012 17:24 arb wrote:Show nested quote +On June 05 2012 17:09 gtrsrs wrote: the one nice thing that i like about what i've seen about draven is that his ult, while insane in concept and delivery, doesn't appear to have insane numbers
in 0 cases of pre-patch vids or in the patch preview did i think "WOW HIS ULT IS RIDICULOUS" which is a good thing because usually in those videos phreak has 1123098032 more gold than everyone else and is 1-shotting everyone, so assuming he was equally fed as he normally is, draven's ult doesn't look too OP really cool concept, balanced-looking damage. i'm proud of you riot Phreak was playing the ashe iirc. and you could never see his score or anything, hell he could have had like 3 kills and 40 cs theres no telling
disagree, his other skills were doing a ton of damage, his ult seemed to not do so much
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On June 05 2012 17:28 gtrsrs wrote:Show nested quote +On June 05 2012 17:24 arb wrote:On June 05 2012 17:09 gtrsrs wrote: the one nice thing that i like about what i've seen about draven is that his ult, while insane in concept and delivery, doesn't appear to have insane numbers
in 0 cases of pre-patch vids or in the patch preview did i think "WOW HIS ULT IS RIDICULOUS" which is a good thing because usually in those videos phreak has 1123098032 more gold than everyone else and is 1-shotting everyone, so assuming he was equally fed as he normally is, draven's ult doesn't look too OP really cool concept, balanced-looking damage. i'm proud of you riot Phreak was playing the ashe iirc. and you could never see his score or anything, hell he could have had like 3 kills and 40 cs theres no telling disagree, his other skills were doing tons of damage, his ult seemed to not do so much
FYP.
Also I like how they made it so no one can see how fat the champ is anymore. =P
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Draven's Whirling Death:
Physical Damage : 175 / 275 / 375 (+1.1 per bonus attack damage)
Maximum Physical Damage (single target): 350 / 550 / 750 (+2.2 per bonus attack damage)
Minimum Physical Damage (one hit): 70 / 110 / 150 (+0.44 per bonus attack damage)
Sivir's Boomerang Blade:
Physical Damage: 60 / 105 / 150 / 195 / 240 (+1.1 per bonus attack damage) (+0.5 per ability power)
Maximum Physical Damage (Single target) : 108 / 189 / 270 / 351 / 432 (+1.98 per bonus attack damage) (+0.9 per ability power)
Minimum Physical Damage (one hit): 24 / 42 / 60 / 78 / 96 (+0.44 per bonus attack damage) (+0.2 per ability power)
It's not that out of place (especially if you consider lv.1 ult to lv.3 Q, and lv.2 ult to lv.5 Q), the reduced damage reset on back is what makes the most of the damage. It'll be massive if you can hit twice without minions in the way tho, way better-looking than his brother's ult during the clean-up phase for that "Where are you going?" factor.
What do you mean by "how fat", evo?
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Anivia is so stupid. I just built ROA--> Sheen--> Stinger--> LichBane--> Sunfire--> Nashor's--> FON. I went positive and 1v1ed the enemy team's Darius late game in a straight up fight with no kiting.
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On June 05 2012 17:04 Ryuu314 wrote:Show nested quote +On June 05 2012 16:31 overt wrote:On June 05 2012 16:18 Parnage wrote: I think he'll most likely be too strong, but only for people who can keep his axe catching going, which is harder then one would believe by his video. I don't understand this line of logic though. If he gets played as a traditional AD carry he'll probably be shit. Because instead of auto-attacking you'll need to move around like a jackass and catch your axes. So late game when my AD carry is doing like 1.9 or 2.1 attacks per second and you're autoing, then taking a split second to move over an inch to catch your stupid axe, you're going to do a fuck ton less damage than my team's AD carry. Maybe he'll get made into a bruiser. Or maybe him catching axes won't effect his dps output as badly as I'm thinking it will. But honestly the idea of having to move to random locations nearby to catch your axe for maximum dps sounds absolutely terrible from an AD carry perspective. Like, positioning is the single most important thing for an AD carry during team fights and this champion comes along with a mechanic that will fuck up his positioning if he wants to do maximum damage. I dunno, his kit seems way better for a solo lane than a duo lane. His kit seems really weird and awkward for an AD carry imo. edit: He looks interesting and a bit unique. Props to Riot for that. I just don't see why I'd want to ever catch my axes in late game as Draven. If he isn't too reliant on axe catching he'll probably be ok. well AD carries generally spend like 20-30% of their time in teamfights kiting shit anyways. it's not like they're just sitting there autoattacking. the draven axe mechanic just makes it so that your kiting path is more pre-determined. That brings up an interesting point. A good portion of kiting is juking and what not. Kiting with Draven will basically put a big marker saying "I'm probably going to run here!". Swain's Nevermove will love Draven.
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On June 05 2012 17:48 Requizen wrote:Show nested quote +On June 05 2012 17:04 Ryuu314 wrote:On June 05 2012 16:31 overt wrote:On June 05 2012 16:18 Parnage wrote: I think he'll most likely be too strong, but only for people who can keep his axe catching going, which is harder then one would believe by his video. I don't understand this line of logic though. If he gets played as a traditional AD carry he'll probably be shit. Because instead of auto-attacking you'll need to move around like a jackass and catch your axes. So late game when my AD carry is doing like 1.9 or 2.1 attacks per second and you're autoing, then taking a split second to move over an inch to catch your stupid axe, you're going to do a fuck ton less damage than my team's AD carry. Maybe he'll get made into a bruiser. Or maybe him catching axes won't effect his dps output as badly as I'm thinking it will. But honestly the idea of having to move to random locations nearby to catch your axe for maximum dps sounds absolutely terrible from an AD carry perspective. Like, positioning is the single most important thing for an AD carry during team fights and this champion comes along with a mechanic that will fuck up his positioning if he wants to do maximum damage. I dunno, his kit seems way better for a solo lane than a duo lane. His kit seems really weird and awkward for an AD carry imo. edit: He looks interesting and a bit unique. Props to Riot for that. I just don't see why I'd want to ever catch my axes in late game as Draven. If he isn't too reliant on axe catching he'll probably be ok. well AD carries generally spend like 20-30% of their time in teamfights kiting shit anyways. it's not like they're just sitting there autoattacking. the draven axe mechanic just makes it so that your kiting path is more pre-determined. That brings up an interesting point. A good portion of kiting is juking and what not. Kiting with Draven will basically put a big marker saying "I'm probably going to run here!". Swain's Nevermove will love Draven. Cho gath's Q will love draven as well.
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On June 05 2012 17:48 Requizen wrote:Show nested quote +On June 05 2012 17:04 Ryuu314 wrote:On June 05 2012 16:31 overt wrote:On June 05 2012 16:18 Parnage wrote: I think he'll most likely be too strong, but only for people who can keep his axe catching going, which is harder then one would believe by his video. I don't understand this line of logic though. If he gets played as a traditional AD carry he'll probably be shit. Because instead of auto-attacking you'll need to move around like a jackass and catch your axes. So late game when my AD carry is doing like 1.9 or 2.1 attacks per second and you're autoing, then taking a split second to move over an inch to catch your stupid axe, you're going to do a fuck ton less damage than my team's AD carry. Maybe he'll get made into a bruiser. Or maybe him catching axes won't effect his dps output as badly as I'm thinking it will. But honestly the idea of having to move to random locations nearby to catch your axe for maximum dps sounds absolutely terrible from an AD carry perspective. Like, positioning is the single most important thing for an AD carry during team fights and this champion comes along with a mechanic that will fuck up his positioning if he wants to do maximum damage. I dunno, his kit seems way better for a solo lane than a duo lane. His kit seems really weird and awkward for an AD carry imo. edit: He looks interesting and a bit unique. Props to Riot for that. I just don't see why I'd want to ever catch my axes in late game as Draven. If he isn't too reliant on axe catching he'll probably be ok. well AD carries generally spend like 20-30% of their time in teamfights kiting shit anyways. it's not like they're just sitting there autoattacking. the draven axe mechanic just makes it so that your kiting path is more pre-determined. That brings up an interesting point. A good portion of kiting is juking and what not. Kiting with Draven will basically put a big marker saying "I'm probably going to run here!". Swain's Nevermove will love Draven. Makes it a lot easier for him to juke though.
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185% damage with high uptime if you catch axes and a spammable MS/AS steroid makes me feel that he'll be a cross between sivir and vayne. He has a sivir ulti on a short cooldown and a massive damage steroid coupled directly to mechanics. It'll require extreme mechanics to deal maximum damage at level 18 with PD+AS steroid but mechanics -> domination seems rather reasonable to me. 550 range keeps him on par with other ADs, notably vayne so it'll be up to how strong he turns out to be in lane.
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Note to self, never, ever, ever play LoL in the morning. I'm gonna have an anerism from the amount of rage thats being produced in front of me. My god I thought it couldn't get worse than midnight ranked.
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Wow, I was curious regarding how he only had a single ward, and then they counter the invade, chase into the enemy jungle, drive them off their own blue... wtf.
The Vlad on the enemy team serving the game on a plate tho. "Oh there're Ryze and Taric on their side, nvm I won't go through our wraiths, I'll walk in the open in front of them to reach our tower" and similar stuff.
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Hmm, I am about 1k from Draven, gonna buy him and make an ATC episode with him, gonna release it monday
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Man, juggling axes looks awesome. Too bad there's a limit of 2... I was envisioning some crazy antics. Still, looks quite fun. :>
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