The range changes are nice for swain, but that's more a quality of life thing, rather than buff. His auto attack animation is still one of the worst in game. The big change is the increased slow. Tbh biggest thing holding back swain is his ability to CS pre-6.
[Patch 1.0.0.141: Draven] General Discussion - Page 2
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wei2coolman
United States60033 Posts
The range changes are nice for swain, but that's more a quality of life thing, rather than buff. His auto attack animation is still one of the worst in game. The big change is the increased slow. Tbh biggest thing holding back swain is his ability to CS pre-6. | ||
Cloud9157
United States2968 Posts
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GhandiEAGLE
United States20754 Posts
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Cloud9157
United States2968 Posts
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RogerX
New Zealand3180 Posts
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obesechicken13
United States10467 Posts
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zulu_nation8
China26351 Posts
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BlackMagister
United States5834 Posts
On June 05 2012 13:46 Cloud9157 wrote: I don't really understand why they decreased Ezreal's W cost. Its his most useless spell assuming you're AD. If you want to play AP maps(not sure why you would =\) then yeah, this is a solid buff. M5's Genja did a Frozen Heart Ezreal bottom and maxed W first. It wasn't horrible and this buff would make this strategy better. Haven't seen it much though. | ||
Inigmaticalism
United States103 Posts
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nosliw
United States2716 Posts
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Treadmill
Canada2833 Posts
On June 05 2012 14:32 Inigmaticalism wrote: Where is a good place to read about LoL mechanics? I've read about armor and MR, item effects are pretty straight forward, but I seem unable to find other more specific mechanics details, like how exactly life steal and spell vamp work, along with items with these effects. For instance, does lifesteal and spell vamp apply to orianna's AA because of her passive? Does lifesteal only work on auto attacks or on abilities that deal physical damage like graves buckshot (and does the fact that the ability scales off AD or AP or both affect this?). Does spell vamp apply on any 'qwer & passive' that does damage or only those abilities that deal magic damage? I've played enough that I know generally what everything does, so now Im trying to learn what things dont do. Lifesteal only applies to physical damage dealt by autoattacks, and some on-hit effects on spells on a case by case basis. Spell Vamp applies to everything that isn't classified as an autoattack, damage type doesn't matter. The physical damage portion of Ori's autoattacks will proc lifesteal, the magic damage portion will proc neither. Graves' buckshot uses spellvamp. An interesting case would be Kayle - when she uses her E, the physical damage she does to her autoattack target uses lifesteal, but the AoE magic damage she does procs spellvamp. Best place to check up on trivia is the wiki. Good information, kept up to date. | ||
obesechicken13
United States10467 Posts
On June 05 2012 14:32 Inigmaticalism wrote: Where is a good place to read about LoL mechanics? I've read about armor and MR, item effects are pretty straight forward, but I seem unable to find other more specific mechanics details, like how exactly life steal and spell vamp work, along with items with these effects. For instance, does lifesteal and spell vamp apply to orianna's AA because of her passive? Does lifesteal only work on auto attacks or on abilities that deal physical damage like graves buckshot (and does the fact that the ability scales off AD or AP or both affect this?). Does spell vamp apply on any 'qwer & passive' that does damage or only those abilities that deal magic damage? I've played enough that I know generally what everything does, so now Im trying to learn what things dont do. Lol wiki and a lot of googling for random forums. edit: nerf shen, akali, and kennen | ||
gtrsrs
United States9109 Posts
no problem ofc except he was adamant that kayle's ult blocked CC i am aghast that anyone could play that many games and have that little understanding of something like that. granted, some things are harder to remember than others: new champs, items that are never bought like exe calling, champs that are never played like sejuani... but kayle is not unpopular or new and HE PICKED HER FFS he even has 8 games with her this season and a 7-1 record. wat dafuq | ||
justiceknight
Singapore5741 Posts
started LoL not too long ago | ||
r.Evo
Germany14054 Posts
On June 05 2012 15:02 justiceknight wrote: what does the Ratio thing on Ahri means? + Show Spoiler + started LoL not too long ago AP ratio means how much damage one point of AP converts to. So basically that ratio got touched. Also, hi guys, how are you? ^.^ | ||
DawN883
Sweden558 Posts
On June 05 2012 12:19 Chiharu Harukaze wrote: Ofc the biggest nerf was to Amumumumumu~ Now the game is completly broken | ||
Parnage
United States7414 Posts
Also, hi evo sir! | ||
Apex
United States7226 Posts
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AngryFarmer
United States560 Posts
On June 05 2012 13:21 jcarlsoniv wrote: She'll still be fine. She just can't build tank and still do shit tons of damage. She has to be played like a normal AP now. Swain, on the other hand... It's actually only an earlyish game nerf and a late game buff. 2 blasting wands and the extra ratio negates the nerf. There is no way you're not gonna build at least 2 blasting wands | ||
Perplex
United States1693 Posts
On June 05 2012 13:21 jcarlsoniv wrote: She'll still be fine. She just can't build tank and still do shit tons of damage. She has to be played like a normal AP now. Swain, on the other hand... I really don't think we'll see any builds changing on Ahri players at the top level of play. The changes on the ratios were way to small to warrant that. You need like 800 ap or something silly to break even on her ultimate >< | ||
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