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[Patch 3.01: Season 3] General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 01 2013 00:28 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

There is no new champion for this patch

Patch 3.01: Live on Jan. 31st, 2013
+ Show Spoiler [Patch Notes] +
League System

  • The League System has arrived for ranked play!
    • Players and teams will now be placed into a League upon finishing their placement matches

    • Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV

    • Winning and losing matches will now cause you to gain and lose of League Points (LP)

    • Advancing to 100 LP will now start a Division or Promotion Series

    • Top players and teams can now advance to the Challenger tier, which is visible to all in the client

    • Champion losses and win ratios will no longer be displayed to other players

    • Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed

    • The time penalties for queue dodging have been shortened and an LP penalty has been added




Annie
  • Annie has received a visual upgrade! Click here for more details.



Blitzcrank
  • Base mana reduced to 240 from 300

  • Rocket Grab
    • Mana cost increased to 120 from 110




Cho'Gath
  • Feral Scream
    • Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3




Diana
  • Pale Cascade
    • Adjusted orbs to better account for enemy model size




Elise
  • Neurotoxin
    • Mana cost increased to 80/85/90/95/100 from 60


  • Cocoon
    • Mana cost reduced to 50 from 65




Ezreal

These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.

  • Base movement speed reduced to 325 from 330

  • Rising Spell Force
    • Duration reduced to 5 seconds from 6


  • Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%




Heimerdinger

Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.

  • H-28G Evolution Turrets
    • Now displays timer of when Heimerdinger will get his next ammo charge

    • Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade


  • UPGRADE!!!
    • Cast time removed




Katarina

These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.

  • Bouncing Blades
    • Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180


  • Shunpo
    • Damage reduction duration reduced to 1.5 seconds from 3


  • Death Lotus
    • Total ability power ratio increased to 2.0 from 1.75




Kennen
  • Slicing Maelstrom
    • No longer has an energy cost




Lulu
  • Pix, Faerie Companion
    • Damage adjusted to 9-105 from 15-87




Master Yi
  • Meditate
    • Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700

    • Total ability power ratio reduced to 2.0 from 4.0

    • Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110




Miss Fortune
  • Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45

    • Targeting cone is now attached to Miss Fortune




Nasus

Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Siphoning Strike
    • Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster




Nunu

These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.

  • Base movement speed increased to 350 from 340

  • Blood Boil
    • Duration reduced to 12 seconds from 15

    • Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%

    • Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%




Olaf
  • Undertow
    • Slow now fades over the duration


  • Vicious Strikes
    • Cooldown increased to 16 seconds from 12


  • Ragnarok
    • No longer passively grants bonus armor penetration

    • Now only grants bonus armor penetration while active




Shaco
  • Deceive
    • Range reduced to 400 from 500


  • Two-Shiv Poison
    • Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%




Shen
  • Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5

    • Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3




Sion

Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Enrage
    • Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster




Tristana
  • Rapid Fire
    • Mana cost reduced to 50 from 80


  • Explosive Shot
    • Damage increased to 110/150/190/230/270 from 110/140/170/200/230




Tryndamere
  • Base Attack Speed increased to 0.670 from 0.644

  • Fury decay now begins after 8 seconds of being out of combat from 5 seconds



Veigar

Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

  • Baleful Strike
    • Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster




Vi
  • Updated Recommended Items

  • Vault Breaker
    • Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash

    • Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost


  • Excessive Force
    • Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded




Volibear

Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.

  • Base attack speed increased to 0.658 from 0.625




Items



  • Seeker's Armguard (New Item)
    • Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold

    • +30 armor

    • +25 ability power

    • Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.



  • Zhonya's Hourglass
    • Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100)

    • Ability Power increased to 120 from 100



  • Sightstone

    These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

    • Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)

    • Health increased to 180 from 100

    • Gold reward for Sightstone wards increased to 25 from 10



  • Ruby Sightstone

    These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

    • Total cost increased to 1550 gold from 1300

    • Health increased to 360 from 300

    • Gold reward for Ruby Sightstone wards increased to 25 from 10



  • Giant's Belt
    • Health reduced to 380 from 400



  • Warmog's Armor

    • Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650)



  • Sunfire Cape
    • Combine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500)



  • Fiendish Codex

    This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.

    • Faerie Charm removed from recipe

    • Total cost is now 820 gold from 1000

    • No longer grants any mana regen



  • Nashor's Tooth
    • Combine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500)

    • No longer grants any mana regen



  • Banner of Command
    • Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400)



  • Deathfire Grasp
    • Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000)

    • Ability power increased to 120 from 100



  • Morellonomicon
    • Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold



  • Athene's Unholy Grail
    • Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800)



  • The Bloodthirster
    • Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000)



  • The Black Cleaver

    We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.

    • Health reduced to 200 from 300

    • Maximum stacks increased to 5 from 4

    • Armor reduction per stack reduced to 5% from 6%

    • Fixed a bug where spells were applying more reduction than intended



  • Trinity Force
    • Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200)



  • Spirit Stone
    • Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800)



  • Spirit of the Spectral Wraith
    • Combine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400)



  • Frozen Heart
    • Combine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100)



  • Doran's Shield
    • Health regen per 5 seconds increased to 8 from 5




Matchmaking
  • The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches




General
  • We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.

  • Tenacity now appears on the character sheet as a stat.
    • All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.
      • e.g. Singed, Trundle, Irelia, Garen, etc.


    • Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.


  • Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead.

  • Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form.

  • Inhibitors and turrets now have kill callouts.




Co-op vs. AI:
  • Bots will occasionally chat at the beginning and end of games

  • Added Jarvan IV bot to all maps

  • Improved retreat logic for bots with dashes.



+ Show Spoiler [Previous GD Threads & Patch Notes] +
Preseason Balance Update 2
Preseason Balance Update 1
Preseason 1 General Discussion
End of Season 2 General Discussion
Shadow Isles General Discussion
Twisted Fate Update General Discussion
Kha'Zix General Discussion
Syndra General Discussion
Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 01 2013 00:30 GMT
#2
Someone should test to see which minions in the jungle Nasus gets his bonus on. Could make jungle Nasus quite viable.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 01 2013 00:31 GMT
#3
On February 01 2013 09:30 Two_DoWn wrote:
Someone should test to see which minions in the jungle Nasus gets his bonus on. Could make jungle Nasus quite viable.


Prob only big creep. Same thing as the guaranteed souls on thresh I would think.
Porouscloud - NA LoL
zer0das
Profile Blog Joined May 2007
United States8519 Posts
February 01 2013 00:32 GMT
#4
Wow, they really made Triforce combine cost 3? Jax and Irelia are down for this. xD
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 01 2013 00:33 GMT
#5
On February 01 2013 09:31 Amui wrote:
Show nested quote +
On February 01 2013 09:30 Two_DoWn wrote:
Someone should test to see which minions in the jungle Nasus gets his bonus on. Could make jungle Nasus quite viable.


Prob only big creep. Same thing as the guaranteed souls on thresh I would think.

So hypothetically you could generate 30 AD on the first clear and 18 every subsequent clear?

Sounds quite good to me.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Alaric
Profile Joined November 2009
France45622 Posts
February 01 2013 00:33 GMT
#6
Wave, about Riot's division system, one of the few improvements they made over Blizzard's is that the system will try to put people from your friend list into your divison. From their AMA, it's something like "fill at random till 50%, then 'lock' it and only people on the friend list of one (ideally several) of the members can be put in when he gets placed/changes division".
For people like me who don't get to interact with their fl much, or with people who don't play ranked, it won't change anything, but for a group of buddies around the same Elo I guess it can work.
Cant take LMS hipsters serious.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
Last Edited: 2013-02-01 00:37:08
February 01 2013 00:33 GMT
#7
is there a function to subscribe to threads without posting in them?

nvm I'm blind right above my reply box is a big subscribe button LOL

so they really added the fading slow to undertow, I guess I retire my Brolaf skin for a few months now.
honed
Profile Joined October 2010
Canada482 Posts
Last Edited: 2013-02-01 00:34:46
February 01 2013 00:34 GMT
#8
yeah the subscribe button in the bottom left
ninja'd
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 01 2013 00:34 GMT
#9
So only the people who didn't play pre-season need to play placements right?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-02-01 00:35:12
February 01 2013 00:34 GMT
#10
LOL.

so they shortened the dodge time penalty on ranked queues and added a League Point penalty.

however league points converge on your matchmaking rating. so basically, no effect, even on your visible rating. GG
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
beefhamburger
Profile Joined December 2007
United States3962 Posts
February 01 2013 00:36 GMT
#11
I'm hoping for another great year/season from Riot. I'm already excited for all these changes.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
February 01 2013 00:37 GMT
#12
Yay I got the last one before ult.
GG production values in that video, actually pretty sweet. Ugh. Here we go, guess I'm biting the bullet on this one.

Also Miss Fortune's Sapphires?
What the fuck Riot.

twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-02-01 00:38:22
February 01 2013 00:37 GMT
#13
Interesting codex change.

Dfg is actually build-able without going nlr first, might see more dfg first on more ap's.

Warmogs/sunfire now less attractive.

Hate the Olaf changes(with hp being nerfed, and olaf, probably wont see him much for a while).

Athene's is now way more attractive, as it gives a bit less mana regen but cheaper.

Nashors first kayle is gonna be scary.

AP yi now even more bullshit in lane, ty riot....

Yay shaco nerfs.

All in all pretty good patch, still want to be able to see my mmr though...
Sermokala
Profile Blog Joined November 2010
United States13975 Posts
February 01 2013 00:38 GMT
#14
On February 01 2013 09:30 Two_DoWn wrote:
Someone should test to see which minions in the jungle Nasus gets his bonus on. Could make jungle Nasus quite viable.

Its pretty straight forward. The large wraith the large wolf the buff golums and the large golum.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Pooshlmer
Profile Joined August 2008
United States1001 Posts
February 01 2013 00:38 GMT
#15
Is Tryndamere worth babysitting now with the AS increase?
SgtSquiglz
Profile Joined December 2010
United States668 Posts
February 01 2013 00:39 GMT
#16
Honestly, i'm glad to see the Olaf changes go through. That guy has been a pain in the ass recently.
Take anything I say with a grain of salt.....I suck at this game. Also, Go Blue!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 01 2013 00:40 GMT
#17
Olaf was the first champ I spent my IP on back in s1 I think or s2 can't remember. A bit sad to see him being so strong and hence taken to the axe grinder.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
February 01 2013 00:41 GMT
#18
Also I noticed Phreak isn't doing these patch previews anymore...
Is his only job now to be the caster nobody wants to watch at live events?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
February 01 2013 00:42 GMT
#19
On February 01 2013 09:41 WaveofShadow wrote:
Also I noticed Phreak isn't doing these patch previews anymore...
Is his only job now to be the caster nobody wants to watch at live events?

along with rivington,yes
Cackle™
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 01 2013 00:43 GMT
#20
I think alot of people love Phreak wut you talking about.^^

With sunfire being nerfed and Warmogs most likely being nerfed even more soon, we all shall represent the Solari trbe by rushing Locket every game on every champ now!
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