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On February 01 2013 09:37 dae wrote: Interesting codex change.
Dfg is actually build-able without going nlr first, might see more dfg first on more ap's.
Warmogs/sunfire now less attractive.
Hate the Olaf changes(with hp being nerfed, and olaf, probably wont see him much for a while).
Athene's is now way more attractive, as it gives a bit less mana regen but cheaper.
Nashors first kayle is gonna be scary.
AP yi now even more bullshit in lane, ty riot....
Yay shaco nerfs.
All in all pretty good patch, still want to be able to see my mmr though...
Athenes stats are identical, just 200 gold cheaper. Still 15 MP5.
AP Yi meditate should be worse in lane.
140 heal at rank 1 is 60 less than 200, with -2 on the AP ratio that's a difference of 30 AP. At rank 5 it's a difference of 50 AP. So after you get one Dorans Ring Meditate will be healing for less than it was last patch.
Will be healing more for AD Yi, which I think was the idea.
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I'm still hating on Seeker's, let's have it said (I think I build Zhonya's more than Rabbadon because of all the games where I do badly on Swain and go Zhonya before deathcap). And the Olaf changes really seem a lot, but the thing that upsets me is mainly that is it proves to be a bit much Riot may not want to revert some since they're more comfortable with something being UP rather than OP.
Blitz and Nunu changes are not only harsh, but also in the wrong direction I feel. Maybe they could have put a decreasing mana cost on Rocket Grab if their concern was too many of them in lane? Allows to limit the number of grabs early on, without hating so much on his mana pool.
Seuss, your summary was pretty much on point, 'cept you made it sound like I'm an exception while I felt having Elo as an outside reference point was more common than that. Oh well, guess I was wrong. :<
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United States37500 Posts
On February 01 2013 09:41 WaveofShadow wrote: Also I noticed Phreak isn't doing these patch previews anymore... Is his only job now to be the caster nobody wants to watch at live events?
Probably has to do more with the fact that his casting responsibilities have placed him away from Riot HQ for the past 2-3 weeks, thus unable to voice the patch preview this time.
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On February 01 2013 09:43 AsnSensation wrote: I think alot of people love Phreak wut you talking about.^^
With sunfire being nerfed and Warmogs most likely being nerfed even more soon, we all shall represent the Solari trbe by rushing Locket every game on every champ now! kind of surprised locket hasn't been hit yet
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when do these changes go live?
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The Olaf nerfs do seem very big. Junglers I know say it won't be so big a deal for Jungle Olaf though, mostly for top lane Olaf.
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Still think Nunu is stone-dead now. I know he just went through a flavour of the month but 65% -> 45% is MASSIVE. Somewhat bitter, I like Nunu and this represents the complete wrong form of patching. Shitting on what makes a champion unique so that they better line up with some mystical base-line.
And Ez can go die in a fire.
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United States37500 Posts
On February 01 2013 09:44 UniversalSnip wrote:Show nested quote +On February 01 2013 09:43 AsnSensation wrote: I think alot of people love Phreak wut you talking about.^^
With sunfire being nerfed and Warmogs most likely being nerfed even more soon, we all shall represent the Solari trbe by rushing Locket every game on every champ now! kind of surprised locket hasn't been hit yet
Yango's love too stronk
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Yay for new patch! Boo for sunfire cape changes! I will still get it every single game as mao though ...
Oh and time to bust out that volibear jungle!
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Locket has already been nerfed. iirc they weren't in the tourney patch though. And even when jungling Olaf, the cd nerf on W is still a big hit when teamfights start, and the Q nerf hits his ganks hard too, as contrary to lane Olaf you're not likely to drop an axe near yourself when initiating a fight.
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locket totally shouldve gotten nerfed lol, this makes it so that locket is by far the best defensive item in the game vs any kind of damage, will be league of lockets soon.
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Siphoning Strike Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster
Enrage Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster
Baleful Strike Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster
I came.
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There seem to be a lot of heavy-handed changes this patch....few things that stand out for me: Blitz early game mana reduction seems a little unnecessary but getting pulled less 'cause I can't dodge...OK! Olaf and Shaco Kat and Nunu got cockslapped. Elise, Cho, Shen, and maybe Ez nerfs are ok. Nice buff to Trynd and Trist..wasn't expecting those. Pretty big buff to Kennen too.
As far as items go, I tend not to know shit about S3 items but: Triforce combine cost - 3g. Lol. Sightstone cost increase seems to be quite a lot, but then again I'm bad and always forgot to buy them anyway. Spirit Stone upgrade cost reductions seem OP... Seeker's Armguard....meh. Not a fan of the removal of Chain Vest but whatev. DFG recipe change turns it into a must-buy item again from just a strong one imo. With the AP upgrades to both Zhonya's and DFG I don't think there's any real reason to buy DCap anymore....
Doran's Shield OP as fuck now. Buy in every lane.
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On February 01 2013 09:43 Alaric wrote: I'm still hating on Seeker's, let's have it said (I think I build Zhonya's more than Rabbadon because of all the games where I do badly on Swain and go Zhonya before deathcap). And the Olaf changes really seem a lot, but the thing that upsets me is mainly that is it proves to be a bit much Riot may not want to revert some since they're more comfortable with something being UP rather than OP.
Blitz and Nunu changes are not only harsh, but also in the wrong direction I feel. Maybe they could have put a decreasing mana cost on Rocket Grab if their concern was too many of them in lane? Allows to limit the number of grabs early on, without hating so much on his mana pool.
Seuss, your summary was pretty much on point, 'cept you made it sound like I'm an exception while I felt having Elo as an outside reference point was more common than that. Oh well, guess I was wrong. :<
The fundamental flaw with Seeker's is that there was nothing stopping AP mids from starting Cloth Armor before. It didn't necessarily upgrade into anything you wanted, but then it only cost 90g to sell it back. However, because the community has this weird stigma about buying items and selling them later we now have this new, weird Armor/AP item. It's not the worst thing in the world, but I disagree with the mindset which led to its creation.
Regarding my summary, you were in the distinct minority at least insofar as the discussion was going, so half the point of my post was to inform everyone else what you were thinking (as it was getting lost in giant walls of text). I didn't mean to make you feel singled out or an outcast. D:
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This 3903 triforce cost looks so awkward lol
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You really think DFG will outdo Deathcap now?
I suppose it depends on the range in which your AP engages. Deserves some mathcrafting.
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On February 01 2013 09:57 Louuster wrote: This 3903 triforce cost looks so awkward lol Not as awkward as "Look we have nerfed AP Master Yi and buffed AD one herpity derpity derp" when the nerf itself is totally insignificant. Meditate now has "only" x2 AP ratio with a 800 base amount. Even x1 is huge on that.
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On February 01 2013 09:56 Seuss wrote:Show nested quote +On February 01 2013 09:43 Alaric wrote: I'm still hating on Seeker's, let's have it said (I think I build Zhonya's more than Rabbadon because of all the games where I do badly on Swain and go Zhonya before deathcap). And the Olaf changes really seem a lot, but the thing that upsets me is mainly that is it proves to be a bit much Riot may not want to revert some since they're more comfortable with something being UP rather than OP.
Blitz and Nunu changes are not only harsh, but also in the wrong direction I feel. Maybe they could have put a decreasing mana cost on Rocket Grab if their concern was too many of them in lane? Allows to limit the number of grabs early on, without hating so much on his mana pool.
Seuss, your summary was pretty much on point, 'cept you made it sound like I'm an exception while I felt having Elo as an outside reference point was more common than that. Oh well, guess I was wrong. :< The fundamental flaw with Seeker's is that there was nothing stopping AP mids from starting Cloth Armor before. It didn't necessarily upgrade into anything you wanted, but then it only cost 90g to sell it back. However, because the community has this weird stigma about buying items and selling them later we now have this new, weird Armor/AP item. It's not the worst thing in the world, but I disagree with the mindset which led to its creation. Regarding my summary, you were in the distinct minority at least insofar as the discussion was going, so half the point of my post was to inform everyone else what you were thinking (as it was getting lost in giant walls of text). I didn't mean to make you feel singled out or an outcast. D: 'tis 'k, already outcasting myself when everytime I ask in GD a bit about a match-up or champ the post is half-mingled with QQ thread-worthy whine and I end up driving people away. 
Seeker isn't exactly bad from a stats, etc. point of view, a big part of my complaints where pretty subjective as in "currently chain vest is good for this timing, Seeker's buildpath and stack mechanics ruins said timing, y u fix when not broken riot?". But the other part was getting really pissed at the "people complain and Riot caves in regardless of gameplay impact" thing. It'd kinda like if Riot justified getting rid of denying by quoting players "I can't deny every allied minion and farm every enemy minion because sometimes there's one of each in kill range at the same time" and dubbing the concept unfun. It focuses on a player laziness (not even comfort, just laziness) and ignores all the gameplay and tactical decisions involved beyond that.
On February 01 2013 09:58 Ketara wrote: You really think DFG will outdo Deathcap now?
I suppose it depends on the range in which your AP engages. Deserves some mathcrafting. DFG stronk when you have good base damage, Deathcap better to abuse your ratios. I think DFG's better anyway in a health-stacking environment as right now: pre-buff, the active on a warmog wearer would probably beat the additional AP by itself since past a certain point it becomes so hard to strengthen your burst potential.
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On February 01 2013 09:41 WaveofShadow wrote: Also I noticed Phreak isn't doing these patch previews anymore... Is his only job now to be the caster nobody wants to watch at live events?
Phreak is my favorite caster other than Doa. 
His silky smooth voice wraps a ribbon of passion around me, and embraces my inner self.
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What I like about Seekers Armguard as opposed to the chain vest is that a lot of times when I'm playing mid against an AD mid / heavy AD comp, I want to get that chain vest ASAP, but after I get it I don't want to upgrade it to Zhonyas till my 4th or even 5th major item, and it is a little lame to just have that chain vest sitting in inventory for so long with nothing to do with it aside from a 2300g upgrade.
Seekers Armguard when stacked basically allows me to have a mid tier item that gives the same armor but also has some AP on it, and it'll be a lot more comfortable to sit on that stacked and finish the Zhonyas late in the game.
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