• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:14
CET 07:14
KST 15:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2085 users

How important are macro mechanics in pro SC2?

Forum Index > SC2 General
Post a Reply
1 2 Next All
ScrappyRabbit
Profile Joined March 2016
200 Posts
December 10 2024 13:46 GMT
#1
I remember when players like Innovation would dominate and everyone would talk about how much of a "macro machine" he was, and even way back when Idra was supposed to be a "macro machine" who would be unstoppable if you let him get rolling, but I don't see a lot of players with reputations like that nowadays, and there seems to be some consensus that the quality-of-life changes from Brood War to SC2 have narrowed the gap between players with god-level macro and everyone else.

How true is that sentiment? There do seem to be guys like Dark who run into supply blocks more than they should (I probably have only started noticing this once I started watching PiG's casts regularly, because he pays a lot of attention to the "little things" in games), some guys have to rely on F2s while other guys can keep everything neatly organized even at the most chaotic of moments, and there do seem to be guys like Serral who can keep everything running flawlessly while having the extra APM/brainpower left over to sneak out an extra scouting ling (or burrowed infestor, before it got nerfed), but past that I'm pretty clueless. I haven't really played the game in a long time, so I don't have the "eye" for this stuff and I'd be excited to hear from people who do -- little insights like "Maru's hotkey cams are so solid you almost never see him scroll on his FPV" are gold to me.

It was crazy to see just how big Serral was able to grow out of control in his recent HSC match against Spirit when he was basically "allowed to play single-player" for a bit, but I don't know if that was pure macro skill or optimization. I guess I'm not even sure what "pure macro skill" entails at this point in SC2's life.

What does god-level macro look like compared to "mere" starcraft 2 pro macro? Are there S-tier macro guys out there, and who are they? Are there guys that make it work with B or even C-tier macro, and who are they?
WombaT
Profile Blog Joined May 2010
Northern Ireland26058 Posts
December 10 2024 20:17 GMT
#2
Interesting idea for a thread, I shall return but for now I’ll drop a few tidbits.

If you don’t suffer from epilepsy I’d recommend loading up YouTube and searching for ‘Serral stream’ or ‘Clem stream’ and just have a watch. Reynor is even faster than Serral but I don’t think his brain is quite as in sync. Or put another way Reynor’s slightly better mechanics and speed, which in fairness do help him specifically against Clem versus Serral’s efforts, don’t quite compensate for Serral being better strategically and tactically.

I feel F2ing is unfairly maligned, it can be a good option versus multiple control groups in certain scenarios. Holding an all-in, or doing a committed counter in a pseudo/full base race it probably is optimal to just grab everything.

I know Dark has it bound to either control/alt and caps lock. A binding which I think indicates he wants it to be ergonomically easy to use, but awkward enough to sort of train him to not over-use it.

A lot of god tier macro, or multitasking is order and not pure hand speed. You need a certain degree of hand speed obviously!

I think if you put a bunch of top thru middle tier pros into an empty map and set a bunch of benchmark goals, there won’t be a huge amount of difference. What separates a Serral or a Clem is they can keep their macro cycles going even under extreme pressure. If you watch some Clem FPV his internal clock when being aggressive is incredible. He’ll drop somewhere, see units are coming to intercept, go somewhere else briefly and bounce back right on time to pick up. Others can macro in a vacuum like Serral but he can hit all the right beats under extreme, extreme pressure like few can. He may be dealing with huge aggression but he can find space to hit his injects, spread creep, or hit his upgrade timings that others may delay until the threat is vanquished.

One interesting observation from watching many streams where control groups and hotkeys aren’t different is that there’s a huge variation in both. I like army to the lower numbers, CC/Nexus at 6 (I rebind build SCV to e to be consistent and it feels better), basic production + air production at 5 and robo or facs at 4, and rebind Q for army, usually some kind of specialist role. Initial worker scout, a harassment unit, obs or prism I usually have there. I hotkey my upgrades at 7, more useful as Toss because I can double tap to centre on forges, hit 6 for Nexus and chrono ups really quick.

But I’ve seen huge divergence. Some hotkey production to the lower numbers and have army hotkeys right of that. Some like to have upgrade buildings hotkeyed with their main and they tab through to them. Someone like MaxPax uses grid, IIRC Stephano also did, but most players go with standard with some bespoke tweaks.

So I guess while there are better and worse setups, it’s largely whatever you find comfortable.

One thing Serral does is he mouse scrolls, he doesn’t move the camera around by mousing to the edge of the screen (usually). There are real advantages to doing this, you have your camera centred, you can also keep your mouse centred and predictable. He’s not unique in this he’s just the one that springs to mind. I adopted it myself, I think it’s better if you can also be disciplined with camera hotkeys and double tapping hotkeyed armies. If you keep your mouse centred, then generally whatever the thing you want to do is, it’s already close to that action.

However scrolling with the edge of the screen is probably better in two scenarios. Chasing a retreating army, or kiting back. Clem is as mechanically strong as they come and he uses this method, I think it’s probably the better option if you play T given how much they do the aforementioned.

Interested to hear the thoughts of others!



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Similar_Fix
Profile Joined September 2024
4 Posts
December 10 2024 22:09 GMT
#3
I think if you put a bunch of top thru middle tier pros into an empty map and set a bunch of benchmark goals, there won’t be a huge amount of difference. What separates a Serral or a Clem is they can keep their macro cycles going even under extreme pressure.


That's the core difference.
zelevin
Profile Joined January 2012
United States300 Posts
December 11 2024 00:31 GMT
#4
Reynor is even faster than Serral but I don’t think his brain is quite as in sync

damn that's funny.

Harris1st
Profile Blog Joined May 2010
Germany6995 Posts
December 11 2024 10:30 GMT
#5
I second that:

The art is not to "macro like a machine" but to "macro like a machine while doing everything else"
Nobody is better than Serral at that IMO.
Clem is the best in the world at throwing wrenches in your macro while doing almost perfect macro himself.
Reynor is fast and everywhere but not as efficient as those two above
Maru is a mix of all 3. Lately he seems more focused on defending and macro to max though

Slower players with outstanding macro would be Spirit or Showtime. Both are great players but tend to fall apart when taxed too much.
Koreans seem more focused on attacking and macro, often getting gutted by runbys/ drops. GuMi, Byun, herO are in that category IMO
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland26058 Posts
December 11 2024 21:06 GMT
#6
On December 11 2024 09:31 zelevin wrote:
Show nested quote +
Reynor is even faster than Serral but I don’t think his brain is quite as in sync

damn that's funny.


Wasn’t meant as a diss on Reynor at all, more as a compliment of Serral, who I think is maybe the best we’ve seen at scouting, reacting and making the correct calls consistently

Reynor’s got a very keen StarCraft brain on him too, but you can really see the difference in their respective ZvPs. Reynor dies to timings Serral largely does not die to, and struggles to navigate late game stalemates nearly as well too.

ZvClem, Reynor’s had more success recently as in a pure tempo slugfest his higher raw speed tends to see him be able to match Clem’s. Serral’s still broadly doing the correct things to do but takes more damage than against anyone else.

ZvMaru, Serral’s ability to methodically pick that defensive style apart sees him have the edge here. Reynor can and has, in big matches but he does sometimes struggle if Maru gets his brick wall set up

Styles make fights as they say, one of the cool things about SC is that it accommodates a lot of them.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26058 Posts
December 11 2024 21:31 GMT
#7
On December 11 2024 19:30 Harris1st wrote:
I second that:

The art is not to "macro like a machine" but to "macro like a machine while doing everything else"
Nobody is better than Serral at that IMO.
Clem is the best in the world at throwing wrenches in your macro while doing almost perfect macro himself.
Reynor is fast and everywhere but not as efficient as those two above
Maru is a mix of all 3. Lately he seems more focused on defending and macro to max though

Slower players with outstanding macro would be Spirit or Showtime. Both are great players but tend to fall apart when taxed too much.
Koreans seem more focused on attacking and macro, often getting gutted by runbys/ drops. GuMi, Byun, herO are in that category IMO

Maru can still do it all, he just doesn’t seem to be able to do it as consistently

In terms of pure technical quality of StarCraft from both players I think Maru versus Serral at Katowice on Radhuset, game of the year for me. Maybe the best I’ve seen, ever. Maru pushed Serral on a map not suited to his style, to the absolute limit. Serral threw the veritable kitchen sink at him, including the (soon to be nerfed based mostly on this series) sharkfestors and Maru reciprocated.

A rare game I actually pulled the replay from and rewatched multiple times from different vantage points, truly staggering level.

If Maru could manage to play like that more often, he’s still basically untouchable. He’s not quite at that level now but even then I think people underrate how far ahead of the pack he was for a good while, he was much closer to Serral minus H2Hs, but versus the field than anyone else was to him.

It’s the difference between Clem now and Clem of a few years ago. He could blow anyone away, but his style requires him to be at least close to his A game, it’s the nature of a crazy tempo-based, high-risk, high-reward style where you’re trying to make a lot of small marginal gains all add up. If you’re slightly off it, rather than making a ton of risky trades all over the place pay off, you’re donating units a safer style wouldn’t.

Clem seems to have just hit another level execution wise. You can’t rely, or hell even hope for him making errors all that much. Interested to see what people come up with to try and deal with him.

TvT is probably going to forever be a relative Achilles Heel, he’s not bad at it at all but it’s the one matchup where his raw speed isn’t quite as advantageous. It feels quite volatile now too in terms of the early game gambits. When it was last super stable and Maru could reliably get to midgame he was basically unbeatable
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
dysenterymd
Profile Joined January 2019
1250 Posts
December 11 2024 23:42 GMT
#8
On December 12 2024 06:31 WombaT wrote:
Show nested quote +
On December 11 2024 19:30 Harris1st wrote:
I second that:

The art is not to "macro like a machine" but to "macro like a machine while doing everything else"
Nobody is better than Serral at that IMO.
Clem is the best in the world at throwing wrenches in your macro while doing almost perfect macro himself.
Reynor is fast and everywhere but not as efficient as those two above
Maru is a mix of all 3. Lately he seems more focused on defending and macro to max though

Slower players with outstanding macro would be Spirit or Showtime. Both are great players but tend to fall apart when taxed too much.
Koreans seem more focused on attacking and macro, often getting gutted by runbys/ drops. GuMi, Byun, herO are in that category IMO

Maru can still do it all, he just doesn’t seem to be able to do it as consistently

In terms of pure technical quality of StarCraft from both players I think Maru versus Serral at Katowice on Radhuset, game of the year for me. Maybe the best I’ve seen, ever. Maru pushed Serral on a map not suited to his style, to the absolute limit. Serral threw the veritable kitchen sink at him, including the (soon to be nerfed based mostly on this series) sharkfestors and Maru reciprocated.

A rare game I actually pulled the replay from and rewatched multiple times from different vantage points, truly staggering level.

If Maru could manage to play like that more often, he’s still basically untouchable. He’s not quite at that level now but even then I think people underrate how far ahead of the pack he was for a good while, he was much closer to Serral minus H2Hs, but versus the field than anyone else was to him.

It’s the difference between Clem now and Clem of a few years ago. He could blow anyone away, but his style requires him to be at least close to his A game, it’s the nature of a crazy tempo-based, high-risk, high-reward style where you’re trying to make a lot of small marginal gains all add up. If you’re slightly off it, rather than making a ton of risky trades all over the place pay off, you’re donating units a safer style wouldn’t.

Clem seems to have just hit another level execution wise. You can’t rely, or hell even hope for him making errors all that much. Interested to see what people come up with to try and deal with him.

TvT is probably going to forever be a relative Achilles Heel, he’s not bad at it at all but it’s the one matchup where his raw speed isn’t quite as advantageous. It feels quite volatile now too in terms of the early game gambits. When it was last super stable and Maru could reliably get to midgame he was basically unbeatable

Even now I think Maru is a moderate to heavy favorite against anyone in the world other than Serral (granted, he's dropped more odd TvTs to Cure/Gumiho and lost to Dark a few times.)

Maru definitely can't match Clem in raw speed and play his insane aggro style, but Maru's style means he often doesn't need to. If you build the right units and position correctly, you don't need insane speed, and in mid to late game Maru almost always has the perfect composition. His problem with Serral is that Serral doesn't take real damage from him (perhaps because Serral is the best defensive Z and Maru just isn't fast enough) so he rolls over and dies against endless waves of Z.
Serral | Inno | sOs | soO | Has | Classic
CicadaSC
Profile Joined January 2018
United States1826 Posts
Last Edited: 2024-12-12 00:03:02
December 12 2024 00:01 GMT
#9
On December 12 2024 08:42 dysenterymd wrote:
Show nested quote +
On December 12 2024 06:31 WombaT wrote:
On December 11 2024 19:30 Harris1st wrote:
I second that:

The art is not to "macro like a machine" but to "macro like a machine while doing everything else"
Nobody is better than Serral at that IMO.
Clem is the best in the world at throwing wrenches in your macro while doing almost perfect macro himself.
Reynor is fast and everywhere but not as efficient as those two above
Maru is a mix of all 3. Lately he seems more focused on defending and macro to max though

Slower players with outstanding macro would be Spirit or Showtime. Both are great players but tend to fall apart when taxed too much.
Koreans seem more focused on attacking and macro, often getting gutted by runbys/ drops. GuMi, Byun, herO are in that category IMO

Maru can still do it all, he just doesn’t seem to be able to do it as consistently

In terms of pure technical quality of StarCraft from both players I think Maru versus Serral at Katowice on Radhuset, game of the year for me. Maybe the best I’ve seen, ever. Maru pushed Serral on a map not suited to his style, to the absolute limit. Serral threw the veritable kitchen sink at him, including the (soon to be nerfed based mostly on this series) sharkfestors and Maru reciprocated.

A rare game I actually pulled the replay from and rewatched multiple times from different vantage points, truly staggering level.

If Maru could manage to play like that more often, he’s still basically untouchable. He’s not quite at that level now but even then I think people underrate how far ahead of the pack he was for a good while, he was much closer to Serral minus H2Hs, but versus the field than anyone else was to him.

It’s the difference between Clem now and Clem of a few years ago. He could blow anyone away, but his style requires him to be at least close to his A game, it’s the nature of a crazy tempo-based, high-risk, high-reward style where you’re trying to make a lot of small marginal gains all add up. If you’re slightly off it, rather than making a ton of risky trades all over the place pay off, you’re donating units a safer style wouldn’t.

Clem seems to have just hit another level execution wise. You can’t rely, or hell even hope for him making errors all that much. Interested to see what people come up with to try and deal with him.

TvT is probably going to forever be a relative Achilles Heel, he’s not bad at it at all but it’s the one matchup where his raw speed isn’t quite as advantageous. It feels quite volatile now too in terms of the early game gambits. When it was last super stable and Maru could reliably get to midgame he was basically unbeatable

Even now I think Maru is a moderate to heavy favorite against anyone in the world other than Serral (granted, he's dropped more odd TvTs to Cure/Gumiho and lost to Dark a few times.)

Maru definitely can't match Clem in raw speed and play his insane aggro style, but Maru's style means he often doesn't need to. If you build the right units and position correctly, you don't need insane speed, and in mid to late game Maru almost always has the perfect composition. His problem with Serral is that Serral doesn't take real damage from him (perhaps because Serral is the best defensive Z and Maru just isn't fast enough) so he rolls over and dies against endless waves of Z.

Wrong. Maru doesn't roll over and die vs endless waves from Z. That is the exact style Maru is good against. That's why he beats reynor much more often than he beats Serral. What Maru loses against is patient and good spellcasting by Z.
Remember that we all come from a place of passion!!
SuperSonic123
Profile Joined December 2024
1 Post
December 12 2024 03:40 GMT
#10
Macro mechanics are crucial in professional StarCraft II, as they directly impact resource management, unit production, and overall game tempo. Mastery of macro allows players to maintain consistent army growth and adapt strategically, often determining the outcome of high-level matches.

User was banned for this post.
miaalexandra
Profile Joined December 2024
United States1 Post
December 13 2024 10:15 GMT
#11
--- Nuked ---
CicadaSC
Profile Joined January 2018
United States1826 Posts
December 17 2024 20:49 GMT
#12
Op asks "What does god-level macro look like compared to "mere" starcraft 2 pro macro"

Nothing. Macro is simplified and takes the form of micro. So, while base building how many attacks can you initiate or defend is where the skill expression from doing multiple things come from, if you consider that macro, then sure, but just purely base building and unit production in isolation any gm player could execute flawlessly. It's the micro and little skirmishes that throw players off below "God level"
Remember that we all come from a place of passion!!
yubo56
Profile Joined May 2014
690 Posts
December 17 2024 21:47 GMT
#13
On December 11 2024 05:17 WombaT wrote:
I know Dark has it bound to either control/alt and caps lock. A binding which I think indicates he wants it to be ergonomically easy to use, but awkward enough to sort of train him to not over-use it.

He used to have it bound to CTRL+ALT+SHIFT+F11 (when he did a few twitch streams), and always manually click it, idk if that changed.
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Mizenhauer
Profile Blog Joined February 2015
United States1901 Posts
Last Edited: 2024-12-17 23:58:16
December 17 2024 23:58 GMT
#14
On December 11 2024 05:17 WombaT wrote:
Interesting idea for a thread, I shall return but for now I’ll drop a few tidbits.

If you don’t suffer from epilepsy I’d recommend loading up YouTube and searching for ‘Serral stream’ or ‘Clem stream’ and just have a watch. Reynor is even faster than Serral but I don’t think his brain is quite as in sync. Or put another way Reynor’s slightly better mechanics and speed, which in fairness do help him specifically against Clem versus Serral’s efforts, don’t quite compensate for Serral being better strategically and tactically.

I feel F2ing is unfairly maligned, it can be a good option versus multiple control groups in certain scenarios. Holding an all-in, or doing a committed counter in a pseudo/full base race it probably is optimal to just grab everything.

I know Dark has it bound to either control/alt and caps lock. A binding which I think indicates he wants it to be ergonomically easy to use, but awkward enough to sort of train him to not over-use it.

A lot of god tier macro, or multitasking is order and not pure hand speed. You need a certain degree of hand speed obviously!

I think if you put a bunch of top thru middle tier pros into an empty map and set a bunch of benchmark goals, there won’t be a huge amount of difference. What separates a Serral or a Clem is they can keep their macro cycles going even under extreme pressure. If you watch some Clem FPV his internal clock when being aggressive is incredible. He’ll drop somewhere, see units are coming to intercept, go somewhere else briefly and bounce back right on time to pick up. Others can macro in a vacuum like Serral but he can hit all the right beats under extreme, extreme pressure like few can. He may be dealing with huge aggression but he can find space to hit his injects, spread creep, or hit his upgrade timings that others may delay until the threat is vanquished.

One interesting observation from watching many streams where control groups and hotkeys aren’t different is that there’s a huge variation in both. I like army to the lower numbers, CC/Nexus at 6 (I rebind build SCV to e to be consistent and it feels better), basic production + air production at 5 and robo or facs at 4, and rebind Q for army, usually some kind of specialist role. Initial worker scout, a harassment unit, obs or prism I usually have there. I hotkey my upgrades at 7, more useful as Toss because I can double tap to centre on forges, hit 6 for Nexus and chrono ups really quick.

But I’ve seen huge divergence. Some hotkey production to the lower numbers and have army hotkeys right of that. Some like to have upgrade buildings hotkeyed with their main and they tab through to them. Someone like MaxPax uses grid, IIRC Stephano also did, but most players go with standard with some bespoke tweaks.

So I guess while there are better and worse setups, it’s largely whatever you find comfortable.

One thing Serral does is he mouse scrolls, he doesn’t move the camera around by mousing to the edge of the screen (usually). There are real advantages to doing this, you have your camera centred, you can also keep your mouse centred and predictable. He’s not unique in this he’s just the one that springs to mind. I adopted it myself, I think it’s better if you can also be disciplined with camera hotkeys and double tapping hotkeyed armies. If you keep your mouse centred, then generally whatever the thing you want to do is, it’s already close to that action.

However scrolling with the edge of the screen is probably better in two scenarios. Chasing a retreating army, or kiting back. Clem is as mechanically strong as they come and he uses this method, I think it’s probably the better option if you play T given how much they do the aforementioned.

Interested to hear the thoughts of others!





If you think that's complicated you shouldn't try wow. I currently have over 53 keybinds for all the spells on my main character.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Agh
Profile Blog Joined July 2010
United States1012 Posts
December 18 2024 13:37 GMT
#15
Important? Very.
But every player is different.

Players that tend to play by "feel" are more prone to getting supply blocked. But they also tend to be better overall players in scrappy games, but poorer from behind.
This isn't true for every single case, but the overwhelming majority, myself included.


In a different light, at a certain level with current day zerg and inject stacking, you'll never see a player be larva starved beyond extreme late game situations where money is free, and even then it's uncommon. It's just a highlight of how easy/automatic a mechanic can be for some and detrimental for a lower level player.



"Macro" as most people would define it is insanely easy. What isn't easy is maintaining it while dealing with your opponent's distuption as well as countering with your own form of it.


I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
WombaT
Profile Blog Joined May 2010
Northern Ireland26058 Posts
December 19 2024 00:28 GMT
#16
On December 18 2024 08:58 Mizenhauer wrote:
Show nested quote +
On December 11 2024 05:17 WombaT wrote:
Interesting idea for a thread, I shall return but for now I’ll drop a few tidbits.

If you don’t suffer from epilepsy I’d recommend loading up YouTube and searching for ‘Serral stream’ or ‘Clem stream’ and just have a watch. Reynor is even faster than Serral but I don’t think his brain is quite as in sync. Or put another way Reynor’s slightly better mechanics and speed, which in fairness do help him specifically against Clem versus Serral’s efforts, don’t quite compensate for Serral being better strategically and tactically.

I feel F2ing is unfairly maligned, it can be a good option versus multiple control groups in certain scenarios. Holding an all-in, or doing a committed counter in a pseudo/full base race it probably is optimal to just grab everything.

I know Dark has it bound to either control/alt and caps lock. A binding which I think indicates he wants it to be ergonomically easy to use, but awkward enough to sort of train him to not over-use it.

A lot of god tier macro, or multitasking is order and not pure hand speed. You need a certain degree of hand speed obviously!

I think if you put a bunch of top thru middle tier pros into an empty map and set a bunch of benchmark goals, there won’t be a huge amount of difference. What separates a Serral or a Clem is they can keep their macro cycles going even under extreme pressure. If you watch some Clem FPV his internal clock when being aggressive is incredible. He’ll drop somewhere, see units are coming to intercept, go somewhere else briefly and bounce back right on time to pick up. Others can macro in a vacuum like Serral but he can hit all the right beats under extreme, extreme pressure like few can. He may be dealing with huge aggression but he can find space to hit his injects, spread creep, or hit his upgrade timings that others may delay until the threat is vanquished.

One interesting observation from watching many streams where control groups and hotkeys aren’t different is that there’s a huge variation in both. I like army to the lower numbers, CC/Nexus at 6 (I rebind build SCV to e to be consistent and it feels better), basic production + air production at 5 and robo or facs at 4, and rebind Q for army, usually some kind of specialist role. Initial worker scout, a harassment unit, obs or prism I usually have there. I hotkey my upgrades at 7, more useful as Toss because I can double tap to centre on forges, hit 6 for Nexus and chrono ups really quick.

But I’ve seen huge divergence. Some hotkey production to the lower numbers and have army hotkeys right of that. Some like to have upgrade buildings hotkeyed with their main and they tab through to them. Someone like MaxPax uses grid, IIRC Stephano also did, but most players go with standard with some bespoke tweaks.

So I guess while there are better and worse setups, it’s largely whatever you find comfortable.

One thing Serral does is he mouse scrolls, he doesn’t move the camera around by mousing to the edge of the screen (usually). There are real advantages to doing this, you have your camera centred, you can also keep your mouse centred and predictable. He’s not unique in this he’s just the one that springs to mind. I adopted it myself, I think it’s better if you can also be disciplined with camera hotkeys and double tapping hotkeyed armies. If you keep your mouse centred, then generally whatever the thing you want to do is, it’s already close to that action.

However scrolling with the edge of the screen is probably better in two scenarios. Chasing a retreating army, or kiting back. Clem is as mechanically strong as they come and he uses this method, I think it’s probably the better option if you play T given how much they do the aforementioned.

Interested to hear the thoughts of others!





If you think that's complicated you shouldn't try wow. I currently have over 53 keybinds for all the spells on my main character.

If you’re doing all that shit manually, respect! I lost interest in WoW when you needed a ton of UI plugins and macros to raid. Always felt you should have had to eyeball it myself.

I don’t think SC2 is especially complicated there, the interesting part to me is that there is such divergence and no established ‘best’ setup and it’s quite personal. Which to me is intriguing.

On December 18 2024 22:37 Agh wrote:
Important? Very.
But every player is different.

Players that tend to play by "feel" are more prone to getting supply blocked. But they also tend to be better overall players in scrappy games, but poorer from behind.
This isn't true for every single case, but the overwhelming majority, myself included.


In a different light, at a certain level with current day zerg and inject stacking, you'll never see a player be larva starved beyond extreme late game situations where money is free, and even then it's uncommon. It's just a highlight of how easy/automatic a mechanic can be for some and detrimental for a lower level player.



"Macro" as most people would define it is insanely easy. What isn't easy is maintaining it while dealing with your opponent's distuption as well as countering with your own form of it.



You’re talking about Dark right? If a Serral game is a classical composition heavily informed by the greats, Dark is just playing free form jazz sometimes.

Which I love, I think the game is suffering a bit due to Dark being an outlying exception rather than something too common. Of current top guys who can conceivably make deep runs, it’s really only Dark and Gumiho, herO for me whose main strength isn’t pure mechanics and idiosyncracy or build/stylistic choices or tactical killer instinct are.

Not that those fine fellows are bad mechanically, but their gameplan isn’t to just play a straight macro game and hope to bludgeon their opponent with mechanical superiority
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ScrappyRabbit
Profile Joined March 2016
200 Posts
December 19 2024 08:59 GMT
#17
[/QUOTE]
You’re talking about Dark right? If a Serral game is a classical composition heavily informed by the greats, Dark is just playing free form jazz sometimes.

Which I love, I think the game is suffering a bit due to Dark being an outlying exception rather than something too common. Of current top guys who can conceivably make deep runs, it’s really only Dark and Gumiho, herO for me whose main strength isn’t pure mechanics and idiosyncracy or build/stylistic choices or tactical killer instinct are.

Not that those fine fellows are bad mechanically, but their gameplan isn’t to just play a straight macro game and hope to bludgeon their opponent with mechanical superiority [/QUOTE]

I think the tail wags the dog at some point...when you have god-tier mechanics, it's not really in your interest to create asymmetrical situations or use builds that rely on deception. I thought Maru threw a lot of games away back when he was the best mechanical player in the world by going for too many wonky openings or all-ins when he could have beaten pretty much anyone in a straight-up game. Serral definitely has stretches where he mixes in strong timings, and he's run Maru (specifically) over with them more a few times.

I'd add Rogue to the list of guys capable of winning a tournament who uses a lot of tricks -- he hasn't gotten his pre-military form back, but when he's on his game nobody does mind games better than him. And recently SHIN has been having a lot of success with a distinct style -- I don't know if I'd call him a master strategist, but he definitely has his own approach to Zerg. But yes, I do miss having an honest-to-god mad scientist at or near the top level like sOs...you can argue that the 12-worker start took a lot of that away, and there might just be one guy capable of being that good and that insane simultaneously. And darn it all, I do miss Has pretty often.
WombaT
Profile Blog Joined May 2010
Northern Ireland26058 Posts
December 19 2024 10:41 GMT
#18
On December 19 2024 17:59 ScrappyRabbit wrote:

You’re talking about Dark right? If a Serral game is a classical composition heavily informed by the greats, Dark is just playing free form jazz sometimes.

Which I love, I think the game is suffering a bit due to Dark being an outlying exception rather than something too common. Of current top guys who can conceivably make deep runs, it’s really only Dark and Gumiho, herO for me whose main strength isn’t pure mechanics and idiosyncracy or build/stylistic choices or tactical killer instinct are.

Not that those fine fellows are bad mechanically, but their gameplan isn’t to just play a straight macro game and hope to bludgeon their opponent with mechanical superiority [/QUOTE]

I think the tail wags the dog at some point...when you have god-tier mechanics, it's not really in your interest to create asymmetrical situations or use builds that rely on deception. I thought Maru threw a lot of games away back when he was the best mechanical player in the world by going for too many wonky openings or all-ins when he could have beaten pretty much anyone in a straight-up game. Serral definitely has stretches where he mixes in strong timings, and he's run Maru (specifically) over with them more a few times.

I'd add Rogue to the list of guys capable of winning a tournament who uses a lot of tricks -- he hasn't gotten his pre-military form back, but when he's on his game nobody does mind games better than him. And recently SHIN has been having a lot of success with a distinct style -- I don't know if I'd call him a master strategist, but he definitely has his own approach to Zerg. But yes, I do miss having an honest-to-god mad scientist at or near the top level like sOs...you can argue that the 12-worker start took a lot of that away, and there might just be one guy capable of being that good and that insane simultaneously. And darn it all, I do miss Has pretty often. [/QUOTE]
Yeah fair points, it’s not quite as samey and mechanically dominated as some would say. Gumiho is definitely a player who’s got a certain style and approach and maybe isn’t as mechanically solid as some of his peers.

I wonder if Brood War being more mechanically difficult almost counter-intuitively makes it less dominated by the best mechanical players.

Obviously the top tier aren’t exactly lacking mechanically, but as the ceiling is so high, nobody can really be the outright best at everything you need to do. And because the game speed and eco/tech ramp-up is slower, you’ve more varied maps etc, so you can find angles and gambits to beat a mechanically stronger opponent.

Outside of perhaps Flash in his pomp most of the field have some kind of weakness, at least in the ASL era. Best has his macro, Bisu has the whole mechanical package, but both frequently lose games through bad tactical decision-making. Stork still has a great StarCraft brain but he’s not got the mechanical chops of some of his peers. Not picking on those players particularly, just a few examples.

Whereas SC2 still has a huge, gigantic mechanical ceiling but it’s lower. Serral has basically both the best macro and micro amongst Zergs, a Clem or Maru amongst Terrans. While I think his Aligulac rating is inflated and he’s not the tournament player herO is, MaxPax is the best Toss mechanically currently too and he’s putting in results too. Add to that a quite stable meta of straight macro games, generally reliable scouting based on 2 player maps.

You’re often left with two players going for a straight-up macro slugfest, which is always going to favour a macro monster with the micro to trade well.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
allmotor1
Profile Joined December 2017
153 Posts
Last Edited: 2024-12-19 16:11:12
December 19 2024 16:09 GMT
#19
[QUOTE]On December 19 2024 19:41 WombaT wrote:
[QUOTE]On December 19 2024 17:59 ScrappyRabbit wrote:
[/QUOTE]
You’re talking about Dark right? If a Serral game is a classical composition heavily informed by the greats, Dark is just playing free form jazz sometimes.



Man, your analogy of Serral and Dark's style is spot on. I could not agree more. I always felt if you had a spectrum of zerg players, Serral and Dark are polar opposites. I just never quite put it in the words you just did.

Great analogy. Serral is so on rails and just super clean, super efficient etc, almost boring at times. Dark on the other hand, he's so whacky and chaotic.
WombaT
Profile Blog Joined May 2010
Northern Ireland26058 Posts
Last Edited: 2024-12-19 17:20:50
December 19 2024 17:19 GMT
#20
On December 20 2024 01:09 allmotor1 wrote:
Man, your analogy of Serral and Dark's style is spot on. I could not agree more. I always felt if you had a spectrum of zerg players, Serral and Dark are polar opposites. I just never quite put it in the words you just did.

Great analogy. Serral is so on rails and just super clean, super efficient etc, almost boring at times. Dark on the other hand, he's so whacky and chaotic.

Glad someone liked it!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
1 2 Next All
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
yabsab 66
Icarus 5
Dota 2
monkeys_forever790
XaKoH 1
League of Legends
JimRising 666
Counter-Strike
m0e_tv304
Coldzera 222
Other Games
summit1g11992
C9.Mang0306
NeuroSwarm57
Trikslyr31
Organizations
Other Games
gamesdonequick977
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 152
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1314
• Lourlo997
• Stunt524
Counter-Strike
• Shiphtur191
Other Games
• Scarra1601
Upcoming Events
WardiTV Korean Royale
5h 46m
BSL: GosuLeague
14h 46m
PiGosaur Cup
18h 46m
The PondCast
1d 3h
Replay Cast
1d 16h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.